forked from mirrors/gecko-dev
		
	
		
			
				
	
	
		
			26 lines
		
	
	
	
		
			834 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
	
		
			834 B
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGL2Context.h"
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#include "GLContext.h"
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#include "WebGLProgram.h"
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namespace mozilla {
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// -------------------------------------------------------------------------
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// Programs and shaders
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GLint WebGL2Context::GetFragDataLocation(const WebGLProgram& prog,
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                                         const nsAString& name) {
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  const FuncScope funcScope(*this, "getFragDataLocation");
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  if (IsContextLost()) return -1;
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  if (!ValidateObject("program", prog)) return -1;
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  return prog.GetFragDataLocation(name);
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}
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}  // namespace mozilla
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