forked from mirrors/gecko-dev
		
	
		
			
				
	
	
		
			118 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			118 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGL2Context.h"
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#include "WebGLSampler.h"
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#include "GLContext.h"
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namespace mozilla {
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already_AddRefed<WebGLSampler> WebGL2Context::CreateSampler() {
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  const FuncScope funcScope(*this, "createSampler");
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  if (IsContextLost()) return nullptr;
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  RefPtr<WebGLSampler> globj = new WebGLSampler(this);
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  return globj.forget();
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}
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void WebGL2Context::DeleteSampler(WebGLSampler* sampler) {
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  const FuncScope funcScope(*this, "deleteSampler");
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  if (!ValidateDeleteObject(sampler)) return;
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  for (uint32_t n = 0; n < mGLMaxTextureUnits; n++) {
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    if (mBoundSamplers[n] == sampler) {
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      mBoundSamplers[n] = nullptr;
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    }
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  }
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  sampler->RequestDelete();
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}
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bool WebGL2Context::IsSampler(const WebGLSampler* const obj) {
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  const FuncScope funcScope(*this, "isSampler");
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  if (!ValidateIsObject(obj)) return false;
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  if (obj->IsDeleteRequested()) return false;
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  return true;
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}
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void WebGL2Context::BindSampler(GLuint unit, WebGLSampler* sampler) {
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  const FuncScope funcScope(*this, "bindSampler");
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  if (IsContextLost()) return;
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  if (sampler && !ValidateObject("sampler", *sampler)) return;
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  if (unit >= mGLMaxTextureUnits)
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    return ErrorInvalidValue("unit must be < %u", mGLMaxTextureUnits);
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  ////
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  gl->fBindSampler(unit, sampler ? sampler->mGLName : 0);
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  mBoundSamplers[unit] = sampler;
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}
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void WebGL2Context::SamplerParameteri(WebGLSampler& sampler, GLenum pname,
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                                      GLint param) {
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  const FuncScope funcScope(*this, "samplerParameteri");
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  if (IsContextLost()) return;
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  if (!ValidateObject("sampler", sampler)) return;
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  sampler.SamplerParameter(pname, FloatOrInt(param));
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}
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void WebGL2Context::SamplerParameterf(WebGLSampler& sampler, GLenum pname,
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                                      GLfloat param) {
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  const FuncScope funcScope(*this, "samplerParameterf");
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  if (IsContextLost()) return;
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  if (!ValidateObject("sampler", sampler)) return;
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  sampler.SamplerParameter(pname, FloatOrInt(param));
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}
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void WebGL2Context::GetSamplerParameter(JSContext*, const WebGLSampler& sampler,
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                                        GLenum pname,
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                                        JS::MutableHandleValue retval) {
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  const FuncScope funcScope(*this, "getSamplerParameter");
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  retval.setNull();
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  if (IsContextLost()) return;
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  if (!ValidateObject("sampler", sampler)) return;
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  ////
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  switch (pname) {
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    case LOCAL_GL_TEXTURE_MIN_FILTER:
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    case LOCAL_GL_TEXTURE_MAG_FILTER:
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    case LOCAL_GL_TEXTURE_WRAP_S:
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    case LOCAL_GL_TEXTURE_WRAP_T:
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    case LOCAL_GL_TEXTURE_WRAP_R:
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    case LOCAL_GL_TEXTURE_COMPARE_MODE:
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    case LOCAL_GL_TEXTURE_COMPARE_FUNC: {
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      GLint param = 0;
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      gl->fGetSamplerParameteriv(sampler.mGLName, pname, ¶m);
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      retval.set(JS::Int32Value(param));
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    }
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      return;
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    case LOCAL_GL_TEXTURE_MIN_LOD:
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    case LOCAL_GL_TEXTURE_MAX_LOD: {
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      GLfloat param = 0;
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      gl->fGetSamplerParameterfv(sampler.mGLName, pname, ¶m);
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      retval.set(JS::Float32Value(param));
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    }
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      return;
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    default:
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      ErrorInvalidEnumInfo("pname", pname);
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      return;
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  }
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}
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}  // namespace mozilla
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