forked from mirrors/gecko-dev
		
	Differential Revision: https://phabricator.services.mozilla.com/D21106 --HG-- extra : rebase_source : ea3f51c2c11247114deccbc86e90fb02b8a97257
		
			
				
	
	
		
			218 lines
		
	
	
	
		
			7.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			218 lines
		
	
	
	
		
			7.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLMemoryTracker.h"
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#include "WebGLBuffer.h"
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#include "WebGLContext.h"
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#include "WebGLVertexAttribData.h"
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#include "WebGLProgram.h"
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#include "WebGLRenderbuffer.h"
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#include "WebGLShader.h"
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#include "WebGLTexture.h"
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#include "WebGLUniformLocation.h"
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namespace mozilla {
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NS_IMETHODIMP
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WebGLMemoryTracker::CollectReports(nsIHandleReportCallback* aHandleReport,
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                                   nsISupports* aData, bool) {
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  MOZ_COLLECT_REPORT(
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      "webgl-texture-memory", KIND_OTHER, UNITS_BYTES, GetTextureMemoryUsed(),
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      "Memory used by WebGL textures. The OpenGL implementation is free to "
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      "store these textures in either video memory or main memory. This "
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      "measurement is only a lower bound, actual memory usage may be higher "
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      "for example if the storage is strided.");
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  MOZ_COLLECT_REPORT("webgl-texture-count", KIND_OTHER, UNITS_COUNT,
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                     GetTextureCount(), "Number of WebGL textures.");
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  MOZ_COLLECT_REPORT(
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      "webgl-buffer-memory", KIND_OTHER, UNITS_BYTES, GetBufferMemoryUsed(),
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      "Memory used by WebGL buffers. The OpenGL implementation is free to "
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      "store these buffers in either video memory or main memory. This "
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      "measurement is only a lower bound, actual memory usage may be higher "
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      "for example if the storage is strided.");
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  MOZ_COLLECT_REPORT(
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      "explicit/webgl/buffer-cache-memory", KIND_HEAP, UNITS_BYTES,
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      GetBufferCacheMemoryUsed(),
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      "Memory used by WebGL buffer caches. The WebGL implementation caches "
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      "the contents of element array buffers only. This adds up with the "
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      "'webgl-buffer-memory' value, but contrary to it, this one represents "
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      "bytes on the heap, not managed by OpenGL.");
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  MOZ_COLLECT_REPORT("webgl-buffer-count", KIND_OTHER, UNITS_COUNT,
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                     GetBufferCount(), "Number of WebGL buffers.");
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  MOZ_COLLECT_REPORT(
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      "webgl-renderbuffer-memory", KIND_OTHER, UNITS_BYTES,
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      GetRenderbufferMemoryUsed(),
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      "Memory used by WebGL renderbuffers. The OpenGL implementation is free "
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      "to store these renderbuffers in either video memory or main memory. "
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      "This measurement is only a lower bound, actual memory usage may be "
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      "higher, for example if the storage is strided.");
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  MOZ_COLLECT_REPORT("webgl-renderbuffer-count", KIND_OTHER, UNITS_COUNT,
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                     GetRenderbufferCount(), "Number of WebGL renderbuffers.");
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  MOZ_COLLECT_REPORT(
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      "explicit/webgl/shader", KIND_HEAP, UNITS_BYTES, GetShaderSize(),
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      "Combined size of WebGL shader ASCII sources and translation logs "
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      "cached on the heap.");
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  MOZ_COLLECT_REPORT("webgl-shader-count", KIND_OTHER, UNITS_COUNT,
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                     GetShaderCount(), "Number of WebGL shaders.");
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  MOZ_COLLECT_REPORT("webgl-context-count", KIND_OTHER, UNITS_COUNT,
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                     GetContextCount(), "Number of WebGL contexts.");
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  return NS_OK;
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}
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NS_IMPL_ISUPPORTS(WebGLMemoryTracker, nsIMemoryReporter)
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StaticRefPtr<WebGLMemoryTracker> WebGLMemoryTracker::sUniqueInstance;
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WebGLMemoryTracker* WebGLMemoryTracker::UniqueInstance() {
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  if (!sUniqueInstance) {
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    sUniqueInstance = new WebGLMemoryTracker;
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    sUniqueInstance->InitMemoryReporter();
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  }
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  return sUniqueInstance;
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}
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WebGLMemoryTracker::WebGLMemoryTracker() {}
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void WebGLMemoryTracker::InitMemoryReporter() {
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  RegisterWeakMemoryReporter(this);
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}
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WebGLMemoryTracker::~WebGLMemoryTracker() {
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  UnregisterWeakMemoryReporter(this);
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}
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MOZ_DEFINE_MALLOC_SIZE_OF(WebGLBufferMallocSizeOf)
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int64_t WebGLMemoryTracker::GetBufferCacheMemoryUsed() {
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  const ContextsArrayType& contexts = Contexts();
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  int64_t result = 0;
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  for (size_t i = 0; i < contexts.Length(); ++i) {
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    for (const WebGLBuffer* buffer = contexts[i]->mBuffers.getFirst(); buffer;
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         buffer = buffer->getNext()) {
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      if (buffer->Content() == WebGLBuffer::Kind::ElementArray) {
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        result += buffer->SizeOfIncludingThis(WebGLBufferMallocSizeOf);
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      }
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    }
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  }
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  return result;
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}
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MOZ_DEFINE_MALLOC_SIZE_OF(WebGLShaderMallocSizeOf)
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int64_t WebGLMemoryTracker::GetShaderSize() {
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  const ContextsArrayType& contexts = Contexts();
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  int64_t result = 0;
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  for (size_t i = 0; i < contexts.Length(); ++i) {
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    for (const WebGLShader* shader = contexts[i]->mShaders.getFirst(); shader;
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         shader = shader->getNext()) {
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      result += shader->SizeOfIncludingThis(WebGLShaderMallocSizeOf);
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    }
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  }
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  return result;
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}
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/*static*/
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int64_t WebGLMemoryTracker::GetTextureMemoryUsed() {
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  const ContextsArrayType& contexts = Contexts();
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  int64_t result = 0;
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  for (size_t i = 0; i < contexts.Length(); ++i) {
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    for (const WebGLTexture* texture = contexts[i]->mTextures.getFirst();
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         texture; texture = texture->getNext()) {
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      result += texture->MemoryUsage();
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    }
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  }
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  return result;
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}
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/*static*/
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int64_t WebGLMemoryTracker::GetTextureCount() {
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  const ContextsArrayType& contexts = Contexts();
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  int64_t result = 0;
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  for (size_t i = 0; i < contexts.Length(); ++i) {
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    for (const WebGLTexture* texture = contexts[i]->mTextures.getFirst();
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         texture; texture = texture->getNext()) {
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      result++;
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    }
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  }
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  return result;
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}
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/*static*/
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int64_t WebGLMemoryTracker::GetBufferMemoryUsed() {
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  const ContextsArrayType& contexts = Contexts();
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  int64_t result = 0;
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  for (size_t i = 0; i < contexts.Length(); ++i) {
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    for (const WebGLBuffer* buffer = contexts[i]->mBuffers.getFirst(); buffer;
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         buffer = buffer->getNext()) {
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      result += buffer->ByteLength();
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    }
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  }
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  return result;
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}
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/*static*/
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int64_t WebGLMemoryTracker::GetBufferCount() {
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  const ContextsArrayType& contexts = Contexts();
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  int64_t result = 0;
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  for (size_t i = 0; i < contexts.Length(); ++i) {
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    for (const WebGLBuffer* buffer = contexts[i]->mBuffers.getFirst(); buffer;
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         buffer = buffer->getNext()) {
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      result++;
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    }
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  }
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  return result;
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}
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/*static*/
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int64_t WebGLMemoryTracker::GetRenderbufferMemoryUsed() {
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  const ContextsArrayType& contexts = Contexts();
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  int64_t result = 0;
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  for (size_t i = 0; i < contexts.Length(); ++i) {
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    for (const WebGLRenderbuffer* rb = contexts[i]->mRenderbuffers.getFirst();
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         rb; rb = rb->getNext()) {
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      result += rb->MemoryUsage();
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    }
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  }
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  return result;
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}
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/*static*/
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int64_t WebGLMemoryTracker::GetRenderbufferCount() {
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  const ContextsArrayType& contexts = Contexts();
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  int64_t result = 0;
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  for (size_t i = 0; i < contexts.Length(); ++i) {
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    for (const WebGLRenderbuffer* rb = contexts[i]->mRenderbuffers.getFirst();
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         rb; rb = rb->getNext()) {
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      result++;
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    }
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  }
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  return result;
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}
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/*static*/
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int64_t WebGLMemoryTracker::GetShaderCount() {
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  const ContextsArrayType& contexts = Contexts();
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  int64_t result = 0;
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  for (size_t i = 0; i < contexts.Length(); ++i) {
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    for (const WebGLShader* shader = contexts[i]->mShaders.getFirst(); shader;
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         shader = shader->getNext()) {
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      result++;
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    }
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  }
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  return result;
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}
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}  // namespace mozilla
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