forked from mirrors/gecko-dev
		
	# ignore-this-changeset Depends on D28954 Differential Revision: https://phabricator.services.mozilla.com/D28956 --HG-- extra : moz-landing-system : lando
		
			
				
	
	
		
			72 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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 * This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef AndroidGraphicBuffer_h_
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#define AndroidGraphicBuffer_h_
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#include "gfxTypes.h"
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#include "nsRect.h"
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typedef void* EGLImageKHR;
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typedef void* EGLClientBuffer;
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namespace mozilla {
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/**
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 * This class allows access to Android's direct texturing mechanism. Locking
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 * the buffer gives you a pointer you can read/write to directly. It is fully
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 * threadsafe, but you probably really want to use the AndroidDirectTexture
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 * class which will handle double buffering.
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 *
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 * In order to use the buffer in OpenGL, just call Bind() and it will attach
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 * to whatever texture is bound to GL_TEXTURE_2D.
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 */
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class AndroidGraphicBuffer {
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 public:
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  enum {
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    UsageSoftwareRead = 1,
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    UsageSoftwareWrite = 1 << 1,
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    UsageTexture = 1 << 2,
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    UsageTarget = 1 << 3,
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    Usage2D = 1 << 4
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  };
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  AndroidGraphicBuffer(uint32_t width, uint32_t height, uint32_t usage,
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                       gfxImageFormat format);
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  virtual ~AndroidGraphicBuffer();
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  int Lock(uint32_t usage, unsigned char** bits);
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  int Lock(uint32_t usage, const nsIntRect& rect, unsigned char** bits);
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  int Unlock();
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  bool Reallocate(uint32_t aWidth, uint32_t aHeight, gfxImageFormat aFormat);
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  uint32_t Width() { return mWidth; }
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  uint32_t Height() { return mHeight; }
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  bool Bind();
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  static bool IsBlacklisted();
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 private:
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  uint32_t mWidth;
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  uint32_t mHeight;
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  uint32_t mUsage;
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  gfxImageFormat mFormat;
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  bool EnsureInitialized();
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  bool EnsureEGLImage();
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  void DestroyBuffer();
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  bool EnsureBufferCreated();
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  uint32_t GetAndroidUsage(uint32_t aUsage);
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  uint32_t GetAndroidFormat(gfxImageFormat aFormat);
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  void* mHandle;
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  void* mEGLImage;
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};
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}  // namespace mozilla
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#endif /* AndroidGraphicBuffer_h_ */
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