fune/testing/web-platform/tests/imagebitmap-renderingcontext/transferFromImageBitmap-ToBlob-transferControlToOffscreen.html
Juanmi 5bf54db34c Bug 1701013 [wpt PR 28244] - Fixing bug with segfaulting TransferFromImageBitmap(null), a=testonly
Automatic update from web-platform-tests
Fixing bug with segfaulting TransferFromImageBitmap(null)

There was an issue with OffscreenCanvas created from transferring
control from a onscreen canvas, and using a BitmapRenderer context
with the TransferFromImageBitmap(null).

According to the standard TransferFromImageBitmap(null) has to reset the
internal bitmap and create a black transparent one.
https://html.spec.whatwg.org/multipage/canvas.html#the-imagebitmaprenderingcontext-interface

This CL also adds new tests, and fixes some issues with naming in the
tests.

This CL also moves a method that should have been protected and not
public in the first place.

Bug: 1188892
Change-Id: I79f5487c99618fa0bbaf8c436b710766f82ce657
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2785425
Reviewed-by: Juanmi Huertas <juanmihd@chromium.org>
Reviewed-by: Yi Xu <yiyix@chromium.org>
Commit-Queue: Juanmi Huertas <juanmihd@chromium.org>
Auto-Submit: Juanmi Huertas <juanmihd@chromium.org>
Cr-Commit-Position: refs/heads/master@{#867359}

--

wpt-commits: 5dacd60bbfdee3de26860d40ac14c4db74ebb48b
wpt-pr: 28244
2021-04-08 10:47:20 +00:00

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2.2 KiB
HTML

<!DOCTYPE html>
<meta charset="utf-8">
<title>Canvas's ImageBitmapRenderingContext test</title>
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<link rel="help" href="https://html.spec.whatwg.org/multipage/scripting.html#the-imagebitmap-rendering-context">
<script>
var width = 10;
var height = 10;
function testCanvas(ctx, r, g, b, a)
{
var color = ctx.getImageData(5, 5, 1, 1).data;
assert_array_equals(color, [r, g, b, a]);
}
promise_test(function() {
function transferFromImageBitmapToBlobOffscreen(greenImage) {
var bitmapCanvas = document.createElement('canvas');
bitmapCanvas.width = width;
bitmapCanvas.height = height;
var offscreenCanvas = bitmapCanvas.transferControlToOffscreen();
var bitmapCtx = offscreenCanvas.getContext('bitmaprenderer');
bitmapCtx.transferFromImageBitmap(greenImage);
return offscreenCanvas.convertToBlob();
}
function drawBlobToCanvas(blob) {
// Make sure the bitmap renderer canvas is filled correctly.
var pngImage = new Image();
var myCanvasToTest = document.createElement('canvas');
myCanvasToTest.width = width;
myCanvasToTest.height = height;
// Wait for the blob img to load.
return new Promise(function(resolve) {
pngImage.src = URL.createObjectURL(blob);
pngImage.onload = function() {
var myCtxToTest = myCanvasToTest.getContext('2d');
myCtxToTest.drawImage(pngImage, 0, 0);
resolve(myCtxToTest);
};
});
}
var greenCanvas = document.createElement('canvas');
greenCanvas.width = width;
greenCanvas.height = height;
var greenCtx = greenCanvas.getContext('2d');
greenCtx.fillStyle = '#0f0';
greenCtx.fillRect(0, 0, width, height);
return createImageBitmap(greenCanvas).then(
greenImage => transferFromImageBitmapToBlobOffscreen(greenImage)
).then(
blob => drawBlobToCanvas(blob)
).then(
ctx => testCanvas(ctx, 0, 255, 0, 255)
);
},'Test that convertToBlob works and produce the expected image');
</script>