forked from mirrors/gecko-dev
Also, we don't have Unkonwn type, so we have to do some minor refactoring in BuildPath(), and templatize this function so we can use it for both shape() and path(). This patch doesn't change the behavior. Note that we instantiate BuildPath() with CSSFloat for now. Once we instantiate it for StyleAngle and LengthPercentage (i.e. shape()), we have to tweak this function more. Let's do that in the next patch. Differential Revision: https://phabricator.services.mozilla.com/D202883
381 lines
14 KiB
C++
381 lines
14 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/dom/SVGPathElement.h"
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#include <algorithm>
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#include "DOMSVGPathSeg.h"
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#include "DOMSVGPathSegList.h"
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#include "SVGGeometryProperty.h"
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#include "gfx2DGlue.h"
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#include "gfxPlatform.h"
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#include "nsGkAtoms.h"
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#include "nsIFrame.h"
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#include "nsStyleConsts.h"
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#include "nsStyleStruct.h"
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#include "nsWindowSizes.h"
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#include "mozilla/dom/SVGPathElementBinding.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/StaticPrefs_layout.h"
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#include "mozilla/SVGContentUtils.h"
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NS_IMPL_NS_NEW_SVG_ELEMENT(Path)
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using namespace mozilla::gfx;
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namespace mozilla::dom {
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JSObject* SVGPathElement::WrapNode(JSContext* aCx,
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JS::Handle<JSObject*> aGivenProto) {
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return SVGPathElement_Binding::Wrap(aCx, this, aGivenProto);
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}
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//----------------------------------------------------------------------
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// Implementation
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SVGPathElement::SVGPathElement(
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already_AddRefed<mozilla::dom::NodeInfo>&& aNodeInfo)
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: SVGPathElementBase(std::move(aNodeInfo)) {}
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//----------------------------------------------------------------------
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// memory reporting methods
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void SVGPathElement::AddSizeOfExcludingThis(nsWindowSizes& aSizes,
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size_t* aNodeSize) const {
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SVGPathElementBase::AddSizeOfExcludingThis(aSizes, aNodeSize);
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*aNodeSize += mD.SizeOfExcludingThis(aSizes.mState.mMallocSizeOf);
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}
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//----------------------------------------------------------------------
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// nsINode methods
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NS_IMPL_ELEMENT_CLONE_WITH_INIT(SVGPathElement)
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uint32_t SVGPathElement::GetPathSegAtLength(float distance) {
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uint32_t seg = 0;
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auto callback = [&](const ComputedStyle* s) {
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const nsStyleSVGReset* styleSVGReset = s->StyleSVGReset();
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if (styleSVGReset->mD.IsPath()) {
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seg = SVGPathData::GetPathSegAtLength(
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styleSVGReset->mD.AsPath()._0.AsSpan(), distance);
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}
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};
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FlushStyleIfNeeded();
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if (SVGGeometryProperty::DoForComputedStyle(this, callback)) {
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return seg;
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}
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return mD.GetAnimValue().GetPathSegAtLength(distance);
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}
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already_AddRefed<DOMSVGPathSegClosePath>
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SVGPathElement::CreateSVGPathSegClosePath() {
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return do_AddRef(new DOMSVGPathSegClosePath());
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}
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already_AddRefed<DOMSVGPathSegMovetoAbs>
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SVGPathElement::CreateSVGPathSegMovetoAbs(float x, float y) {
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return do_AddRef(new DOMSVGPathSegMovetoAbs(x, y));
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}
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already_AddRefed<DOMSVGPathSegMovetoRel>
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SVGPathElement::CreateSVGPathSegMovetoRel(float x, float y) {
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return do_AddRef(new DOMSVGPathSegMovetoRel(x, y));
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}
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already_AddRefed<DOMSVGPathSegLinetoAbs>
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SVGPathElement::CreateSVGPathSegLinetoAbs(float x, float y) {
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return do_AddRef(new DOMSVGPathSegLinetoAbs(x, y));
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}
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already_AddRefed<DOMSVGPathSegLinetoRel>
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SVGPathElement::CreateSVGPathSegLinetoRel(float x, float y) {
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return do_AddRef(new DOMSVGPathSegLinetoRel(x, y));
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}
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already_AddRefed<DOMSVGPathSegCurvetoCubicAbs>
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SVGPathElement::CreateSVGPathSegCurvetoCubicAbs(float x, float y, float x1,
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float y1, float x2, float y2) {
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// Note that we swap from DOM API argument order to the argument order used
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// in the <path> element's 'd' attribute (i.e. we put the arguments for the
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// end point of the segment last instead of first).
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return do_AddRef(new DOMSVGPathSegCurvetoCubicAbs(x1, y1, x2, y2, x, y));
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}
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already_AddRefed<DOMSVGPathSegCurvetoCubicRel>
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SVGPathElement::CreateSVGPathSegCurvetoCubicRel(float x, float y, float x1,
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float y1, float x2, float y2) {
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// See comment in CreateSVGPathSegCurvetoCubicAbs
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return do_AddRef(new DOMSVGPathSegCurvetoCubicRel(x1, y1, x2, y2, x, y));
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}
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already_AddRefed<DOMSVGPathSegCurvetoQuadraticAbs>
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SVGPathElement::CreateSVGPathSegCurvetoQuadraticAbs(float x, float y, float x1,
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float y1) {
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// See comment in CreateSVGPathSegCurvetoCubicAbs
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return do_AddRef(new DOMSVGPathSegCurvetoQuadraticAbs(x1, y1, x, y));
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}
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already_AddRefed<DOMSVGPathSegCurvetoQuadraticRel>
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SVGPathElement::CreateSVGPathSegCurvetoQuadraticRel(float x, float y, float x1,
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float y1) {
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// See comment in CreateSVGPathSegCurvetoCubicAbs
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return do_AddRef(new DOMSVGPathSegCurvetoQuadraticRel(x1, y1, x, y));
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}
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already_AddRefed<DOMSVGPathSegArcAbs> SVGPathElement::CreateSVGPathSegArcAbs(
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float x, float y, float r1, float r2, float angle, bool largeArcFlag,
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bool sweepFlag) {
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// See comment in CreateSVGPathSegCurvetoCubicAbs
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return do_AddRef(
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new DOMSVGPathSegArcAbs(r1, r2, angle, largeArcFlag, sweepFlag, x, y));
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}
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already_AddRefed<DOMSVGPathSegArcRel> SVGPathElement::CreateSVGPathSegArcRel(
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float x, float y, float r1, float r2, float angle, bool largeArcFlag,
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bool sweepFlag) {
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// See comment in CreateSVGPathSegCurvetoCubicAbs
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return do_AddRef(
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new DOMSVGPathSegArcRel(r1, r2, angle, largeArcFlag, sweepFlag, x, y));
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}
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already_AddRefed<DOMSVGPathSegLinetoHorizontalAbs>
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SVGPathElement::CreateSVGPathSegLinetoHorizontalAbs(float x) {
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return do_AddRef(new DOMSVGPathSegLinetoHorizontalAbs(x));
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}
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already_AddRefed<DOMSVGPathSegLinetoHorizontalRel>
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SVGPathElement::CreateSVGPathSegLinetoHorizontalRel(float x) {
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return do_AddRef(new DOMSVGPathSegLinetoHorizontalRel(x));
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}
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already_AddRefed<DOMSVGPathSegLinetoVerticalAbs>
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SVGPathElement::CreateSVGPathSegLinetoVerticalAbs(float y) {
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return do_AddRef(new DOMSVGPathSegLinetoVerticalAbs(y));
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}
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already_AddRefed<DOMSVGPathSegLinetoVerticalRel>
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SVGPathElement::CreateSVGPathSegLinetoVerticalRel(float y) {
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return do_AddRef(new DOMSVGPathSegLinetoVerticalRel(y));
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}
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already_AddRefed<DOMSVGPathSegCurvetoCubicSmoothAbs>
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SVGPathElement::CreateSVGPathSegCurvetoCubicSmoothAbs(float x, float y,
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float x2, float y2) {
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// See comment in CreateSVGPathSegCurvetoCubicAbs
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return do_AddRef(new DOMSVGPathSegCurvetoCubicSmoothAbs(x2, y2, x, y));
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}
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already_AddRefed<DOMSVGPathSegCurvetoCubicSmoothRel>
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SVGPathElement::CreateSVGPathSegCurvetoCubicSmoothRel(float x, float y,
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float x2, float y2) {
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// See comment in CreateSVGPathSegCurvetoCubicAbs
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return do_AddRef(new DOMSVGPathSegCurvetoCubicSmoothRel(x2, y2, x, y));
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}
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already_AddRefed<DOMSVGPathSegCurvetoQuadraticSmoothAbs>
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SVGPathElement::CreateSVGPathSegCurvetoQuadraticSmoothAbs(float x, float y) {
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return do_AddRef(new DOMSVGPathSegCurvetoQuadraticSmoothAbs(x, y));
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}
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already_AddRefed<DOMSVGPathSegCurvetoQuadraticSmoothRel>
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SVGPathElement::CreateSVGPathSegCurvetoQuadraticSmoothRel(float x, float y) {
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return do_AddRef(new DOMSVGPathSegCurvetoQuadraticSmoothRel(x, y));
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}
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// FIXME: This API is enabled only if dom.svg.pathSeg.enabled is true. This
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// preference is off by default in Bug 1388931, and will be dropped later.
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// So we are not planning to map d property for this API.
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already_AddRefed<DOMSVGPathSegList> SVGPathElement::PathSegList() {
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return DOMSVGPathSegList::GetDOMWrapper(mD.GetBaseValKey(), this);
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}
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// FIXME: This API is enabled only if dom.svg.pathSeg.enabled is true. This
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// preference is off by default in Bug 1388931, and will be dropped later.
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// So we are not planning to map d property for this API.
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already_AddRefed<DOMSVGPathSegList> SVGPathElement::AnimatedPathSegList() {
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return DOMSVGPathSegList::GetDOMWrapper(mD.GetAnimValKey(), this);
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}
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//----------------------------------------------------------------------
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// SVGElement methods
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/* virtual */
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bool SVGPathElement::HasValidDimensions() const {
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bool hasPath = false;
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auto callback = [&](const ComputedStyle* s) {
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const nsStyleSVGReset* styleSVGReset = s->StyleSVGReset();
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hasPath =
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styleSVGReset->mD.IsPath() && !styleSVGReset->mD.AsPath()._0.IsEmpty();
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};
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SVGGeometryProperty::DoForComputedStyle(this, callback);
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// If hasPath is false, we may disable the pref of d property, so we fallback
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// to check mD.
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return hasPath || !mD.GetAnimValue().IsEmpty();
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}
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//----------------------------------------------------------------------
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// nsIContent methods
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NS_IMETHODIMP_(bool)
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SVGPathElement::IsAttributeMapped(const nsAtom* name) const {
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return name == nsGkAtoms::d || SVGPathElementBase::IsAttributeMapped(name);
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}
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already_AddRefed<Path> SVGPathElement::GetOrBuildPathForMeasuring() {
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RefPtr<Path> path;
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bool success = SVGGeometryProperty::DoForComputedStyle(
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this, [&path](const ComputedStyle* s) {
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const auto& d = s->StyleSVGReset()->mD;
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if (d.IsNone()) {
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return;
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}
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path = SVGPathData::BuildPathForMeasuring(d.AsPath()._0.AsSpan());
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});
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return success ? path.forget() : mD.GetAnimValue().BuildPathForMeasuring();
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}
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//----------------------------------------------------------------------
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// SVGGeometryElement methods
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bool SVGPathElement::AttributeDefinesGeometry(const nsAtom* aName) {
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return aName == nsGkAtoms::d || aName == nsGkAtoms::pathLength;
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}
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bool SVGPathElement::IsMarkable() { return true; }
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void SVGPathElement::GetMarkPoints(nsTArray<SVGMark>* aMarks) {
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auto callback = [aMarks](const ComputedStyle* s) {
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const nsStyleSVGReset* styleSVGReset = s->StyleSVGReset();
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if (styleSVGReset->mD.IsPath()) {
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Span<const StylePathCommand> path =
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styleSVGReset->mD.AsPath()._0.AsSpan();
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SVGPathData::GetMarkerPositioningData(path, aMarks);
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}
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};
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if (SVGGeometryProperty::DoForComputedStyle(this, callback)) {
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return;
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}
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mD.GetAnimValue().GetMarkerPositioningData(aMarks);
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}
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void SVGPathElement::GetAsSimplePath(SimplePath* aSimplePath) {
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aSimplePath->Reset();
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auto callback = [&](const ComputedStyle* s) {
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const nsStyleSVGReset* styleSVGReset = s->StyleSVGReset();
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if (styleSVGReset->mD.IsPath()) {
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auto pathData = styleSVGReset->mD.AsPath()._0.AsSpan();
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auto maybeRect = SVGPathToAxisAlignedRect(pathData);
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if (maybeRect.isSome()) {
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Rect r = maybeRect.value();
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aSimplePath->SetRect(r.x, r.y, r.width, r.height);
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}
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}
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};
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SVGGeometryProperty::DoForComputedStyle(this, callback);
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}
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already_AddRefed<Path> SVGPathElement::BuildPath(PathBuilder* aBuilder) {
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// The Moz2D PathBuilder that our SVGPathData will be using only cares about
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// the fill rule. However, in order to fulfill the requirements of the SVG
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// spec regarding zero length sub-paths when square line caps are in use,
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// SVGPathData needs to know our stroke-linecap style and, if "square", then
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// also our stroke width. See the comment for
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// ApproximateZeroLengthSubpathSquareCaps for more info.
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auto strokeLineCap = StyleStrokeLinecap::Butt;
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Float strokeWidth = 0;
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RefPtr<Path> path;
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auto callback = [&](const ComputedStyle* s) {
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const nsStyleSVG* styleSVG = s->StyleSVG();
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// Note: the path that we return may be used for hit-testing, and SVG
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// exposes hit-testing of strokes that are not actually painted. For that
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// reason we do not check for eStyleSVGPaintType_None or check the stroke
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// opacity here.
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if (styleSVG->mStrokeLinecap != StyleStrokeLinecap::Butt) {
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strokeLineCap = styleSVG->mStrokeLinecap;
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strokeWidth = SVGContentUtils::GetStrokeWidth(this, s, nullptr);
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}
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const auto& d = s->StyleSVGReset()->mD;
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if (d.IsPath()) {
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path = SVGPathData::BuildPath(d.AsPath()._0.AsSpan(), aBuilder,
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strokeLineCap, strokeWidth);
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}
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};
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bool success = SVGGeometryProperty::DoForComputedStyle(this, callback);
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if (success) {
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return path.forget();
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}
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// Fallback to use the d attribute if it exists.
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return mD.GetAnimValue().BuildPath(aBuilder, strokeLineCap, strokeWidth);
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}
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bool SVGPathElement::GetDistancesFromOriginToEndsOfVisibleSegments(
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FallibleTArray<double>* aOutput) {
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bool ret = false;
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auto callback = [&ret, aOutput](const ComputedStyle* s) {
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const auto& d = s->StyleSVGReset()->mD;
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ret = d.IsNone() ||
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SVGPathData::GetDistancesFromOriginToEndsOfVisibleSegments(
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d.AsPath()._0.AsSpan(), aOutput);
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};
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if (SVGGeometryProperty::DoForComputedStyle(this, callback)) {
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return ret;
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}
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return mD.GetAnimValue().GetDistancesFromOriginToEndsOfVisibleSegments(
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aOutput);
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}
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// Offset paths (including references to SVG Paths) are closed loops only if the
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// final command in the path list is a closepath command ("z" or "Z"), otherwise
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// they are unclosed intervals.
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// https://drafts.fxtf.org/motion/#path-distance
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bool SVGPathElement::IsClosedLoop() const {
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bool isClosed = false;
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auto callback = [&](const ComputedStyle* s) {
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const nsStyleSVGReset* styleSVGReset = s->StyleSVGReset();
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if (styleSVGReset->mD.IsPath()) {
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isClosed = !styleSVGReset->mD.AsPath()._0.IsEmpty() &&
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styleSVGReset->mD.AsPath()._0.AsSpan().rbegin()->IsClose();
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}
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};
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const bool success = SVGGeometryProperty::DoForComputedStyle(this, callback);
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if (success) {
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return isClosed;
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}
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const SVGPathData& data = mD.GetAnimValue();
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// FIXME: Bug 1847621, we can cache this value, instead of walking through the
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// entire path again and again.
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uint32_t i = 0;
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uint32_t segType = SVGPathSeg_Binding::PATHSEG_UNKNOWN;
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while (i < data.Length()) {
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segType = SVGPathSegUtils::DecodeType(data[i++]);
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i += SVGPathSegUtils::ArgCountForType(segType);
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}
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return segType == SVGPathSeg_Binding::PATHSEG_CLOSEPATH;
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}
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/* static */
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bool SVGPathElement::IsDPropertyChangedViaCSS(const ComputedStyle& aNewStyle,
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const ComputedStyle& aOldStyle) {
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return aNewStyle.StyleSVGReset()->mD != aOldStyle.StyleSVGReset()->mD;
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}
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} // namespace mozilla::dom
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