forked from mirrors/gecko-dev
this change adds an ability to create WebGPU textures, views, and samplers Differential Revision: https://phabricator.services.mozilla.com/D63595 --HG-- extra : source : 8f51a5fac21cb52e2ddb647f0b99a9bfccb41f6a
34 lines
777 B
C++
34 lines
777 B
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GPU_SAMPLER_H_
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#define GPU_SAMPLER_H_
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#include "nsWrapperCache.h"
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#include "ObjectModel.h"
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namespace mozilla {
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namespace webgpu {
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class Device;
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class Sampler final : public ObjectBase, public ChildOf<Device> {
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public:
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GPU_DECL_CYCLE_COLLECTION(Sampler)
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GPU_DECL_JS_WRAP(Sampler)
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Sampler(Device* const aParent, RawId aId);
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const RawId mId;
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private:
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virtual ~Sampler();
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void Cleanup();
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};
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} // namespace webgpu
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} // namespace mozilla
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#endif // GPU_SAMPLER_H_
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