fune/dom/webgpu/Texture.h
Dzmitry Malyshau 3021defc28 Bug 1602133 - WebGPU presentation r=jgilbert,webidl,smaug,aosmond
This change adds support for CanvasContext presenting WebGPU via CPU readback.
The presentation is handled mostly on GPU process side by managing a list of staging buffers
and copying the contents into a WR external image (backed by an external buffer).

Differential Revision: https://phabricator.services.mozilla.com/D68032

--HG--
extra : moz-landing-system : lando
2020-04-06 22:29:18 +00:00

50 lines
1.2 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GPU_Texture_H_
#define GPU_Texture_H_
#include "nsWrapperCache.h"
#include "ObjectModel.h"
namespace mozilla {
namespace dom {
struct GPUTextureDescriptor;
struct GPUTextureViewDescriptor;
} // namespace dom
namespace webgpu {
namespace ffi {
struct WGPUTextureViewDescriptor;
} // namespace ffi
class Device;
class TextureView;
class Texture final : public ObjectBase, public ChildOf<Device> {
public:
GPU_DECL_CYCLE_COLLECTION(Texture)
GPU_DECL_JS_WRAP(Texture)
Texture(Device* const aParent, RawId aId,
const dom::GPUTextureDescriptor& aDesc);
Device* GetParentDevice() { return mParent; }
const RawId mId;
private:
virtual ~Texture();
void Cleanup();
const UniquePtr<ffi::WGPUTextureViewDescriptor> mDefaultViewDescriptor;
public:
already_AddRefed<TextureView> CreateView(
const dom::GPUTextureViewDescriptor& aDesc);
};
} // namespace webgpu
} // namespace mozilla
#endif // GPU_Texture_H_