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	 a29d2e78b4
			
		
	
	
		a29d2e78b4
		
	
	
	
	
		
			
			Make sure to do no work on insertions if the dir=auto element has already the right strong directionality, but record that the node might be the one impacting the dir=auto resolution. Also get some node flags back. Differential Revision: https://phabricator.services.mozilla.com/D202071
		
			
				
	
	
		
			904 lines
		
	
	
	
		
			32 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			904 lines
		
	
	
	
		
			32 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* vim: set ts=8 sts=2 et sw=2 tw=80: */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| /*
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|   Static case
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|   ===========
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|   When we see a new content node with @dir=auto from the parser, we set the
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|   NodeHasDirAuto flag on the node.  We won't have enough information to
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|   decide the directionality of the node at this point.
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| 
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|   When we bind a new content node to the document, if its parent has either of
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|   the NodeAncestorHasDirAuto or NodeHasDirAuto flags, we set the
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|   NodeAncestorHasDirAuto flag on the node.
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| 
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|   When a new input with @type=text/search/tel/url/email and @dir=auto is added
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|   from the parser, we resolve the directionality based on its @value.
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| 
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|   When a new text node with non-neutral content is appended to a textarea
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|   element with NodeHasDirAuto, if the directionality of the textarea element
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|   is still unresolved, it is resolved based on the value of the text node.
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|   Elements with unresolved directionality behave as Ltr.
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| 
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|   When a new text node with non-neutral content is appended to an element that
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|   is not a textarea but has either of the NodeAncestorHasDirAuto or
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|   NodeHasDirAuto flags, we walk up the parent chain while the
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|   NodeAncestorHasDirAuto flag is present, and when we reach an element with
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|   NodeHasDirAuto and no resolved directionality, we resolve the directionality
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|   based on the contents of the text node and cease walking the parent chain.
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|   Note that we should ignore elements with NodeHasDirAuto with resolved
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|   directionality, so that the second text node in this example tree doesn't
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|   affect the directionality of the div:
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| 
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|   <div dir=auto>
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|     <span>foo</span>
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|     <span>بار</span>
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|   </div>
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| 
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|   The parent chain walk will be aborted if we hit a script or style element, or
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|   if we hit an element with @dir=ltr or @dir=rtl.
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| 
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|   I will call this algorithm "upward propagation".
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| 
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|   Each text node keeps a flag if it might determine the directionality of any
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|   ancestor. This is useful to make dynamic changes more efficient.
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| 
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|   Handling dynamic changes
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|   ========================
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| 
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|   We need to handle the following cases:
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| 
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|   1. When the value of an input element with @type=text/search/tel/url/email is
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|   changed, if it has NodeHasDirAuto, we update the resolved directionality.
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| 
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|   2. When the dir attribute is changed from something else (including the case
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|   where it doesn't exist) to auto on a textarea or an input element with
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|   @type=text/search/tel/url/email, we set the NodeHasDirAuto flag and resolve
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|   the directionality based on the value of the element.
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| 
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|   3. When the dir attribute is changed from something else (including the case
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|   where it doesn't exist) to auto on any element except case 1 above and the bdi
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|   element, we run the following algorithm:
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|   * We set the NodeHasDirAuto flag.
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|   * If the element doesn't have the NodeAncestorHasDirAuto flag, we set the
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|   NodeAncestorHasDirAuto flag on all of its child nodes.  (Note that if the
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|   element does have NodeAncestorHasDirAuto, all of its children should
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|   already have this flag too.  We can assert this in debug builds.)
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|   * To resolve the directionality of the element, we run the algorithm explained
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|   in
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|   http://www.whatwg.org/specs/web-apps/current-work/multipage/elements.html#the-dir-attribute
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|   (I'll call this the "downward propagation algorithm".) by walking the child
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|   subtree in tree order.  Note that an element with @dir=auto should not affect
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|   other elements in its document with @dir=auto.  So there is no need to walk up
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|   the parent chain in this case.
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| 
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|   3a. When the dir attribute is set to any valid value on an element that didn't
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|   have a valid dir attribute before, this means that any descendant of that
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|   element will not affect the directionality of any of its ancestors. So we need
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|   to check whether any text node descendants of the element can set the dir of
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|   any ancestor, and whether the elements whose direction they set are ancestors
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|   of the element. If so, we need to rerun the downward propagation algorithm for
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|   those ancestors. That's done by OnSetDirAttr.
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| 
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|   4.  When the dir attribute is changed from auto to something else (including
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|   the case where it gets removed) on a textarea or an input element with
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|   @type=text/search/tel/url/email, we unset the NodeHasDirAuto flag and
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|   resolve the directionality based on the directionality of the value of the
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|   @dir attribute on element itself or its parent element.
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| 
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|   5. When the dir attribute is changed from auto to something else (including
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|   the case where it gets removed) on any element except case 4 above and the bdi
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|   element, we run the following algorithm:
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|   * We unset the NodeHasDirAuto flag.
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|   * If the element does not have the NodeAncestorHasDirAuto flag, we unset
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|   the NodeAncestorHasDirAuto flag on all of its child nodes, except those
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|   who are a descendant of another element with NodeHasDirAuto.  (Note that if
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|   the element has the NodeAncestorHasDirAuto flag, all of its child nodes
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|   should still retain the same flag.)
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|   * We resolve the directionality of the element based on the value of the @dir
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|   attribute on the element itself or its parent element.
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| 
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|   5a. When the dir attribute is removed or set to an invalid value on any
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|   element (except a bdi element) with the NodeAncestorHasDirAuto flag which
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|   previously had a valid dir attribute, it might have a text node descendant
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|   that did not previously affect the directionality of any of its ancestors but
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|   should now begin to affect them. We run OnSetDirAttr.
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| 
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|   6. When an element with @dir=auto is added to the document, we should handle
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|   it similar to the case 2/3 above.
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| 
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|   7. When an element with NodeHasDirAuto or NodeAncestorHasDirAuto is
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|   removed from the document, we should handle it similar to the case 4/5 above,
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|   except that we don't need to handle anything in the child subtree.
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| 
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|   8. When the contents of a text node is changed either from script or by the
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|   user, we need to run TextNode{WillChange,Changed}Direction, see inline docs
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|   for details.
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| 
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|   9. When a new text node is injected into a document, we need to run
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|   SetDirectionFromNewTextNode.
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| 
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|   10. When a text node is removed from a document, we need to run
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|   ResetDirectionSetByTextNode.
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| 
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|   11. If the value of the @dir attribute on a bdi element is changed to an
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|   invalid value (or if it's removed), determine the new directionality similar
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|   to the case 3 above.
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| 
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|   == Implemention Notes ==
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|   When a new node gets bound to the tree, the BindToTree function gets called.
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|   The reverse case is UnbindFromTree.
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|   When the contents of a text node change, CharacterData::SetTextInternal
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|   gets called.
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|   */
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| 
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| #include "mozilla/dom/DirectionalityUtils.h"
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| 
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| #include "nsINode.h"
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| #include "nsIContent.h"
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| #include "nsIContentInlines.h"
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| #include "mozilla/dom/Document.h"
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| #include "mozilla/dom/Element.h"
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| #include "mozilla/dom/HTMLInputElement.h"
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| #include "mozilla/dom/HTMLSlotElement.h"
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| #include "mozilla/dom/ShadowRoot.h"
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| #include "mozilla/dom/UnbindContext.h"
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| #include "mozilla/intl/UnicodeProperties.h"
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| #include "nsUnicodeProperties.h"
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| #include "nsTextFragment.h"
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| #include "nsAttrValue.h"
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| #include "nsTextNode.h"
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| 
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| namespace mozilla {
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| 
 | |
| using mozilla::dom::Element;
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| using mozilla::dom::HTMLInputElement;
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| using mozilla::dom::HTMLSlotElement;
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| using mozilla::dom::ShadowRoot;
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| 
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| static nsIContent* GetParentOrHostOrSlot(const nsIContent* aContent) {
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|   if (HTMLSlotElement* slot = aContent->GetAssignedSlot()) {
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|     return slot;
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|   }
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|   if (nsIContent* parent = aContent->GetParent()) {
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|     return parent;
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|   }
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|   if (const ShadowRoot* sr = ShadowRoot::FromNode(aContent)) {
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|     return sr->GetHost();
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|   }
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|   return nullptr;
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| }
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| 
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| /**
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|  * Returns true if aElement is one of the elements whose text content should
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|  * affect its own direction, or the direction of ancestors with dir=auto.
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|  *
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|  * Note that this does not include <bdi>, whose content does affect its own
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|  * direction when it has dir=auto (which it has by default), so one needs to
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|  * test for it separately, e.g. with AffectsDirectionOfAncestors.
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|  * It *does* include textarea, because even if a textarea has dir=auto, it has
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|  * unicode-bidi: plaintext and is handled automatically in bidi resolution.
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|  * It also includes `input`, because it takes the `dir` value from its value
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|  * attribute, instead of the child nodes.
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|  */
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| static bool ParticipatesInAutoDirection(const nsIContent* aContent) {
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|   if (aContent->IsInNativeAnonymousSubtree()) {
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|     return false;
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|   }
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|   if (aContent->IsShadowRoot()) {
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|     return true;
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|   }
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|   dom::NodeInfo* ni = aContent->NodeInfo();
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|   return ni->NamespaceID() == kNameSpaceID_XHTML &&
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|          !ni->Equals(nsGkAtoms::script) && !ni->Equals(nsGkAtoms::style) &&
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|          !ni->Equals(nsGkAtoms::input) && !ni->Equals(nsGkAtoms::textarea);
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| }
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| 
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| /**
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|  * Returns true if aElement is one of the element whose text should affect the
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|  * direction of ancestors with dir=auto (though note that even if it returns
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|  * false it may affect its own direction, e.g. <bdi> or dir=auto itself)
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|  */
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| static bool AffectsDirectionOfAncestors(const Element* aElement) {
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|   return ParticipatesInAutoDirection(aElement) &&
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|          !aElement->IsHTMLElement(nsGkAtoms::bdi) && !aElement->HasFixedDir() &&
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|          !aElement->HasDirAuto();
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| }
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| 
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| /**
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|  * Returns the directionality of a Unicode character
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|  */
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| static Directionality GetDirectionFromChar(uint32_t ch) {
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|   switch (intl::UnicodeProperties::GetBidiClass(ch)) {
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|     case intl::BidiClass::RightToLeft:
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|     case intl::BidiClass::RightToLeftArabic:
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|       return Directionality::Rtl;
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| 
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|     case intl::BidiClass::LeftToRight:
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|       return Directionality::Ltr;
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| 
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|     default:
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|       return Directionality::Unset;
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|   }
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| }
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| 
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| inline static bool TextChildrenAffectDirAutoAncestor(nsIContent* aContent) {
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|   return ParticipatesInAutoDirection(aContent) &&
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|          aContent->NodeOrAncestorHasDirAuto();
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| }
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| 
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| inline static bool NodeAffectsDirAutoAncestor(nsTextNode* aTextNode) {
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|   nsIContent* parent = GetParentOrHostOrSlot(aTextNode);
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|   return parent && TextChildrenAffectDirAutoAncestor(parent) &&
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|          !aTextNode->IsInNativeAnonymousSubtree();
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| }
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| 
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| Directionality GetDirectionFromText(const char16_t* aText,
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|                                     const uint32_t aLength,
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|                                     uint32_t* aFirstStrong) {
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|   const char16_t* start = aText;
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|   const char16_t* end = aText + aLength;
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| 
 | |
|   while (start < end) {
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|     uint32_t current = start - aText;
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|     uint32_t ch = *start++;
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| 
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|     if (start < end && NS_IS_SURROGATE_PAIR(ch, *start)) {
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|       ch = SURROGATE_TO_UCS4(ch, *start++);
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|       current++;
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|     }
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| 
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|     // Just ignore lone surrogates
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|     if (!IS_SURROGATE(ch)) {
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|       Directionality dir = GetDirectionFromChar(ch);
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|       if (dir != Directionality::Unset) {
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|         if (aFirstStrong) {
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|           *aFirstStrong = current;
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|         }
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|         return dir;
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|       }
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|     }
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|   }
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| 
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|   if (aFirstStrong) {
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|     *aFirstStrong = UINT32_MAX;
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|   }
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|   return Directionality::Unset;
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| }
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| 
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| static Directionality GetDirectionFromText(const char* aText,
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|                                            const uint32_t aLength,
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|                                            uint32_t* aFirstStrong = nullptr) {
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|   const char* start = aText;
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|   const char* end = aText + aLength;
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| 
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|   while (start < end) {
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|     uint32_t current = start - aText;
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|     unsigned char ch = (unsigned char)*start++;
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| 
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|     Directionality dir = GetDirectionFromChar(ch);
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|     if (dir != Directionality::Unset) {
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|       if (aFirstStrong) {
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|         *aFirstStrong = current;
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|       }
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|       return dir;
 | |
|     }
 | |
|   }
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| 
 | |
|   if (aFirstStrong) {
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|     *aFirstStrong = UINT32_MAX;
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|   }
 | |
|   return Directionality::Unset;
 | |
| }
 | |
| 
 | |
| static Directionality GetDirectionFromText(const mozilla::dom::Text* aTextNode,
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|                                            uint32_t* aFirstStrong = nullptr) {
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|   const nsTextFragment* frag = &aTextNode->TextFragment();
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|   if (frag->Is2b()) {
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|     return GetDirectionFromText(frag->Get2b(), frag->GetLength(), aFirstStrong);
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|   }
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| 
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|   return GetDirectionFromText(frag->Get1b(), frag->GetLength(), aFirstStrong);
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| }
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| 
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| static nsTextNode* WalkDescendantsAndGetDirectionFromText(
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|     nsINode* aRoot, Directionality* aDirectionality) {
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|   nsIContent* child = aRoot->GetFirstChild();
 | |
|   while (child) {
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|     if ((child->IsElement() &&
 | |
|          !AffectsDirectionOfAncestors(child->AsElement())) ||
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|         child->GetAssignedSlot()) {
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|       child = child->GetNextNonChildNode(aRoot);
 | |
|       continue;
 | |
|     }
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| 
 | |
|     if (auto* slot = HTMLSlotElement::FromNode(child)) {
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|       const nsTArray<RefPtr<nsINode>>& assignedNodes = slot->AssignedNodes();
 | |
|       for (uint32_t i = 0; i < assignedNodes.Length(); ++i) {
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|         nsIContent* assignedNode = assignedNodes[i]->AsContent();
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|         if (assignedNode->NodeType() == nsINode::TEXT_NODE) {
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|           auto* text = static_cast<nsTextNode*>(assignedNode);
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|           Directionality textNodeDir = GetDirectionFromText(text);
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|           if (textNodeDir != Directionality::Unset) {
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|             *aDirectionality = textNodeDir;
 | |
|             return text;
 | |
|           }
 | |
|         } else if (assignedNode->IsElement() &&
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|                    AffectsDirectionOfAncestors(assignedNode->AsElement())) {
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|           nsTextNode* text = WalkDescendantsAndGetDirectionFromText(
 | |
|               assignedNode, aDirectionality);
 | |
|           if (text) {
 | |
|             return text;
 | |
|           }
 | |
|         }
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     if (child->NodeType() == nsINode::TEXT_NODE) {
 | |
|       auto* text = static_cast<nsTextNode*>(child);
 | |
|       Directionality textNodeDir = GetDirectionFromText(text);
 | |
|       if (textNodeDir != Directionality::Unset) {
 | |
|         *aDirectionality = textNodeDir;
 | |
|         return text;
 | |
|       }
 | |
|     }
 | |
|     child = child->GetNextNode(aRoot);
 | |
|   }
 | |
| 
 | |
|   return nullptr;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Set the directionality of a node with dir=auto as defined in
 | |
|  * http://www.whatwg.org/specs/web-apps/current-work/multipage/elements.html#the-directionality
 | |
|  *
 | |
|  * @return the text node containing the character that determined the direction
 | |
|  */
 | |
| static nsTextNode* WalkDescendantsSetDirectionFromText(Element* aElement,
 | |
|                                                        bool aNotify) {
 | |
|   MOZ_ASSERT(aElement, "Must have an element");
 | |
|   MOZ_ASSERT(aElement->HasDirAuto(), "Element must have dir=auto");
 | |
| 
 | |
|   if (!ParticipatesInAutoDirection(aElement)) {
 | |
|     return nullptr;
 | |
|   }
 | |
| 
 | |
|   Directionality textNodeDir = Directionality::Unset;
 | |
| 
 | |
|   // Check the text in Shadow DOM.
 | |
|   if (ShadowRoot* shadowRoot = aElement->GetShadowRoot()) {
 | |
|     nsTextNode* text =
 | |
|         WalkDescendantsAndGetDirectionFromText(shadowRoot, &textNodeDir);
 | |
|     if (text) {
 | |
|       aElement->SetDirectionality(textNodeDir, aNotify);
 | |
|       return text;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   // Check the text in light DOM.
 | |
|   nsTextNode* text =
 | |
|       WalkDescendantsAndGetDirectionFromText(aElement, &textNodeDir);
 | |
|   if (text) {
 | |
|     aElement->SetDirectionality(textNodeDir, aNotify);
 | |
|     return text;
 | |
|   }
 | |
| 
 | |
|   // We walked all the descendants without finding a text node with strong
 | |
|   // directional characters. Set the directionality to Ltr
 | |
|   aElement->SetDirectionality(Directionality::Ltr, aNotify);
 | |
|   return nullptr;
 | |
| }
 | |
| 
 | |
| Directionality GetParentDirectionality(const Element* aElement) {
 | |
|   if (nsIContent* parent = GetParentOrHostOrSlot(aElement)) {
 | |
|     if (ShadowRoot* shadow = ShadowRoot::FromNode(parent)) {
 | |
|       parent = shadow->GetHost();
 | |
|     }
 | |
|     if (parent && parent->IsElement()) {
 | |
|       // If the node doesn't have an explicit dir attribute with a valid value,
 | |
|       // the directionality is the same as the parent element (but don't
 | |
|       // propagate the parent directionality if it isn't set yet).
 | |
|       Directionality parentDir = parent->AsElement()->GetDirectionality();
 | |
|       if (parentDir != Directionality::Unset) {
 | |
|         return parentDir;
 | |
|       }
 | |
|     }
 | |
|   }
 | |
|   return Directionality::Ltr;
 | |
| }
 | |
| 
 | |
| Directionality RecomputeDirectionality(Element* aElement, bool aNotify) {
 | |
|   MOZ_ASSERT(!aElement->HasDirAuto(),
 | |
|              "RecomputeDirectionality called with dir=auto");
 | |
| 
 | |
|   if (aElement->HasValidDir()) {
 | |
|     return aElement->GetDirectionality();
 | |
|   }
 | |
| 
 | |
|   // https://html.spec.whatwg.org/multipage/dom.html#the-directionality:
 | |
|   //
 | |
|   // If the element is an input element whose type attribute is in the
 | |
|   // Telephone state, and the dir attribute is not in a defined state
 | |
|   // (i.e. it is not present or has an invalid value)
 | |
|   //
 | |
|   //     The directionality of the element is 'ltr'.
 | |
|   if (auto* input = HTMLInputElement::FromNode(*aElement)) {
 | |
|     if (input->ControlType() == FormControlType::InputTel) {
 | |
|       aElement->SetDirectionality(Directionality::Ltr, aNotify);
 | |
|       return Directionality::Ltr;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   const Directionality dir = GetParentDirectionality(aElement);
 | |
|   aElement->SetDirectionality(dir, aNotify);
 | |
|   return dir;
 | |
| }
 | |
| 
 | |
| // Whether the element establishes its own directionality and the one of its
 | |
| // descendants.
 | |
| static inline bool IsBoundary(const Element& aElement) {
 | |
|   return aElement.HasValidDir() || aElement.HasDirAuto();
 | |
| }
 | |
| 
 | |
| static void SetDirectionalityOnDescendantsInternal(nsINode* aNode,
 | |
|                                                    Directionality aDir,
 | |
|                                                    bool aNotify) {
 | |
|   if (auto* element = Element::FromNode(aNode)) {
 | |
|     if (ShadowRoot* shadow = element->GetShadowRoot()) {
 | |
|       SetDirectionalityOnDescendantsInternal(shadow, aDir, aNotify);
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   for (nsIContent* child = aNode->GetFirstChild(); child;) {
 | |
|     auto* element = Element::FromNode(child);
 | |
|     if (!element) {
 | |
|       child = child->GetNextNode(aNode);
 | |
|       continue;
 | |
|     }
 | |
| 
 | |
|     if (IsBoundary(*element) || element->GetAssignedSlot() ||
 | |
|         element->GetDirectionality() == aDir) {
 | |
|       // If the element is a directionality boundary, or it's assigned to a slot
 | |
|       // (in which case it doesn't inherit the directionality from its direct
 | |
|       // parent), or already has the right directionality, then we can skip the
 | |
|       // whole subtree.
 | |
|       child = child->GetNextNonChildNode(aNode);
 | |
|       continue;
 | |
|     }
 | |
|     if (ShadowRoot* shadow = element->GetShadowRoot()) {
 | |
|       SetDirectionalityOnDescendantsInternal(shadow, aDir, aNotify);
 | |
|     }
 | |
| 
 | |
|     if (auto* slot = HTMLSlotElement::FromNode(child)) {
 | |
|       for (const RefPtr<nsINode>& assignedNode : slot->AssignedNodes()) {
 | |
|         auto* assignedElement = Element::FromNode(*assignedNode);
 | |
|         if (assignedElement && !IsBoundary(*assignedElement)) {
 | |
|           assignedElement->SetDirectionality(aDir, aNotify);
 | |
|           SetDirectionalityOnDescendantsInternal(assignedElement, aDir,
 | |
|                                                  aNotify);
 | |
|         }
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     element->SetDirectionality(aDir, aNotify);
 | |
|     child = child->GetNextNode(aNode);
 | |
|   }
 | |
| }
 | |
| 
 | |
| // We want the public version of this only to acc
 | |
| void SetDirectionalityOnDescendants(Element* aElement, Directionality aDir,
 | |
|                                     bool aNotify) {
 | |
|   return SetDirectionalityOnDescendantsInternal(aElement, aDir, aNotify);
 | |
| }
 | |
| 
 | |
| static void ResetAutoDirection(Element* aElement, bool aNotify) {
 | |
|   MOZ_ASSERT(aElement->HasDirAuto());
 | |
|   nsTextNode* setByNode =
 | |
|       WalkDescendantsSetDirectionFromText(aElement, aNotify);
 | |
|   if (setByNode) {
 | |
|     setByNode->SetMaySetDirAuto();
 | |
|   }
 | |
|   SetDirectionalityOnDescendants(aElement, aElement->GetDirectionality(),
 | |
|                                  aNotify);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Walk the parent chain of a text node whose dir attribute has been removed or
 | |
|  * added and reset the direction of any of its ancestors which have dir=auto and
 | |
|  * whose directionality is determined by a text node descendant.
 | |
|  */
 | |
| void WalkAncestorsResetAutoDirection(Element* aElement, bool aNotify) {
 | |
|   for (nsIContent* parent = GetParentOrHostOrSlot(aElement);
 | |
|        parent && parent->NodeOrAncestorHasDirAuto();
 | |
|        parent = GetParentOrHostOrSlot(parent)) {
 | |
|     auto* parentElement = Element::FromNode(*parent);
 | |
|     if (!parentElement || !parentElement->HasDirAuto()) {
 | |
|       continue;
 | |
|     }
 | |
|     nsTextNode* setByNode =
 | |
|         WalkDescendantsSetDirectionFromText(parentElement, aNotify);
 | |
|     if (setByNode) {
 | |
|       setByNode->SetMaySetDirAuto();
 | |
|     }
 | |
|     SetDirectionalityOnDescendants(parentElement,
 | |
|                                    parentElement->GetDirectionality(), aNotify);
 | |
|     break;
 | |
|   }
 | |
| }
 | |
| 
 | |
| static void RecomputeSlottedNodeDirection(HTMLSlotElement& aSlot,
 | |
|                                           nsINode& aNode) {
 | |
|   auto* assignedElement = Element::FromNode(aNode);
 | |
|   if (!assignedElement) {
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   if (assignedElement->HasValidDir() || assignedElement->HasDirAuto()) {
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   // Try to optimize out state changes when possible.
 | |
|   if (assignedElement->GetDirectionality() == aSlot.GetDirectionality()) {
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   assignedElement->SetDirectionality(aSlot.GetDirectionality(), true);
 | |
|   SetDirectionalityOnDescendantsInternal(assignedElement,
 | |
|                                          aSlot.GetDirectionality(), true);
 | |
| }
 | |
| 
 | |
| void SlotAssignedNodeChanged(HTMLSlotElement* aSlot,
 | |
|                              nsIContent& aAssignedNode) {
 | |
|   if (!aSlot) {
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   if (aSlot->NodeOrAncestorHasDirAuto()) {
 | |
|     // The directionality of the assigned node may impact the directionality of
 | |
|     // the slot. So recompute everything.
 | |
|     SlotStateChanged(aSlot, /* aAllAssignedNodesChanged = */ false);
 | |
|   }
 | |
| 
 | |
|   if (aAssignedNode.GetAssignedSlot() == aSlot) {
 | |
|     RecomputeSlottedNodeDirection(*aSlot, aAssignedNode);
 | |
|   }
 | |
| }
 | |
| 
 | |
| void SlotStateChanged(HTMLSlotElement* aSlot, bool aAllAssignedNodesChanged) {
 | |
|   if (!aSlot) {
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   Directionality oldDir = aSlot->GetDirectionality();
 | |
| 
 | |
|   if (aSlot->HasDirAuto()) {
 | |
|     ResetAutoDirection(aSlot, true);
 | |
|   }
 | |
| 
 | |
|   if (aSlot->NodeOrAncestorHasDirAuto()) {
 | |
|     WalkAncestorsResetAutoDirection(aSlot, true);
 | |
|   }
 | |
| 
 | |
|   if (aAllAssignedNodesChanged || oldDir != aSlot->GetDirectionality()) {
 | |
|     for (nsINode* node : aSlot->AssignedNodes()) {
 | |
|       RecomputeSlottedNodeDirection(*aSlot, *node);
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| static void SetAncestorHasDirAutoOnDescendants(nsINode* aRoot);
 | |
| 
 | |
| static void MaybeSetAncestorHasDirAutoOnShadowDOM(nsINode* aNode) {
 | |
|   if (aNode->IsElement()) {
 | |
|     if (ShadowRoot* sr = aNode->AsElement()->GetShadowRoot()) {
 | |
|       sr->SetAncestorHasDirAuto();
 | |
|       SetAncestorHasDirAutoOnDescendants(sr);
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| static void SetAncestorHasDirAutoOnDescendants(nsINode* aRoot) {
 | |
|   MaybeSetAncestorHasDirAutoOnShadowDOM(aRoot);
 | |
| 
 | |
|   nsIContent* child = aRoot->GetFirstChild();
 | |
|   while (child) {
 | |
|     if (child->IsElement() &&
 | |
|         !AffectsDirectionOfAncestors(child->AsElement())) {
 | |
|       child = child->GetNextNonChildNode(aRoot);
 | |
|       continue;
 | |
|     }
 | |
| 
 | |
|     // If the child is assigned to a slot, it should inherit the state from
 | |
|     // that.
 | |
|     if (!child->GetAssignedSlot()) {
 | |
|       MaybeSetAncestorHasDirAutoOnShadowDOM(child);
 | |
|       child->SetAncestorHasDirAuto();
 | |
|       if (auto* slot = HTMLSlotElement::FromNode(child)) {
 | |
|         const nsTArray<RefPtr<nsINode>>& assignedNodes = slot->AssignedNodes();
 | |
|         for (uint32_t i = 0; i < assignedNodes.Length(); ++i) {
 | |
|           assignedNodes[i]->SetAncestorHasDirAuto();
 | |
|           SetAncestorHasDirAutoOnDescendants(assignedNodes[i]);
 | |
|         }
 | |
|       }
 | |
|     }
 | |
|     child = child->GetNextNode(aRoot);
 | |
|   }
 | |
| }
 | |
| 
 | |
| void WalkDescendantsSetDirAuto(Element* aElement, bool aNotify) {
 | |
|   // Only test for ParticipatesInAutoDirection -- in other words, if aElement is
 | |
|   // a <bdi> which is having its dir attribute set to auto (or
 | |
|   // removed or set to an invalid value, which are equivalent to dir=auto for
 | |
|   // <bdi>, we *do* want to set AncestorHasDirAuto on its descendants, unlike
 | |
|   // in SetDirOnBind where we don't propagate AncestorHasDirAuto to a <bdi>
 | |
|   // being bound to an existing node with dir=auto.
 | |
|   if (ParticipatesInAutoDirection(aElement) &&
 | |
|       !aElement->AncestorHasDirAuto()) {
 | |
|     SetAncestorHasDirAutoOnDescendants(aElement);
 | |
|   }
 | |
| 
 | |
|   nsTextNode* textNode = WalkDescendantsSetDirectionFromText(aElement, aNotify);
 | |
|   if (textNode) {
 | |
|     textNode->SetMaySetDirAuto();
 | |
|   }
 | |
| }
 | |
| 
 | |
| void WalkDescendantsClearAncestorDirAuto(nsIContent* aContent) {
 | |
|   if (aContent->IsElement()) {
 | |
|     if (ShadowRoot* shadowRoot = aContent->AsElement()->GetShadowRoot()) {
 | |
|       shadowRoot->ClearAncestorHasDirAuto();
 | |
|       WalkDescendantsClearAncestorDirAuto(shadowRoot);
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   nsIContent* child = aContent->GetFirstChild();
 | |
|   while (child) {
 | |
|     if (child->GetAssignedSlot()) {
 | |
|       // If the child node is assigned to a slot, nodes state is inherited from
 | |
|       // the slot, not from element's parent.
 | |
|       child = child->GetNextNonChildNode(aContent);
 | |
|       continue;
 | |
|     }
 | |
|     if (child->IsElement()) {
 | |
|       if (child->AsElement()->HasDirAuto()) {
 | |
|         child = child->GetNextNonChildNode(aContent);
 | |
|         continue;
 | |
|       }
 | |
| 
 | |
|       if (auto* slot = HTMLSlotElement::FromNode(child)) {
 | |
|         const nsTArray<RefPtr<nsINode>>& assignedNodes = slot->AssignedNodes();
 | |
|         for (uint32_t i = 0; i < assignedNodes.Length(); ++i) {
 | |
|           if (assignedNodes[i]->IsElement()) {
 | |
|             Element* slottedElement = assignedNodes[i]->AsElement();
 | |
|             if (slottedElement->HasDirAuto()) {
 | |
|               continue;
 | |
|             }
 | |
|           }
 | |
| 
 | |
|           nsIContent* content = assignedNodes[i]->AsContent();
 | |
|           content->ClearAncestorHasDirAuto();
 | |
|           WalkDescendantsClearAncestorDirAuto(content);
 | |
|         }
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     child->ClearAncestorHasDirAuto();
 | |
|     child = child->GetNextNode(aContent);
 | |
|   }
 | |
| }
 | |
| 
 | |
| struct DirAutoElementResult {
 | |
|   Element* mElement = nullptr;
 | |
|   // This is false when we hit the top of the ancestor chain without finding a
 | |
|   // dir=auto element or an element with a fixed direction. This is useful when
 | |
|   // processing node removals, since we might need to look at the subtree we're
 | |
|   // removing from.
 | |
|   bool mAnswerIsDefinitive = false;
 | |
| };
 | |
| 
 | |
| static DirAutoElementResult FindDirAutoElementFrom(nsIContent* aContent) {
 | |
|   for (nsIContent* parent = aContent;
 | |
|        parent && parent->NodeOrAncestorHasDirAuto();
 | |
|        parent = GetParentOrHostOrSlot(parent)) {
 | |
|     auto* parentElement = Element::FromNode(*parent);
 | |
|     if (!parentElement) {
 | |
|       continue;
 | |
|     }
 | |
|     if (!ParticipatesInAutoDirection(parentElement) ||
 | |
|         parentElement->HasFixedDir()) {
 | |
|       return {nullptr, true};
 | |
|     }
 | |
|     if (parentElement->HasDirAuto()) {
 | |
|       return {parentElement, true};
 | |
|     }
 | |
|   }
 | |
|   return {nullptr, false};
 | |
| }
 | |
| 
 | |
| static DirAutoElementResult FindDirAutoElementForText(nsTextNode* aTextNode) {
 | |
|   MOZ_ASSERT(aTextNode->NodeType() == nsINode::TEXT_NODE,
 | |
|              "Must be a text node");
 | |
|   return FindDirAutoElementFrom(GetParentOrHostOrSlot(aTextNode));
 | |
| }
 | |
| 
 | |
| static DirAutoElementResult SetAncestorDirectionIfAuto(nsTextNode* aTextNode,
 | |
|                                                        Directionality aDir,
 | |
|                                                        bool aNotify = true) {
 | |
|   auto result = FindDirAutoElementForText(aTextNode);
 | |
|   if (Element* parentElement = result.mElement) {
 | |
|     if (parentElement->GetDirectionality() == aDir) {
 | |
|       // If we know that the directionality is already correct, we don't need to
 | |
|       // reset it. But we might be responsible for the directionality of
 | |
|       // parentElement.
 | |
|       MOZ_ASSERT(aDir != Directionality::Unset);
 | |
|       aTextNode->SetMaySetDirAuto();
 | |
|     } else {
 | |
|       // Otherwise recompute the directionality of parentElement.
 | |
|       ResetAutoDirection(parentElement, aNotify);
 | |
|     }
 | |
|   }
 | |
|   return result;
 | |
| }
 | |
| 
 | |
| bool TextNodeWillChangeDirection(nsTextNode* aTextNode, Directionality* aOldDir,
 | |
|                                  uint32_t aOffset) {
 | |
|   if (!NodeAffectsDirAutoAncestor(aTextNode)) {
 | |
|     return false;
 | |
|   }
 | |
| 
 | |
|   // If the change has happened after the first character with strong
 | |
|   // directionality in the text node, do nothing.
 | |
|   uint32_t firstStrong;
 | |
|   *aOldDir = GetDirectionFromText(aTextNode, &firstStrong);
 | |
|   return (aOffset <= firstStrong);
 | |
| }
 | |
| 
 | |
| void TextNodeChangedDirection(nsTextNode* aTextNode, Directionality aOldDir,
 | |
|                               bool aNotify) {
 | |
|   MOZ_ASSERT(NodeAffectsDirAutoAncestor(aTextNode), "Caller should check");
 | |
|   Directionality newDir = GetDirectionFromText(aTextNode);
 | |
|   if (newDir == aOldDir) {
 | |
|     return;
 | |
|   }
 | |
|   // If the old directionality is Unset, we might determine now dir=auto
 | |
|   // ancestor direction now, even if we don't have the MaySetDirAuto flag.
 | |
|   //
 | |
|   // Otherwise we used to have a strong directionality and either no longer
 | |
|   // does, or it changed. We might need to reset the direction.
 | |
|   if (aOldDir == Directionality::Unset || aTextNode->MaySetDirAuto()) {
 | |
|     SetAncestorDirectionIfAuto(aTextNode, newDir, aNotify);
 | |
|   }
 | |
| }
 | |
| 
 | |
| void SetDirectionFromNewTextNode(nsTextNode* aTextNode) {
 | |
|   if (!NodeAffectsDirAutoAncestor(aTextNode)) {
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   nsIContent* parent = GetParentOrHostOrSlot(aTextNode);
 | |
|   if (parent && parent->NodeOrAncestorHasDirAuto()) {
 | |
|     aTextNode->SetAncestorHasDirAuto();
 | |
|   }
 | |
| 
 | |
|   Directionality dir = GetDirectionFromText(aTextNode);
 | |
|   if (dir != Directionality::Unset) {
 | |
|     SetAncestorDirectionIfAuto(aTextNode, dir);
 | |
|   }
 | |
| }
 | |
| 
 | |
| void ResetDirectionSetByTextNode(nsTextNode* aTextNode,
 | |
|                                  dom::UnbindContext& aContext) {
 | |
|   MOZ_ASSERT(!aTextNode->IsInComposedDoc(), "Should be disconnected already");
 | |
|   if (!aTextNode->MaySetDirAuto()) {
 | |
|     return;
 | |
|   }
 | |
|   auto result = FindDirAutoElementForText(aTextNode);
 | |
|   if (result.mAnswerIsDefinitive) {
 | |
|     // The dir=auto element is in our (now detached) subtree. We're done, as
 | |
|     // nothing really changed for our purposes.
 | |
|     return;
 | |
|   }
 | |
|   MOZ_ASSERT(!result.mElement);
 | |
|   // The dir=auto element might have been on the element we're unbinding from.
 | |
|   // In any case, this text node is clearly no longer what determines its
 | |
|   // directionality.
 | |
|   aTextNode->ClearMaySetDirAuto();
 | |
|   auto* unboundFrom =
 | |
|       nsIContent::FromNodeOrNull(aContext.GetOriginalSubtreeParent());
 | |
|   if (!unboundFrom || !TextChildrenAffectDirAutoAncestor(unboundFrom)) {
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   Directionality dir = GetDirectionFromText(aTextNode);
 | |
|   if (dir == Directionality::Unset) {
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   result = FindDirAutoElementFrom(unboundFrom);
 | |
|   if (!result.mElement || result.mElement->GetDirectionality() != dir) {
 | |
|     return;
 | |
|   }
 | |
|   ResetAutoDirection(result.mElement, /* aNotify = */ true);
 | |
| }
 | |
| 
 | |
| void SetDirectionalityFromValue(Element* aElement, const nsAString& value,
 | |
|                                 bool aNotify) {
 | |
|   Directionality dir =
 | |
|       GetDirectionFromText(value.BeginReading(), value.Length());
 | |
|   if (dir == Directionality::Unset) {
 | |
|     dir = Directionality::Ltr;
 | |
|   }
 | |
| 
 | |
|   if (aElement->GetDirectionality() != dir) {
 | |
|     aElement->SetDirectionality(dir, aNotify);
 | |
|   }
 | |
| }
 | |
| 
 | |
| void OnSetDirAttr(Element* aElement, const nsAttrValue* aNewValue,
 | |
|                   bool hadValidDir, bool hadDirAuto, bool aNotify) {
 | |
|   if (aElement->IsAnyOfHTMLElements(nsGkAtoms::input, nsGkAtoms::textarea)) {
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   if (aElement->AncestorHasDirAuto()) {
 | |
|     // The element is a descendant of an element with dir = auto, is having its
 | |
|     // dir attribute changed. Reset the direction of any of its ancestors whose
 | |
|     // direction might be determined by a text node descendant
 | |
|     WalkAncestorsResetAutoDirection(aElement, aNotify);
 | |
|   } else if (hadDirAuto && !aElement->HasDirAuto()) {
 | |
|     // The element isn't a descendant of an element with dir = auto, and is
 | |
|     // having its dir attribute set to something other than auto.
 | |
|     // Walk the descendant tree and clear the AncestorHasDirAuto flag.
 | |
|     //
 | |
|     // N.B: For elements other than <bdi> it would be enough to test that the
 | |
|     //      current value of dir was "auto" in BeforeSetAttr to know that we
 | |
|     //      were unsetting dir="auto". For <bdi> things are more complicated,
 | |
|     //      since it behaves like dir="auto" whenever the dir attribute is
 | |
|     //      empty or invalid, so we would have to check whether the old value
 | |
|     //      was not either "ltr" or "rtl", and the new value was either "ltr"
 | |
|     //      or "rtl". Element::HasDirAuto() encapsulates all that, so doing it
 | |
|     //      here is simpler.
 | |
|     WalkDescendantsClearAncestorDirAuto(aElement);
 | |
|   }
 | |
| 
 | |
|   if (aElement->HasDirAuto()) {
 | |
|     WalkDescendantsSetDirAuto(aElement, aNotify);
 | |
|   } else {
 | |
|     SetDirectionalityOnDescendants(
 | |
|         aElement, RecomputeDirectionality(aElement, aNotify), aNotify);
 | |
|   }
 | |
| }
 | |
| 
 | |
| void SetDirOnBind(Element* aElement, nsIContent* aParent) {
 | |
|   // Set the AncestorHasDirAuto flag, unless this element shouldn't affect
 | |
|   // ancestors that have dir=auto
 | |
|   if (ParticipatesInAutoDirection(aElement) &&
 | |
|       !aElement->IsHTMLElement(nsGkAtoms::bdi) && aParent &&
 | |
|       aParent->NodeOrAncestorHasDirAuto()) {
 | |
|     aElement->SetAncestorHasDirAuto();
 | |
| 
 | |
|     SetAncestorHasDirAutoOnDescendants(aElement);
 | |
| 
 | |
|     if (aElement->GetFirstChild() || aElement->GetShadowRoot()) {
 | |
|       // We may also need to reset the direction of an ancestor with dir=auto
 | |
|       WalkAncestorsResetAutoDirection(aElement, true);
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   if (!aElement->HasDirAuto()) {
 | |
|     // if the element doesn't have dir=auto, set its own directionality from
 | |
|     // the dir attribute or by inheriting from its ancestors.
 | |
|     RecomputeDirectionality(aElement, false);
 | |
|   }
 | |
| }
 | |
| 
 | |
| void ResetDir(Element* aElement) {
 | |
|   if (!aElement->HasDirAuto()) {
 | |
|     RecomputeDirectionality(aElement, false);
 | |
|   }
 | |
| }
 | |
| 
 | |
| }  // end namespace mozilla
 |