forked from mirrors/gecko-dev
We will postpone any seek happening before the engine initialization is finished, and will resolve the seek promise based on the latest seek if there are multiple seek being requested. Differential Revision: https://phabricator.services.mozilla.com/D205017
311 lines
11 KiB
C++
311 lines
11 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef DOM_MEDIA_MEDIADECODERSTATEMACHINEBASE_H_
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#define DOM_MEDIA_MEDIADECODERSTATEMACHINEBASE_H_
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#include "DecoderDoctorDiagnostics.h"
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#include "MediaDecoder.h"
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#include "MediaDecoderOwner.h"
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#include "MediaEventSource.h"
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#include "MediaInfo.h"
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#include "MediaMetadataManager.h"
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#include "MediaPromiseDefs.h"
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#include "ReaderProxy.h"
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#include "VideoFrameContainer.h"
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#include "mozilla/dom/MediaDebugInfoBinding.h"
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#include "mozilla/Variant.h"
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#include "nsISupportsImpl.h"
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class AudioDeviceInfo;
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namespace mozilla {
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class AbstractThread;
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class CDMProxy;
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class FrameStatistics;
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class MediaFormatReader;
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class TaskQueue;
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struct MediaPlaybackEvent {
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enum EventType {
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PlaybackStarted,
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PlaybackStopped,
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PlaybackProgressed,
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PlaybackEnded,
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SeekStarted,
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Invalidate,
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EnterVideoSuspend,
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ExitVideoSuspend,
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StartVideoSuspendTimer,
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CancelVideoSuspendTimer,
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VideoOnlySeekBegin,
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VideoOnlySeekCompleted,
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} mType;
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using DataType = Variant<Nothing, int64_t>;
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DataType mData;
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MOZ_IMPLICIT MediaPlaybackEvent(EventType aType)
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: mType(aType), mData(Nothing{}) {}
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template <typename T>
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MediaPlaybackEvent(EventType aType, T&& aArg)
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: mType(aType), mData(std::forward<T>(aArg)) {}
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};
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enum class VideoDecodeMode : uint8_t { Normal, Suspend };
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/**
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* The state machine class. This manages the decoding and seeking in the
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* MediaDecoderReader on the decode task queue, and A/V sync on the shared
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* state machine thread, and controls the audio "push" thread.
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*
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* All internal state is synchronised via the decoder monitor. State changes
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* are propagated by scheduling the state machine to run another cycle on the
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* shared state machine thread.
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*/
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class MediaDecoderStateMachineBase {
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public:
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NS_INLINE_DECL_PURE_VIRTUAL_REFCOUNTING
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using FirstFrameEventSourceExc =
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MediaEventSourceExc<UniquePtr<MediaInfo>, MediaDecoderEventVisibility>;
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using MetadataEventSourceExc =
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MediaEventSourceExc<UniquePtr<MediaInfo>, UniquePtr<MetadataTags>,
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MediaDecoderEventVisibility>;
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using NextFrameStatus = MediaDecoderOwner::NextFrameStatus;
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MediaDecoderStateMachineBase(MediaDecoder* aDecoder,
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MediaFormatReader* aReader);
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virtual nsresult Init(MediaDecoder* aDecoder);
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RefPtr<ShutdownPromise> BeginShutdown();
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// Seeks to the decoder to aTarget asynchronously.
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virtual RefPtr<MediaDecoder::SeekPromise> InvokeSeek(
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const SeekTarget& aTarget);
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virtual size_t SizeOfVideoQueue() const = 0;
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virtual size_t SizeOfAudioQueue() const = 0;
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// Sets the video decode mode. Used by the suspend-video-decoder feature.
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virtual void SetVideoDecodeMode(VideoDecodeMode aMode) = 0;
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// Set new sink device. ExternalEngineStateMachine will reject the returned
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// promise with NS_ERROR_ABORT to indicate that the action is not supported.
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// MediaDecoderStateMachine will resolve the promise when the previous
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// device is no longer in use and an attempt to open the new device
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// completes (successfully or not) or is deemed unnecessary because the
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// device is not required for output at this time. MediaDecoderStateMachine
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// will always consider the switch in underlying output device successful
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// and continue attempting to open the new device even if opening initially
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// fails.
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virtual RefPtr<GenericPromise> InvokeSetSink(
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const RefPtr<AudioDeviceInfo>& aSink) = 0;
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virtual void InvokeSuspendMediaSink() = 0;
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virtual void InvokeResumeMediaSink() = 0;
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virtual RefPtr<GenericPromise> RequestDebugInfo(
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dom::MediaDecoderStateMachineDebugInfo& aInfo) = 0;
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// Returns the state machine task queue.
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TaskQueue* OwnerThread() const { return mTaskQueue; }
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MetadataEventSourceExc& MetadataLoadedEvent() { return mMetadataLoadedEvent; }
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FirstFrameEventSourceExc& FirstFrameLoadedEvent() {
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return mFirstFrameLoadedEvent;
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}
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MediaEventSourceExc<RefPtr<VideoFrameContainer>>&
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OnSecondaryVideoContainerInstalled() {
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return mOnSecondaryVideoContainerInstalled;
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}
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TimedMetadataEventSource& TimedMetadataEvent() {
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return mMetadataManager.TimedMetadataEvent();
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}
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MediaEventSource<MediaPlaybackEvent>& OnPlaybackEvent() {
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return mOnPlaybackEvent;
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}
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MediaEventSource<MediaResult>& OnPlaybackErrorEvent() {
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return mOnPlaybackErrorEvent;
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}
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MediaEventSource<DecoderDoctorEvent>& OnDecoderDoctorEvent() {
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return mOnDecoderDoctorEvent;
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}
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MediaEventSource<NextFrameStatus>& OnNextFrameStatus() {
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return mOnNextFrameStatus;
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}
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MediaEventProducer<VideoInfo, AudioInfo>& OnTrackInfoUpdatedEvent() {
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return mReader->OnTrackInfoUpdatedEvent();
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}
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MediaEventSource<void>& OnMediaNotSeekable() const;
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AbstractCanonical<media::NullableTimeUnit>* CanonicalDuration() {
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return &mDuration;
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}
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AbstractCanonical<media::TimeUnit>* CanonicalCurrentPosition() {
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return &mCurrentPosition;
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}
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AbstractCanonical<bool>* CanonicalIsAudioDataAudible() {
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return &mIsAudioDataAudible;
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}
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AbstractCanonical<media::TimeIntervals>* CanonicalBuffered() const;
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void DispatchSetFragmentEndTime(const media::TimeUnit& aEndTime);
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void DispatchCanPlayThrough(bool aCanPlayThrough);
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void DispatchIsLiveStream(bool aIsLiveStream);
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void DispatchSetPlaybackRate(double aPlaybackRate);
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virtual RefPtr<SetCDMPromise> SetCDMProxy(CDMProxy* aProxy);
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virtual bool IsCDMProxySupported(CDMProxy* aProxy) = 0;
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virtual bool IsExternalEngineStateMachine() const { return false; }
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protected:
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virtual ~MediaDecoderStateMachineBase() = default;
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bool HasAudio() const { return mInfo.ref().HasAudio(); }
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bool HasVideo() const { return mInfo.ref().HasVideo(); }
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const MediaInfo& Info() const { return mInfo.ref(); }
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virtual void SetPlaybackRate(double aPlaybackRate) = 0;
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virtual void SetIsLiveStream(bool aIsLiveStream) = 0;
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virtual void SetCanPlayThrough(bool aCanPlayThrough) = 0;
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virtual void SetFragmentEndTime(const media::TimeUnit& aFragmentEndTime) = 0;
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virtual void BufferedRangeUpdated() = 0;
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virtual void VolumeChanged() = 0;
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virtual void PreservesPitchChanged() = 0;
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virtual void PlayStateChanged() = 0;
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virtual void LoopingChanged() = 0;
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virtual void UpdateSecondaryVideoContainer() = 0;
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// Init tasks which should be done on the task queue.
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virtual void InitializationTask(MediaDecoder* aDecoder);
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virtual RefPtr<ShutdownPromise> Shutdown() = 0;
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virtual RefPtr<MediaDecoder::SeekPromise> Seek(const SeekTarget& aTarget) = 0;
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virtual void DecodeError(const MediaResult& aError);
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// Functions used by assertions to ensure we're calling things
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// on the appropriate threads.
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bool OnTaskQueue() const;
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bool IsRequestingAudioData() const { return mAudioDataRequest.Exists(); }
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bool IsRequestingVideoData() const { return mVideoDataRequest.Exists(); }
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bool IsWaitingAudioData() const { return mAudioWaitRequest.Exists(); }
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bool IsWaitingVideoData() const { return mVideoWaitRequest.Exists(); }
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void* const mDecoderID;
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const RefPtr<AbstractThread> mAbstractMainThread;
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const RefPtr<FrameStatistics> mFrameStats;
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const RefPtr<VideoFrameContainer> mVideoFrameContainer;
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const RefPtr<TaskQueue> mTaskQueue;
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const RefPtr<ReaderProxy> mReader;
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mozilla::MediaMetadataManager mMetadataManager;
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// Playback rate. 1.0 : normal speed, 0.5 : two times slower.
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double mPlaybackRate;
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// Event producers
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MediaEventProducerExc<UniquePtr<MediaInfo>, UniquePtr<MetadataTags>,
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MediaDecoderEventVisibility>
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mMetadataLoadedEvent;
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MediaEventProducerExc<UniquePtr<MediaInfo>, MediaDecoderEventVisibility>
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mFirstFrameLoadedEvent;
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MediaEventProducerExc<RefPtr<VideoFrameContainer>>
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mOnSecondaryVideoContainerInstalled;
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MediaEventProducer<MediaPlaybackEvent> mOnPlaybackEvent;
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MediaEventProducer<MediaResult> mOnPlaybackErrorEvent;
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MediaEventProducer<DecoderDoctorEvent> mOnDecoderDoctorEvent;
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MediaEventProducer<NextFrameStatus> mOnNextFrameStatus;
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// The buffered range. Mirrored from the decoder thread.
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Mirror<media::TimeIntervals> mBuffered;
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// The current play state, mirrored from the main thread.
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Mirror<MediaDecoder::PlayState> mPlayState;
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// Volume of playback. 0.0 = muted. 1.0 = full volume.
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Mirror<double> mVolume;
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// Pitch preservation for the playback rate.
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Mirror<bool> mPreservesPitch;
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// Whether to seek back to the start of the media resource
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// upon reaching the end.
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Mirror<bool> mLooping;
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// Set if the decoder is sending video to a secondary container. While set we
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// should not suspend the decoder.
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Mirror<RefPtr<VideoFrameContainer>> mSecondaryVideoContainer;
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// Duration of the media. This is guaranteed to be non-null after we finish
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// decoding the first frame.
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Canonical<media::NullableTimeUnit> mDuration;
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// The time of the current frame, corresponding to the "current
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// playback position" in HTML5. This is referenced from 0, which is the
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// initial playback position.
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Canonical<media::TimeUnit> mCurrentPosition;
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// Used to distinguish whether the audio is producing sound.
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Canonical<bool> mIsAudioDataAudible;
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// Stores presentation info required for playback.
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Maybe<MediaInfo> mInfo;
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// True if the media is seekable (i.e. supports random access).
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bool mMediaSeekable = true;
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// True if the media is seekable only in buffered ranges.
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bool mMediaSeekableOnlyInBufferedRanges = false;
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// True if we've decoded first frames (thus having the start time) and
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// notified the FirstFrameLoaded event. Note we can't initiate seek until the
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// start time is known which happens when the first frames are decoded or we
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// are playing an MSE stream (the start time is always assumed 0).
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bool mSentFirstFrameLoadedEvent = false;
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// True if we should not decode/preroll unnecessary samples, unless we're
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// played. "Prerolling" in this context refers to when we decode and
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// buffer decoded samples in advance of when they're needed for playback.
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// This flag is set for preload=metadata media, and means we won't
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// decode more than the first video frame and first block of audio samples
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// for that media when we startup, or after a seek. When Play() is called,
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// we reset this flag, as we assume the user is playing the media, so
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// prerolling is appropriate then. This flag is used to reduce the overhead
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// of prerolling samples for media elements that may not play, both
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// memory and CPU overhead.
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bool mMinimizePreroll;
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// Only one of a given pair of ({Audio,Video}DataPromise, WaitForDataPromise)
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// should exist at any given moment.
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using AudioDataPromise = MediaFormatReader::AudioDataPromise;
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using VideoDataPromise = MediaFormatReader::VideoDataPromise;
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using WaitForDataPromise = MediaFormatReader::WaitForDataPromise;
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MozPromiseRequestHolder<AudioDataPromise> mAudioDataRequest;
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MozPromiseRequestHolder<VideoDataPromise> mVideoDataRequest;
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MozPromiseRequestHolder<WaitForDataPromise> mAudioWaitRequest;
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MozPromiseRequestHolder<WaitForDataPromise> mVideoWaitRequest;
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private:
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WatchManager<MediaDecoderStateMachineBase> mWatchManager;
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};
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} // namespace mozilla
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#endif // DOM_MEDIA_MEDIADECODERSTATEMACHINEBASE_H_
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