forked from mirrors/gecko-dev
		
	
		
			
				
	
	
		
			388 lines
		
	
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			388 lines
		
	
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
 | |
| /* vim: set ts=8 sts=2 et sw=2 tw=80: */
 | |
| /* This Source Code Form is subject to the terms of the Mozilla Public
 | |
|  * License, v. 2.0. If a copy of the MPL was not distributed with this
 | |
|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 | |
| 
 | |
| #ifndef MOZ_UNIT_TRANSFORMS_H_
 | |
| #define MOZ_UNIT_TRANSFORMS_H_
 | |
| 
 | |
| #include "Units.h"
 | |
| #include "mozilla/gfx/Matrix.h"
 | |
| #include "mozilla/Maybe.h"
 | |
| #include "nsRegion.h"
 | |
| 
 | |
| namespace mozilla {
 | |
| 
 | |
| // Convenience functions for converting an entity from one strongly-typed
 | |
| // coordinate system to another without changing the values it stores (this
 | |
| // can be thought of as a cast).
 | |
| // To use these functions, you must provide a justification for each use!
 | |
| // Feel free to add more justifications to PixelCastJustification, along with
 | |
| // a comment that explains under what circumstances it is appropriate to use.
 | |
| 
 | |
| enum class PixelCastJustification : uint8_t {
 | |
|   // For the root layer, Screen Pixel = Parent Layer Pixel.
 | |
|   ScreenIsParentLayerForRoot,
 | |
|   // On the layout side, Screen Pixel = LayoutDevice at the outer-window level.
 | |
|   LayoutDeviceIsScreenForBounds,
 | |
|   // For the root layer, Render Target Pixel = Parent Layer Pixel.
 | |
|   RenderTargetIsParentLayerForRoot,
 | |
|   // For the root composition size we want to view it as layer pixels in any
 | |
|   // layer
 | |
|   ParentLayerToLayerForRootComposition,
 | |
|   // The Layer coordinate space for one layer is the ParentLayer coordinate
 | |
|   // space for its children
 | |
|   MovingDownToChildren,
 | |
|   // The transform that is usually used to convert between two coordinate
 | |
|   // systems is not available (for example, because the object that stores it
 | |
|   // is being destroyed), so fall back to the identity.
 | |
|   TransformNotAvailable,
 | |
|   // When an OS event is initially constructed, its reference point is
 | |
|   // technically in screen pixels, as it has not yet accounted for any
 | |
|   // asynchronous transforms. This justification is for viewing the initial
 | |
|   // reference point as a screen point. The reverse is useful when synthetically
 | |
|   // created WidgetEvents need to be converted back to InputData.
 | |
|   LayoutDeviceIsScreenForUntransformedEvent,
 | |
|   // Similar to LayoutDeviceIsScreenForUntransformedEvent, PBrowser handles
 | |
|   // some widget/tab dimension information as the OS does -- in screen units.
 | |
|   LayoutDeviceIsScreenForTabDims,
 | |
|   // A combination of LayoutDeviceIsScreenForBounds and
 | |
|   // ScreenIsParentLayerForRoot, which is how we're using it.
 | |
|   LayoutDeviceIsParentLayerForRCDRSF,
 | |
|   // Used to treat the product of AsyncTransformComponentMatrix objects
 | |
|   // as an AsyncTransformMatrix. See the definitions of these matrices in
 | |
|   // LayersTypes.h for details.
 | |
|   MultipleAsyncTransforms,
 | |
|   // We have reason to believe a layer doesn't have a local transform.
 | |
|   // Should only be used if we've already checked or asserted this.
 | |
|   NoTransformOnLayer,
 | |
|   // LayerPixels are ImagePixels
 | |
|   LayerIsImage,
 | |
|   // External pixels are the same scale as screen pixels
 | |
|   ExternalIsScreen,
 | |
|   // LayerToScreenMatrix is used as LayoutDeviceToLayoutDevice, because
 | |
|   // out-of-process iframes uses LayoutDevicePixels as the type system-visible
 | |
|   // type of their top-level event coordinate space even if technically
 | |
|   // inaccurate.
 | |
|   ContentProcessIsLayerInUiProcess,
 | |
|   // Propagating TransformToAncestorScale to a child process.
 | |
|   PropagatingToChildProcess,
 | |
|   // A quantity represents a proportion of a page length, e.g. "0.5 pages".
 | |
|   // The proportion does not need to be scaled when converting between
 | |
|   // units (the page length that it's mutlipled by will be scaled instead).
 | |
|   DeltaIsPageProportion,
 | |
|   // Used to cast between CSS and OuterCSS pixels when moving between code
 | |
|   // that deals with content outside a scroll frame generically (which would
 | |
|   // use CSS pixels) and code related to the scroll frame in APZ (which wants
 | |
|   // such quantities in OuterCSS pixels).
 | |
|   CSSPixelsOfSurroundingContent,
 | |
| };
 | |
| 
 | |
| template <class TargetUnits, class SourceUnits>
 | |
| gfx::CoordTyped<TargetUnits> ViewAs(const gfx::CoordTyped<SourceUnits>& aCoord,
 | |
|                                     PixelCastJustification) {
 | |
|   return gfx::CoordTyped<TargetUnits>(aCoord.value);
 | |
| }
 | |
| template <class TargetUnits, class SourceUnits>
 | |
| gfx::IntCoordTyped<TargetUnits> ViewAs(
 | |
|     const gfx::IntCoordTyped<SourceUnits>& aCoord, PixelCastJustification) {
 | |
|   return gfx::IntCoordTyped<TargetUnits>(aCoord.value);
 | |
| }
 | |
| template <class TargetUnits, class SourceUnits>
 | |
| gfx::SizeTyped<TargetUnits> ViewAs(const gfx::SizeTyped<SourceUnits>& aSize,
 | |
|                                    PixelCastJustification) {
 | |
|   return gfx::SizeTyped<TargetUnits>(aSize.width, aSize.height);
 | |
| }
 | |
| template <class TargetUnits, class SourceUnits>
 | |
| gfx::IntSizeTyped<TargetUnits> ViewAs(
 | |
|     const gfx::IntSizeTyped<SourceUnits>& aSize, PixelCastJustification) {
 | |
|   return gfx::IntSizeTyped<TargetUnits>(aSize.width, aSize.height);
 | |
| }
 | |
| template <class TargetUnits, class SourceUnits>
 | |
| gfx::PointTyped<TargetUnits> ViewAs(const gfx::PointTyped<SourceUnits>& aPoint,
 | |
|                                     PixelCastJustification) {
 | |
|   return gfx::PointTyped<TargetUnits>(aPoint.x, aPoint.y);
 | |
| }
 | |
| template <class TargetUnits, class SourceUnits>
 | |
| gfx::IntPointTyped<TargetUnits> ViewAs(
 | |
|     const gfx::IntPointTyped<SourceUnits>& aPoint, PixelCastJustification) {
 | |
|   return gfx::IntPointTyped<TargetUnits>(aPoint.x, aPoint.y);
 | |
| }
 | |
| template <class TargetUnits, class SourceUnits>
 | |
| gfx::RectTyped<TargetUnits> ViewAs(const gfx::RectTyped<SourceUnits>& aRect,
 | |
|                                    PixelCastJustification) {
 | |
|   return gfx::RectTyped<TargetUnits>(aRect.x, aRect.y, aRect.Width(),
 | |
|                                      aRect.Height());
 | |
| }
 | |
| template <class TargetUnits, class SourceUnits>
 | |
| gfx::IntRectTyped<TargetUnits> ViewAs(
 | |
|     const gfx::IntRectTyped<SourceUnits>& aRect, PixelCastJustification) {
 | |
|   return gfx::IntRectTyped<TargetUnits>(aRect.x, aRect.y, aRect.Width(),
 | |
|                                         aRect.Height());
 | |
| }
 | |
| template <class TargetUnits, class SourceUnits>
 | |
| gfx::MarginTyped<TargetUnits> ViewAs(
 | |
|     const gfx::MarginTyped<SourceUnits>& aMargin, PixelCastJustification) {
 | |
|   return gfx::MarginTyped<TargetUnits>(aMargin.top.value, aMargin.right.value,
 | |
|                                        aMargin.bottom.value,
 | |
|                                        aMargin.left.value);
 | |
| }
 | |
| template <class TargetUnits, class SourceUnits>
 | |
| gfx::IntMarginTyped<TargetUnits> ViewAs(
 | |
|     const gfx::IntMarginTyped<SourceUnits>& aMargin, PixelCastJustification) {
 | |
|   return gfx::IntMarginTyped<TargetUnits>(aMargin.top, aMargin.right,
 | |
|                                           aMargin.bottom, aMargin.left);
 | |
| }
 | |
| template <class TargetUnits, class SourceUnits>
 | |
| gfx::IntRegionTyped<TargetUnits> ViewAs(
 | |
|     const gfx::IntRegionTyped<SourceUnits>& aRegion, PixelCastJustification) {
 | |
|   return gfx::IntRegionTyped<TargetUnits>::FromUnknownRegion(
 | |
|       aRegion.ToUnknownRegion());
 | |
| }
 | |
| template <class NewTargetUnits, class OldTargetUnits, class SourceUnits>
 | |
| gfx::ScaleFactor<SourceUnits, NewTargetUnits> ViewTargetAs(
 | |
|     const gfx::ScaleFactor<SourceUnits, OldTargetUnits>& aScaleFactor,
 | |
|     PixelCastJustification) {
 | |
|   return gfx::ScaleFactor<SourceUnits, NewTargetUnits>(aScaleFactor.scale);
 | |
| }
 | |
| template <class NewTargetUnits, class OldTargetUnits, class SourceUnits>
 | |
| gfx::ScaleFactors2D<SourceUnits, NewTargetUnits> ViewTargetAs(
 | |
|     const gfx::ScaleFactors2D<SourceUnits, OldTargetUnits>& aScaleFactors,
 | |
|     PixelCastJustification) {
 | |
|   return gfx::ScaleFactors2D<SourceUnits, NewTargetUnits>(aScaleFactors.xScale,
 | |
|                                                           aScaleFactors.yScale);
 | |
| }
 | |
| template <class TargetUnits, class SourceUnits>
 | |
| Maybe<gfx::IntRectTyped<TargetUnits>> ViewAs(
 | |
|     const Maybe<gfx::IntRectTyped<SourceUnits>>& aRect,
 | |
|     PixelCastJustification aJustification) {
 | |
|   if (aRect.isSome()) {
 | |
|     return Some(ViewAs<TargetUnits>(aRect.value(), aJustification));
 | |
|   }
 | |
|   return Nothing();
 | |
| }
 | |
| // Unlike the other functions in this category, these functions take the
 | |
| // target matrix or scale type, rather than its source and target unit types, as
 | |
| // the explicit template argument, so an example invocation is:
 | |
| //    ViewAs<ScreenToLayerMatrix4x4>(otherTypedMatrix, justification)
 | |
| // The reason is that if it took the source and target unit types as two
 | |
| // template arguments, there may be some confusion as to which is the
 | |
| // source and which is the target.
 | |
| template <class TargetMatrix, class SourceMatrixSourceUnits,
 | |
|           class SourceMatrixTargetUnits>
 | |
| TargetMatrix ViewAs(const gfx::Matrix4x4Typed<SourceMatrixSourceUnits,
 | |
|                                               SourceMatrixTargetUnits>& aMatrix,
 | |
|                     PixelCastJustification) {
 | |
|   return aMatrix.template Cast<TargetMatrix>();
 | |
| }
 | |
| template <class TargetMatrix, class SourceMatrixSourceUnits,
 | |
|           class SourceMatrixTargetUnits>
 | |
| Maybe<TargetMatrix> ViewAs(
 | |
|     const Maybe<gfx::Matrix4x4Typed<SourceMatrixSourceUnits,
 | |
|                                     SourceMatrixTargetUnits>>& aMatrix,
 | |
|     PixelCastJustification) {
 | |
|   if (aMatrix.isSome()) {
 | |
|     return Some(aMatrix->template Cast<TargetMatrix>());
 | |
|   }
 | |
|   return Nothing();
 | |
| }
 | |
| template <class TargetScale, class SourceScaleSourceUnits,
 | |
|           class SourceScaleTargetUnits>
 | |
| TargetScale ViewAs(const gfx::ScaleFactor<SourceScaleSourceUnits,
 | |
|                                           SourceScaleTargetUnits>& aScale,
 | |
|                    PixelCastJustification) {
 | |
|   return TargetScale{aScale.scale};
 | |
| }
 | |
| 
 | |
| // A non-member overload of ToUnknownMatrix() for use on a Maybe<Matrix>.
 | |
| // We can't make this a member because we can't inject a member into Maybe.
 | |
| template <typename SourceUnits, typename TargetUnits>
 | |
| Maybe<gfx::Matrix4x4> ToUnknownMatrix(
 | |
|     const Maybe<gfx::Matrix4x4Typed<SourceUnits, TargetUnits>>& aMatrix) {
 | |
|   if (aMatrix.isSome()) {
 | |
|     return Some(aMatrix->ToUnknownMatrix());
 | |
|   }
 | |
|   return Nothing();
 | |
| }
 | |
| 
 | |
| // Convenience functions for casting untyped entities to typed entities.
 | |
| // Using these functions does not require a justification, but once we convert
 | |
| // all code to use strongly typed units they should not be needed any longer.
 | |
| template <class TargetUnits>
 | |
| gfx::CoordTyped<TargetUnits> ViewAs(const gfx::Coord& aCoord) {
 | |
|   return gfx::CoordTyped<TargetUnits>(aCoord.value);
 | |
| }
 | |
| template <class TargetUnits>
 | |
| gfx::PointTyped<TargetUnits> ViewAs(const gfxPoint& aPoint) {
 | |
|   return gfx::PointTyped<TargetUnits>(aPoint.x, aPoint.y);
 | |
| }
 | |
| template <class TargetUnits>
 | |
| gfx::PointTyped<TargetUnits> ViewAs(const gfx::Point& aPoint) {
 | |
|   return gfx::PointTyped<TargetUnits>(aPoint.x, aPoint.y);
 | |
| }
 | |
| template <class TargetUnits>
 | |
| gfx::RectTyped<TargetUnits> ViewAs(const gfx::Rect& aRect) {
 | |
|   return gfx::RectTyped<TargetUnits>(aRect.x, aRect.y, aRect.Width(),
 | |
|                                      aRect.Height());
 | |
| }
 | |
| template <class TargetUnits>
 | |
| gfx::IntSizeTyped<TargetUnits> ViewAs(const nsIntSize& aSize) {
 | |
|   return gfx::IntSizeTyped<TargetUnits>(aSize.width, aSize.height);
 | |
| }
 | |
| template <class TargetUnits>
 | |
| gfx::IntPointTyped<TargetUnits> ViewAs(const nsIntPoint& aPoint) {
 | |
|   return gfx::IntPointTyped<TargetUnits>(aPoint.x, aPoint.y);
 | |
| }
 | |
| template <class TargetUnits>
 | |
| gfx::IntRectTyped<TargetUnits> ViewAs(const nsIntRect& aRect) {
 | |
|   return gfx::IntRectTyped<TargetUnits>(aRect.x, aRect.y, aRect.Width(),
 | |
|                                         aRect.Height());
 | |
| }
 | |
| template <class TargetUnits>
 | |
| gfx::IntRegionTyped<TargetUnits> ViewAs(const nsIntRegion& aRegion) {
 | |
|   return gfx::IntRegionTyped<TargetUnits>::FromUnknownRegion(aRegion);
 | |
| }
 | |
| // Unlike the other functions in this category, these functions take the
 | |
| // target matrix or scale type, rather than its source and target unit
 | |
| // types, as the template argument, so an example invocation is:
 | |
| //    ViewAs<ScreenToLayerMatrix4x4>(untypedMatrix)
 | |
| // The reason is that if it took the source and target unit types as two
 | |
| // template arguments, there may be some confusion as to which is the
 | |
| // source and which is the target.
 | |
| template <class TypedScale>
 | |
| TypedScale ViewAs(const Scale2D& aScale) {
 | |
|   return TypedScale(aScale.xScale, aScale.yScale);
 | |
| }
 | |
| template <class TypedMatrix>
 | |
| TypedMatrix ViewAs(const gfx::Matrix4x4& aMatrix) {
 | |
|   return TypedMatrix::FromUnknownMatrix(aMatrix);
 | |
| }
 | |
| 
 | |
| // Convenience functions for transforming an entity from one strongly-typed
 | |
| // coordinate system to another using the provided transformation matrix.
 | |
| template <typename TargetUnits, typename SourceUnits>
 | |
| static gfx::PointTyped<TargetUnits> TransformBy(
 | |
|     const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
 | |
|     const gfx::PointTyped<SourceUnits>& aPoint) {
 | |
|   return aTransform.TransformPoint(aPoint);
 | |
| }
 | |
| template <typename TargetUnits, typename SourceUnits>
 | |
| static gfx::IntPointTyped<TargetUnits> TransformBy(
 | |
|     const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
 | |
|     const gfx::IntPointTyped<SourceUnits>& aPoint) {
 | |
|   return RoundedToInt(
 | |
|       TransformBy(aTransform, gfx::PointTyped<SourceUnits>(aPoint)));
 | |
| }
 | |
| template <typename TargetUnits, typename SourceUnits>
 | |
| static gfx::RectTyped<TargetUnits> TransformBy(
 | |
|     const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
 | |
|     const gfx::RectTyped<SourceUnits>& aRect) {
 | |
|   return aTransform.TransformBounds(aRect);
 | |
| }
 | |
| template <typename TargetUnits, typename SourceUnits>
 | |
| static gfx::IntRectTyped<TargetUnits> TransformBy(
 | |
|     const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
 | |
|     const gfx::IntRectTyped<SourceUnits>& aRect) {
 | |
|   return RoundedToInt(
 | |
|       TransformBy(aTransform, gfx::RectTyped<SourceUnits>(aRect)));
 | |
| }
 | |
| template <typename TargetUnits, typename SourceUnits>
 | |
| static gfx::IntRegionTyped<TargetUnits> TransformBy(
 | |
|     const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
 | |
|     const gfx::IntRegionTyped<SourceUnits>& aRegion) {
 | |
|   return ViewAs<TargetUnits>(
 | |
|       aRegion.ToUnknownRegion().Transform(aTransform.ToUnknownMatrix()));
 | |
| }
 | |
| 
 | |
| // Transform |aVector|, which is anchored at |aAnchor|, by the given transform
 | |
| // matrix, yielding a point in |TargetUnits|.
 | |
| // The anchor is necessary because with 3D tranforms, the location of the
 | |
| // vector can affect the result of the transform.
 | |
| template <typename TargetUnits, typename SourceUnits>
 | |
| static gfx::PointTyped<TargetUnits> TransformVector(
 | |
|     const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
 | |
|     const gfx::PointTyped<SourceUnits>& aVector,
 | |
|     const gfx::PointTyped<SourceUnits>& aAnchor) {
 | |
|   gfx::PointTyped<TargetUnits> transformedStart =
 | |
|       TransformBy(aTransform, aAnchor);
 | |
|   gfx::PointTyped<TargetUnits> transformedEnd =
 | |
|       TransformBy(aTransform, aAnchor + aVector);
 | |
|   return transformedEnd - transformedStart;
 | |
| }
 | |
| 
 | |
| // UntransformBy() and UntransformVector() are like TransformBy() and
 | |
| // TransformVector(), respectively, but are intended for cases where
 | |
| // the transformation matrix is the inverse of a 3D projection. When
 | |
| // using such transforms, the resulting Point4D is only meaningful
 | |
| // if it has a positive w-coordinate. To handle this, these functions
 | |
| // return a Maybe object which contains a value if and only if the
 | |
| // result is meaningful
 | |
| template <typename TargetUnits, typename SourceUnits>
 | |
| static Maybe<gfx::PointTyped<TargetUnits>> UntransformBy(
 | |
|     const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
 | |
|     const gfx::PointTyped<SourceUnits>& aPoint) {
 | |
|   gfx::Point4DTyped<TargetUnits> point = aTransform.ProjectPoint(aPoint);
 | |
|   if (!point.HasPositiveWCoord()) {
 | |
|     return Nothing();
 | |
|   }
 | |
|   return Some(point.As2DPoint());
 | |
| }
 | |
| template <typename TargetUnits, typename SourceUnits>
 | |
| static Maybe<gfx::IntPointTyped<TargetUnits>> UntransformBy(
 | |
|     const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
 | |
|     const gfx::IntPointTyped<SourceUnits>& aPoint) {
 | |
|   gfx::PointTyped<SourceUnits> p = aPoint;
 | |
|   gfx::Point4DTyped<TargetUnits> point = aTransform.ProjectPoint(p);
 | |
|   if (!point.HasPositiveWCoord()) {
 | |
|     return Nothing();
 | |
|   }
 | |
|   return Some(RoundedToInt(point.As2DPoint()));
 | |
| }
 | |
| 
 | |
| // The versions of UntransformBy() that take a rectangle also take a clip,
 | |
| // which represents the bounds within which the target must fall. The
 | |
| // result of the transform is intersected with this clip, and is considered
 | |
| // meaningful if the intersection is not empty.
 | |
| template <typename TargetUnits, typename SourceUnits>
 | |
| static Maybe<gfx::RectTyped<TargetUnits>> UntransformBy(
 | |
|     const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
 | |
|     const gfx::RectTyped<SourceUnits>& aRect,
 | |
|     const gfx::RectTyped<TargetUnits>& aClip) {
 | |
|   gfx::RectTyped<TargetUnits> rect = aTransform.ProjectRectBounds(aRect, aClip);
 | |
|   if (rect.IsEmpty()) {
 | |
|     return Nothing();
 | |
|   }
 | |
|   return Some(rect);
 | |
| }
 | |
| template <typename TargetUnits, typename SourceUnits>
 | |
| static Maybe<gfx::IntRectTyped<TargetUnits>> UntransformBy(
 | |
|     const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
 | |
|     const gfx::IntRectTyped<SourceUnits>& aRect,
 | |
|     const gfx::IntRectTyped<TargetUnits>& aClip) {
 | |
|   gfx::RectTyped<TargetUnits> rect = aTransform.ProjectRectBounds(aRect, aClip);
 | |
|   if (rect.IsEmpty()) {
 | |
|     return Nothing();
 | |
|   }
 | |
|   return Some(RoundedToInt(rect));
 | |
| }
 | |
| 
 | |
| template <typename TargetUnits, typename SourceUnits>
 | |
| static Maybe<gfx::PointTyped<TargetUnits>> UntransformVector(
 | |
|     const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
 | |
|     const gfx::PointTyped<SourceUnits>& aVector,
 | |
|     const gfx::PointTyped<SourceUnits>& aAnchor) {
 | |
|   gfx::Point4DTyped<TargetUnits> projectedAnchor =
 | |
|       aTransform.ProjectPoint(aAnchor);
 | |
|   gfx::Point4DTyped<TargetUnits> projectedTarget =
 | |
|       aTransform.ProjectPoint(aAnchor + aVector);
 | |
|   if (!projectedAnchor.HasPositiveWCoord() ||
 | |
|       !projectedTarget.HasPositiveWCoord()) {
 | |
|     return Nothing();
 | |
|   }
 | |
|   return Some(projectedTarget.As2DPoint() - projectedAnchor.As2DPoint());
 | |
| }
 | |
| 
 | |
| }  // namespace mozilla
 | |
| 
 | |
| #endif
 | 
