forked from mirrors/gecko-dev
		
	
		
			
				
	
	
		
			370 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			370 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "SVGContextPaint.h"
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#include "gfxContext.h"
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#include "gfxUtils.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/BasePrincipal.h"
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#include "mozilla/dom/Document.h"
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#include "mozilla/extensions/WebExtensionPolicy.h"
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#include "mozilla/StaticPrefs_svg.h"
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#include "mozilla/SVGObserverUtils.h"
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#include "mozilla/SVGUtils.h"
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#include "SVGPaintServerFrame.h"
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using namespace mozilla::gfx;
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using namespace mozilla::image;
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namespace mozilla {
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using image::imgDrawingParams;
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/* static */
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bool SVGContextPaint::IsAllowedForImageFromURI(nsIURI* aURI) {
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  if (StaticPrefs::svg_context_properties_content_enabled()) {
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    return true;
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  }
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  // Context paint is pref'ed off for Web content.  Ideally we'd have some
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  // easy means to determine whether the frame that has linked to the image
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  // is a frame for a content node that originated from Web content.
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  // Unfortunately different types of anonymous content, about: documents
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  // such as about:reader, etc. that are "our" code that we ship are
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  // sometimes hard to distinguish from real Web content.  As a result,
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  // instead of trying to figure out what content is "ours" we instead let
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  // any content provide image context paint, but only if the image is
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  // chrome:// or resource:// do we return true.  This should be sufficient
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  // to stop the image context paint feature being useful to (and therefore
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  // used by and relied upon by) Web content.  (We don't want Web content to
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  // use this feature because we're not sure that image context paint is a
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  // good mechanism for wider use, or suitable for specification.)
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  //
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  // Because the default favicon used in the browser UI needs context paint, we
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  // also allow it for:
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  // - page-icon:<page-url> (used in history and bookmark items)
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  // - cached-favicon:<page-url> (used in the awesomebar)
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  // This allowance does also inadvertently expose context-paint to 3rd-party
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  // favicons, which is not great, but that hasn't caused trouble as far as we
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  // know. Also: other places such as the tab bar don't use these protocols to
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  // load favicons, so they help to ensure that 3rd-party favicons don't grow
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  // to depend on this feature.
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  //
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  // One case that is not covered by chrome:// or resource:// are WebExtensions,
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  // specifically ones that are "ours". WebExtensions are moz-extension://
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  // regardless if the extension is in-tree or not. Since we don't want
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  // extension developers coming to rely on image context paint either, we only
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  // enable context-paint for extensions that are owned by Mozilla
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  // (based on the extension permission "internal:svgContextPropertiesAllowed").
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  //
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  // We also allow this for browser UI icons that are served up from
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  // Mozilla-controlled domains listed in the
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  // svg.context-properties.content.allowed-domains pref.
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  //
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  nsAutoCString scheme;
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  if (NS_SUCCEEDED(aURI->GetScheme(scheme)) &&
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      (scheme.EqualsLiteral("chrome") || scheme.EqualsLiteral("resource") ||
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       scheme.EqualsLiteral("page-icon") ||
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       scheme.EqualsLiteral("cached-favicon"))) {
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    return true;
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  }
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  RefPtr<BasePrincipal> principal =
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      BasePrincipal::CreateContentPrincipal(aURI, OriginAttributes());
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  RefPtr<extensions::WebExtensionPolicy> addonPolicy = principal->AddonPolicy();
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  if (addonPolicy) {
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    // Only allowed for extensions that have the
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    // internal:svgContextPropertiesAllowed permission (added internally from
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    // to Mozilla-owned extensions, see `isMozillaExtension` function
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    // defined in Extension.sys.mjs for the exact criteria).
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    return addonPolicy->HasPermission(
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        nsGkAtoms::svgContextPropertiesAllowedPermission);
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  }
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  bool isInAllowList = false;
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  principal->IsURIInPrefList("svg.context-properties.content.allowed-domains",
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                             &isInAllowList);
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  return isInAllowList;
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}
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/**
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 * Stores in |aTargetPaint| information on how to reconstruct the current
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 * fill or stroke pattern. Will also set the paint opacity to transparent if
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 * the paint is set to "none".
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 * @param aOuterContextPaint pattern information from the outer text context
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 * @param aTargetPaint where to store the current pattern information
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 * @param aFillOrStroke member pointer to the paint we are setting up
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 */
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static void SetupInheritablePaint(const DrawTarget* aDrawTarget,
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                                  const gfxMatrix& aContextMatrix,
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                                  nsIFrame* aFrame, float& aOpacity,
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                                  SVGContextPaint* aOuterContextPaint,
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                                  SVGContextPaintImpl::Paint& aTargetPaint,
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                                  StyleSVGPaint nsStyleSVG::*aFillOrStroke,
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                                  nscolor aDefaultFallbackColor,
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                                  imgDrawingParams& aImgParams) {
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  const nsStyleSVG* style = aFrame->StyleSVG();
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  SVGPaintServerFrame* ps =
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      SVGObserverUtils::GetAndObservePaintServer(aFrame, aFillOrStroke);
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  if (ps) {
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    RefPtr<gfxPattern> pattern =
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        ps->GetPaintServerPattern(aFrame, aDrawTarget, aContextMatrix,
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                                  aFillOrStroke, aOpacity, aImgParams);
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    if (pattern) {
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      aTargetPaint.SetPaintServer(aFrame, aContextMatrix, ps);
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      return;
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    }
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  }
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  if (aOuterContextPaint) {
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    RefPtr<gfxPattern> pattern;
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    auto tag = SVGContextPaintImpl::Paint::Tag::None;
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    switch ((style->*aFillOrStroke).kind.tag) {
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      case StyleSVGPaintKind::Tag::ContextFill:
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        tag = SVGContextPaintImpl::Paint::Tag::ContextFill;
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        pattern = aOuterContextPaint->GetFillPattern(
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            aDrawTarget, aOpacity, aContextMatrix, aImgParams);
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        break;
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      case StyleSVGPaintKind::Tag::ContextStroke:
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        tag = SVGContextPaintImpl::Paint::Tag::ContextStroke;
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        pattern = aOuterContextPaint->GetStrokePattern(
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            aDrawTarget, aOpacity, aContextMatrix, aImgParams);
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        break;
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      default:;
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    }
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    if (pattern) {
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      aTargetPaint.SetContextPaint(aOuterContextPaint, tag);
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      return;
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    }
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  }
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  nscolor color = SVGUtils::GetFallbackOrPaintColor(
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      *aFrame->Style(), aFillOrStroke, aDefaultFallbackColor);
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  aTargetPaint.SetColor(color);
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}
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DrawMode SVGContextPaintImpl::Init(const DrawTarget* aDrawTarget,
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                                   const gfxMatrix& aContextMatrix,
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                                   nsIFrame* aFrame,
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                                   SVGContextPaint* aOuterContextPaint,
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                                   imgDrawingParams& aImgParams) {
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  DrawMode toDraw = DrawMode(0);
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  const nsStyleSVG* style = aFrame->StyleSVG();
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  // fill:
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  if (style->mFill.kind.IsNone()) {
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    SetFillOpacity(0.0f);
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  } else {
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    float opacity =
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        SVGUtils::GetOpacity(style->mFillOpacity, aOuterContextPaint);
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    SetupInheritablePaint(aDrawTarget, aContextMatrix, aFrame, opacity,
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                          aOuterContextPaint, mFillPaint, &nsStyleSVG::mFill,
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                          NS_RGB(0, 0, 0), aImgParams);
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    SetFillOpacity(opacity);
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    toDraw |= DrawMode::GLYPH_FILL;
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  }
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  // stroke:
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  if (style->mStroke.kind.IsNone()) {
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    SetStrokeOpacity(0.0f);
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  } else {
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    float opacity =
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        SVGUtils::GetOpacity(style->mStrokeOpacity, aOuterContextPaint);
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    SetupInheritablePaint(
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        aDrawTarget, aContextMatrix, aFrame, opacity, aOuterContextPaint,
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        mStrokePaint, &nsStyleSVG::mStroke, NS_RGBA(0, 0, 0, 0), aImgParams);
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    SetStrokeOpacity(opacity);
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    toDraw |= DrawMode::GLYPH_STROKE;
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  }
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  return toDraw;
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}
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void SVGContextPaint::InitStrokeGeometry(gfxContext* aContext,
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                                         float devUnitsPerSVGUnit) {
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  mStrokeWidth = aContext->CurrentLineWidth() / devUnitsPerSVGUnit;
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  aContext->CurrentDash(mDashes, &mDashOffset);
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  for (uint32_t i = 0; i < mDashes.Length(); i++) {
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    mDashes[i] /= devUnitsPerSVGUnit;
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  }
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  mDashOffset /= devUnitsPerSVGUnit;
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}
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SVGContextPaint* SVGContextPaint::GetContextPaint(nsIContent* aContent) {
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  dom::Document* ownerDoc = aContent->OwnerDoc();
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  const auto* contextPaint = ownerDoc->GetCurrentContextPaint();
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  // XXX The SVGContextPaint that Document keeps around is const. We could
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  // and should keep that constness to the SVGContextPaint that we get here
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  // (SVGImageContext is never changed after it is initialized).
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  //
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  // Unfortunately lazy initialization of SVGContextPaint (which is a member of
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  // SVGImageContext, and also conceptually never changes after construction)
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  // prevents some of SVGContextPaint's conceptually const methods from being
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  // const.  Trying to fix SVGContextPaint (perhaps by using |mutable|) is a
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  // bit of a headache so for now we punt on that, don't reapply the constness
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  // to the SVGContextPaint here, and trust that no one will add code that
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  // actually modifies the object.
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  return const_cast<SVGContextPaint*>(contextPaint);
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}
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already_AddRefed<gfxPattern> SVGContextPaintImpl::GetFillPattern(
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    const DrawTarget* aDrawTarget, float aOpacity, const gfxMatrix& aCTM,
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    imgDrawingParams& aImgParams) {
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  return mFillPaint.GetPattern(aDrawTarget, aOpacity, &nsStyleSVG::mFill, aCTM,
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                               aImgParams);
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}
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already_AddRefed<gfxPattern> SVGContextPaintImpl::GetStrokePattern(
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    const DrawTarget* aDrawTarget, float aOpacity, const gfxMatrix& aCTM,
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    imgDrawingParams& aImgParams) {
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  return mStrokePaint.GetPattern(aDrawTarget, aOpacity, &nsStyleSVG::mStroke,
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                                 aCTM, aImgParams);
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}
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already_AddRefed<gfxPattern> SVGContextPaintImpl::Paint::GetPattern(
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    const DrawTarget* aDrawTarget, float aOpacity,
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    StyleSVGPaint nsStyleSVG::*aFillOrStroke, const gfxMatrix& aCTM,
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    imgDrawingParams& aImgParams) {
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  RefPtr<gfxPattern> pattern;
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  if (mPatternCache.Get(aOpacity, getter_AddRefs(pattern))) {
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    // Set the pattern matrix just in case it was messed with by a previous
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    // caller. We should get the same matrix each time a pattern is constructed
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    // so this should be fine.
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    pattern->SetMatrix(aCTM * mPatternMatrix);
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    return pattern.forget();
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  }
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  switch (mPaintType) {
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    case Tag::None:
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      pattern = new gfxPattern(DeviceColor());
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      mPatternMatrix = gfxMatrix();
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      break;
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    case Tag::Color: {
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      DeviceColor color = ToDeviceColor(mPaintDefinition.mColor);
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      color.a *= aOpacity;
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      pattern = new gfxPattern(color);
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      mPatternMatrix = gfxMatrix();
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      break;
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    }
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    case Tag::PaintServer:
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      pattern = mPaintDefinition.mPaintServerFrame->GetPaintServerPattern(
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          mFrame, aDrawTarget, mContextMatrix, aFillOrStroke, aOpacity,
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          aImgParams);
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      if (!pattern) {
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        return nullptr;
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      }
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      {
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        // m maps original-user-space to pattern space
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        gfxMatrix m = pattern->GetMatrix();
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        gfxMatrix deviceToOriginalUserSpace = mContextMatrix;
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        if (!deviceToOriginalUserSpace.Invert()) {
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          return nullptr;
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        }
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        // mPatternMatrix maps device space to pattern space via original user
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        // space
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        mPatternMatrix = deviceToOriginalUserSpace * m;
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      }
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      pattern->SetMatrix(aCTM * mPatternMatrix);
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      break;
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    case Tag::ContextFill:
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      pattern = mPaintDefinition.mContextPaint->GetFillPattern(
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          aDrawTarget, aOpacity, aCTM, aImgParams);
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      // Don't cache this. mContextPaint will have cached it anyway. If we
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      // cache it, we'll have to compute mPatternMatrix, which is annoying.
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      return pattern.forget();
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    case Tag::ContextStroke:
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      pattern = mPaintDefinition.mContextPaint->GetStrokePattern(
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          aDrawTarget, aOpacity, aCTM, aImgParams);
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      // Don't cache this. mContextPaint will have cached it anyway. If we
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      // cache it, we'll have to compute mPatternMatrix, which is annoying.
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      return pattern.forget();
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    default:
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      MOZ_ASSERT(false, "invalid paint type");
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      return nullptr;
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  }
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  mPatternCache.InsertOrUpdate(aOpacity, RefPtr{pattern});
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  return pattern.forget();
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}
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AutoSetRestoreSVGContextPaint::AutoSetRestoreSVGContextPaint(
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    const SVGContextPaint* aContextPaint, dom::Document* aDocument)
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    : mDocument(aDocument),
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      mOuterContextPaint(aDocument->GetCurrentContextPaint()) {
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  mDocument->SetCurrentContextPaint(aContextPaint);
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}
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AutoSetRestoreSVGContextPaint::~AutoSetRestoreSVGContextPaint() {
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  mDocument->SetCurrentContextPaint(mOuterContextPaint);
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}
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// SVGEmbeddingContextPaint
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already_AddRefed<gfxPattern> SVGEmbeddingContextPaint::GetFillPattern(
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    const DrawTarget* aDrawTarget, float aFillOpacity, const gfxMatrix& aCTM,
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    imgDrawingParams& aImgParams) {
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  if (!mFill) {
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    return nullptr;
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  }
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  // The gfxPattern that we create below depends on aFillOpacity, and since
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  // different elements in the SVG image may pass in different values for
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  // fill opacities we don't try to cache the gfxPattern that we create.
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  DeviceColor fill = *mFill;
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  fill.a *= aFillOpacity;
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  return do_AddRef(new gfxPattern(fill));
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}
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already_AddRefed<gfxPattern> SVGEmbeddingContextPaint::GetStrokePattern(
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    const DrawTarget* aDrawTarget, float aStrokeOpacity, const gfxMatrix& aCTM,
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    imgDrawingParams& aImgParams) {
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  if (!mStroke) {
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    return nullptr;
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  }
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  DeviceColor stroke = *mStroke;
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  stroke.a *= aStrokeOpacity;
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  return do_AddRef(new gfxPattern(stroke));
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}
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uint32_t SVGEmbeddingContextPaint::Hash() const {
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  uint32_t hash = 0;
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  if (mFill) {
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    hash = HashGeneric(hash, mFill->ToABGR());
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  } else {
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    // Arbitrary number, just to avoid trivial hash collisions between pairs of
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    // instances where one embedding context has fill set to the same value as
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    // another context has stroke set to.
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    hash = 1;
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  }
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  if (mStroke) {
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    hash = HashGeneric(hash, mStroke->ToABGR());
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  }
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  if (mFillOpacity != 1.0f) {
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    hash = HashGeneric(hash, mFillOpacity);
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  }
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  if (mStrokeOpacity != 1.0f) {
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    hash = HashGeneric(hash, mStrokeOpacity);
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  }
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  return hash;
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}
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}  // namespace mozilla
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