forked from mirrors/gecko-dev
		
	Differential Revision: https://phabricator.services.mozilla.com/D36807 --HG-- extra : moz-landing-system : lando
		
			
				
	
	
		
			786 lines
		
	
	
	
		
			30 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			786 lines
		
	
	
	
		
			30 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// Main header first:
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#include "SVGGeometryFrame.h"
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// Keep others in (case-insensitive) order:
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#include "gfx2DGlue.h"
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#include "gfxContext.h"
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#include "gfxPlatform.h"
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#include "gfxUtils.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/gfx/Helpers.h"
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#include "mozilla/PresShell.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/SVGContextPaint.h"
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#include "nsDisplayList.h"
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#include "nsGkAtoms.h"
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#include "nsLayoutUtils.h"
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#include "SVGObserverUtils.h"
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#include "nsSVGIntegrationUtils.h"
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#include "nsSVGMarkerFrame.h"
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#include "SVGGeometryElement.h"
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#include "nsSVGUtils.h"
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#include "mozilla/ArrayUtils.h"
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#include "SVGAnimatedTransformList.h"
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#include "SVGContentUtils.h"
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#include "SVGGraphicsElement.h"
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using namespace mozilla;
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using namespace mozilla::dom;
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using namespace mozilla::gfx;
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using namespace mozilla::image;
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//----------------------------------------------------------------------
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// Implementation
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nsIFrame* NS_NewSVGGeometryFrame(PresShell* aPresShell, ComputedStyle* aStyle) {
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  return new (aPresShell)
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      SVGGeometryFrame(aStyle, aPresShell->GetPresContext());
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}
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NS_IMPL_FRAMEARENA_HELPERS(SVGGeometryFrame)
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//----------------------------------------------------------------------
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// nsQueryFrame methods
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NS_QUERYFRAME_HEAD(SVGGeometryFrame)
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  NS_QUERYFRAME_ENTRY(nsSVGDisplayableFrame)
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  NS_QUERYFRAME_ENTRY(SVGGeometryFrame)
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NS_QUERYFRAME_TAIL_INHERITING(nsFrame)
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//----------------------------------------------------------------------
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// Display list item:
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class nsDisplaySVGGeometry final : public nsPaintedDisplayItem {
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  typedef mozilla::image::imgDrawingParams imgDrawingParams;
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 public:
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  nsDisplaySVGGeometry(nsDisplayListBuilder* aBuilder, SVGGeometryFrame* aFrame)
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      : nsPaintedDisplayItem(aBuilder, aFrame) {
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    MOZ_COUNT_CTOR(nsDisplaySVGGeometry);
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    MOZ_ASSERT(aFrame, "Must have a frame!");
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  }
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#ifdef NS_BUILD_REFCNT_LOGGING
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  virtual ~nsDisplaySVGGeometry() { MOZ_COUNT_DTOR(nsDisplaySVGGeometry); }
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#endif
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  NS_DISPLAY_DECL_NAME("nsDisplaySVGGeometry", TYPE_SVG_GEOMETRY)
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  virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
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                       HitTestState* aState,
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                       nsTArray<nsIFrame*>* aOutFrames) override;
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  virtual void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override;
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  nsDisplayItemGeometry* AllocateGeometry(
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      nsDisplayListBuilder* aBuilder) override {
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    return new nsDisplayItemGenericImageGeometry(this, aBuilder);
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  }
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  void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
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                                 const nsDisplayItemGeometry* aGeometry,
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                                 nsRegion* aInvalidRegion) const override;
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};
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void nsDisplaySVGGeometry::HitTest(nsDisplayListBuilder* aBuilder,
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                                   const nsRect& aRect, HitTestState* aState,
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                                   nsTArray<nsIFrame*>* aOutFrames) {
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  SVGGeometryFrame* frame = static_cast<SVGGeometryFrame*>(mFrame);
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  nsPoint pointRelativeToReferenceFrame = aRect.Center();
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  // ToReferenceFrame() includes frame->GetPosition(), our user space position.
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  nsPoint userSpacePtInAppUnits = pointRelativeToReferenceFrame -
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                                  (ToReferenceFrame() - frame->GetPosition());
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  gfxPoint userSpacePt =
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      gfxPoint(userSpacePtInAppUnits.x, userSpacePtInAppUnits.y) /
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      AppUnitsPerCSSPixel();
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  if (frame->GetFrameForPoint(userSpacePt)) {
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    aOutFrames->AppendElement(frame);
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  }
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}
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void nsDisplaySVGGeometry::Paint(nsDisplayListBuilder* aBuilder,
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                                 gfxContext* aCtx) {
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  uint32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
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  // ToReferenceFrame includes our mRect offset, but painting takes
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  // account of that too. To avoid double counting, we subtract that
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  // here.
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  nsPoint offset = ToReferenceFrame() - mFrame->GetPosition();
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  gfxPoint devPixelOffset =
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      nsLayoutUtils::PointToGfxPoint(offset, appUnitsPerDevPixel);
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  gfxMatrix tm = nsSVGUtils::GetCSSPxToDevPxMatrix(mFrame) *
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                 gfxMatrix::Translation(devPixelOffset);
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  imgDrawingParams imgParams(aBuilder->GetImageDecodeFlags());
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  static_cast<SVGGeometryFrame*>(mFrame)->PaintSVG(*aCtx, tm, imgParams);
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  nsDisplayItemGenericImageGeometry::UpdateDrawResult(this, imgParams.result);
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}
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void nsDisplaySVGGeometry::ComputeInvalidationRegion(
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    nsDisplayListBuilder* aBuilder, const nsDisplayItemGeometry* aGeometry,
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    nsRegion* aInvalidRegion) const {
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  auto geometry =
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      static_cast<const nsDisplayItemGenericImageGeometry*>(aGeometry);
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  if (aBuilder->ShouldSyncDecodeImages() &&
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      geometry->ShouldInvalidateToSyncDecodeImages()) {
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    bool snap;
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    aInvalidRegion->Or(*aInvalidRegion, GetBounds(aBuilder, &snap));
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  }
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  nsPaintedDisplayItem::ComputeInvalidationRegion(aBuilder, aGeometry,
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                                                  aInvalidRegion);
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}
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namespace mozilla {
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//----------------------------------------------------------------------
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// nsIFrame methods
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void SVGGeometryFrame::Init(nsIContent* aContent, nsContainerFrame* aParent,
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                            nsIFrame* aPrevInFlow) {
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  AddStateBits(aParent->GetStateBits() & NS_STATE_SVG_CLIPPATH_CHILD);
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  nsFrame::Init(aContent, aParent, aPrevInFlow);
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}
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nsresult SVGGeometryFrame::AttributeChanged(int32_t aNameSpaceID,
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                                            nsAtom* aAttribute,
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                                            int32_t aModType) {
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  // We don't invalidate for transform changes (the layers code does that).
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  // Also note that SVGTransformableElement::GetAttributeChangeHint will
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  // return nsChangeHint_UpdateOverflow for "transform" attribute changes
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  // and cause DoApplyRenderingChangeToTree to make the SchedulePaint call.
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  if (aNameSpaceID == kNameSpaceID_None &&
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      (static_cast<SVGGeometryElement*>(GetContent())
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           ->AttributeDefinesGeometry(aAttribute))) {
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    nsLayoutUtils::PostRestyleEvent(mContent->AsElement(), RestyleHint{0},
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                                    nsChangeHint_InvalidateRenderingObservers);
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    nsSVGUtils::ScheduleReflowSVG(this);
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  }
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  return NS_OK;
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}
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/* virtual */
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void SVGGeometryFrame::DidSetComputedStyle(ComputedStyle* aOldComputedStyle) {
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  nsFrame::DidSetComputedStyle(aOldComputedStyle);
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  if (aOldComputedStyle) {
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    SVGGeometryElement* element =
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        static_cast<SVGGeometryElement*>(GetContent());
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    auto* oldStyleSVG = aOldComputedStyle->StyleSVG();
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    if (!SVGContentUtils::ShapeTypeHasNoCorners(GetContent())) {
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      if (StyleSVG()->mStrokeLinecap != oldStyleSVG->mStrokeLinecap &&
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          element->IsSVGElement(nsGkAtoms::path)) {
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        // If the stroke-linecap changes to or from "butt" then our element
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        // needs to update its cached Moz2D Path, since SVGPathData::BuildPath
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        // decides whether or not to insert little lines into the path for zero
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        // length subpaths base on that property.
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        element->ClearAnyCachedPath();
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      } else if (GetStateBits() & NS_STATE_SVG_CLIPPATH_CHILD) {
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        if (StyleSVG()->mClipRule != oldStyleSVG->mClipRule) {
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          // Moz2D Path objects are fill-rule specific.
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          // For clipPath we use clip-rule as the path's fill-rule.
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          element->ClearAnyCachedPath();
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        }
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      } else {
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        if (StyleSVG()->mFillRule != oldStyleSVG->mFillRule) {
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          // Moz2D Path objects are fill-rule specific.
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          element->ClearAnyCachedPath();
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        }
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      }
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    }
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    if (element->IsGeometryChangedViaCSS(*Style(), *aOldComputedStyle)) {
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      element->ClearAnyCachedPath();
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    }
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  }
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}
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bool SVGGeometryFrame::IsSVGTransformed(
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    gfx::Matrix* aOwnTransform, gfx::Matrix* aFromParentTransform) const {
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  bool foundTransform = false;
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  // Check if our parent has children-only transforms:
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  nsIFrame* parent = GetParent();
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  if (parent &&
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      parent->IsFrameOfType(nsIFrame::eSVG | nsIFrame::eSVGContainer)) {
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    foundTransform =
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        static_cast<nsSVGContainerFrame*>(parent)->HasChildrenOnlyTransform(
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            aFromParentTransform);
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  }
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  SVGElement* content = static_cast<SVGElement*>(GetContent());
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  SVGAnimatedTransformList* transformList = content->GetAnimatedTransformList();
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  if ((transformList && transformList->HasTransform()) ||
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      content->GetAnimateMotionTransform()) {
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    if (aOwnTransform) {
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      *aOwnTransform = gfx::ToMatrix(
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          content->PrependLocalTransformsTo(gfxMatrix(), eUserSpaceToParent));
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    }
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    foundTransform = true;
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  }
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  return foundTransform;
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}
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void SVGGeometryFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
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                                        const nsDisplayListSet& aLists) {
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  if (!static_cast<const SVGElement*>(GetContent())->HasValidDimensions() ||
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      ((!IsVisibleForPainting() || StyleEffects()->mOpacity == 0.0f) &&
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       aBuilder->IsForPainting())) {
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    return;
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  }
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  DisplayOutline(aBuilder, aLists);
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  aLists.Content()->AppendNewToTop<nsDisplaySVGGeometry>(aBuilder, this);
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}
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//----------------------------------------------------------------------
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// nsSVGDisplayableFrame methods
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void SVGGeometryFrame::PaintSVG(gfxContext& aContext,
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                                const gfxMatrix& aTransform,
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                                imgDrawingParams& aImgParams,
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                                const nsIntRect* aDirtyRect) {
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  if (!StyleVisibility()->IsVisible()) {
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    return;
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  }
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  // Matrix to the geometry's user space:
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  gfxMatrix newMatrix =
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      aContext.CurrentMatrixDouble().PreMultiply(aTransform).NudgeToIntegers();
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  if (newMatrix.IsSingular()) {
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    return;
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  }
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  uint32_t paintOrder = StyleSVG()->mPaintOrder;
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  if (paintOrder == NS_STYLE_PAINT_ORDER_NORMAL) {
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    Render(&aContext, eRenderFill | eRenderStroke, newMatrix, aImgParams);
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    PaintMarkers(aContext, aTransform, aImgParams);
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  } else {
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    while (paintOrder) {
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      uint32_t component =
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          paintOrder & ((1 << NS_STYLE_PAINT_ORDER_BITWIDTH) - 1);
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      switch (component) {
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        case NS_STYLE_PAINT_ORDER_FILL:
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          Render(&aContext, eRenderFill, newMatrix, aImgParams);
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          break;
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        case NS_STYLE_PAINT_ORDER_STROKE:
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          Render(&aContext, eRenderStroke, newMatrix, aImgParams);
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          break;
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        case NS_STYLE_PAINT_ORDER_MARKERS:
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          PaintMarkers(aContext, aTransform, aImgParams);
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          break;
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      }
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      paintOrder >>= NS_STYLE_PAINT_ORDER_BITWIDTH;
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    }
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  }
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}
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nsIFrame* SVGGeometryFrame::GetFrameForPoint(const gfxPoint& aPoint) {
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  FillRule fillRule;
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  uint16_t hitTestFlags;
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  if (GetStateBits() & NS_STATE_SVG_CLIPPATH_CHILD) {
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    hitTestFlags = SVG_HIT_TEST_FILL;
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    fillRule = nsSVGUtils::ToFillRule(StyleSVG()->mClipRule);
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  } else {
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    hitTestFlags = GetHitTestFlags();
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    if (!hitTestFlags) {
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      return nullptr;
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    }
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    if (hitTestFlags & SVG_HIT_TEST_CHECK_MRECT) {
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      gfxRect rect = nsLayoutUtils::RectToGfxRect(mRect, AppUnitsPerCSSPixel());
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      if (!rect.Contains(aPoint)) {
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        return nullptr;
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      }
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    }
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    fillRule = nsSVGUtils::ToFillRule(StyleSVG()->mFillRule);
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  }
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  bool isHit = false;
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  SVGGeometryElement* content = static_cast<SVGGeometryElement*>(GetContent());
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  // Using ScreenReferenceDrawTarget() opens us to Moz2D backend specific hit-
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  // testing bugs. Maybe we should use a BackendType::CAIRO DT for hit-testing
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  // so that we get more consistent/backwards compatible results?
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  RefPtr<DrawTarget> drawTarget =
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      gfxPlatform::GetPlatform()->ScreenReferenceDrawTarget();
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  RefPtr<Path> path = content->GetOrBuildPath(drawTarget, fillRule);
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  if (!path) {
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    return nullptr;  // no path, so we don't paint anything that can be hit
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  }
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  if (hitTestFlags & SVG_HIT_TEST_FILL) {
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    isHit = path->ContainsPoint(ToPoint(aPoint), Matrix());
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  }
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  if (!isHit && (hitTestFlags & SVG_HIT_TEST_STROKE)) {
 | 
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    Point point = ToPoint(aPoint);
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    SVGContentUtils::AutoStrokeOptions stroke;
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    SVGContentUtils::GetStrokeOptions(&stroke, content, Style(), nullptr);
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    gfxMatrix userToOuterSVG;
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    if (nsSVGUtils::GetNonScalingStrokeTransform(this, &userToOuterSVG)) {
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      // We need to transform the path back into the appropriate ancestor
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						|
      // coordinate system in order for non-scaled stroke to be correct.
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						|
      // Naturally we also need to transform the point into the same
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      // coordinate system in order to hit-test against the path.
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						|
      point = ToMatrix(userToOuterSVG).TransformPoint(point);
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						|
      RefPtr<PathBuilder> builder =
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          path->TransformedCopyToBuilder(ToMatrix(userToOuterSVG), fillRule);
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						|
      path = builder->Finish();
 | 
						|
    }
 | 
						|
    isHit = path->StrokeContainsPoint(stroke, point, Matrix());
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						|
  }
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						|
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						|
  if (isHit && nsSVGUtils::HitTestClip(this, aPoint)) {
 | 
						|
    return this;
 | 
						|
  }
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						|
 | 
						|
  return nullptr;
 | 
						|
}
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 | 
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void SVGGeometryFrame::ReflowSVG() {
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  NS_ASSERTION(nsSVGUtils::OuterSVGIsCallingReflowSVG(this),
 | 
						|
               "This call is probably a wasteful mistake");
 | 
						|
 | 
						|
  MOZ_ASSERT(!(GetStateBits() & NS_FRAME_IS_NONDISPLAY),
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						|
             "ReflowSVG mechanism not designed for this");
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						|
 | 
						|
  if (!nsSVGUtils::NeedsReflowSVG(this)) {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  uint32_t flags = nsSVGUtils::eBBoxIncludeFill |
 | 
						|
                   nsSVGUtils::eBBoxIncludeStroke |
 | 
						|
                   nsSVGUtils::eBBoxIncludeMarkers;
 | 
						|
  // Our "visual" overflow rect needs to be valid for building display lists
 | 
						|
  // for hit testing, which means that for certain values of 'pointer-events'
 | 
						|
  // it needs to include the geometry of the fill or stroke even when the fill/
 | 
						|
  // stroke don't actually render (e.g. when stroke="none" or
 | 
						|
  // stroke-opacity="0"). GetHitTestFlags() accounts for 'pointer-events'.
 | 
						|
  uint16_t hitTestFlags = GetHitTestFlags();
 | 
						|
  if ((hitTestFlags & SVG_HIT_TEST_FILL)) {
 | 
						|
    flags |= nsSVGUtils::eBBoxIncludeFillGeometry;
 | 
						|
  }
 | 
						|
  if ((hitTestFlags & SVG_HIT_TEST_STROKE)) {
 | 
						|
    flags |= nsSVGUtils::eBBoxIncludeStrokeGeometry;
 | 
						|
  }
 | 
						|
 | 
						|
  gfxRect extent = GetBBoxContribution(Matrix(), flags).ToThebesRect();
 | 
						|
  mRect = nsLayoutUtils::RoundGfxRectToAppRect(extent, AppUnitsPerCSSPixel());
 | 
						|
 | 
						|
  if (mState & NS_FRAME_FIRST_REFLOW) {
 | 
						|
    // Make sure we have our filter property (if any) before calling
 | 
						|
    // FinishAndStoreOverflow (subsequent filter changes are handled off
 | 
						|
    // nsChangeHint_UpdateEffects):
 | 
						|
    SVGObserverUtils::UpdateEffects(this);
 | 
						|
  }
 | 
						|
 | 
						|
  nsRect overflow = nsRect(nsPoint(0, 0), mRect.Size());
 | 
						|
  nsOverflowAreas overflowAreas(overflow, overflow);
 | 
						|
  FinishAndStoreOverflow(overflowAreas, mRect.Size());
 | 
						|
 | 
						|
  RemoveStateBits(NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY |
 | 
						|
                  NS_FRAME_HAS_DIRTY_CHILDREN);
 | 
						|
 | 
						|
  // Invalidate, but only if this is not our first reflow (since if it is our
 | 
						|
  // first reflow then we haven't had our first paint yet).
 | 
						|
  if (!(GetParent()->GetStateBits() & NS_FRAME_FIRST_REFLOW)) {
 | 
						|
    InvalidateFrame();
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void SVGGeometryFrame::NotifySVGChanged(uint32_t aFlags) {
 | 
						|
  MOZ_ASSERT(aFlags & (TRANSFORM_CHANGED | COORD_CONTEXT_CHANGED),
 | 
						|
             "Invalidation logic may need adjusting");
 | 
						|
 | 
						|
  // Changes to our ancestors may affect how we render when we are rendered as
 | 
						|
  // part of our ancestor (specifically, if our coordinate context changes size
 | 
						|
  // and we have percentage lengths defining our geometry, then we need to be
 | 
						|
  // reflowed). However, ancestor changes cannot affect how we render when we
 | 
						|
  // are rendered as part of any rendering observers that we may have.
 | 
						|
  // Therefore no need to notify rendering observers here.
 | 
						|
 | 
						|
  // Don't try to be too smart trying to avoid the ScheduleReflowSVG calls
 | 
						|
  // for the stroke properties examined below. Checking HasStroke() is not
 | 
						|
  // enough, since what we care about is whether we include the stroke in our
 | 
						|
  // overflow rects or not, and we sometimes deliberately include stroke
 | 
						|
  // when it's not visible. See the complexities of GetBBoxContribution.
 | 
						|
 | 
						|
  if (aFlags & COORD_CONTEXT_CHANGED) {
 | 
						|
    // Stroke currently contributes to our mRect, which is why we have to take
 | 
						|
    // account of stroke-width here. Note that we do not need to take account
 | 
						|
    // of stroke-dashoffset since, although that can have a percentage value
 | 
						|
    // that is resolved against our coordinate context, it does not affect our
 | 
						|
    // mRect.
 | 
						|
    if (static_cast<SVGGeometryElement*>(GetContent())
 | 
						|
            ->GeometryDependsOnCoordCtx() ||
 | 
						|
        StyleSVG()->mStrokeWidth.HasPercent()) {
 | 
						|
      static_cast<SVGGeometryElement*>(GetContent())->ClearAnyCachedPath();
 | 
						|
      nsSVGUtils::ScheduleReflowSVG(this);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  if ((aFlags & TRANSFORM_CHANGED) && StyleSVGReset()->HasNonScalingStroke()) {
 | 
						|
    // Stroke currently contributes to our mRect, and our stroke depends on
 | 
						|
    // the transform to our outer-<svg> if |vector-effect:non-scaling-stroke|.
 | 
						|
    nsSVGUtils::ScheduleReflowSVG(this);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
SVGBBox SVGGeometryFrame::GetBBoxContribution(const Matrix& aToBBoxUserspace,
 | 
						|
                                              uint32_t aFlags) {
 | 
						|
  SVGBBox bbox;
 | 
						|
 | 
						|
  if (aToBBoxUserspace.IsSingular()) {
 | 
						|
    // XXX ReportToConsole
 | 
						|
    return bbox;
 | 
						|
  }
 | 
						|
 | 
						|
  if ((aFlags & nsSVGUtils::eForGetClientRects) &&
 | 
						|
      aToBBoxUserspace.PreservesAxisAlignedRectangles()) {
 | 
						|
    Rect rect = NSRectToRect(mRect, AppUnitsPerCSSPixel());
 | 
						|
    bbox = aToBBoxUserspace.TransformBounds(rect);
 | 
						|
    return bbox;
 | 
						|
  }
 | 
						|
 | 
						|
  SVGGeometryElement* element = static_cast<SVGGeometryElement*>(GetContent());
 | 
						|
 | 
						|
  bool getFill = (aFlags & nsSVGUtils::eBBoxIncludeFillGeometry) ||
 | 
						|
                 ((aFlags & nsSVGUtils::eBBoxIncludeFill) &&
 | 
						|
                  !StyleSVG()->mFill.kind.IsNone());
 | 
						|
 | 
						|
  bool getStroke = (aFlags & nsSVGUtils::eBBoxIncludeStrokeGeometry) ||
 | 
						|
                   ((aFlags & nsSVGUtils::eBBoxIncludeStroke) &&
 | 
						|
                    nsSVGUtils::HasStroke(this));
 | 
						|
 | 
						|
  SVGContentUtils::AutoStrokeOptions strokeOptions;
 | 
						|
  if (getStroke) {
 | 
						|
    SVGContentUtils::GetStrokeOptions(&strokeOptions, element, Style(), nullptr,
 | 
						|
                                      SVGContentUtils::eIgnoreStrokeDashing);
 | 
						|
  } else {
 | 
						|
    // Override the default line width of 1.f so that when we call
 | 
						|
    // GetGeometryBounds below the result doesn't include stroke bounds.
 | 
						|
    strokeOptions.mLineWidth = 0.f;
 | 
						|
  }
 | 
						|
 | 
						|
  Rect simpleBounds;
 | 
						|
  bool gotSimpleBounds = false;
 | 
						|
  gfxMatrix userToOuterSVG;
 | 
						|
  if (getStroke &&
 | 
						|
      nsSVGUtils::GetNonScalingStrokeTransform(this, &userToOuterSVG)) {
 | 
						|
    Matrix moz2dUserToOuterSVG = ToMatrix(userToOuterSVG);
 | 
						|
    if (moz2dUserToOuterSVG.IsSingular()) {
 | 
						|
      return bbox;
 | 
						|
    }
 | 
						|
    gotSimpleBounds = element->GetGeometryBounds(
 | 
						|
        &simpleBounds, strokeOptions, aToBBoxUserspace, &moz2dUserToOuterSVG);
 | 
						|
  } else {
 | 
						|
    gotSimpleBounds = element->GetGeometryBounds(&simpleBounds, strokeOptions,
 | 
						|
                                                 aToBBoxUserspace);
 | 
						|
  }
 | 
						|
 | 
						|
  if (gotSimpleBounds) {
 | 
						|
    bbox = simpleBounds;
 | 
						|
  } else {
 | 
						|
    // Get the bounds using a Moz2D Path object (more expensive):
 | 
						|
    RefPtr<DrawTarget> tmpDT;
 | 
						|
#ifdef XP_WIN
 | 
						|
    // Unfortunately D2D backed DrawTarget produces bounds with rounding errors
 | 
						|
    // when whole number results are expected, even in the case of trivial
 | 
						|
    // calculations. To avoid that and meet the expectations of web content we
 | 
						|
    // have to use a CAIRO DrawTarget. The most efficient way to do that is to
 | 
						|
    // wrap the cached cairo_surface_t from ScreenReferenceSurface():
 | 
						|
    RefPtr<gfxASurface> refSurf =
 | 
						|
        gfxPlatform::GetPlatform()->ScreenReferenceSurface();
 | 
						|
    tmpDT = gfxPlatform::CreateDrawTargetForSurface(refSurf, IntSize(1, 1));
 | 
						|
#else
 | 
						|
    tmpDT = gfxPlatform::GetPlatform()->ScreenReferenceDrawTarget();
 | 
						|
#endif
 | 
						|
 | 
						|
    FillRule fillRule = nsSVGUtils::ToFillRule(
 | 
						|
        (GetStateBits() & NS_STATE_SVG_CLIPPATH_CHILD) ? StyleSVG()->mClipRule
 | 
						|
                                                       : StyleSVG()->mFillRule);
 | 
						|
    RefPtr<Path> pathInUserSpace = element->GetOrBuildPath(tmpDT, fillRule);
 | 
						|
    if (!pathInUserSpace) {
 | 
						|
      return bbox;
 | 
						|
    }
 | 
						|
    RefPtr<Path> pathInBBoxSpace;
 | 
						|
    if (aToBBoxUserspace.IsIdentity()) {
 | 
						|
      pathInBBoxSpace = pathInUserSpace;
 | 
						|
    } else {
 | 
						|
      RefPtr<PathBuilder> builder =
 | 
						|
          pathInUserSpace->TransformedCopyToBuilder(aToBBoxUserspace, fillRule);
 | 
						|
      pathInBBoxSpace = builder->Finish();
 | 
						|
      if (!pathInBBoxSpace) {
 | 
						|
        return bbox;
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    // Be careful when replacing the following logic to get the fill and stroke
 | 
						|
    // extents independently (instead of computing the stroke extents from the
 | 
						|
    // path extents). You may think that you can just use the stroke extents if
 | 
						|
    // there is both a fill and a stroke. In reality it's necessary to
 | 
						|
    // calculate both the fill and stroke extents, and take the union of the
 | 
						|
    // two. There are two reasons for this:
 | 
						|
    //
 | 
						|
    // # Due to stroke dashing, in certain cases the fill extents could
 | 
						|
    //   actually extend outside the stroke extents.
 | 
						|
    // # If the stroke is very thin, cairo won't paint any stroke, and so the
 | 
						|
    //   stroke bounds that it will return will be empty.
 | 
						|
 | 
						|
    Rect pathBBoxExtents = pathInBBoxSpace->GetBounds();
 | 
						|
    if (!pathBBoxExtents.IsFinite()) {
 | 
						|
      // This can happen in the case that we only have a move-to command in the
 | 
						|
      // path commands, in which case we know nothing gets rendered.
 | 
						|
      return bbox;
 | 
						|
    }
 | 
						|
 | 
						|
    // Account for fill:
 | 
						|
    if (getFill) {
 | 
						|
      bbox = pathBBoxExtents;
 | 
						|
    }
 | 
						|
 | 
						|
    // Account for stroke:
 | 
						|
    if (getStroke) {
 | 
						|
#if 0
 | 
						|
      // This disabled code is how we would calculate the stroke bounds using
 | 
						|
      // Moz2D Path::GetStrokedBounds(). Unfortunately at the time of writing
 | 
						|
      // it there are two problems that prevent us from using it.
 | 
						|
      //
 | 
						|
      // First, it seems that some of the Moz2D backends are really dumb. Not
 | 
						|
      // only do some GetStrokeOptions() implementations sometimes
 | 
						|
      // significantly overestimate the stroke bounds, but if an argument is
 | 
						|
      // passed for the aTransform parameter then they just return bounds-of-
 | 
						|
      // transformed-bounds.  These two things combined can lead the bounds to
 | 
						|
      // be unacceptably oversized, leading to massive over-invalidation.
 | 
						|
      //
 | 
						|
      // Second, the way we account for non-scaling-stroke by transforming the
 | 
						|
      // path using the transform to the outer-<svg> element is not compatible
 | 
						|
      // with the way that SVGGeometryFrame::Reflow() inserts a scale
 | 
						|
      // into aToBBoxUserspace and then scales the bounds that we return.
 | 
						|
      SVGContentUtils::AutoStrokeOptions strokeOptions;
 | 
						|
      SVGContentUtils::GetStrokeOptions(&strokeOptions, element,
 | 
						|
                                        Style(), nullptr,
 | 
						|
                                        SVGContentUtils::eIgnoreStrokeDashing);
 | 
						|
      Rect strokeBBoxExtents;
 | 
						|
      gfxMatrix userToOuterSVG;
 | 
						|
      if (nsSVGUtils::GetNonScalingStrokeTransform(this, &userToOuterSVG)) {
 | 
						|
        Matrix outerSVGToUser = ToMatrix(userToOuterSVG);
 | 
						|
        outerSVGToUser.Invert();
 | 
						|
        Matrix outerSVGToBBox = aToBBoxUserspace * outerSVGToUser;
 | 
						|
        RefPtr<PathBuilder> builder =
 | 
						|
          pathInUserSpace->TransformedCopyToBuilder(ToMatrix(userToOuterSVG));
 | 
						|
        RefPtr<Path> pathInOuterSVGSpace = builder->Finish();
 | 
						|
        strokeBBoxExtents =
 | 
						|
          pathInOuterSVGSpace->GetStrokedBounds(strokeOptions, outerSVGToBBox);
 | 
						|
      } else {
 | 
						|
        strokeBBoxExtents =
 | 
						|
          pathInUserSpace->GetStrokedBounds(strokeOptions, aToBBoxUserspace);
 | 
						|
      }
 | 
						|
      MOZ_ASSERT(strokeBBoxExtents.IsFinite(), "bbox is about to go bad");
 | 
						|
      bbox.UnionEdges(strokeBBoxExtents);
 | 
						|
#else
 | 
						|
      // For now we just use nsSVGUtils::PathExtentsToMaxStrokeExtents:
 | 
						|
      gfxRect strokeBBoxExtents = nsSVGUtils::PathExtentsToMaxStrokeExtents(
 | 
						|
          ThebesRect(pathBBoxExtents), this, ThebesMatrix(aToBBoxUserspace));
 | 
						|
      MOZ_ASSERT(ToRect(strokeBBoxExtents).IsFinite(),
 | 
						|
                 "bbox is about to go bad");
 | 
						|
      bbox.UnionEdges(strokeBBoxExtents);
 | 
						|
#endif
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // Account for markers:
 | 
						|
  if ((aFlags & nsSVGUtils::eBBoxIncludeMarkers) != 0 &&
 | 
						|
      element->IsMarkable()) {
 | 
						|
    nsSVGMarkerFrame* markerFrames[SVGMark::eTypeCount];
 | 
						|
    if (SVGObserverUtils::GetAndObserveMarkers(this, &markerFrames)) {
 | 
						|
      nsTArray<SVGMark> marks;
 | 
						|
      element->GetMarkPoints(&marks);
 | 
						|
      if (uint32_t num = marks.Length()) {
 | 
						|
        float strokeWidth = nsSVGUtils::GetStrokeWidth(this);
 | 
						|
        for (uint32_t i = 0; i < num; i++) {
 | 
						|
          const SVGMark& mark = marks[i];
 | 
						|
          nsSVGMarkerFrame* frame = markerFrames[mark.type];
 | 
						|
          if (frame) {
 | 
						|
            SVGBBox mbbox = frame->GetMarkBBoxContribution(
 | 
						|
                aToBBoxUserspace, aFlags, this, mark, strokeWidth);
 | 
						|
            MOZ_ASSERT(mbbox.IsFinite(), "bbox is about to go bad");
 | 
						|
            bbox.UnionEdges(mbbox);
 | 
						|
          }
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  return bbox;
 | 
						|
}
 | 
						|
 | 
						|
//----------------------------------------------------------------------
 | 
						|
// SVGGeometryFrame methods:
 | 
						|
 | 
						|
gfxMatrix SVGGeometryFrame::GetCanvasTM() {
 | 
						|
  NS_ASSERTION(GetParent(), "null parent");
 | 
						|
 | 
						|
  nsSVGContainerFrame* parent = static_cast<nsSVGContainerFrame*>(GetParent());
 | 
						|
  SVGGraphicsElement* content = static_cast<SVGGraphicsElement*>(GetContent());
 | 
						|
 | 
						|
  return content->PrependLocalTransformsTo(parent->GetCanvasTM());
 | 
						|
}
 | 
						|
 | 
						|
void SVGGeometryFrame::Render(gfxContext* aContext, uint32_t aRenderComponents,
 | 
						|
                              const gfxMatrix& aTransform,
 | 
						|
                              imgDrawingParams& aImgParams) {
 | 
						|
  MOZ_ASSERT(!aTransform.IsSingular());
 | 
						|
 | 
						|
  DrawTarget* drawTarget = aContext->GetDrawTarget();
 | 
						|
 | 
						|
  FillRule fillRule = nsSVGUtils::ToFillRule(
 | 
						|
      (GetStateBits() & NS_STATE_SVG_CLIPPATH_CHILD) ? StyleSVG()->mClipRule
 | 
						|
                                                     : StyleSVG()->mFillRule);
 | 
						|
 | 
						|
  SVGGeometryElement* element = static_cast<SVGGeometryElement*>(GetContent());
 | 
						|
 | 
						|
  AntialiasMode aaMode =
 | 
						|
      (StyleSVG()->mShapeRendering == NS_STYLE_SHAPE_RENDERING_OPTIMIZESPEED ||
 | 
						|
       StyleSVG()->mShapeRendering == NS_STYLE_SHAPE_RENDERING_CRISPEDGES)
 | 
						|
          ? AntialiasMode::NONE
 | 
						|
          : AntialiasMode::SUBPIXEL;
 | 
						|
 | 
						|
  // We wait as late as possible before setting the transform so that we don't
 | 
						|
  // set it unnecessarily if we return early (it's an expensive operation for
 | 
						|
  // some backends).
 | 
						|
  gfxContextMatrixAutoSaveRestore autoRestoreTransform(aContext);
 | 
						|
  aContext->SetMatrixDouble(aTransform);
 | 
						|
 | 
						|
  if (GetStateBits() & NS_STATE_SVG_CLIPPATH_CHILD) {
 | 
						|
    // We don't complicate this code with GetAsSimplePath since the cost of
 | 
						|
    // masking will dwarf Path creation overhead anyway.
 | 
						|
    RefPtr<Path> path = element->GetOrBuildPath(drawTarget, fillRule);
 | 
						|
    if (path) {
 | 
						|
      ColorPattern white(ToDeviceColor(Color(1.0f, 1.0f, 1.0f, 1.0f)));
 | 
						|
      drawTarget->Fill(path, white,
 | 
						|
                       DrawOptions(1.0f, CompositionOp::OP_OVER, aaMode));
 | 
						|
    }
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  SVGGeometryElement::SimplePath simplePath;
 | 
						|
  RefPtr<Path> path;
 | 
						|
 | 
						|
  element->GetAsSimplePath(&simplePath);
 | 
						|
  if (!simplePath.IsPath()) {
 | 
						|
    path = element->GetOrBuildPath(drawTarget, fillRule);
 | 
						|
    if (!path) {
 | 
						|
      return;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  SVGContextPaint* contextPaint =
 | 
						|
      SVGContextPaint::GetContextPaint(GetContent());
 | 
						|
 | 
						|
  if (aRenderComponents & eRenderFill) {
 | 
						|
    GeneralPattern fillPattern;
 | 
						|
    nsSVGUtils::MakeFillPatternFor(this, aContext, &fillPattern, aImgParams,
 | 
						|
                                   contextPaint);
 | 
						|
 | 
						|
    if (fillPattern.GetPattern()) {
 | 
						|
      DrawOptions drawOptions(1.0f, CompositionOp::OP_OVER, aaMode);
 | 
						|
      if (simplePath.IsRect()) {
 | 
						|
        drawTarget->FillRect(simplePath.AsRect(), fillPattern, drawOptions);
 | 
						|
      } else if (path) {
 | 
						|
        drawTarget->Fill(path, fillPattern, drawOptions);
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  if ((aRenderComponents & eRenderStroke) &&
 | 
						|
      nsSVGUtils::HasStroke(this, contextPaint)) {
 | 
						|
    // Account for vector-effect:non-scaling-stroke:
 | 
						|
    gfxMatrix userToOuterSVG;
 | 
						|
    if (nsSVGUtils::GetNonScalingStrokeTransform(this, &userToOuterSVG)) {
 | 
						|
      // A simple Rect can't be transformed with rotate/skew, so let's switch
 | 
						|
      // to using a real path:
 | 
						|
      if (!path) {
 | 
						|
        path = element->GetOrBuildPath(drawTarget, fillRule);
 | 
						|
        if (!path) {
 | 
						|
          return;
 | 
						|
        }
 | 
						|
        simplePath.Reset();
 | 
						|
      }
 | 
						|
      // We need to transform the path back into the appropriate ancestor
 | 
						|
      // coordinate system, and paint it it that coordinate system, in order
 | 
						|
      // for non-scaled stroke to paint correctly.
 | 
						|
      gfxMatrix outerSVGToUser = userToOuterSVG;
 | 
						|
      outerSVGToUser.Invert();
 | 
						|
      aContext->Multiply(outerSVGToUser);
 | 
						|
      RefPtr<PathBuilder> builder =
 | 
						|
          path->TransformedCopyToBuilder(ToMatrix(userToOuterSVG), fillRule);
 | 
						|
      path = builder->Finish();
 | 
						|
    }
 | 
						|
    GeneralPattern strokePattern;
 | 
						|
    nsSVGUtils::MakeStrokePatternFor(this, aContext, &strokePattern, aImgParams,
 | 
						|
                                     contextPaint);
 | 
						|
 | 
						|
    if (strokePattern.GetPattern()) {
 | 
						|
      SVGContentUtils::AutoStrokeOptions strokeOptions;
 | 
						|
      SVGContentUtils::GetStrokeOptions(&strokeOptions,
 | 
						|
                                        static_cast<SVGElement*>(GetContent()),
 | 
						|
                                        Style(), contextPaint);
 | 
						|
      // GetStrokeOptions may set the line width to zero as an optimization
 | 
						|
      if (strokeOptions.mLineWidth <= 0) {
 | 
						|
        return;
 | 
						|
      }
 | 
						|
      DrawOptions drawOptions(1.0f, CompositionOp::OP_OVER, aaMode);
 | 
						|
      if (simplePath.IsRect()) {
 | 
						|
        drawTarget->StrokeRect(simplePath.AsRect(), strokePattern,
 | 
						|
                               strokeOptions, drawOptions);
 | 
						|
      } else if (simplePath.IsLine()) {
 | 
						|
        drawTarget->StrokeLine(simplePath.Point1(), simplePath.Point2(),
 | 
						|
                               strokePattern, strokeOptions, drawOptions);
 | 
						|
      } else {
 | 
						|
        drawTarget->Stroke(path, strokePattern, strokeOptions, drawOptions);
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void SVGGeometryFrame::PaintMarkers(gfxContext& aContext,
 | 
						|
                                    const gfxMatrix& aTransform,
 | 
						|
                                    imgDrawingParams& aImgParams) {
 | 
						|
  auto element = static_cast<SVGGeometryElement*>(GetContent());
 | 
						|
 | 
						|
  if (element->IsMarkable()) {
 | 
						|
    nsSVGMarkerFrame* markerFrames[SVGMark::eTypeCount];
 | 
						|
    if (SVGObserverUtils::GetAndObserveMarkers(this, &markerFrames)) {
 | 
						|
      nsTArray<SVGMark> marks;
 | 
						|
      element->GetMarkPoints(&marks);
 | 
						|
      if (uint32_t num = marks.Length()) {
 | 
						|
        SVGContextPaint* contextPaint =
 | 
						|
            SVGContextPaint::GetContextPaint(GetContent());
 | 
						|
        float strokeWidth = nsSVGUtils::GetStrokeWidth(this, contextPaint);
 | 
						|
        for (uint32_t i = 0; i < num; i++) {
 | 
						|
          const SVGMark& mark = marks[i];
 | 
						|
          nsSVGMarkerFrame* frame = markerFrames[mark.type];
 | 
						|
          if (frame) {
 | 
						|
            frame->PaintMark(aContext, aTransform, this, mark, strokeWidth,
 | 
						|
                             aImgParams);
 | 
						|
          }
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
uint16_t SVGGeometryFrame::GetHitTestFlags() {
 | 
						|
  return nsSVGUtils::GetGeometryHitTestFlags(this);
 | 
						|
}
 | 
						|
}  // namespace mozilla
 |