fune/devtools/server/devtools-server.js
Alexandre Poirot 0a06605e7c Bug 1651518 - [devtools] Enable server side worker targets for browser toolbox. r=devtools-reviewers,nchevobbe
Note that the ignore code for subprocess is being ported from the legacy worker watcher.

The Worker Target URL is now correctly set to the Absolute URL,
this has an impact on the context selector as we are displaying it.

Also, this patch highlights some issues around Common JS Loader and the distinct compartment
to be used when debugging privileged page, or when running the browser toolbox.
It caused leaks when running browser toolbox tests in debug builds.
The JS Process Actor is directly loaded in a distinct global and compartment "DevTools global",
thanks to `loadInDevToolsLoader` flag of BrowserToolboxDevToolsProcess JS Process Actor configuration.
There is no need to use `useDistinctSystemPrincipalLoader` helper as Loader.sys.mjs, loaded from
the JS Process Actor will also be loaded in the distinct global.
Then, we only need to ensure that the CommonJS Loader will also pick up the "DevTools global"
when it is loaded in that distinct global.
Things will be significantly easier once we migrate from CommonJS to ESM as the `{ global: "contextual" }`
option passed to `ChromeUtils.importESModule` will do the right thing, as well as static `import` statements.

Differential Revision: https://phabricator.services.mozilla.com/D204874
2024-05-27 09:53:55 +00:00

519 lines
16 KiB
JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
var {
ActorRegistry,
} = require("resource://devtools/server/actors/utils/actor-registry.js");
var DevToolsUtils = require("resource://devtools/shared/DevToolsUtils.js");
var { dumpn } = DevToolsUtils;
loader.lazyRequireGetter(
this,
"DevToolsServerConnection",
"resource://devtools/server/devtools-server-connection.js",
true
);
loader.lazyRequireGetter(
this,
"Authentication",
"resource://devtools/shared/security/auth.js"
);
loader.lazyRequireGetter(
this,
"LocalDebuggerTransport",
"resource://devtools/shared/transport/local-transport.js",
true
);
loader.lazyRequireGetter(
this,
"ChildDebuggerTransport",
"resource://devtools/shared/transport/child-transport.js",
true
);
loader.lazyRequireGetter(
this,
"JsWindowActorTransport",
"resource://devtools/shared/transport/js-window-actor-transport.js",
true
);
loader.lazyRequireGetter(
this,
"WorkerThreadWorkerDebuggerTransport",
"resource://devtools/shared/transport/worker-transport.js",
true
);
const CONTENT_PROCESS_SERVER_STARTUP_SCRIPT =
"resource://devtools/server/startup/content-process.js";
loader.lazyRequireGetter(
this,
"EventEmitter",
"resource://devtools/shared/event-emitter.js"
);
/**
* DevToolsServer is a singleton that has several responsibilities. It will
* register the DevTools server actors that are relevant to the context.
* It can also create other DevToolsServer, that will live in the same
* environment as the debugged target (content page, worker...).
*
* For instance a regular Toolbox will be linked to DevToolsClient connected to
* a DevToolsServer running in the same process as the Toolbox (main process).
* But another DevToolsServer will be created in the same process as the page
* targeted by the Toolbox.
*
* Despite being a singleton, the DevToolsServer still has a lifecycle and a
* state. When a consumer needs to spawn a DevToolsServer, the init() method
* should be called. Then you should either call registerAllActors or
* registerActors to setup the server.
* When the server is no longer needed, destroy() should be called.
*
*/
var DevToolsServer = {
_listeners: [],
_initialized: false,
// Map of global actor names to actor constructors.
globalActorFactories: {},
// Map of target-scoped actor names to actor constructors.
targetScopedActorFactories: {},
LONG_STRING_LENGTH: 10000,
LONG_STRING_INITIAL_LENGTH: 1000,
LONG_STRING_READ_LENGTH: 65 * 1024,
/**
* The windowtype of the chrome window to use for actors that use the global
* window (i.e the global style editor). Set this to your main window type,
* for example "navigator:browser".
*/
chromeWindowType: "navigator:browser",
/**
* Allow debugging chrome of (parent or child) processes.
*/
allowChromeProcess: false,
/**
* Flag used to check if the server can be destroyed when all connections have been
* removed. Firefox on Android runs a single shared DevToolsServer, and should not be
* closed even if no client is connected.
*/
keepAlive: false,
/**
* We run a special server in child process whose main actor is an instance
* of WindowGlobalTargetActor, but that isn't a root actor. Instead there is no root
* actor registered on DevToolsServer.
*/
get rootlessServer() {
return !this.createRootActor;
},
/**
* Initialize the devtools server.
*/
init() {
if (this.initialized) {
return;
}
this._connections = {};
ActorRegistry.init(this._connections);
this._nextConnID = 0;
this._initialized = true;
this._onSocketListenerAccepted = this._onSocketListenerAccepted.bind(this);
if (!isWorker) {
// Mochitests watch this observable in order to register the custom actor
// highlighter-test-actor.js.
// Services.obs is not available in workers.
const subject = { wrappedJSObject: ActorRegistry };
Services.obs.notifyObservers(subject, "devtools-server-initialized");
}
},
get protocol() {
return require("resource://devtools/shared/protocol.js");
},
get initialized() {
return this._initialized;
},
hasConnection() {
return this._connections && !!Object.keys(this._connections).length;
},
hasConnectionForPrefix(prefix) {
return this._connections && !!this._connections[prefix + "/"];
},
/**
* Performs cleanup tasks before shutting down the devtools server. Such tasks
* include clearing any actor constructors added at runtime. This method
* should be called whenever a devtools server is no longer useful, to avoid
* memory leaks. After this method returns, the devtools server must be
* initialized again before use.
*/
destroy() {
if (!this._initialized) {
return;
}
this._initialized = false;
for (const connection of Object.values(this._connections)) {
connection.close();
}
ActorRegistry.destroy();
this.closeAllSocketListeners();
// Unregister all listeners
this.off("connectionchange");
dumpn("DevTools server is shut down.");
},
/**
* Raises an exception if the server has not been properly initialized.
*/
_checkInit() {
if (!this._initialized) {
throw new Error("DevToolsServer has not been initialized.");
}
if (!this.rootlessServer && !this.createRootActor) {
throw new Error(
"Use DevToolsServer.setRootActor() to add a root actor " +
"implementation."
);
}
},
/**
* Register different type of actors. Only register the one that are not already
* registered.
*
* @param root boolean
* Registers the root actor from webbrowser module, which is used to
* connect to and fetch any other actor.
* @param browser boolean
* Registers all the parent process actors useful for debugging the
* runtime itself, like preferences and addons actors.
* @param target boolean
* Registers all the target-scoped actors like console, script, etc.
* for debugging a target context.
*/
registerActors({ root, browser, target }) {
if (browser) {
ActorRegistry.addBrowserActors();
}
if (root) {
const {
createRootActor,
} = require("resource://devtools/server/actors/webbrowser.js");
this.setRootActor(createRootActor);
}
if (target) {
ActorRegistry.addTargetScopedActors();
}
},
/**
* Register all possible actors for this DevToolsServer.
*/
registerAllActors() {
this.registerActors({ root: true, browser: true, target: true });
},
get listeningSockets() {
return this._listeners.length;
},
/**
* Add a SocketListener instance to the server's set of active
* SocketListeners. This is called by a SocketListener after it is opened.
*/
addSocketListener(listener) {
if (!Services.prefs.getBoolPref("devtools.debugger.remote-enabled")) {
throw new Error("Can't add a SocketListener, remote debugging disabled");
}
this._checkInit();
listener.on("accepted", this._onSocketListenerAccepted);
this._listeners.push(listener);
},
/**
* Remove a SocketListener instance from the server's set of active
* SocketListeners. This is called by a SocketListener after it is closed.
*/
removeSocketListener(listener) {
// Remove connections that were accepted in the listener.
for (const connID of Object.getOwnPropertyNames(this._connections)) {
const connection = this._connections[connID];
// When calling connection.close on a previous element,
// this may unregister some of the following other connections in `_connections`
// and make them be null here.
if (!connection) {
continue;
}
if (connection.isAcceptedBy(listener)) {
connection.close();
}
}
this._listeners = this._listeners.filter(l => l !== listener);
listener.off("accepted", this._onSocketListenerAccepted);
},
/**
* Closes and forgets all previously opened listeners.
*
* @return boolean
* Whether any listeners were actually closed.
*/
closeAllSocketListeners() {
if (!this.listeningSockets) {
return false;
}
for (const listener of this._listeners) {
listener.close();
}
return true;
},
_onSocketListenerAccepted(transport, listener) {
this._onConnection(transport, null, false, listener);
},
/**
* Creates a new connection to the local debugger speaking over a fake
* transport. This connection results in straightforward calls to the onPacket
* handlers of each side.
*
* @param prefix string [optional]
* If given, all actors in this connection will have names starting
* with |prefix + '/'|.
* @returns a client-side DebuggerTransport for communicating with
* the newly-created connection.
*/
connectPipe(prefix) {
this._checkInit();
const serverTransport = new LocalDebuggerTransport();
const clientTransport = new LocalDebuggerTransport(serverTransport);
serverTransport.other = clientTransport;
const connection = this._onConnection(serverTransport, prefix);
// I'm putting this here because I trust you.
//
// There are times, when using a local connection, when you're going
// to be tempted to just get direct access to the server. Resist that
// temptation! If you succumb to that temptation, you will make the
// fine developers that work on Fennec and Firefox OS sad. They're
// professionals, they'll try to act like they understand, but deep
// down you'll know that you hurt them.
//
// This reference allows you to give in to that temptation. There are
// times this makes sense: tests, for example, and while porting a
// previously local-only codebase to the remote protocol.
//
// But every time you use this, you will feel the shame of having
// used a property that starts with a '_'.
clientTransport._serverConnection = connection;
return clientTransport;
},
/**
* In a content child process, create a new connection that exchanges
* nsIMessageSender messages with our parent process.
*
* @param prefix
* The prefix we should use in our nsIMessageSender message names and
* actor names. This connection will use messages named
* "debug:<prefix>:packet", and all its actors will have names
* beginning with "<prefix>/".
*/
connectToParent(prefix, scopeOrManager) {
this._checkInit();
const transport = isWorker
? new WorkerThreadWorkerDebuggerTransport(scopeOrManager, prefix)
: new ChildDebuggerTransport(scopeOrManager, prefix);
return this._onConnection(transport, prefix, true);
},
connectToParentWindowActor(jsWindowChildActor, forwardingPrefix) {
this._checkInit();
const transport = new JsWindowActorTransport(
jsWindowChildActor,
forwardingPrefix
);
return this._onConnection(transport, forwardingPrefix, true);
},
/**
* Check if the server is running in the child process.
*/
get isInChildProcess() {
return (
Services.appinfo.processType != Ci.nsIXULRuntime.PROCESS_TYPE_DEFAULT
);
},
/**
* Create a new debugger connection for the given transport. Called after
* connectPipe(), from connectToParent, or from an incoming socket
* connection handler.
*
* If present, |forwardingPrefix| is a forwarding prefix that a parent
* server is using to recognizes messages intended for this server. Ensure
* that all our actors have names beginning with |forwardingPrefix + '/'|.
* In particular, the root actor's name will be |forwardingPrefix + '/root'|.
*/
_onConnection(
transport,
forwardingPrefix,
noRootActor = false,
socketListener = null
) {
let connID;
if (forwardingPrefix) {
connID = forwardingPrefix + "/";
} else {
// Multiple servers can be started at the same time, and when that's the
// case, they are loaded in separate devtools loaders.
// So, use the current loader ID to prefix the connection ID and make it
// unique.
connID = "server" + loader.id + ".conn" + this._nextConnID++ + ".";
}
// Notify the platform code that DevTools is running in the current process
// when we are wiring the very first connection
if (!this.hasConnection()) {
ChromeUtils.notifyDevToolsOpened();
}
const conn = new DevToolsServerConnection(
connID,
transport,
socketListener
);
this._connections[connID] = conn;
// Create a root actor for the connection and send the hello packet.
if (!noRootActor) {
conn.rootActor = this.createRootActor(conn);
if (forwardingPrefix) {
conn.rootActor.actorID = forwardingPrefix + "/root";
} else {
conn.rootActor.actorID = "root";
}
conn.addActor(conn.rootActor);
transport.send(conn.rootActor.sayHello());
}
transport.ready();
this.emit("connectionchange", "opened", conn);
return conn;
},
/**
* Remove the connection from the debugging server.
*/
_connectionClosed(connection) {
delete this._connections[connection.prefix];
this.emit("connectionchange", "closed", connection);
const hasConnection = this.hasConnection();
// Notify the platform code that we stopped running DevTools code in the current process
if (!hasConnection) {
ChromeUtils.notifyDevToolsClosed();
}
// If keepAlive isn't explicitely set to true, destroy the server once its
// last connection closes. Multiple JSWindowActor may use the same DevToolsServer
// and in this case, let the server destroy itself once the last connection closes.
// Otherwise we set keepAlive to true when starting a listening server, receiving
// client connections. Typically when running server on phones, or on desktop
// via `--start-debugger-server`.
if (hasConnection || this.keepAlive) {
return;
}
this.destroy();
},
// DevToolsServer extension API.
setRootActor(actorFactory) {
this.createRootActor = actorFactory;
},
/**
* Called when DevTools are unloaded to remove the contend process server startup script
* for the list of scripts loaded for each new content process. Will also remove message
* listeners from already loaded scripts.
*/
removeContentServerScript() {
Services.ppmm.removeDelayedProcessScript(
CONTENT_PROCESS_SERVER_STARTUP_SCRIPT
);
try {
Services.ppmm.broadcastAsyncMessage("debug:close-content-server");
} catch (e) {
// Nothing to do
}
},
/**
* Searches all active connections for an actor matching an ID.
*
* ⚠ TO BE USED ONLY FROM SERVER CODE OR TESTING ONLY! ⚠`
*
* This is helpful for some tests which depend on reaching into the server to check some
* properties of an actor, and it is also used by the actors related to the
* DevTools WebExtensions API to be able to interact with the actors created for the
* panels natively provided by the DevTools Toolbox.
*/
searchAllConnectionsForActor(actorID) {
// NOTE: the actor IDs are generated with the following format:
//
// `server${loaderID}.conn${ConnectionID}${ActorPrefix}${ActorID}`
//
// as an optimization we can come up with a regexp to query only
// the right connection via its id.
for (const connID of Object.getOwnPropertyNames(this._connections)) {
const actor = this._connections[connID].getActor(actorID);
if (actor) {
return actor;
}
}
return null;
},
};
// Expose these to save callers the trouble of importing DebuggerSocket
DevToolsUtils.defineLazyGetter(DevToolsServer, "Authenticators", () => {
return Authentication.Authenticators;
});
DevToolsUtils.defineLazyGetter(DevToolsServer, "AuthenticationResult", () => {
return Authentication.AuthenticationResult;
});
EventEmitter.decorate(DevToolsServer);
exports.DevToolsServer = DevToolsServer;