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	 a08af0549f
			
		
	
	
		a08af0549f
		
	
	
	
	
		
			
			No longer needed. Differential Revision: https://phabricator.services.mozilla.com/D229096
		
			
				
	
	
		
			305 lines
		
	
	
	
		
			8.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			305 lines
		
	
	
	
		
			8.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #include "WebGLContext.h"
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| 
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| #include "GLContext.h"
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| #include "mozilla/Casting.h"
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| #include "mozilla/CheckedInt.h"
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| #include "WebGLBuffer.h"
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| #include "WebGLFramebuffer.h"
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| #include "WebGLProgram.h"
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| #include "WebGLRenderbuffer.h"
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| #include "WebGLShader.h"
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| #include "WebGLTexture.h"
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| #include "WebGLTypes.h"
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| #include "WebGLVertexArray.h"
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| 
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| #include "mozilla/ResultVariant.h"
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| 
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| namespace mozilla {
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| 
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| static bool ValidateAttribIndex(WebGLContext& webgl, GLuint index) {
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|   bool valid = (index < webgl.MaxVertexAttribs());
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| 
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|   if (!valid) {
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|     if (index == GLuint(-1)) {
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|       webgl.ErrorInvalidValue(
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|           "-1 is not a valid `index`. This value"
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|           " probably comes from a getAttribLocation()"
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|           " call, where this return value -1 means"
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|           " that the passed name didn't correspond to"
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|           " an active attribute in the specified"
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|           " program.");
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|     } else {
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|       webgl.ErrorInvalidValue(
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|           "`index` must be less than"
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|           " MAX_VERTEX_ATTRIBS.");
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|     }
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|   }
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| 
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|   return valid;
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| }
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| 
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| ////////////////////////////////////////
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| 
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| void WebGLContext::VertexAttrib4T(GLuint index, const webgl::TypedQuad& src) {
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|   const FuncScope funcScope(*this, "vertexAttrib[1234]u?[fi]v?");
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|   if (IsContextLost()) return;
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| 
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|   if (!ValidateAttribIndex(*this, index)) return;
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| 
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|   ////
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| 
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|   if (index || !gl->IsCompatibilityProfile()) {
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|     switch (src.type) {
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|       case webgl::AttribBaseType::Boolean:
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|       case webgl::AttribBaseType::Float:
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|         gl->fVertexAttrib4fv(index,
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|                              reinterpret_cast<const float*>(src.data.data()));
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|         break;
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|       case webgl::AttribBaseType::Int:
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|         gl->fVertexAttribI4iv(
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|             index, reinterpret_cast<const int32_t*>(src.data.data()));
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|         break;
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|       case webgl::AttribBaseType::Uint:
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|         gl->fVertexAttribI4uiv(
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|             index, reinterpret_cast<const uint32_t*>(src.data.data()));
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|         break;
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|     }
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|   }
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| 
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|   ////
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| 
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|   mGenericVertexAttribTypes[index] = src.type;
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|   mGenericVertexAttribTypeInvalidator.InvalidateCaches();
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| 
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|   if (!index) {
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|     memcpy(mGenericVertexAttrib0Data, src.data.data(),
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|            sizeof(mGenericVertexAttrib0Data));
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|   }
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| }
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| 
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| ////////////////////////////////////////
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| 
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| void WebGLContext::EnableVertexAttribArray(GLuint index) {
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|   const FuncScope funcScope(*this, "enableVertexAttribArray");
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|   if (IsContextLost()) return;
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| 
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|   if (!ValidateAttribIndex(*this, index)) return;
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| 
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|   gl->fEnableVertexAttribArray(index);
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| 
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|   MOZ_ASSERT(mBoundVertexArray);
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|   mBoundVertexArray->SetAttribIsArray(index, true);
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| }
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| 
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| void WebGLContext::DisableVertexAttribArray(GLuint index) {
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|   const FuncScope funcScope(*this, "disableVertexAttribArray");
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|   if (IsContextLost()) return;
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| 
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|   if (!ValidateAttribIndex(*this, index)) return;
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| 
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|   if (index || !gl->IsCompatibilityProfile()) {
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|     gl->fDisableVertexAttribArray(index);
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|   }
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| 
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|   MOZ_ASSERT(mBoundVertexArray);
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|   mBoundVertexArray->SetAttribIsArray(index, false);
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| }
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| 
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| Maybe<double> WebGLContext::GetVertexAttrib(GLuint index, GLenum pname) {
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|   const FuncScope funcScope(*this, "getVertexAttrib");
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|   if (IsContextLost()) return Nothing();
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| 
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|   if (!ValidateAttribIndex(*this, index)) return Nothing();
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| 
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|   MOZ_ASSERT(mBoundVertexArray);
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|   auto ret = mBoundVertexArray->GetVertexAttrib(index, pname);
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| 
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|   switch (pname) {
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|     case LOCAL_GL_VERTEX_ATTRIB_ARRAY_INTEGER:
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|       if (!IsWebGL2()) {
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|         ret = Nothing();
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|       }
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|       break;
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| 
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|     case LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
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|       if (!IsWebGL2() &&
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|           !IsExtensionEnabled(WebGLExtensionID::ANGLE_instanced_arrays)) {
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|         ret = Nothing();
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|       }
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|       break;
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|   }
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| 
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|   if (!ret) {
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|     ErrorInvalidEnumInfo("pname", pname);
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|   }
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|   return ret;
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| }
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| 
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| ////////////////////////////////////////
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| 
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| Result<webgl::VertAttribPointerCalculated, webgl::ErrorInfo>
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| CheckVertexAttribPointer(const bool isWebgl2,
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|                          const webgl::VertAttribPointerDesc& desc) {
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|   if (desc.channels < 1 || desc.channels > 4) {
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|     return Err(webgl::ErrorInfo{LOCAL_GL_INVALID_VALUE,
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|                                 "Channel count `size` must be within [1,4]."});
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|   }
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| 
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|   ////
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| 
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|   webgl::VertAttribPointerCalculated calc;
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| 
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|   bool isTypeValid = true;
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|   bool isPackedType = false;
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|   uint8_t bytesPerType = 0;
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|   switch (desc.type) {
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|     // WebGL 1:
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|     case LOCAL_GL_BYTE:
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|       bytesPerType = 1;
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|       calc.baseType = webgl::AttribBaseType::Int;
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|       break;
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|     case LOCAL_GL_UNSIGNED_BYTE:
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|       bytesPerType = 1;
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|       calc.baseType = webgl::AttribBaseType::Uint;
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|       break;
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| 
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|     case LOCAL_GL_SHORT:
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|       bytesPerType = 2;
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|       calc.baseType = webgl::AttribBaseType::Int;
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|       break;
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|     case LOCAL_GL_UNSIGNED_SHORT:
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|       bytesPerType = 2;
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|       calc.baseType = webgl::AttribBaseType::Uint;
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|       break;
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| 
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|     case LOCAL_GL_FLOAT:
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|       bytesPerType = 4;
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|       calc.baseType = webgl::AttribBaseType::Float;
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|       break;
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| 
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|     // WebGL 2:
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|     case LOCAL_GL_INT:
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|       isTypeValid = isWebgl2;
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|       bytesPerType = 4;
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|       calc.baseType = webgl::AttribBaseType::Int;
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|       break;
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|     case LOCAL_GL_UNSIGNED_INT:
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|       isTypeValid = isWebgl2;
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|       bytesPerType = 4;
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|       calc.baseType = webgl::AttribBaseType::Uint;
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|       break;
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| 
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|     case LOCAL_GL_HALF_FLOAT:
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|       isTypeValid = isWebgl2;
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|       bytesPerType = 2;
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|       calc.baseType = webgl::AttribBaseType::Float;
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|       break;
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| 
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|     case LOCAL_GL_INT_2_10_10_10_REV:
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|     case LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV:
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|       if (desc.channels != 4) {
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|         return Err(webgl::ErrorInfo{LOCAL_GL_INVALID_OPERATION,
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|                                     "Size must be 4 for this type."});
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|       }
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|       isTypeValid = isWebgl2;
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|       bytesPerType = 4;
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|       calc.baseType =
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|           webgl::AttribBaseType::Float;  // Invalid for intFunc:true.
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|       isPackedType = true;
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|       break;
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| 
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|     default:
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|       isTypeValid = false;
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|       break;
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|   }
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|   if (desc.intFunc) {
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|     isTypeValid = (calc.baseType != webgl::AttribBaseType::Float);
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|   } else {
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|     calc.baseType = webgl::AttribBaseType::Float;
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|   }
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|   if (!isTypeValid) {
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|     const auto info =
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|         nsPrintfCString("Bad `type`: %s", EnumString(desc.type).c_str());
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|     return Err(webgl::ErrorInfo{LOCAL_GL_INVALID_ENUM, info.BeginReading()});
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|   }
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| 
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|   ////
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| 
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|   calc.byteSize = bytesPerType;
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|   if (!isPackedType) {
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|     calc.byteSize *= desc.channels;
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|   }
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| 
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|   calc.byteStride =
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|       desc.byteStrideOrZero ? desc.byteStrideOrZero : calc.byteSize;
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| 
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|   // `alignment` should always be a power of two.
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|   MOZ_ASSERT(IsPowerOfTwo(bytesPerType));
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|   const auto typeAlignmentMask = bytesPerType - 1;
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| 
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|   if (calc.byteStride & typeAlignmentMask ||
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|       desc.byteOffset & typeAlignmentMask) {
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|     return Err(
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|         webgl::ErrorInfo{LOCAL_GL_INVALID_OPERATION,
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|                          "`stride` and `byteOffset` must satisfy the alignment"
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|                          " requirement of `type`."});
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|   }
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| 
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|   return calc;
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| }
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| 
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| void DoVertexAttribPointer(gl::GLContext& gl, const uint32_t index,
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|                            const webgl::VertAttribPointerDesc& desc) {
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|   if (desc.intFunc) {
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|     gl.fVertexAttribIPointer(index, desc.channels, desc.type,
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|                              desc.byteStrideOrZero,
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|                              reinterpret_cast<const void*>(desc.byteOffset));
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|   } else {
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|     gl.fVertexAttribPointer(index, desc.channels, desc.type, desc.normalized,
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|                             desc.byteStrideOrZero,
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|                             reinterpret_cast<const void*>(desc.byteOffset));
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|   }
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| }
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| 
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| void WebGLContext::VertexAttribPointer(
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|     const uint32_t index, const webgl::VertAttribPointerDesc& desc) {
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|   if (IsContextLost()) return;
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|   if (!ValidateAttribIndex(*this, index)) return;
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| 
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|   const auto res = CheckVertexAttribPointer(IsWebGL2(), desc);
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|   if (res.isErr()) {
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|     const auto& err = res.inspectErr();
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|     GenerateError(err.type, "%s", err.info.c_str());
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|     return;
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|   }
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|   const auto& calc = res.inspect();
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| 
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|   ////
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| 
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|   const auto& buffer = mBoundArrayBuffer;
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| 
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|   mBoundVertexArray->AttribPointer(index, buffer, desc, calc);
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| 
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|   const ScopedLazyBind lazyBind(gl, LOCAL_GL_ARRAY_BUFFER, buffer);
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|   DoVertexAttribPointer(*gl, index, desc);
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| }
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| 
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| ////////////////////////////////////////
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| 
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| void WebGLContext::VertexAttribDivisor(GLuint index, GLuint divisor) {
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|   const FuncScope funcScope(*this, "vertexAttribDivisor");
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|   if (IsContextLost()) return;
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| 
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|   if (!ValidateAttribIndex(*this, index)) return;
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| 
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|   MOZ_ASSERT(mBoundVertexArray);
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|   mBoundVertexArray->AttribDivisor(index, divisor);
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|   gl->fVertexAttribDivisor(index, divisor);
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| }
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| 
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| }  // namespace mozilla
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