forked from mirrors/gecko-dev
This patch makes the CanvasManagerChild creates/manager the ActiveResourceTracker instead of the WebRenderBridgeChild. Since PCanvas is now managed by PCanvasManager, and ActiveResourceTracker is only used by the PCanvas recording plumbing, we need it on every thread that the CanvasManagerChild can be created. Differential Revision: https://phabricator.services.mozilla.com/D189529
298 lines
8.8 KiB
C++
298 lines
8.8 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "CanvasManagerChild.h"
|
|
#include "mozilla/dom/WorkerPrivate.h"
|
|
#include "mozilla/dom/WorkerRef.h"
|
|
#include "mozilla/gfx/2D.h"
|
|
#include "mozilla/gfx/Swizzle.h"
|
|
#include "mozilla/ipc/Endpoint.h"
|
|
#include "mozilla/layers/ActiveResource.h"
|
|
#include "mozilla/layers/CanvasChild.h"
|
|
#include "mozilla/layers/CompositorManagerChild.h"
|
|
#include "mozilla/webgpu/WebGPUChild.h"
|
|
|
|
using namespace mozilla::dom;
|
|
using namespace mozilla::layers;
|
|
|
|
namespace mozilla::gfx {
|
|
|
|
// The IPDL actor holds a strong reference to CanvasManagerChild which we use
|
|
// to keep it alive. The owning thread will tell us to close when it is
|
|
// shutdown, either via CanvasManagerChild::Shutdown for the main thread, or
|
|
// via a shutdown callback from IPCWorkerRef for worker threads.
|
|
MOZ_THREAD_LOCAL(CanvasManagerChild*) CanvasManagerChild::sLocalManager;
|
|
|
|
Atomic<uint32_t> CanvasManagerChild::sNextId(1);
|
|
|
|
CanvasManagerChild::CanvasManagerChild(uint32_t aId) : mId(aId) {}
|
|
CanvasManagerChild::~CanvasManagerChild() = default;
|
|
|
|
void CanvasManagerChild::ActorDestroy(ActorDestroyReason aReason) {
|
|
if (sLocalManager.get() == this) {
|
|
sLocalManager.set(nullptr);
|
|
}
|
|
mWorkerRef = nullptr;
|
|
}
|
|
|
|
void CanvasManagerChild::Destroy() {
|
|
if (mActiveResourceTracker) {
|
|
mActiveResourceTracker->AgeAllGenerations();
|
|
mActiveResourceTracker.reset();
|
|
}
|
|
|
|
if (mCanvasChild) {
|
|
mCanvasChild->Destroy();
|
|
mCanvasChild = nullptr;
|
|
}
|
|
|
|
// The caller has a strong reference. ActorDestroy will clear sLocalManager
|
|
// and mWorkerRef.
|
|
Close();
|
|
}
|
|
|
|
/* static */ void CanvasManagerChild::Shutdown() {
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
|
|
// The worker threads should destroy their own CanvasManagerChild instances
|
|
// during their shutdown sequence. We just need to take care of the main
|
|
// thread. We need to init here because we may have never created a
|
|
// CanvasManagerChild for the main thread in the first place.
|
|
if (sLocalManager.init()) {
|
|
RefPtr<CanvasManagerChild> manager = sLocalManager.get();
|
|
if (manager) {
|
|
manager->Destroy();
|
|
}
|
|
}
|
|
}
|
|
|
|
/* static */ bool CanvasManagerChild::CreateParent(
|
|
ipc::Endpoint<PCanvasManagerParent>&& aEndpoint) {
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
|
|
CompositorManagerChild* manager = CompositorManagerChild::GetInstance();
|
|
if (!manager || !manager->CanSend()) {
|
|
return false;
|
|
}
|
|
|
|
return manager->SendInitCanvasManager(std::move(aEndpoint));
|
|
}
|
|
|
|
/* static */ CanvasManagerChild* CanvasManagerChild::Get() {
|
|
if (NS_WARN_IF(!sLocalManager.init())) {
|
|
return nullptr;
|
|
}
|
|
|
|
CanvasManagerChild* managerWeak = sLocalManager.get();
|
|
if (managerWeak) {
|
|
return managerWeak;
|
|
}
|
|
|
|
// We are only used on the main thread, or on worker threads.
|
|
WorkerPrivate* worker = GetCurrentThreadWorkerPrivate();
|
|
MOZ_ASSERT_IF(!worker, NS_IsMainThread());
|
|
|
|
ipc::Endpoint<PCanvasManagerParent> parentEndpoint;
|
|
ipc::Endpoint<PCanvasManagerChild> childEndpoint;
|
|
|
|
auto compositorPid = CompositorManagerChild::GetOtherPid();
|
|
if (NS_WARN_IF(!compositorPid)) {
|
|
return nullptr;
|
|
}
|
|
|
|
nsresult rv = PCanvasManager::CreateEndpoints(
|
|
compositorPid, base::GetCurrentProcId(), &parentEndpoint, &childEndpoint);
|
|
if (NS_WARN_IF(NS_FAILED(rv))) {
|
|
return nullptr;
|
|
}
|
|
|
|
auto manager = MakeRefPtr<CanvasManagerChild>(sNextId++);
|
|
|
|
if (worker) {
|
|
// The IPCWorkerRef will let us know when the worker is shutting down. This
|
|
// will let us clear our threadlocal reference and close the actor. We rely
|
|
// upon an explicit shutdown for the main thread.
|
|
manager->mWorkerRef = IPCWorkerRef::Create(
|
|
worker, "CanvasManager", [manager]() { manager->Destroy(); });
|
|
if (NS_WARN_IF(!manager->mWorkerRef)) {
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
if (NS_WARN_IF(!childEndpoint.Bind(manager))) {
|
|
return nullptr;
|
|
}
|
|
|
|
// We can't talk to the compositor process directly from worker threads, but
|
|
// the main thread can via CompositorManagerChild.
|
|
if (worker) {
|
|
worker->DispatchToMainThread(NS_NewRunnableFunction(
|
|
"CanvasManagerChild::CreateParent",
|
|
[parentEndpoint = std::move(parentEndpoint)]() {
|
|
CreateParent(
|
|
std::move(const_cast<ipc::Endpoint<PCanvasManagerParent>&&>(
|
|
parentEndpoint)));
|
|
}));
|
|
} else if (NS_WARN_IF(!CreateParent(std::move(parentEndpoint)))) {
|
|
return nullptr;
|
|
}
|
|
|
|
manager->SendInitialize(manager->Id());
|
|
sLocalManager.set(manager);
|
|
return manager;
|
|
}
|
|
|
|
void CanvasManagerChild::EndCanvasTransaction() {
|
|
if (!mCanvasChild) {
|
|
return;
|
|
}
|
|
|
|
mCanvasChild->EndTransaction();
|
|
if (mCanvasChild->ShouldBeCleanedUp()) {
|
|
mCanvasChild->Destroy();
|
|
mCanvasChild = nullptr;
|
|
}
|
|
}
|
|
|
|
void CanvasManagerChild::ClearCachedResources() {
|
|
if (mCanvasChild) {
|
|
mCanvasChild->ClearCachedResources();
|
|
}
|
|
}
|
|
|
|
void CanvasManagerChild::DeactivateCanvas() {
|
|
mActive = false;
|
|
if (mCanvasChild) {
|
|
mCanvasChild->Destroy();
|
|
mCanvasChild = nullptr;
|
|
}
|
|
}
|
|
|
|
void CanvasManagerChild::BlockCanvas() { mBlocked = true; }
|
|
|
|
RefPtr<layers::CanvasChild> CanvasManagerChild::GetCanvasChild() {
|
|
if (mBlocked) {
|
|
return nullptr;
|
|
}
|
|
|
|
if (!mActive) {
|
|
MOZ_ASSERT(!mCanvasChild);
|
|
return nullptr;
|
|
}
|
|
|
|
if (!mCanvasChild) {
|
|
mCanvasChild = MakeAndAddRef<layers::CanvasChild>();
|
|
if (!SendPCanvasConstructor(mCanvasChild)) {
|
|
mCanvasChild = nullptr;
|
|
}
|
|
}
|
|
|
|
return mCanvasChild;
|
|
}
|
|
|
|
RefPtr<webgpu::WebGPUChild> CanvasManagerChild::GetWebGPUChild() {
|
|
if (!mWebGPUChild) {
|
|
mWebGPUChild = MakeAndAddRef<webgpu::WebGPUChild>();
|
|
if (!SendPWebGPUConstructor(mWebGPUChild)) {
|
|
mWebGPUChild = nullptr;
|
|
}
|
|
}
|
|
|
|
return mWebGPUChild;
|
|
}
|
|
|
|
layers::ActiveResourceTracker* CanvasManagerChild::GetActiveResourceTracker() {
|
|
if (!mActiveResourceTracker) {
|
|
mActiveResourceTracker = MakeUnique<ActiveResourceTracker>(
|
|
1000, "CanvasManagerChild", GetCurrentSerialEventTarget());
|
|
}
|
|
return mActiveResourceTracker.get();
|
|
}
|
|
|
|
already_AddRefed<DataSourceSurface> CanvasManagerChild::GetSnapshot(
|
|
uint32_t aManagerId, int32_t aProtocolId,
|
|
const Maybe<RemoteTextureOwnerId>& aOwnerId, SurfaceFormat aFormat,
|
|
bool aPremultiply, bool aYFlip) {
|
|
if (!CanSend()) {
|
|
return nullptr;
|
|
}
|
|
|
|
webgl::FrontBufferSnapshotIpc res;
|
|
if (!SendGetSnapshot(aManagerId, aProtocolId, aOwnerId, &res)) {
|
|
return nullptr;
|
|
}
|
|
|
|
if (!res.shmem || !res.shmem->IsReadable()) {
|
|
return nullptr;
|
|
}
|
|
|
|
auto guard = MakeScopeExit([&] { DeallocShmem(res.shmem.ref()); });
|
|
|
|
if (!res.surfSize.x || !res.surfSize.y || res.surfSize.x > INT32_MAX ||
|
|
res.surfSize.y > INT32_MAX) {
|
|
return nullptr;
|
|
}
|
|
|
|
IntSize size(res.surfSize.x, res.surfSize.y);
|
|
CheckedInt32 stride = CheckedInt32(size.width) * sizeof(uint32_t);
|
|
if (!stride.isValid()) {
|
|
return nullptr;
|
|
}
|
|
|
|
CheckedInt32 length = stride * size.height;
|
|
if (!length.isValid() ||
|
|
size_t(length.value()) != res.shmem->Size<uint8_t>()) {
|
|
return nullptr;
|
|
}
|
|
|
|
SurfaceFormat format =
|
|
IsOpaque(aFormat) ? SurfaceFormat::B8G8R8X8 : SurfaceFormat::B8G8R8A8;
|
|
RefPtr<DataSourceSurface> surface =
|
|
Factory::CreateDataSourceSurfaceWithStride(size, format, stride.value(),
|
|
/* aZero */ false);
|
|
if (!surface) {
|
|
return nullptr;
|
|
}
|
|
|
|
gfx::DataSourceSurface::ScopedMap map(surface,
|
|
gfx::DataSourceSurface::READ_WRITE);
|
|
if (!map.IsMapped()) {
|
|
return nullptr;
|
|
}
|
|
|
|
// The buffer we may readback from the canvas could be R8G8B8A8, not
|
|
// premultiplied, and/or has its rows iverted. For the general case, we want
|
|
// surfaces represented as premultiplied B8G8R8A8, with its rows ordered top
|
|
// to bottom. Given this path is used for screenshots/SurfaceFromElement,
|
|
// that's the representation we need.
|
|
if (aYFlip) {
|
|
if (aPremultiply) {
|
|
if (!PremultiplyYFlipData(res.shmem->get<uint8_t>(), stride.value(),
|
|
aFormat, map.GetData(), map.GetStride(), format,
|
|
size)) {
|
|
return nullptr;
|
|
}
|
|
} else {
|
|
if (!SwizzleYFlipData(res.shmem->get<uint8_t>(), stride.value(), aFormat,
|
|
map.GetData(), map.GetStride(), format, size)) {
|
|
return nullptr;
|
|
}
|
|
}
|
|
} else if (aPremultiply) {
|
|
if (!PremultiplyData(res.shmem->get<uint8_t>(), stride.value(), aFormat,
|
|
map.GetData(), map.GetStride(), format, size)) {
|
|
return nullptr;
|
|
}
|
|
} else {
|
|
if (!SwizzleData(res.shmem->get<uint8_t>(), stride.value(), aFormat,
|
|
map.GetData(), map.GetStride(), format, size)) {
|
|
return nullptr;
|
|
}
|
|
}
|
|
return surface.forget();
|
|
}
|
|
|
|
} // namespace mozilla::gfx
|