forked from mirrors/gecko-dev
* At this point our DLL blocking infra is complicated enough that I decided to bite the bullet and move all of this code out of `mozglue/build` and into its own subdirectory, `mozglue/dllservices`. * We delete the original `UntrustedDllsHandler` code which is now obsolete. * We implement mozglue's `LoaderObserver`: ** When this observer registers itself with the launcher process API, it receives a vector containing all saved records of loaded DLLs that happened until that moment. ** This code handles profiler labels and stackwalking suppression. ** Once a load has completed, we either pass the load on to XUL for further processing, or save it for later if XUL is not initialized yet. * mozglue has its own `ModuleLoadFrame` implementation for the legacy blocklist. * `DllServicesBase` is updated to support the new interfaces. * We implement `FallbackLoaderAPI` for `plugin-container`, `xpcshell`, and any other non-`firefox` processes that do not have a launcher process providing a loader API. * We add some wide to UTF8 conversion functions. Depends on D43157 Differential Revision: https://phabricator.services.mozilla.com/D43158 --HG-- rename : mozglue/build/Authenticode.cpp => mozglue/dllservices/Authenticode.cpp rename : mozglue/build/Authenticode.h => mozglue/dllservices/Authenticode.h rename : browser/app/winlauncher/freestanding/LoaderAPIInterfaces.h => mozglue/dllservices/LoaderAPIInterfaces.h rename : browser/app/winlauncher/freestanding/ModuleLoadInfo.h => mozglue/dllservices/ModuleLoadInfo.h rename : browser/app/winlauncher/NtLoaderAPI.h => mozglue/dllservices/NtLoaderAPI.h rename : mozglue/build/WindowsDllBlocklist.cpp => mozglue/dllservices/WindowsDllBlocklist.cpp rename : mozglue/build/WindowsDllBlocklist.h => mozglue/dllservices/WindowsDllBlocklist.h rename : mozglue/build/WindowsDllBlocklistCommon.h => mozglue/dllservices/WindowsDllBlocklistCommon.h rename : mozglue/build/WindowsDllBlocklistDefs.in => mozglue/dllservices/WindowsDllBlocklistDefs.in rename : mozglue/build/WindowsDllServices.h => mozglue/dllservices/WindowsDllServices.h rename : mozglue/build/gen_dll_blocklist_defs.py => mozglue/dllservices/gen_dll_blocklist_defs.py rename : mozglue/build/moz.build => mozglue/dllservices/moz.build rename : mozglue/build/MozglueUtils.h => mozglue/misc/WinUtils.h extra : moz-landing-system : lando
56 lines
1.8 KiB
C++
56 lines
1.8 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_freestanding_LoaderPrivateAPI_h
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#define mozilla_freestanding_LoaderPrivateAPI_h
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#include "mozilla/LoaderAPIInterfaces.h"
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namespace mozilla {
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namespace freestanding {
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/**
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* This part of the API is available only to the launcher process.
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*/
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class NS_NO_VTABLE LoaderPrivateAPI : public nt::LoaderAPI {
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public:
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/**
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* Notify the nt::LoaderObserver that a module load is beginning
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*/
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virtual void NotifyBeginDllLoad(void** aContext,
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PCUNICODE_STRING aRequestedDllName) = 0;
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/**
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* Notify the nt::LoaderObserver that a module load is beginning and set the
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* begin load timestamp on |aModuleLoadInfo|.
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*/
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virtual void NotifyBeginDllLoad(ModuleLoadInfo& aModuleLoadInfo,
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void** aContext,
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PCUNICODE_STRING aRequestedDllName) = 0;
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/**
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* Set a new nt::LoaderObserver to be used by the launcher process. NB: This
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* should only happen while the current process is still single-threaded!
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*/
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virtual void SetObserver(nt::LoaderObserver* aNewObserver) = 0;
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/**
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* Returns true if the current nt::LoaderObserver is the launcher process's
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* built-in observer.
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*/
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virtual bool IsDefaultObserver() const = 0;
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};
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/**
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* Ensures that any statics in the freestanding library are initialized.
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*/
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void EnsureInitialized();
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extern LoaderPrivateAPI& gLoaderPrivateAPI;
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} // namespace freestanding
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} // namespace mozilla
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#endif // mozilla_freestanding_LoaderPrivateAPI_h
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