forked from mirrors/gecko-dev
* At this point our DLL blocking infra is complicated enough that I decided to bite the bullet and move all of this code out of `mozglue/build` and into its own subdirectory, `mozglue/dllservices`. * We delete the original `UntrustedDllsHandler` code which is now obsolete. * We implement mozglue's `LoaderObserver`: ** When this observer registers itself with the launcher process API, it receives a vector containing all saved records of loaded DLLs that happened until that moment. ** This code handles profiler labels and stackwalking suppression. ** Once a load has completed, we either pass the load on to XUL for further processing, or save it for later if XUL is not initialized yet. * mozglue has its own `ModuleLoadFrame` implementation for the legacy blocklist. * `DllServicesBase` is updated to support the new interfaces. * We implement `FallbackLoaderAPI` for `plugin-container`, `xpcshell`, and any other non-`firefox` processes that do not have a launcher process providing a loader API. * We add some wide to UTF8 conversion functions. Depends on D43157 Differential Revision: https://phabricator.services.mozilla.com/D43158 --HG-- rename : mozglue/build/Authenticode.cpp => mozglue/dllservices/Authenticode.cpp rename : mozglue/build/Authenticode.h => mozglue/dllservices/Authenticode.h rename : browser/app/winlauncher/freestanding/LoaderAPIInterfaces.h => mozglue/dllservices/LoaderAPIInterfaces.h rename : browser/app/winlauncher/freestanding/ModuleLoadInfo.h => mozglue/dllservices/ModuleLoadInfo.h rename : browser/app/winlauncher/NtLoaderAPI.h => mozglue/dllservices/NtLoaderAPI.h rename : mozglue/build/WindowsDllBlocklist.cpp => mozglue/dllservices/WindowsDllBlocklist.cpp rename : mozglue/build/WindowsDllBlocklist.h => mozglue/dllservices/WindowsDllBlocklist.h rename : mozglue/build/WindowsDllBlocklistCommon.h => mozglue/dllservices/WindowsDllBlocklistCommon.h rename : mozglue/build/WindowsDllBlocklistDefs.in => mozglue/dllservices/WindowsDllBlocklistDefs.in rename : mozglue/build/WindowsDllServices.h => mozglue/dllservices/WindowsDllServices.h rename : mozglue/build/gen_dll_blocklist_defs.py => mozglue/dllservices/gen_dll_blocklist_defs.py rename : mozglue/build/moz.build => mozglue/dllservices/moz.build rename : mozglue/build/MozglueUtils.h => mozglue/misc/WinUtils.h extra : moz-landing-system : lando
77 lines
1.9 KiB
C++
77 lines
1.9 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/* XPConnect JavaScript interactive shell. */
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#include <stdio.h>
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#include "mozilla/Bootstrap.h"
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#include "nsXULAppAPI.h"
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#ifdef XP_MACOSX
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# include "xpcshellMacUtils.h"
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#endif
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#ifdef XP_WIN
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# include "mozilla/WindowsDllBlocklist.h"
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# include <windows.h>
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# include <shlobj.h>
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// we want a wmain entry point
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# define XRE_WANT_ENVIRON
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# include "nsWindowsWMain.cpp"
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# ifdef MOZ_SANDBOX
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# include "mozilla/sandboxing/SandboxInitialization.h"
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# endif
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#endif
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#ifdef MOZ_WIDGET_GTK
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# include <gtk/gtk.h>
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#endif
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int main(int argc, char** argv, char** envp) {
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#ifdef MOZ_WIDGET_GTK
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// A default display may or may not be required for xpcshell tests, and so
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// is not created here. Instead we set the command line args, which is a
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// fairly cheap operation.
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gtk_parse_args(&argc, &argv);
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#endif
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#ifdef XP_MACOSX
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InitAutoreleasePool();
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#endif
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// unbuffer stdout so that output is in the correct order; note that stderr
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// is unbuffered by default
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setbuf(stdout, nullptr);
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#ifdef HAS_DLL_BLOCKLIST
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DllBlocklist_Initialize();
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#endif
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XREShellData shellData;
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#if defined(XP_WIN) && defined(MOZ_SANDBOX)
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shellData.sandboxBrokerServices =
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mozilla::sandboxing::GetInitializedBrokerServices();
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#endif
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mozilla::Bootstrap::UniquePtr bootstrap = mozilla::GetBootstrap();
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if (!bootstrap) {
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return 2;
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}
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int result = bootstrap->XRE_XPCShellMain(argc, argv, envp, &shellData);
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#if defined(DEBUG) && defined(HAS_DLL_BLOCKLIST)
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DllBlocklist_Shutdown();
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#endif
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#ifdef XP_MACOSX
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FinishAutoreleasePool();
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#endif
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return result;
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}
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