fune/browser/components/customizableui/PanelMultiView.jsm
Paolo Amadini fce2b33bda Bug 1432015 - Part 4 - Separate the set of known views from the stack of open views. r=Gijs
This makes the code easier to follow and facilitates future refactoring, for example the set of known views can be removed entirely by making the clean up and navigation code use the stack of open views.

The SlidingPanelView class can thus be removed, saving various lines of code. The class implemented a small optimization for garbage collection, that was already less effective because various other objects are created during each view transition anyways.

MozReview-Commit-ID: Z4JJMklUMf

--HG--
extra : rebase_source : 8789a35c4234fc691c62efeb3445b776b14fc1f9
2018-01-21 17:27:11 +00:00

1114 lines
43 KiB
JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/**
* Allows a popup panel to host multiple subviews. The main view shown when the
* panel is opened may slide out to display a subview, which in turn may lead to
* other subviews in a cascade menu pattern.
*
* The <panel> element should contain a <panelmultiview> element. Views are
* declared using <panelview> elements that are usually children of the main
* <panelmultiview> element, although they don't need to be, as views can also
* be imported into the panel from other panels or popup sets.
*
* The main view can be declared using the mainViewId attribute, and specific
* subviews can slide in using the showSubView method. Backwards navigation can
* be done using the goBack method or through a button in the subview headers.
*
* This diagram shows how <panelview> nodes move during navigation:
*
* In this <panelmultiview> In other panels Action
* ┌───┬───┬───┐ ┌───┬───┐
* │(A)│ B │ C │ │ D │ E │ Open panel
* └───┴───┴───┘ └───┴───┘
* ┌───┬───┬───┐ ┌───┬───┐
* │ A │(C)│ B │ │ D │ E │ Show subview C
* └───┴───┴───┘ └───┴───┘
* ┌───┬───┬───┬───┐ ┌───┐
* │ A │ C │(D)│ B │ │ E │ Show subview D
* └───┴───┴───┴───┘ └───┘
* ┌───┬───┬───┬───┐ ┌───┐
* │ A │(C)│ D │ B │ │ E │ Go back
* └───┴───┴───┴───┘ └───┘
* │
* └── Currently visible view
*
* If the <panelmultiview> element is "ephemeral", imported subviews will be
* moved out again to the element specified by the viewCacheId attribute, so
* that the panel element can be removed safely.
*/
"use strict";
this.EXPORTED_SYMBOLS = ["PanelMultiView"];
const {classes: Cc, interfaces: Ci, utils: Cu} = Components;
Cu.import("resource://gre/modules/XPCOMUtils.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "AppConstants",
"resource://gre/modules/AppConstants.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "BrowserUtils",
"resource://gre/modules/BrowserUtils.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "CustomizableUI",
"resource:///modules/CustomizableUI.jsm");
const TRANSITION_PHASES = Object.freeze({
START: 1,
PREPARE: 2,
TRANSITION: 3,
END: 4
});
/**
* This is the implementation of the panelUI.xml XBL binding, moved to this
* module, to make it easier to fork the logic for the newer photon structure.
* Goals are:
* 1. to make it easier to programmatically extend the list of panels,
* 2. allow for navigation between panels multiple levels deep and
* 3. maintain the pre-photon structure with as little effort possible.
*
* @type {PanelMultiView}
*/
this.PanelMultiView = class {
get document() {
return this.node.ownerDocument;
}
get window() {
return this.node.ownerGlobal;
}
get _panel() {
return this.node.parentNode;
}
get showingSubView() {
return this._showingSubView;
}
get _mainViewId() {
return this.node.getAttribute("mainViewId");
}
get _mainView() {
return this.document.getElementById(this._mainViewId);
}
get _transitioning() {
return this.__transitioning;
}
set _transitioning(val) {
this.__transitioning = val;
if (val) {
this.node.setAttribute("transitioning", "true");
} else {
this.node.removeAttribute("transitioning");
}
}
/**
* @return {Boolean} |true| when the 'ephemeral' attribute is set, which means
* that this instance should be ready to be thrown away at
* any time.
*/
get _ephemeral() {
return this.node.hasAttribute("ephemeral");
}
get _dwu() {
if (this.__dwu)
return this.__dwu;
return this.__dwu = this.window.QueryInterface(Ci.nsIInterfaceRequestor)
.getInterface(Ci.nsIDOMWindowUtils);
}
get _screenManager() {
if (this.__screenManager)
return this.__screenManager;
return this.__screenManager = Cc["@mozilla.org/gfx/screenmanager;1"]
.getService(Ci.nsIScreenManager);
}
/**
* @return {panelview} the currently visible subview OR the subview that is
* about to be shown whilst a 'ViewShowing' event is being
* dispatched.
*/
get current() {
return this.node && (this._viewShowing || this._currentSubView);
}
get _currentSubView() {
// Peek the top of the stack, but fall back to the main view if the list of
// opened views is currently empty.
return this.openViews[this.openViews.length - 1] || this._mainView;
}
/**
* @return {Promise} showSubView() returns a promise, which is kept here for
* random access.
*/
get currentShowPromise() {
return this._currentShowPromise || Promise.resolve();
}
get _keyNavigationMap() {
if (!this.__keyNavigationMap)
this.__keyNavigationMap = new Map();
return this.__keyNavigationMap;
}
get _multiLineElementsMap() {
if (!this.__multiLineElementsMap)
this.__multiLineElementsMap = new WeakMap();
return this.__multiLineElementsMap;
}
constructor(xulNode, testMode = false) {
this.node = xulNode;
// If `testMode` is `true`, the consumer is only interested in accessing the
// methods of this instance. (E.g. in unit tests.)
if (testMode)
return;
this.knownViews = new Set(this.node.getElementsByTagName("panelview"));
this.openViews = [];
this._mainViewHeight = 0;
this.__transitioning = this._ignoreMutations = this._showingSubView = false;
const {document, window} = this;
this._viewContainer =
document.getAnonymousElementByAttribute(this.node, "anonid", "viewContainer");
this._viewStack =
document.getAnonymousElementByAttribute(this.node, "anonid", "viewStack");
this._offscreenViewStack =
document.getAnonymousElementByAttribute(this.node, "anonid", "offscreenViewStack");
XPCOMUtils.defineLazyGetter(this, "_panelViewCache", () => {
let viewCacheId = this.node.getAttribute("viewCacheId");
return viewCacheId ? document.getElementById(viewCacheId) : null;
});
this._panel.addEventListener("popupshowing", this);
this._panel.addEventListener("popuppositioned", this);
this._panel.addEventListener("popuphidden", this);
this._panel.addEventListener("popupshown", this);
let cs = window.getComputedStyle(document.documentElement);
// Set CSS-determined attributes now to prevent a layout flush when we do
// it when transitioning between panels.
this._dir = cs.direction;
this.showMainView();
this._showingSubView = false;
// Proxy these public properties and methods, as used elsewhere by various
// parts of the browser, to this instance.
["_mainView", "ignoreMutations", "showingSubView"].forEach(property => {
Object.defineProperty(this.node, property, {
enumerable: true,
get: () => this[property],
set: (val) => this[property] = val
});
});
["goBack", "descriptionHeightWorkaround", "showMainView",
"showSubView"].forEach(method => {
Object.defineProperty(this.node, method, {
enumerable: true,
value: (...args) => this[method](...args)
});
});
["current", "currentShowPromise"].forEach(property => {
Object.defineProperty(this.node, property, {
enumerable: true,
get: () => this[property]
});
});
}
destructor() {
// Guard against re-entrancy.
if (!this.node)
return;
this._cleanupTransitionPhase();
if (this._ephemeral)
this.hideAllViewsExcept(null);
let mainView = this._mainView;
if (mainView) {
if (this._panelViewCache)
this._panelViewCache.appendChild(mainView);
mainView.removeAttribute("mainview");
}
this._moveOutKids(this._viewStack);
this._panel.removeEventListener("mousemove", this);
this._panel.removeEventListener("popupshowing", this);
this._panel.removeEventListener("popuppositioned", this);
this._panel.removeEventListener("popupshown", this);
this._panel.removeEventListener("popuphidden", this);
this.window.removeEventListener("keydown", this);
this.node = this._viewContainer = this._viewStack = this.__dwu =
this._panelViewCache = this._transitionDetails = null;
}
/**
* Remove any child subviews into the panelViewCache, to ensure
* they remain usable even if this panelmultiview instance is removed
* from the DOM.
* @param viewNodeContainer the container from which to remove subviews
*/
_moveOutKids(viewNodeContainer) {
if (!this._panelViewCache)
return;
// Node.children and Node.childNodes is live to DOM changes like the
// ones we're about to do, so iterate over a static copy:
let subviews = Array.from(viewNodeContainer.childNodes);
for (let subview of subviews) {
// XBL lists the 'children' XBL element explicitly. :-(
if (subview.nodeName != "children")
this._panelViewCache.appendChild(subview);
}
}
_setHeader(viewNode, titleText) {
// If the header already exists, update or remove it as requested.
let header = viewNode.firstChild;
if (header && header.classList.contains("panel-header")) {
if (titleText) {
header.querySelector("label").setAttribute("value", titleText);
} else {
header.remove();
}
return;
}
// The header doesn't exist, only create it if needed.
if (!titleText) {
return;
}
header = this.document.createElement("box");
header.classList.add("panel-header");
let backButton = this.document.createElement("toolbarbutton");
backButton.className =
"subviewbutton subviewbutton-iconic subviewbutton-back";
backButton.setAttribute("closemenu", "none");
backButton.setAttribute("tabindex", "0");
backButton.setAttribute("tooltip",
this.node.getAttribute("data-subviewbutton-tooltip"));
backButton.addEventListener("command", () => {
// The panelmultiview element may change if the view is reused.
viewNode.panelMultiView.goBack();
backButton.blur();
});
let label = this.document.createElement("label");
label.setAttribute("value", titleText);
header.append(backButton, label);
viewNode.prepend(header);
}
goBack() {
let previous = this.openViews.pop();
let current = this._currentSubView;
return this.showSubView(current, null, previous);
}
/**
* Checks whether it is possible to navigate backwards currently. Returns
* false if this is the panelmultiview's mainview, true otherwise.
*
* @param {panelview} view View to check, defaults to the currently active view.
* @return {Boolean}
*/
_canGoBack(view = this._currentSubView) {
return view.id != this._mainViewId;
}
showMainView() {
if (!this.node || !this._mainViewId)
return Promise.resolve();
return this.showSubView(this._mainView);
}
/**
* Ensures that all the panelviews, that are currently part of this instance,
* are hidden, except one specifically.
*
* @param {panelview} [theOne] The panelview DOM node to ensure is visible.
* Optional.
*/
hideAllViewsExcept(theOne = null) {
for (let panelview of this.knownViews) {
// When the panelview was already reparented, don't interfere any more.
if (panelview == theOne || !this.node || panelview.panelMultiView != this.node)
continue;
if (panelview.hasAttribute("current"))
this._dispatchViewEvent(panelview, "ViewHiding");
panelview.removeAttribute("current");
}
this._viewShowing = null;
if (!this.node || !theOne)
return;
if (!this.openViews.includes(theOne))
this.openViews.push(theOne);
if (!theOne.hasAttribute("current")) {
theOne.setAttribute("current", true);
this.descriptionHeightWorkaround(theOne);
this._dispatchViewEvent(theOne, "ViewShown");
}
this._showingSubView = theOne.id != this._mainViewId;
}
showSubView(aViewId, aAnchor, aPreviousView) {
this._currentShowPromise = (async () => {
// Support passing in the node directly.
let viewNode = typeof aViewId == "string" ? this.node.querySelector("#" + aViewId) : aViewId;
if (!viewNode) {
viewNode = this.document.getElementById(aViewId);
if (viewNode) {
this._viewStack.appendChild(viewNode);
} else {
throw new Error(`Subview ${aViewId} doesn't exist!`);
}
} else if (viewNode.parentNode == this._panelViewCache) {
this._viewStack.appendChild(viewNode);
}
this.knownViews.add(viewNode);
viewNode.panelMultiView = this.node;
let reverse = !!aPreviousView;
if (!reverse) {
this._setHeader(viewNode, viewNode.getAttribute("title") ||
(aAnchor && aAnchor.getAttribute("label")));
}
let previousViewNode = aPreviousView || this._currentSubView;
// If the panelview to show is the same as the previous one, the 'ViewShowing'
// event has already been dispatched. Don't do it twice.
let showingSameView = viewNode == previousViewNode;
let playTransition = (!!previousViewNode && !showingSameView && this._panel.state == "open");
let isMainView = viewNode.id == this._mainViewId;
let dwu = this._dwu;
let previousRect = previousViewNode.__lastKnownBoundingRect =
dwu.getBoundsWithoutFlushing(previousViewNode);
// Cache the measures that have the same caching lifetime as the width
// or height of the main view, i.e. whilst the panel is shown and/ or
// visible.
if (!this._mainViewWidth) {
this._mainViewWidth = previousRect.width;
let top = dwu.getBoundsWithoutFlushing(previousViewNode.firstChild || previousViewNode).top;
let bottom = dwu.getBoundsWithoutFlushing(previousViewNode.lastChild || previousViewNode).bottom;
this._viewVerticalPadding = previousRect.height - (bottom - top);
}
if (!this._mainViewHeight) {
this._mainViewHeight = previousRect.height;
this._viewContainer.style.minHeight = this._mainViewHeight + "px";
}
this._viewShowing = viewNode;
// Because the 'mainview' attribute may be out-of-sync, due to view node
// reparenting in combination with ephemeral PanelMultiView instances,
// this is the best place to correct it (just before showing).
if (isMainView)
viewNode.setAttribute("mainview", true);
else
viewNode.removeAttribute("mainview");
if (aAnchor) {
viewNode.classList.add("PanelUI-subView");
}
if (!isMainView && this._mainViewWidth)
viewNode.style.maxWidth = viewNode.style.minWidth = this._mainViewWidth + "px";
if (!showingSameView || !viewNode.hasAttribute("current")) {
// Emit the ViewShowing event so that the widget definition has a chance
// to lazily populate the subview with things or perhaps even cancel this
// whole operation.
let detail = {
blockers: new Set(),
addBlocker(promise) {
this.blockers.add(promise);
}
};
let cancel = this._dispatchViewEvent(viewNode, "ViewShowing", aAnchor, detail);
if (detail.blockers.size) {
try {
let results = await Promise.all(detail.blockers);
cancel = cancel || results.some(val => val === false);
} catch (e) {
Cu.reportError(e);
cancel = true;
}
}
if (cancel) {
this._viewShowing = null;
return;
}
}
// Now we have to transition the panel. If we've got an older transition
// still running, make sure to clean it up.
await this._cleanupTransitionPhase();
if (playTransition) {
await this._transitionViews(previousViewNode, viewNode, reverse, previousRect, aAnchor);
this._updateKeyboardFocus(viewNode);
} else {
this.hideAllViewsExcept(viewNode);
}
})().catch(e => Cu.reportError(e));
return this._currentShowPromise;
}
/**
* Apply a transition to 'slide' from the currently active view to the next
* one.
* Sliding the next subview in means that the previous panelview stays where it
* is and the active panelview slides in from the left in LTR mode, right in
* RTL mode.
*
* @param {panelview} previousViewNode Node that is currently shown as active,
* but is about to be transitioned away.
* @param {panelview} viewNode Node that will becode the active view,
* after the transition has finished.
* @param {Boolean} reverse Whether we're navigation back to a
* previous view or forward to a next view.
* @param {Object} previousRect Rect object, with the same structure as
* a DOMRect, of the `previousViewNode`.
* @param {Element} anchor the anchor for which we're opening
* a new panelview, if any
*/
async _transitionViews(previousViewNode, viewNode, reverse, previousRect, anchor) {
// There's absolutely no need to show off our epic animation skillz when
// the panel's not even open.
if (this._panel.state != "open") {
return;
}
const {window, document} = this;
if (this._autoResizeWorkaroundTimer)
window.clearTimeout(this._autoResizeWorkaroundTimer);
let details = this._transitionDetails = {
phase: TRANSITION_PHASES.START,
previousViewNode, viewNode, reverse, anchor
};
if (anchor)
anchor.setAttribute("open", "true");
// Since we're going to show two subview at the same time, don't abuse the
// 'current' attribute, since it's needed for other state-keeping, but use
// a separate 'in-transition' attribute instead.
previousViewNode.setAttribute("in-transition", true);
// Set the viewContainer dimensions to make sure only the current view is
// visible.
this._viewContainer.style.height = Math.max(previousRect.height, this._mainViewHeight) + "px";
this._viewContainer.style.width = previousRect.width + "px";
// Lock the dimensions of the window that hosts the popup panel.
let rect = this._panel.popupBoxObject.getOuterScreenRect();
this._panel.setAttribute("width", rect.width);
this._panel.setAttribute("height", rect.height);
let viewRect;
if (reverse && viewNode.__lastKnownBoundingRect) {
// Use the cached size when going back to a previous view, but not when
// reopening a subview, because its contents may have changed.
viewRect = viewNode.__lastKnownBoundingRect;
viewNode.setAttribute("in-transition", true);
} else if (viewNode.customRectGetter) {
// Can't use Object.assign directly with a DOM Rect object because its properties
// aren't enumerable.
let {height, width} = previousRect;
viewRect = Object.assign({height, width}, viewNode.customRectGetter());
let header = viewNode.firstChild;
if (header && header.classList.contains("panel-header")) {
viewRect.height += this._dwu.getBoundsWithoutFlushing(header).height;
}
viewNode.setAttribute("in-transition", true);
} else {
let oldSibling = viewNode.nextSibling || null;
this._offscreenViewStack.style.minHeight =
this._viewContainer.style.height;
this._offscreenViewStack.appendChild(viewNode);
viewNode.setAttribute("in-transition", true);
// Now that the subview is visible, we can check the height of the
// description elements it contains.
this.descriptionHeightWorkaround(viewNode);
viewRect = await BrowserUtils.promiseLayoutFlushed(this.document, "layout", () => {
return this._dwu.getBoundsWithoutFlushing(viewNode);
});
try {
this._viewStack.insertBefore(viewNode, oldSibling);
} catch (ex) {
this._viewStack.appendChild(viewNode);
}
this._offscreenViewStack.style.removeProperty("min-height");
}
this._transitioning = true;
details.phase = TRANSITION_PHASES.PREPARE;
// The 'magic' part: build up the amount of pixels to move right or left.
let moveToLeft = (this._dir == "rtl" && !reverse) || (this._dir == "ltr" && reverse);
let deltaX = previousRect.width;
let deepestNode = reverse ? previousViewNode : viewNode;
// With a transition when navigating backwards - user hits the 'back'
// button - we need to make sure that the views are positioned in a way
// that a translateX() unveils the previous view from the right direction.
if (reverse)
this._viewStack.style.marginInlineStart = "-" + deltaX + "px";
// Set the transition style and listen for its end to clean up and make sure
// the box sizing becomes dynamic again.
// Somehow, putting these properties in PanelUI.css doesn't work for newly
// shown nodes in a XUL parent node.
this._viewStack.style.transition = "transform var(--animation-easing-function)" +
" var(--panelui-subview-transition-duration)";
this._viewStack.style.willChange = "transform";
// Use an outline instead of a border so that the size is not affected.
deepestNode.style.outline = "1px solid var(--panel-separator-color)";
// Now set the viewContainer dimensions to that of the new view, which
// kicks of the height animation.
this._viewContainer.style.height = Math.max(viewRect.height, this._mainViewHeight) + "px";
this._viewContainer.style.width = viewRect.width + "px";
this._panel.removeAttribute("width");
this._panel.removeAttribute("height");
// We're setting the width property to prevent flickering during the
// sliding animation with smaller views.
viewNode.style.width = viewRect.width + "px";
await BrowserUtils.promiseLayoutFlushed(document, "layout", () => {});
// Kick off the transition!
details.phase = TRANSITION_PHASES.TRANSITION;
this._viewStack.style.transform = "translateX(" + (moveToLeft ? "" : "-") + deltaX + "px)";
await new Promise(resolve => {
details.resolve = resolve;
this._viewContainer.addEventListener("transitionend", details.listener = ev => {
// It's quite common that `height` on the view container doesn't need
// to transition, so we make sure to do all the work on the transform
// transition-end, because that is guaranteed to happen.
if (ev.target != this._viewStack || ev.propertyName != "transform")
return;
this._viewContainer.removeEventListener("transitionend", details.listener);
delete details.listener;
resolve();
});
this._viewContainer.addEventListener("transitioncancel", details.cancelListener = ev => {
if (ev.target != this._viewStack)
return;
this._viewContainer.removeEventListener("transitioncancel", details.cancelListener);
delete details.cancelListener;
resolve();
});
});
details.phase = TRANSITION_PHASES.END;
await this._cleanupTransitionPhase(details);
}
/**
* Attempt to clean up the attributes and properties set by `_transitionViews`
* above. Which attributes and properties depends on the phase the transition
* was left from - normally that'd be `TRANSITION_PHASES.END`.
*
* @param {Object} details Dictionary object containing details of the transition
* that should be cleaned up after. Defaults to the most
* recent details.
*/
async _cleanupTransitionPhase(details = this._transitionDetails) {
if (!details || !this.node)
return;
let {phase, previousViewNode, viewNode, reverse, resolve, listener, cancelListener, anchor} = details;
if (details == this._transitionDetails)
this._transitionDetails = null;
// Do the things we _always_ need to do whenever the transition ends or is
// interrupted.
this.hideAllViewsExcept(viewNode);
previousViewNode.removeAttribute("in-transition");
viewNode.removeAttribute("in-transition");
if (reverse)
this._resetKeyNavigation(previousViewNode);
if (anchor)
anchor.removeAttribute("open");
if (phase >= TRANSITION_PHASES.START) {
this._panel.removeAttribute("width");
this._panel.removeAttribute("height");
// Myeah, panel layout auto-resizing is a funky thing. We'll wait
// another few milliseconds to remove the width and height 'fixtures',
// to be sure we don't flicker annoyingly.
// NB: HACK! Bug 1363756 is there to fix this.
this._autoResizeWorkaroundTimer = this.window.setTimeout(() => {
if (!this._viewContainer)
return;
this._viewContainer.style.removeProperty("height");
this._viewContainer.style.removeProperty("width");
}, 500);
}
if (phase >= TRANSITION_PHASES.PREPARE) {
this._transitioning = false;
if (reverse)
this._viewStack.style.removeProperty("margin-inline-start");
let deepestNode = reverse ? previousViewNode : viewNode;
deepestNode.style.removeProperty("outline");
this._viewStack.style.removeProperty("transition");
}
if (phase >= TRANSITION_PHASES.TRANSITION) {
this._viewStack.style.removeProperty("transform");
viewNode.style.removeProperty("width");
if (listener)
this._viewContainer.removeEventListener("transitionend", listener);
if (cancelListener)
this._viewContainer.removeEventListener("transitioncancel", cancelListener);
if (resolve)
resolve();
}
if (phase >= TRANSITION_PHASES.END) {
// We force 'display: none' on the previous view node to make sure that it
// doesn't cause an annoying flicker whilst resetting the styles above.
previousViewNode.style.display = "none";
await BrowserUtils.promiseLayoutFlushed(this.document, "layout", () => {});
previousViewNode.style.removeProperty("display");
}
}
/**
* Helper method to emit an event on a panelview, whilst also making sure that
* the correct method is called on CustomizableWidget instances.
*
* @param {panelview} viewNode Target of the event to dispatch.
* @param {String} eventName Name of the event to dispatch.
* @param {DOMNode} [anchor] Node where the panel is anchored to. Optional.
* @param {Object} [detail] Event detail object. Optional.
* @return {Boolean} `true` if the event was canceled by an event handler, `false`
* otherwise.
*/
_dispatchViewEvent(viewNode, eventName, anchor, detail) {
let cancel = false;
if (eventName != "PanelMultiViewHidden") {
// Don't need to do this for PanelMultiViewHidden event
CustomizableUI.ensureSubviewListeners(viewNode);
}
let evt = new this.window.CustomEvent(eventName, {
detail,
bubbles: true,
cancelable: eventName == "ViewShowing"
});
viewNode.dispatchEvent(evt);
if (!cancel)
cancel = evt.defaultPrevented;
return cancel;
}
_calculateMaxHeight() {
// While opening the panel, we have to limit the maximum height of any
// view based on the space that will be available. We cannot just use
// window.screen.availTop and availHeight because these may return an
// incorrect value when the window spans multiple screens.
let anchorBox = this._panel.anchorNode.boxObject;
let screen = this._screenManager.screenForRect(anchorBox.screenX,
anchorBox.screenY,
anchorBox.width,
anchorBox.height);
let availTop = {}, availHeight = {};
screen.GetAvailRect({}, availTop, {}, availHeight);
let cssAvailTop = availTop.value / screen.defaultCSSScaleFactor;
// The distance from the anchor to the available margin of the screen is
// based on whether the panel will open towards the top or the bottom.
let maxHeight;
if (this._panel.alignmentPosition.startsWith("before_")) {
maxHeight = anchorBox.screenY - cssAvailTop;
} else {
let anchorScreenBottom = anchorBox.screenY + anchorBox.height;
let cssAvailHeight = availHeight.value / screen.defaultCSSScaleFactor;
maxHeight = cssAvailTop + cssAvailHeight - anchorScreenBottom;
}
// To go from the maximum height of the panel to the maximum height of
// the view stack, we need to subtract the height of the arrow and the
// height of the opposite margin, but we cannot get their actual values
// because the panel is not visible yet. However, we know that this is
// currently 11px on Mac, 13px on Windows, and 13px on Linux. We also
// want an extra margin, both for visual reasons and to prevent glitches
// due to small rounding errors. So, we just use a value that makes
// sense for all platforms. If the arrow visuals change significantly,
// this value will be easy to adjust.
const EXTRA_MARGIN_PX = 20;
maxHeight -= EXTRA_MARGIN_PX;
return maxHeight;
}
handleEvent(aEvent) {
if (aEvent.type.startsWith("popup") && aEvent.target != this._panel) {
// Shouldn't act on e.g. context menus being shown from within the panel.
return;
}
switch (aEvent.type) {
case "keydown":
this._keyNavigation(aEvent);
break;
case "mousemove":
this._resetKeyNavigation();
break;
case "popupshowing": {
this.node.setAttribute("panelopen", "true");
if (!this.node.hasAttribute("disablekeynav")) {
this.window.addEventListener("keydown", this);
this._panel.addEventListener("mousemove", this);
}
break;
}
case "popuppositioned": {
// When autoPosition is true, the popup window manager would attempt to re-position
// the panel as subviews are opened and it changes size. The resulting popoppositioned
// events triggers the binding's arrow position adjustment - and its reflow.
// This is not needed here, as we calculated and set maxHeight so it is known
// to fit the screen while open.
// autoPosition gets reset after each popuppositioned event, and when the
// popup closes, so we must set it back to false each time.
this._panel.autoPosition = false;
if (this._panel.state == "showing") {
let maxHeight = this._calculateMaxHeight();
this._viewStack.style.maxHeight = maxHeight + "px";
this._offscreenViewStack.style.maxHeight = maxHeight + "px";
}
break;
}
case "popupshown":
// Now that the main view is visible, we can check the height of the
// description elements it contains.
this.descriptionHeightWorkaround();
break;
case "popuphidden": {
// WebExtensions consumers can hide the popup from viewshowing, or
// mid-transition, which disrupts our state:
this._viewShowing = null;
this._transitioning = false;
this.node.removeAttribute("panelopen");
this.showMainView();
for (let panelView of this._viewStack.children) {
if (panelView.nodeName != "children") {
panelView.__lastKnownBoundingRect = null;
panelView.style.removeProperty("min-width");
panelView.style.removeProperty("max-width");
}
}
this.window.removeEventListener("keydown", this);
this._panel.removeEventListener("mousemove", this);
this._resetKeyNavigation();
this.openViews = [];
// Clear the main view size caches. The dimensions could be different
// when the popup is opened again, e.g. through touch mode sizing.
this._mainViewHeight = 0;
this._mainViewWidth = 0;
this._viewContainer.style.removeProperty("min-height");
this._viewStack.style.removeProperty("max-height");
this._viewContainer.style.removeProperty("min-width");
this._viewContainer.style.removeProperty("max-width");
this._dispatchViewEvent(this.node, "PanelMultiViewHidden");
break;
}
}
}
/**
* Based on going up or down, select the previous or next focusable button
* in the current view.
*
* @param {Object} navMap the navigation keyboard map object for the view
* @param {Array} buttons an array of focusable buttons to select an item from.
* @param {Boolean} isDown whether we're going down (true) or up (false) in this view.
*
* @return {DOMNode} the button we selected.
*/
_updateSelectedKeyNav(navMap, buttons, isDown) {
let lastSelected = navMap.selected && navMap.selected.get();
let newButton = null;
let maxIdx = buttons.length - 1;
if (lastSelected) {
let buttonIndex = buttons.indexOf(lastSelected);
if (buttonIndex != -1) {
// Buttons may get selected whilst the panel is shown, so add an extra
// check here.
do {
buttonIndex = buttonIndex + (isDown ? 1 : -1);
} while (buttons[buttonIndex] && buttons[buttonIndex].disabled);
if (isDown && buttonIndex > maxIdx)
buttonIndex = 0;
else if (!isDown && buttonIndex < 0)
buttonIndex = maxIdx;
newButton = buttons[buttonIndex];
} else {
// The previously selected item is no longer selectable. Find the next item:
let allButtons = lastSelected.closest("panelview").getElementsByTagName("toolbarbutton");
let maxAllButtonIdx = allButtons.length - 1;
let allButtonIndex = allButtons.indexOf(lastSelected);
while (allButtonIndex >= 0 && allButtonIndex <= maxAllButtonIdx) {
allButtonIndex++;
// Check if the next button is in the list of focusable buttons.
buttonIndex = buttons.indexOf(allButtons[allButtonIndex]);
if (buttonIndex != -1) {
// If it is, just use that button if we were going down, or the previous one
// otherwise. If this was the first button, newButton will end up undefined,
// which is fine because we'll fall back to using the last button at the
// bottom of this method.
newButton = buttons[isDown ? buttonIndex : buttonIndex - 1];
break;
}
}
}
}
// If we couldn't find something, select the first or last item:
if (!newButton) {
newButton = buttons[isDown ? 0 : maxIdx];
}
navMap.selected = Cu.getWeakReference(newButton);
return newButton;
}
/**
* Allow for navigating subview buttons using the arrow keys and the Enter key.
* The Up and Down keys can be used to navigate the list up and down and the
* Enter, Right or Left - depending on the text direction - key can be used to
* simulate a click on the currently selected button.
* The Right or Left key - depending on the text direction - can be used to
* navigate to the previous view, functioning as a shortcut for the view's
* back button.
* Thus, in LTR mode:
* - The Right key functions the same as the Enter key, simulating a click
* - The Left key triggers a navigation back to the previous view.
*
* @param {KeyEvent} event
*/
_keyNavigation(event) {
if (this._transitioning)
return;
let view = this._currentSubView;
let navMap = this._keyNavigationMap.get(view);
if (!navMap) {
navMap = {};
this._keyNavigationMap.set(view, navMap);
}
let buttons = navMap.buttons;
if (!buttons || !buttons.length) {
buttons = navMap.buttons = this._getNavigableElements(view);
// Set the 'tabindex' attribute on the buttons to make sure they're focussable.
for (let button of buttons) {
if (!button.classList.contains("subviewbutton-back") &&
!button.hasAttribute("tabindex")) {
button.setAttribute("tabindex", 0);
}
}
}
if (!buttons.length)
return;
let stop = () => {
event.stopPropagation();
event.preventDefault();
};
let keyCode = event.code;
switch (keyCode) {
case "ArrowDown":
case "ArrowUp":
case "Tab": {
stop();
let isDown = (keyCode == "ArrowDown") ||
(keyCode == "Tab" && !event.shiftKey);
let button = this._updateSelectedKeyNav(navMap, buttons, isDown);
button.focus();
break;
}
case "ArrowLeft":
case "ArrowRight": {
stop();
let dir = this._dir;
if ((dir == "ltr" && keyCode == "ArrowLeft") ||
(dir == "rtl" && keyCode == "ArrowRight")) {
if (this._canGoBack(view))
this.goBack();
break;
}
// If the current button is _not_ one that points to a subview, pressing
// the arrow key shouldn't do anything.
if (!navMap.selected || !navMap.selected.get() ||
!navMap.selected.get().classList.contains("subviewbutton-nav")) {
break;
}
// Fall-through...
}
case "Space":
case "Enter": {
let button = navMap.selected && navMap.selected.get();
if (!button)
break;
stop();
// Unfortunately, 'tabindex' doesn't execute the default action, so
// we explicitly do this here.
// We are sending a command event and then a click event.
// This is done in order to mimic a "real" mouse click event.
// The command event executes the action, then the click event closes the menu.
button.doCommand();
let clickEvent = new event.target.ownerGlobal.MouseEvent("click", {"bubbles": true});
button.dispatchEvent(clickEvent);
break;
}
}
}
/**
* Clear all traces of keyboard navigation happening right now.
*
* @param {panelview} view View to reset the key navigation attributes of.
* If no view is passed, all navigation attributes for
* this panelmultiview are cleared.
*/
_resetKeyNavigation(view) {
let viewToBlur = view || this._currentSubView;
let navMap = this._keyNavigationMap.get(viewToBlur);
if (navMap && navMap.selected && navMap.selected.get()) {
navMap.selected.get().blur();
}
// We clear the entire key navigation map ONLY if *no* view was passed in.
// This happens e.g. when the popup is hidden completely, or the user moves
// their mouse.
// If a view is passed in, we just delete the map for that view. This happens
// when going back from a view (which resets the map for that view only)
if (view) {
this._keyNavigationMap.delete(view);
} else {
this._keyNavigationMap.clear();
}
}
/**
* Retrieve the button elements from a view node that can be used for navigation
* using the keyboard; enabled buttons and the back button, if visible.
*
* @param {nsIDOMNode} view
* @return {Array}
*/
_getNavigableElements(view) {
let buttons = Array.from(view.querySelectorAll(".subviewbutton:not([disabled])"));
let dwu = this._dwu;
return buttons.filter(button => {
let bounds = dwu.getBoundsWithoutFlushing(button);
return bounds.width > 0 && bounds.height > 0;
});
}
/**
* Focus the last selected element in the view, if any.
*
* @param {panelview} view the view in which to update keyboard focus.
*/
_updateKeyboardFocus(view) {
let navMap = this._keyNavigationMap.get(view);
if (navMap && navMap.selected && navMap.selected.get()) {
navMap.selected.get().focus();
}
}
/**
* If the main view or a subview contains wrapping elements, the attribute
* "descriptionheightworkaround" should be set on the view to force all the
* wrapping "description", "label" or "toolbarbutton" elements to a fixed
* height. If the attribute is set and the visibility, contents, or width
* of any of these elements changes, this function should be called to
* refresh the calculated heights.
*
* This may trigger a synchronous layout.
*
* @param viewNode
* Indicates the node to scan for descendant elements. This is the main
* view if omitted.
*/
descriptionHeightWorkaround(viewNode = this._mainView) {
if (!viewNode || !viewNode.hasAttribute("descriptionheightworkaround")) {
// This view does not require the workaround.
return;
}
// We batch DOM changes together in order to reduce synchronous layouts.
// First we reset any change we may have made previously. The first time
// this is called, and in the best case scenario, this has no effect.
let items = [];
// Non-hidden <label> or <description> elements that also aren't empty
// and also don't have a value attribute can be multiline (if their
// text content is long enough).
let isMultiline = ":not(:-moz-any([hidden],[value],:empty))";
let selector = [
"description" + isMultiline,
"label" + isMultiline,
"toolbarbutton[wrap]:not([hidden])",
].join(",");
for (let element of viewNode.querySelectorAll(selector)) {
// Ignore items in hidden containers.
if (element.closest("[hidden]")) {
continue;
}
// Take the label for toolbarbuttons; it only exists on those elements.
element = element.labelElement || element;
let bounds = element.getBoundingClientRect();
let previous = this._multiLineElementsMap.get(element);
// We don't need to (re-)apply the workaround for invisible elements or
// on elements we've seen before and haven't changed in the meantime.
if (!bounds.width || !bounds.height ||
(previous && element.textContent == previous.textContent &&
bounds.width == previous.bounds.width)) {
continue;
}
items.push({ element });
}
// Removing the 'height' property will only cause a layout flush in the next
// loop below if it was set.
for (let item of items) {
item.element.style.removeProperty("height");
}
// We now read the computed style to store the height of any element that
// may contain wrapping text.
for (let item of items) {
item.bounds = item.element.getBoundingClientRect();
}
// Now we can make all the necessary DOM changes at once.
for (let { element, bounds } of items) {
this._multiLineElementsMap.set(element, { bounds, textContent: element.textContent });
element.style.height = bounds.height + "px";
}
}
};