forked from mirrors/linux
		
	MIPS: Rewrite <asm/div64.h> to work with gcc 4.4.0.
The inline assembler used on 32-bit kernels was using the "h" constraint which was considered dangerous and removed for gcc 4.4.0. Signed-off-by: Ralf Baechle <ralf@linux-mips.org>
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					 1 changed files with 51 additions and 93 deletions
				
			
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			@ -6,105 +6,63 @@
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 * License.  See the file "COPYING" in the main directory of this archive
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 * for more details.
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 */
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#ifndef _ASM_DIV64_H
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#define _ASM_DIV64_H
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#ifndef __ASM_DIV64_H
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#define __ASM_DIV64_H
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#include <asm-generic/div64.h>
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#if BITS_PER_LONG == 64
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#include <linux/types.h>
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#if (_MIPS_SZLONG == 32)
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#include <asm/compiler.h>
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/*
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 * No traps on overflows for any of these...
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 */
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#define do_div64_32(res, high, low, base) ({ \
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	unsigned long __quot32, __mod32; \
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#define __div64_32(n, base)						\
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({									\
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	unsigned long __cf, __tmp, __tmp2, __i;				\
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	unsigned long __quot32, __mod32;				\
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	unsigned long __high, __low;					\
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	unsigned long long __n;						\
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									\
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	__asm__(".set	push\n\t" \
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		".set	noat\n\t" \
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		".set	noreorder\n\t" \
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		"move	%2, $0\n\t" \
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		"move	%3, $0\n\t" \
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		"b	1f\n\t" \
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		" li	%4, 0x21\n" \
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		"0:\n\t" \
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		"sll	$1, %0, 0x1\n\t" \
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		"srl	%3, %0, 0x1f\n\t" \
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		"or	%0, $1, %5\n\t" \
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		"sll	%1, %1, 0x1\n\t" \
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		"sll	%2, %2, 0x1\n" \
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		"1:\n\t" \
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		"bnez	%3, 2f\n\t" \
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		" sltu	%5, %0, %z6\n\t" \
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		"bnez	%5, 3f\n" \
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		"2:\n\t" \
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		" addiu	%4, %4, -1\n\t" \
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		"subu	%0, %0, %z6\n\t" \
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		"addiu	%2, %2, 1\n" \
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		"3:\n\t" \
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		"bnez	%4, 0b\n\t" \
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	__high = *__n >> 32;						\
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	__low = __n;							\
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	__asm__(							\
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	"	.set	push					\n"	\
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	"	.set	noat					\n"	\
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	"	.set	noreorder				\n"	\
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	"	move	%2, $0					\n"	\
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	"	move	%3, $0					\n"	\
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	"	b	1f					\n"	\
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	"	 li	%4, 0x21				\n"	\
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	"0:							\n"	\
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	"	sll	$1, %0, 0x1				\n"	\
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	"	srl	%3, %0, 0x1f				\n"	\
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	"	or	%0, $1, %5				\n"	\
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	"	sll	%1, %1, 0x1				\n"	\
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	"	sll	%2, %2, 0x1				\n"	\
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	"1:							\n"	\
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	"	bnez	%3, 2f					\n"	\
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	"	 sltu	%5, %0, %z6				\n"	\
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	"	bnez	%5, 3f					\n"	\
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	"2:							\n"	\
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	"	 addiu	%4, %4, -1				\n"	\
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	"	subu	%0, %0, %z6				\n"	\
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	"	addiu	%2, %2, 1				\n"	\
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	"3:							\n"	\
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	"	bnez	%4, 0b\n\t"					\
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	"	 srl	%5, %1, 0x1f\n\t"				\
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		".set	pop" \
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	"	.set	pop"						\
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	: "=&r" (__mod32), "=&r" (__tmp),				\
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	  "=&r" (__quot32), "=&r" (__cf),				\
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	  "=&r" (__i), "=&r" (__tmp2)					\
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		: "Jr" (base), "0" (high), "1" (low)); \
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	: "Jr" (base), "0" (__high), "1" (__low));			\
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									\
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	(res) = __quot32; \
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	__mod32; })
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	(__n) = __quot32;						\
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	__mod32;							\
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})
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#define do_div(n, base) ({ \
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	unsigned long long __quot; \
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	unsigned long __mod; \
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	unsigned long long __div; \
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	unsigned long __upper, __low, __high, __base; \
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	\
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	__div = (n); \
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	__base = (base); \
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	\
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	__high = __div >> 32; \
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	__low = __div; \
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	__upper = __high; \
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	\
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	if (__high) \
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		__asm__("divu	$0, %z2, %z3" \
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			: "=h" (__upper), "=l" (__high) \
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			: "Jr" (__high), "Jr" (__base) \
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			: GCC_REG_ACCUM); \
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	\
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	__mod = do_div64_32(__low, __upper, __low, __base); \
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	\
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	__quot = __high; \
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	__quot = __quot << 32 | __low; \
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	(n) = __quot; \
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	__mod; })
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#endif /* BITS_PER_LONG == 64 */
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#endif /* (_MIPS_SZLONG == 32) */
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#if (_MIPS_SZLONG == 64)
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/*
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 * Hey, we're already 64-bit, no
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 * need to play games..
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 */
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#define do_div(n, base) ({ \
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	unsigned long __quot; \
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	unsigned int __mod; \
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	unsigned long __div; \
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	unsigned int __base; \
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	\
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	__div = (n); \
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	__base = (base); \
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	\
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	__mod = __div % __base; \
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	__quot = __div / __base; \
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	\
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	(n) = __quot; \
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	__mod; })
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#endif /* (_MIPS_SZLONG == 64) */
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#endif /* _ASM_DIV64_H */
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#endif /* __ASM_DIV64_H */
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