forked from mirrors/linux
		
	Impact: New API As the name suggests. For the moment everyone uses the generic one. Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
		
			
				
	
	
		
			175 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			175 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#ifndef _LINUX_BITOPS_H
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#define _LINUX_BITOPS_H
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#include <asm/types.h>
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#ifdef	__KERNEL__
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#define BIT(nr)			(1UL << (nr))
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#define BIT_MASK(nr)		(1UL << ((nr) % BITS_PER_LONG))
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#define BIT_WORD(nr)		((nr) / BITS_PER_LONG)
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#define BITS_PER_BYTE		8
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#define BITS_TO_LONGS(nr)	DIV_ROUND_UP(nr, BITS_PER_BYTE * sizeof(long))
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#endif
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/*
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 * Include this here because some architectures need generic_ffs/fls in
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 * scope
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 */
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#include <asm/bitops.h>
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#define for_each_bit(bit, addr, size) \
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	for ((bit) = find_first_bit((addr), (size)); \
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	     (bit) < (size); \
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	     (bit) = find_next_bit((addr), (size), (bit) + 1))
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static __inline__ int get_bitmask_order(unsigned int count)
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{
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	int order;
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	order = fls(count);
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	return order;	/* We could be slightly more clever with -1 here... */
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}
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static __inline__ int get_count_order(unsigned int count)
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{
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	int order;
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	order = fls(count) - 1;
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	if (count & (count - 1))
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		order++;
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	return order;
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}
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static inline unsigned long hweight_long(unsigned long w)
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{
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	return sizeof(w) == 4 ? hweight32(w) : hweight64(w);
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}
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/**
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 * rol32 - rotate a 32-bit value left
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 * @word: value to rotate
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 * @shift: bits to roll
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 */
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static inline __u32 rol32(__u32 word, unsigned int shift)
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{
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	return (word << shift) | (word >> (32 - shift));
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}
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/**
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 * ror32 - rotate a 32-bit value right
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 * @word: value to rotate
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 * @shift: bits to roll
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 */
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static inline __u32 ror32(__u32 word, unsigned int shift)
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{
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	return (word >> shift) | (word << (32 - shift));
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}
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/**
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 * rol16 - rotate a 16-bit value left
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 * @word: value to rotate
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 * @shift: bits to roll
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 */
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static inline __u16 rol16(__u16 word, unsigned int shift)
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{
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	return (word << shift) | (word >> (16 - shift));
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}
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/**
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 * ror16 - rotate a 16-bit value right
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 * @word: value to rotate
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 * @shift: bits to roll
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 */
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static inline __u16 ror16(__u16 word, unsigned int shift)
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{
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	return (word >> shift) | (word << (16 - shift));
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}
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/**
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 * rol8 - rotate an 8-bit value left
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 * @word: value to rotate
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 * @shift: bits to roll
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 */
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static inline __u8 rol8(__u8 word, unsigned int shift)
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{
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	return (word << shift) | (word >> (8 - shift));
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}
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/**
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 * ror8 - rotate an 8-bit value right
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 * @word: value to rotate
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 * @shift: bits to roll
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 */
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static inline __u8 ror8(__u8 word, unsigned int shift)
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{
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	return (word >> shift) | (word << (8 - shift));
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}
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static inline unsigned fls_long(unsigned long l)
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{
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	if (sizeof(l) == 4)
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		return fls(l);
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	return fls64(l);
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}
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#ifdef __KERNEL__
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#ifdef CONFIG_GENERIC_FIND_FIRST_BIT
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/**
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 * find_first_bit - find the first set bit in a memory region
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 * @addr: The address to start the search at
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 * @size: The maximum size to search
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 *
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 * Returns the bit number of the first set bit.
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 */
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extern unsigned long find_first_bit(const unsigned long *addr,
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				    unsigned long size);
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/**
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 * find_first_zero_bit - find the first cleared bit in a memory region
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 * @addr: The address to start the search at
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 * @size: The maximum size to search
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 *
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 * Returns the bit number of the first cleared bit.
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 */
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extern unsigned long find_first_zero_bit(const unsigned long *addr,
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					 unsigned long size);
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#endif /* CONFIG_GENERIC_FIND_FIRST_BIT */
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#ifdef CONFIG_GENERIC_FIND_LAST_BIT
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/**
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 * find_last_bit - find the last set bit in a memory region
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 * @addr: The address to start the search at
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 * @size: The maximum size to search
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 *
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 * Returns the bit number of the first set bit, or size.
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 */
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extern unsigned long find_last_bit(const unsigned long *addr,
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				   unsigned long size);
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#endif /* CONFIG_GENERIC_FIND_LAST_BIT */
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#ifdef CONFIG_GENERIC_FIND_NEXT_BIT
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/**
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 * find_next_bit - find the next set bit in a memory region
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 * @addr: The address to base the search on
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 * @offset: The bitnumber to start searching at
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 * @size: The bitmap size in bits
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 */
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extern unsigned long find_next_bit(const unsigned long *addr,
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				   unsigned long size, unsigned long offset);
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/**
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 * find_next_zero_bit - find the next cleared bit in a memory region
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 * @addr: The address to base the search on
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 * @offset: The bitnumber to start searching at
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 * @size: The bitmap size in bits
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 */
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extern unsigned long find_next_zero_bit(const unsigned long *addr,
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					unsigned long size,
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					unsigned long offset);
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#endif /* CONFIG_GENERIC_FIND_NEXT_BIT */
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#endif /* __KERNEL__ */
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#endif
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