forked from mirrors/linux
		
	 8c0e33c133
			
		
	
	
		8c0e33c133
		
	
	
	
	
		
			
			This patch makes use of ALIGN() to remove duplicate round-up code. Signed-off-by: Nick Wilson <njw@osdl.org> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
		
			
				
	
	
		
			594 lines
		
	
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			594 lines
		
	
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * lib/bitmap.c
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|  * Helper functions for bitmap.h.
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|  *
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|  * This source code is licensed under the GNU General Public License,
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|  * Version 2.  See the file COPYING for more details.
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|  */
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| #include <linux/module.h>
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| #include <linux/ctype.h>
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| #include <linux/errno.h>
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| #include <linux/bitmap.h>
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| #include <linux/bitops.h>
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| #include <asm/uaccess.h>
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| 
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| /*
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|  * bitmaps provide an array of bits, implemented using an an
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|  * array of unsigned longs.  The number of valid bits in a
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|  * given bitmap does _not_ need to be an exact multiple of
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|  * BITS_PER_LONG.
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|  *
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|  * The possible unused bits in the last, partially used word
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|  * of a bitmap are 'don't care'.  The implementation makes
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|  * no particular effort to keep them zero.  It ensures that
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|  * their value will not affect the results of any operation.
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|  * The bitmap operations that return Boolean (bitmap_empty,
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|  * for example) or scalar (bitmap_weight, for example) results
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|  * carefully filter out these unused bits from impacting their
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|  * results.
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|  *
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|  * These operations actually hold to a slightly stronger rule:
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|  * if you don't input any bitmaps to these ops that have some
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|  * unused bits set, then they won't output any set unused bits
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|  * in output bitmaps.
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|  *
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|  * The byte ordering of bitmaps is more natural on little
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|  * endian architectures.  See the big-endian headers
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|  * include/asm-ppc64/bitops.h and include/asm-s390/bitops.h
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|  * for the best explanations of this ordering.
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|  */
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| 
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| int __bitmap_empty(const unsigned long *bitmap, int bits)
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| {
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| 	int k, lim = bits/BITS_PER_LONG;
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| 	for (k = 0; k < lim; ++k)
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| 		if (bitmap[k])
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| 			return 0;
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| 
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| 	if (bits % BITS_PER_LONG)
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| 		if (bitmap[k] & BITMAP_LAST_WORD_MASK(bits))
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| 			return 0;
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| 
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| 	return 1;
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| }
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| EXPORT_SYMBOL(__bitmap_empty);
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| 
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| int __bitmap_full(const unsigned long *bitmap, int bits)
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| {
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| 	int k, lim = bits/BITS_PER_LONG;
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| 	for (k = 0; k < lim; ++k)
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| 		if (~bitmap[k])
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| 			return 0;
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| 
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| 	if (bits % BITS_PER_LONG)
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| 		if (~bitmap[k] & BITMAP_LAST_WORD_MASK(bits))
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| 			return 0;
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| 
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| 	return 1;
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| }
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| EXPORT_SYMBOL(__bitmap_full);
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| 
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| int __bitmap_equal(const unsigned long *bitmap1,
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| 		const unsigned long *bitmap2, int bits)
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| {
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| 	int k, lim = bits/BITS_PER_LONG;
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| 	for (k = 0; k < lim; ++k)
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| 		if (bitmap1[k] != bitmap2[k])
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| 			return 0;
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| 
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| 	if (bits % BITS_PER_LONG)
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| 		if ((bitmap1[k] ^ bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits))
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| 			return 0;
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| 
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| 	return 1;
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| }
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| EXPORT_SYMBOL(__bitmap_equal);
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| 
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| void __bitmap_complement(unsigned long *dst, const unsigned long *src, int bits)
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| {
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| 	int k, lim = bits/BITS_PER_LONG;
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| 	for (k = 0; k < lim; ++k)
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| 		dst[k] = ~src[k];
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| 
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| 	if (bits % BITS_PER_LONG)
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| 		dst[k] = ~src[k] & BITMAP_LAST_WORD_MASK(bits);
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| }
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| EXPORT_SYMBOL(__bitmap_complement);
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| 
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| /*
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|  * __bitmap_shift_right - logical right shift of the bits in a bitmap
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|  *   @dst - destination bitmap
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|  *   @src - source bitmap
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|  *   @nbits - shift by this many bits
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|  *   @bits - bitmap size, in bits
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|  *
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|  * Shifting right (dividing) means moving bits in the MS -> LS bit
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|  * direction.  Zeros are fed into the vacated MS positions and the
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|  * LS bits shifted off the bottom are lost.
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|  */
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| void __bitmap_shift_right(unsigned long *dst,
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| 			const unsigned long *src, int shift, int bits)
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| {
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| 	int k, lim = BITS_TO_LONGS(bits), left = bits % BITS_PER_LONG;
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| 	int off = shift/BITS_PER_LONG, rem = shift % BITS_PER_LONG;
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| 	unsigned long mask = (1UL << left) - 1;
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| 	for (k = 0; off + k < lim; ++k) {
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| 		unsigned long upper, lower;
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| 
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| 		/*
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| 		 * If shift is not word aligned, take lower rem bits of
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| 		 * word above and make them the top rem bits of result.
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| 		 */
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| 		if (!rem || off + k + 1 >= lim)
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| 			upper = 0;
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| 		else {
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| 			upper = src[off + k + 1];
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| 			if (off + k + 1 == lim - 1 && left)
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| 				upper &= mask;
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| 		}
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| 		lower = src[off + k];
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| 		if (left && off + k == lim - 1)
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| 			lower &= mask;
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| 		dst[k] = upper << (BITS_PER_LONG - rem) | lower >> rem;
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| 		if (left && k == lim - 1)
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| 			dst[k] &= mask;
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| 	}
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| 	if (off)
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| 		memset(&dst[lim - off], 0, off*sizeof(unsigned long));
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| }
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| EXPORT_SYMBOL(__bitmap_shift_right);
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| 
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| 
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| /*
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|  * __bitmap_shift_left - logical left shift of the bits in a bitmap
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|  *   @dst - destination bitmap
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|  *   @src - source bitmap
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|  *   @nbits - shift by this many bits
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|  *   @bits - bitmap size, in bits
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|  *
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|  * Shifting left (multiplying) means moving bits in the LS -> MS
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|  * direction.  Zeros are fed into the vacated LS bit positions
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|  * and those MS bits shifted off the top are lost.
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|  */
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| 
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| void __bitmap_shift_left(unsigned long *dst,
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| 			const unsigned long *src, int shift, int bits)
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| {
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| 	int k, lim = BITS_TO_LONGS(bits), left = bits % BITS_PER_LONG;
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| 	int off = shift/BITS_PER_LONG, rem = shift % BITS_PER_LONG;
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| 	for (k = lim - off - 1; k >= 0; --k) {
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| 		unsigned long upper, lower;
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| 
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| 		/*
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| 		 * If shift is not word aligned, take upper rem bits of
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| 		 * word below and make them the bottom rem bits of result.
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| 		 */
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| 		if (rem && k > 0)
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| 			lower = src[k - 1];
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| 		else
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| 			lower = 0;
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| 		upper = src[k];
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| 		if (left && k == lim - 1)
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| 			upper &= (1UL << left) - 1;
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| 		dst[k + off] = lower  >> (BITS_PER_LONG - rem) | upper << rem;
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| 		if (left && k + off == lim - 1)
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| 			dst[k + off] &= (1UL << left) - 1;
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| 	}
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| 	if (off)
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| 		memset(dst, 0, off*sizeof(unsigned long));
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| }
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| EXPORT_SYMBOL(__bitmap_shift_left);
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| 
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| void __bitmap_and(unsigned long *dst, const unsigned long *bitmap1,
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| 				const unsigned long *bitmap2, int bits)
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| {
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| 	int k;
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| 	int nr = BITS_TO_LONGS(bits);
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| 
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| 	for (k = 0; k < nr; k++)
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| 		dst[k] = bitmap1[k] & bitmap2[k];
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| }
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| EXPORT_SYMBOL(__bitmap_and);
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| 
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| void __bitmap_or(unsigned long *dst, const unsigned long *bitmap1,
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| 				const unsigned long *bitmap2, int bits)
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| {
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| 	int k;
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| 	int nr = BITS_TO_LONGS(bits);
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| 
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| 	for (k = 0; k < nr; k++)
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| 		dst[k] = bitmap1[k] | bitmap2[k];
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| }
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| EXPORT_SYMBOL(__bitmap_or);
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| 
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| void __bitmap_xor(unsigned long *dst, const unsigned long *bitmap1,
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| 				const unsigned long *bitmap2, int bits)
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| {
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| 	int k;
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| 	int nr = BITS_TO_LONGS(bits);
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| 
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| 	for (k = 0; k < nr; k++)
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| 		dst[k] = bitmap1[k] ^ bitmap2[k];
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| }
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| EXPORT_SYMBOL(__bitmap_xor);
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| 
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| void __bitmap_andnot(unsigned long *dst, const unsigned long *bitmap1,
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| 				const unsigned long *bitmap2, int bits)
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| {
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| 	int k;
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| 	int nr = BITS_TO_LONGS(bits);
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| 
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| 	for (k = 0; k < nr; k++)
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| 		dst[k] = bitmap1[k] & ~bitmap2[k];
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| }
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| EXPORT_SYMBOL(__bitmap_andnot);
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| 
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| int __bitmap_intersects(const unsigned long *bitmap1,
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| 				const unsigned long *bitmap2, int bits)
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| {
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| 	int k, lim = bits/BITS_PER_LONG;
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| 	for (k = 0; k < lim; ++k)
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| 		if (bitmap1[k] & bitmap2[k])
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| 			return 1;
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| 
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| 	if (bits % BITS_PER_LONG)
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| 		if ((bitmap1[k] & bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits))
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| 			return 1;
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| 	return 0;
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| }
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| EXPORT_SYMBOL(__bitmap_intersects);
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| 
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| int __bitmap_subset(const unsigned long *bitmap1,
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| 				const unsigned long *bitmap2, int bits)
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| {
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| 	int k, lim = bits/BITS_PER_LONG;
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| 	for (k = 0; k < lim; ++k)
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| 		if (bitmap1[k] & ~bitmap2[k])
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| 			return 0;
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| 
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| 	if (bits % BITS_PER_LONG)
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| 		if ((bitmap1[k] & ~bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits))
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| 			return 0;
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| 	return 1;
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| }
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| EXPORT_SYMBOL(__bitmap_subset);
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| 
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| #if BITS_PER_LONG == 32
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| int __bitmap_weight(const unsigned long *bitmap, int bits)
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| {
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| 	int k, w = 0, lim = bits/BITS_PER_LONG;
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| 
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| 	for (k = 0; k < lim; k++)
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| 		w += hweight32(bitmap[k]);
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| 
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| 	if (bits % BITS_PER_LONG)
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| 		w += hweight32(bitmap[k] & BITMAP_LAST_WORD_MASK(bits));
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| 
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| 	return w;
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| }
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| #else
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| int __bitmap_weight(const unsigned long *bitmap, int bits)
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| {
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| 	int k, w = 0, lim = bits/BITS_PER_LONG;
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| 
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| 	for (k = 0; k < lim; k++)
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| 		w += hweight64(bitmap[k]);
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| 
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| 	if (bits % BITS_PER_LONG)
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| 		w += hweight64(bitmap[k] & BITMAP_LAST_WORD_MASK(bits));
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| 
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| 	return w;
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| }
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| #endif
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| EXPORT_SYMBOL(__bitmap_weight);
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| 
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| /*
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|  * Bitmap printing & parsing functions: first version by Bill Irwin,
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|  * second version by Paul Jackson, third by Joe Korty.
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|  */
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| 
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| #define CHUNKSZ				32
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| #define nbits_to_hold_value(val)	fls(val)
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| #define unhex(c)			(isdigit(c) ? (c - '0') : (toupper(c) - 'A' + 10))
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| #define BASEDEC 10		/* fancier cpuset lists input in decimal */
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| 
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| /**
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|  * bitmap_scnprintf - convert bitmap to an ASCII hex string.
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|  * @buf: byte buffer into which string is placed
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|  * @buflen: reserved size of @buf, in bytes
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|  * @maskp: pointer to bitmap to convert
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|  * @nmaskbits: size of bitmap, in bits
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|  *
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|  * Exactly @nmaskbits bits are displayed.  Hex digits are grouped into
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|  * comma-separated sets of eight digits per set.
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|  */
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| int bitmap_scnprintf(char *buf, unsigned int buflen,
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| 	const unsigned long *maskp, int nmaskbits)
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| {
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| 	int i, word, bit, len = 0;
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| 	unsigned long val;
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| 	const char *sep = "";
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| 	int chunksz;
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| 	u32 chunkmask;
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| 
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| 	chunksz = nmaskbits & (CHUNKSZ - 1);
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| 	if (chunksz == 0)
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| 		chunksz = CHUNKSZ;
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| 
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| 	i = ALIGN(nmaskbits, CHUNKSZ) - CHUNKSZ;
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| 	for (; i >= 0; i -= CHUNKSZ) {
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| 		chunkmask = ((1ULL << chunksz) - 1);
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| 		word = i / BITS_PER_LONG;
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| 		bit = i % BITS_PER_LONG;
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| 		val = (maskp[word] >> bit) & chunkmask;
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| 		len += scnprintf(buf+len, buflen-len, "%s%0*lx", sep,
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| 			(chunksz+3)/4, val);
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| 		chunksz = CHUNKSZ;
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| 		sep = ",";
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| 	}
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| 	return len;
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| }
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| EXPORT_SYMBOL(bitmap_scnprintf);
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| 
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| /**
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|  * bitmap_parse - convert an ASCII hex string into a bitmap.
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|  * @buf: pointer to buffer in user space containing string.
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|  * @buflen: buffer size in bytes.  If string is smaller than this
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|  *    then it must be terminated with a \0.
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|  * @maskp: pointer to bitmap array that will contain result.
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|  * @nmaskbits: size of bitmap, in bits.
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|  *
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|  * Commas group hex digits into chunks.  Each chunk defines exactly 32
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|  * bits of the resultant bitmask.  No chunk may specify a value larger
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|  * than 32 bits (-EOVERFLOW), and if a chunk specifies a smaller value
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|  * then leading 0-bits are prepended.  -EINVAL is returned for illegal
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|  * characters and for grouping errors such as "1,,5", ",44", "," and "".
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|  * Leading and trailing whitespace accepted, but not embedded whitespace.
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|  */
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| int bitmap_parse(const char __user *ubuf, unsigned int ubuflen,
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|         unsigned long *maskp, int nmaskbits)
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| {
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| 	int c, old_c, totaldigits, ndigits, nchunks, nbits;
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| 	u32 chunk;
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| 
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| 	bitmap_zero(maskp, nmaskbits);
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| 
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| 	nchunks = nbits = totaldigits = c = 0;
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| 	do {
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| 		chunk = ndigits = 0;
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| 
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| 		/* Get the next chunk of the bitmap */
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| 		while (ubuflen) {
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| 			old_c = c;
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| 			if (get_user(c, ubuf++))
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| 				return -EFAULT;
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| 			ubuflen--;
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| 			if (isspace(c))
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| 				continue;
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| 
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| 			/*
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| 			 * If the last character was a space and the current
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| 			 * character isn't '\0', we've got embedded whitespace.
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| 			 * This is a no-no, so throw an error.
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| 			 */
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| 			if (totaldigits && c && isspace(old_c))
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| 				return -EINVAL;
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| 
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| 			/* A '\0' or a ',' signal the end of the chunk */
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| 			if (c == '\0' || c == ',')
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| 				break;
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| 
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| 			if (!isxdigit(c))
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| 				return -EINVAL;
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| 
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| 			/*
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| 			 * Make sure there are at least 4 free bits in 'chunk'.
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| 			 * If not, this hexdigit will overflow 'chunk', so
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| 			 * throw an error.
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| 			 */
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| 			if (chunk & ~((1UL << (CHUNKSZ - 4)) - 1))
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| 				return -EOVERFLOW;
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| 
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| 			chunk = (chunk << 4) | unhex(c);
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| 			ndigits++; totaldigits++;
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| 		}
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| 		if (ndigits == 0)
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| 			return -EINVAL;
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| 		if (nchunks == 0 && chunk == 0)
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| 			continue;
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| 
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| 		__bitmap_shift_left(maskp, maskp, CHUNKSZ, nmaskbits);
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| 		*maskp |= chunk;
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| 		nchunks++;
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| 		nbits += (nchunks == 1) ? nbits_to_hold_value(chunk) : CHUNKSZ;
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| 		if (nbits > nmaskbits)
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| 			return -EOVERFLOW;
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| 	} while (ubuflen && c == ',');
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| 
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| 	return 0;
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| }
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| EXPORT_SYMBOL(bitmap_parse);
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| 
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| /*
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|  * bscnl_emit(buf, buflen, rbot, rtop, bp)
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|  *
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|  * Helper routine for bitmap_scnlistprintf().  Write decimal number
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|  * or range to buf, suppressing output past buf+buflen, with optional
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|  * comma-prefix.  Return len of what would be written to buf, if it
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|  * all fit.
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|  */
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| static inline int bscnl_emit(char *buf, int buflen, int rbot, int rtop, int len)
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| {
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| 	if (len > 0)
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| 		len += scnprintf(buf + len, buflen - len, ",");
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| 	if (rbot == rtop)
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| 		len += scnprintf(buf + len, buflen - len, "%d", rbot);
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| 	else
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| 		len += scnprintf(buf + len, buflen - len, "%d-%d", rbot, rtop);
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| 	return len;
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| }
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| 
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| /**
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|  * bitmap_scnlistprintf - convert bitmap to list format ASCII string
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|  * @buf: byte buffer into which string is placed
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|  * @buflen: reserved size of @buf, in bytes
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|  * @maskp: pointer to bitmap to convert
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|  * @nmaskbits: size of bitmap, in bits
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|  *
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|  * Output format is a comma-separated list of decimal numbers and
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|  * ranges.  Consecutively set bits are shown as two hyphen-separated
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|  * decimal numbers, the smallest and largest bit numbers set in
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|  * the range.  Output format is compatible with the format
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|  * accepted as input by bitmap_parselist().
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|  *
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|  * The return value is the number of characters which would be
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|  * generated for the given input, excluding the trailing '\0', as
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|  * per ISO C99.
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|  */
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| int bitmap_scnlistprintf(char *buf, unsigned int buflen,
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| 	const unsigned long *maskp, int nmaskbits)
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| {
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| 	int len = 0;
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| 	/* current bit is 'cur', most recently seen range is [rbot, rtop] */
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| 	int cur, rbot, rtop;
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| 
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| 	rbot = cur = find_first_bit(maskp, nmaskbits);
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| 	while (cur < nmaskbits) {
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| 		rtop = cur;
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| 		cur = find_next_bit(maskp, nmaskbits, cur+1);
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| 		if (cur >= nmaskbits || cur > rtop + 1) {
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| 			len = bscnl_emit(buf, buflen, rbot, rtop, len);
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| 			rbot = cur;
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| 		}
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| 	}
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| 	return len;
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| }
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| EXPORT_SYMBOL(bitmap_scnlistprintf);
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| 
 | |
| /**
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|  * bitmap_parselist - convert list format ASCII string to bitmap
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|  * @buf: read nul-terminated user string from this buffer
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|  * @mask: write resulting mask here
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|  * @nmaskbits: number of bits in mask to be written
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|  *
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|  * Input format is a comma-separated list of decimal numbers and
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|  * ranges.  Consecutively set bits are shown as two hyphen-separated
 | |
|  * decimal numbers, the smallest and largest bit numbers set in
 | |
|  * the range.
 | |
|  *
 | |
|  * Returns 0 on success, -errno on invalid input strings:
 | |
|  *    -EINVAL:   second number in range smaller than first
 | |
|  *    -EINVAL:   invalid character in string
 | |
|  *    -ERANGE:   bit number specified too large for mask
 | |
|  */
 | |
| int bitmap_parselist(const char *bp, unsigned long *maskp, int nmaskbits)
 | |
| {
 | |
| 	unsigned a, b;
 | |
| 
 | |
| 	bitmap_zero(maskp, nmaskbits);
 | |
| 	do {
 | |
| 		if (!isdigit(*bp))
 | |
| 			return -EINVAL;
 | |
| 		b = a = simple_strtoul(bp, (char **)&bp, BASEDEC);
 | |
| 		if (*bp == '-') {
 | |
| 			bp++;
 | |
| 			if (!isdigit(*bp))
 | |
| 				return -EINVAL;
 | |
| 			b = simple_strtoul(bp, (char **)&bp, BASEDEC);
 | |
| 		}
 | |
| 		if (!(a <= b))
 | |
| 			return -EINVAL;
 | |
| 		if (b >= nmaskbits)
 | |
| 			return -ERANGE;
 | |
| 		while (a <= b) {
 | |
| 			set_bit(a, maskp);
 | |
| 			a++;
 | |
| 		}
 | |
| 		if (*bp == ',')
 | |
| 			bp++;
 | |
| 	} while (*bp != '\0' && *bp != '\n');
 | |
| 	return 0;
 | |
| }
 | |
| EXPORT_SYMBOL(bitmap_parselist);
 | |
| 
 | |
| /**
 | |
|  *	bitmap_find_free_region - find a contiguous aligned mem region
 | |
|  *	@bitmap: an array of unsigned longs corresponding to the bitmap
 | |
|  *	@bits: number of bits in the bitmap
 | |
|  *	@order: region size to find (size is actually 1<<order)
 | |
|  *
 | |
|  * This is used to allocate a memory region from a bitmap.  The idea is
 | |
|  * that the region has to be 1<<order sized and 1<<order aligned (this
 | |
|  * makes the search algorithm much faster).
 | |
|  *
 | |
|  * The region is marked as set bits in the bitmap if a free one is
 | |
|  * found.
 | |
|  *
 | |
|  * Returns either beginning of region or negative error
 | |
|  */
 | |
| int bitmap_find_free_region(unsigned long *bitmap, int bits, int order)
 | |
| {
 | |
| 	unsigned long mask;
 | |
| 	int pages = 1 << order;
 | |
| 	int i;
 | |
| 
 | |
| 	if(pages > BITS_PER_LONG)
 | |
| 		return -EINVAL;
 | |
| 
 | |
| 	/* make a mask of the order */
 | |
| 	mask = (1ul << (pages - 1));
 | |
| 	mask += mask - 1;
 | |
| 
 | |
| 	/* run up the bitmap pages bits at a time */
 | |
| 	for (i = 0; i < bits; i += pages) {
 | |
| 		int index = i/BITS_PER_LONG;
 | |
| 		int offset = i - (index * BITS_PER_LONG);
 | |
| 		if((bitmap[index] & (mask << offset)) == 0) {
 | |
| 			/* set region in bimap */
 | |
| 			bitmap[index] |= (mask << offset);
 | |
| 			return i;
 | |
| 		}
 | |
| 	}
 | |
| 	return -ENOMEM;
 | |
| }
 | |
| EXPORT_SYMBOL(bitmap_find_free_region);
 | |
| 
 | |
| /**
 | |
|  *	bitmap_release_region - release allocated bitmap region
 | |
|  *	@bitmap: a pointer to the bitmap
 | |
|  *	@pos: the beginning of the region
 | |
|  *	@order: the order of the bits to release (number is 1<<order)
 | |
|  *
 | |
|  * This is the complement to __bitmap_find_free_region and releases
 | |
|  * the found region (by clearing it in the bitmap).
 | |
|  */
 | |
| void bitmap_release_region(unsigned long *bitmap, int pos, int order)
 | |
| {
 | |
| 	int pages = 1 << order;
 | |
| 	unsigned long mask = (1ul << (pages - 1));
 | |
| 	int index = pos/BITS_PER_LONG;
 | |
| 	int offset = pos - (index * BITS_PER_LONG);
 | |
| 	mask += mask - 1;
 | |
| 	bitmap[index] &= ~(mask << offset);
 | |
| }
 | |
| EXPORT_SYMBOL(bitmap_release_region);
 | |
| 
 | |
| int bitmap_allocate_region(unsigned long *bitmap, int pos, int order)
 | |
| {
 | |
| 	int pages = 1 << order;
 | |
| 	unsigned long mask = (1ul << (pages - 1));
 | |
| 	int index = pos/BITS_PER_LONG;
 | |
| 	int offset = pos - (index * BITS_PER_LONG);
 | |
| 
 | |
| 	/* We don't do regions of pages > BITS_PER_LONG.  The
 | |
| 	 * algorithm would be a simple look for multiple zeros in the
 | |
| 	 * array, but there's no driver today that needs this.  If you
 | |
| 	 * trip this BUG(), you get to code it... */
 | |
| 	BUG_ON(pages > BITS_PER_LONG);
 | |
| 	mask += mask - 1;
 | |
| 	if (bitmap[index] & (mask << offset))
 | |
| 		return -EBUSY;
 | |
| 	bitmap[index] |= (mask << offset);
 | |
| 	return 0;
 | |
| }
 | |
| EXPORT_SYMBOL(bitmap_allocate_region);
 |