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	 668d1e6093
			
		
	
	
		668d1e6093
		
	
	
	
	
		
			
			This patch adds dummy gameport_register_port, gameport_unregister_port and gameport_set_phys functions to gameport.h for the case when a driver can't use gameport. This fixes the compilation of some OSS drivers with GAMEPORT=n without the need to #if inside every single driver. This patch also removes the non-working and now obsolete SOUND_GAMEPORT. This patch is also an alternative solution for ALSA drivers with similar problems (but #if's inside the drivers might have the advantage of saving some more bytes of gameport is not available). The only user-visible change is that for GAMEPORT=m the affected OSS drivers are now allowed to be built statically (but they won't have gameport support). Signed-off-by: Adrian Bunk <bunk@stusta.de> Signed-off-by: Vojtech Pavlik <vojtech@suse.cz> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
		
			
				
	
	
		
			220 lines
		
	
	
	
		
			5.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			220 lines
		
	
	
	
		
			5.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #ifndef _GAMEPORT_H
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| #define _GAMEPORT_H
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| 
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| /*
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|  *  Copyright (c) 1999-2002 Vojtech Pavlik
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|  *
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|  * This program is free software; you can redistribute it and/or modify it
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|  * under the terms of the GNU General Public License version 2 as published by
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|  * the Free Software Foundation.
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|  */
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| 
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| #include <asm/io.h>
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| #include <linux/list.h>
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| #include <linux/device.h>
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| 
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| struct gameport {
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| 
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| 	void *port_data;	/* Private pointer for gameport drivers */
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| 	char name[32];
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| 	char phys[32];
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| 
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| 	int io;
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| 	int speed;
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| 	int fuzz;
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| 
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| 	void (*trigger)(struct gameport *);
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| 	unsigned char (*read)(struct gameport *);
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| 	int (*cooked_read)(struct gameport *, int *, int *);
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| 	int (*calibrate)(struct gameport *, int *, int *);
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| 	int (*open)(struct gameport *, int);
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| 	void (*close)(struct gameport *);
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| 
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| 	struct timer_list poll_timer;
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| 	unsigned int poll_interval;	/* in msecs */
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| 	spinlock_t timer_lock;
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| 	unsigned int poll_cnt;
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| 	void (*poll_handler)(struct gameport *);
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| 
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| 	struct gameport *parent, *child;
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| 
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| 	struct gameport_driver *drv;
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| 	struct semaphore drv_sem;	/* protects serio->drv so attributes can pin driver */
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| 
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| 	struct device dev;
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| 	unsigned int registered;	/* port has been fully registered with driver core */
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| 
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| 	struct list_head node;
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| };
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| #define to_gameport_port(d)	container_of(d, struct gameport, dev)
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| 
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| struct gameport_driver {
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| 
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| 	void *private;
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| 	char *description;
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| 
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| 	int (*connect)(struct gameport *, struct gameport_driver *drv);
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| 	int (*reconnect)(struct gameport *);
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| 	void (*disconnect)(struct gameport *);
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| 
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| 	struct device_driver driver;
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| 
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| 	unsigned int ignore;
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| };
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| #define to_gameport_driver(d)	container_of(d, struct gameport_driver, driver)
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| 
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| int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
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| void gameport_close(struct gameport *gameport);
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| void gameport_rescan(struct gameport *gameport);
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| 
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| #if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
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| 
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| void __gameport_register_port(struct gameport *gameport, struct module *owner);
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| static inline void gameport_register_port(struct gameport *gameport)
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| {
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| 	__gameport_register_port(gameport, THIS_MODULE);
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| }
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| 
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| void gameport_unregister_port(struct gameport *gameport);
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| 
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| void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
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| 	__attribute__ ((format (printf, 2, 3)));
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| 
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| #else
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| 
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| static inline void gameport_register_port(struct gameport *gameport)
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| {
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| 	return;
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| }
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| 
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| static inline void gameport_unregister_port(struct gameport *gameport)
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| {
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| 	return;
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| }
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| 
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| static inline void gameport_set_phys(struct gameport *gameport,
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| 				     const char *fmt, ...)
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| {
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| 	return;
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| }
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| 
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| #endif
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| 
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| static inline struct gameport *gameport_allocate_port(void)
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| {
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| 	struct gameport *gameport = kcalloc(1, sizeof(struct gameport), GFP_KERNEL);
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| 
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| 	return gameport;
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| }
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| 
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| static inline void gameport_free_port(struct gameport *gameport)
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| {
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| 	kfree(gameport);
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| }
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| 
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| static inline void gameport_set_name(struct gameport *gameport, const char *name)
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| {
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| 	strlcpy(gameport->name, name, sizeof(gameport->name));
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| }
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| 
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| /*
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|  * Use the following fucntions to manipulate gameport's per-port
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|  * driver-specific data.
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|  */
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| static inline void *gameport_get_drvdata(struct gameport *gameport)
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| {
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| 	return dev_get_drvdata(&gameport->dev);
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| }
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| 
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| static inline void gameport_set_drvdata(struct gameport *gameport, void *data)
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| {
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| 	dev_set_drvdata(&gameport->dev, data);
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| }
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| 
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| /*
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|  * Use the following fucntions to pin gameport's driver in process context
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|  */
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| static inline int gameport_pin_driver(struct gameport *gameport)
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| {
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| 	return down_interruptible(&gameport->drv_sem);
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| }
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| 
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| static inline void gameport_unpin_driver(struct gameport *gameport)
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| {
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| 	up(&gameport->drv_sem);
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| }
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| 
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| void __gameport_register_driver(struct gameport_driver *drv, struct module *owner);
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| static inline void gameport_register_driver(struct gameport_driver *drv)
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| {
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| 	__gameport_register_driver(drv, THIS_MODULE);
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| }
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| 
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| void gameport_unregister_driver(struct gameport_driver *drv);
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| 
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| #define GAMEPORT_MODE_DISABLED		0
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| #define GAMEPORT_MODE_RAW		1
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| #define GAMEPORT_MODE_COOKED		2
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| 
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| #define GAMEPORT_ID_VENDOR_ANALOG	0x0001
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| #define GAMEPORT_ID_VENDOR_MADCATZ	0x0002
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| #define GAMEPORT_ID_VENDOR_LOGITECH	0x0003
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| #define GAMEPORT_ID_VENDOR_CREATIVE	0x0004
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| #define GAMEPORT_ID_VENDOR_GENIUS	0x0005
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| #define GAMEPORT_ID_VENDOR_INTERACT	0x0006
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| #define GAMEPORT_ID_VENDOR_MICROSOFT	0x0007
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| #define GAMEPORT_ID_VENDOR_THRUSTMASTER	0x0008
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| #define GAMEPORT_ID_VENDOR_GRAVIS	0x0009
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| #define GAMEPORT_ID_VENDOR_GUILLEMOT	0x000a
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| 
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| static inline void gameport_trigger(struct gameport *gameport)
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| {
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| 	if (gameport->trigger)
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| 		gameport->trigger(gameport);
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| 	else
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| 		outb(0xff, gameport->io);
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| }
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| 
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| static inline unsigned char gameport_read(struct gameport *gameport)
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| {
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| 	if (gameport->read)
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| 		return gameport->read(gameport);
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| 	else
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| 		return inb(gameport->io);
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| }
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| 
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| static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
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| {
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| 	if (gameport->cooked_read)
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| 		return gameport->cooked_read(gameport, axes, buttons);
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| 	else
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| 		return -1;
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| }
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| 
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| static inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max)
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| {
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| 	if (gameport->calibrate)
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| 		return gameport->calibrate(gameport, axes, max);
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| 	else
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| 		return -1;
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| }
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| 
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| static inline int gameport_time(struct gameport *gameport, int time)
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| {
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| 	return (time * gameport->speed) / 1000;
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| }
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| 
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| static inline void gameport_set_poll_handler(struct gameport *gameport, void (*handler)(struct gameport *))
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| {
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| 	gameport->poll_handler = handler;
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| }
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| 
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| static inline void gameport_set_poll_interval(struct gameport *gameport, unsigned int msecs)
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| {
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| 	gameport->poll_interval = msecs;
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| }
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| 
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| void gameport_start_polling(struct gameport *gameport);
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| void gameport_stop_polling(struct gameport *gameport);
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| 
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| #endif
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