forked from mirrors/linux
		
	Since the only caller of this function has been deleted, delete this one also. Signed-off-by: John Garry <john.garry@huawei.com> Signed-off-by: Jens Axboe <axboe@kernel.dk>
		
			
				
	
	
		
			583 lines
		
	
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			583 lines
		
	
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* SPDX-License-Identifier: GPL-2.0-only */
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/*
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 * Fast and scalable bitmaps.
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 *
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 * Copyright (C) 2016 Facebook
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 * Copyright (C) 2013-2014 Jens Axboe
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 */
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#ifndef __LINUX_SCALE_BITMAP_H
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#define __LINUX_SCALE_BITMAP_H
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#include <linux/kernel.h>
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#include <linux/slab.h>
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struct seq_file;
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/**
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 * struct sbitmap_word - Word in a &struct sbitmap.
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 */
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struct sbitmap_word {
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	/**
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	 * @depth: Number of bits being used in @word/@cleared
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	 */
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	unsigned long depth;
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	/**
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	 * @word: word holding free bits
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	 */
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	unsigned long word ____cacheline_aligned_in_smp;
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	/**
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	 * @cleared: word holding cleared bits
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	 */
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	unsigned long cleared ____cacheline_aligned_in_smp;
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	/**
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	 * @swap_lock: Held while swapping word <-> cleared
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	 */
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	spinlock_t swap_lock;
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} ____cacheline_aligned_in_smp;
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/**
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 * struct sbitmap - Scalable bitmap.
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 *
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 * A &struct sbitmap is spread over multiple cachelines to avoid ping-pong. This
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 * trades off higher memory usage for better scalability.
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 */
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struct sbitmap {
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	/**
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	 * @depth: Number of bits used in the whole bitmap.
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	 */
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	unsigned int depth;
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 | 
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	/**
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	 * @shift: log2(number of bits used per word)
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	 */
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	unsigned int shift;
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 | 
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	/**
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	 * @map_nr: Number of words (cachelines) being used for the bitmap.
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	 */
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	unsigned int map_nr;
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	/**
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	 * @map: Allocated bitmap.
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	 */
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	struct sbitmap_word *map;
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};
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#define SBQ_WAIT_QUEUES 8
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#define SBQ_WAKE_BATCH 8
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/**
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 * struct sbq_wait_state - Wait queue in a &struct sbitmap_queue.
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 */
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struct sbq_wait_state {
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	/**
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	 * @wait_cnt: Number of frees remaining before we wake up.
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	 */
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	atomic_t wait_cnt;
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 | 
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	/**
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	 * @wait: Wait queue.
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	 */
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	wait_queue_head_t wait;
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} ____cacheline_aligned_in_smp;
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/**
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 * struct sbitmap_queue - Scalable bitmap with the added ability to wait on free
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 * bits.
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 *
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 * A &struct sbitmap_queue uses multiple wait queues and rolling wakeups to
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 * avoid contention on the wait queue spinlock. This ensures that we don't hit a
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 * scalability wall when we run out of free bits and have to start putting tasks
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 * to sleep.
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 */
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struct sbitmap_queue {
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	/**
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	 * @sb: Scalable bitmap.
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	 */
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	struct sbitmap sb;
 | 
						|
 | 
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	/*
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	 * @alloc_hint: Cache of last successfully allocated or freed bit.
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	 *
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	 * This is per-cpu, which allows multiple users to stick to different
 | 
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	 * cachelines until the map is exhausted.
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	 */
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	unsigned int __percpu *alloc_hint;
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 | 
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	/**
 | 
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	 * @wake_batch: Number of bits which must be freed before we wake up any
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	 * waiters.
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	 */
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	unsigned int wake_batch;
 | 
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 | 
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	/**
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	 * @wake_index: Next wait queue in @ws to wake up.
 | 
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	 */
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	atomic_t wake_index;
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						|
 | 
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	/**
 | 
						|
	 * @ws: Wait queues.
 | 
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	 */
 | 
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	struct sbq_wait_state *ws;
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 | 
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	/*
 | 
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	 * @ws_active: count of currently active ws waitqueues
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	 */
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	atomic_t ws_active;
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 | 
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	/**
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	 * @round_robin: Allocate bits in strict round-robin order.
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	 */
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	bool round_robin;
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	/**
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	 * @min_shallow_depth: The minimum shallow depth which may be passed to
 | 
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	 * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow().
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	 */
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	unsigned int min_shallow_depth;
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};
 | 
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/**
 | 
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 * sbitmap_init_node() - Initialize a &struct sbitmap on a specific memory node.
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 * @sb: Bitmap to initialize.
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 * @depth: Number of bits to allocate.
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 * @shift: Use 2^@shift bits per word in the bitmap; if a negative number if
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 *         given, a good default is chosen.
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 * @flags: Allocation flags.
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 * @node: Memory node to allocate on.
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 *
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 * Return: Zero on success or negative errno on failure.
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 */
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int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
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		      gfp_t flags, int node);
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/**
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 * sbitmap_free() - Free memory used by a &struct sbitmap.
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 * @sb: Bitmap to free.
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 */
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static inline void sbitmap_free(struct sbitmap *sb)
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{
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	kfree(sb->map);
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	sb->map = NULL;
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}
 | 
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 | 
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/**
 | 
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 * sbitmap_resize() - Resize a &struct sbitmap.
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 * @sb: Bitmap to resize.
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 * @depth: New number of bits to resize to.
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 *
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 * Doesn't reallocate anything. It's up to the caller to ensure that the new
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 * depth doesn't exceed the depth that the sb was initialized with.
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 */
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void sbitmap_resize(struct sbitmap *sb, unsigned int depth);
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/**
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 * sbitmap_get() - Try to allocate a free bit from a &struct sbitmap.
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 * @sb: Bitmap to allocate from.
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 * @alloc_hint: Hint for where to start searching for a free bit.
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 * @round_robin: If true, be stricter about allocation order; always allocate
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 *               starting from the last allocated bit. This is less efficient
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 *               than the default behavior (false).
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 *
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 * This operation provides acquire barrier semantics if it succeeds.
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 *
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 * Return: Non-negative allocated bit number if successful, -1 otherwise.
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 */
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int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin);
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/**
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 * sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap,
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 * limiting the depth used from each word.
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 * @sb: Bitmap to allocate from.
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 * @alloc_hint: Hint for where to start searching for a free bit.
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 * @shallow_depth: The maximum number of bits to allocate from a single word.
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 *
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 * This rather specific operation allows for having multiple users with
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 * different allocation limits. E.g., there can be a high-priority class that
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 * uses sbitmap_get() and a low-priority class that uses sbitmap_get_shallow()
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 * with a @shallow_depth of (1 << (@sb->shift - 1)). Then, the low-priority
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 * class can only allocate half of the total bits in the bitmap, preventing it
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 * from starving out the high-priority class.
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 *
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 * Return: Non-negative allocated bit number if successful, -1 otherwise.
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 */
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int sbitmap_get_shallow(struct sbitmap *sb, unsigned int alloc_hint,
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			unsigned long shallow_depth);
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/**
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 * sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap.
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 * @sb: Bitmap to check.
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 *
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 * Return: true if any bit in the bitmap is set, false otherwise.
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 */
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bool sbitmap_any_bit_set(const struct sbitmap *sb);
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#define SB_NR_TO_INDEX(sb, bitnr) ((bitnr) >> (sb)->shift)
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#define SB_NR_TO_BIT(sb, bitnr) ((bitnr) & ((1U << (sb)->shift) - 1U))
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typedef bool (*sb_for_each_fn)(struct sbitmap *, unsigned int, void *);
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/**
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 * __sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
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 * @start: Where to start the iteration.
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 * @sb: Bitmap to iterate over.
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 * @fn: Callback. Should return true to continue or false to break early.
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 * @data: Pointer to pass to callback.
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 *
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 * This is inline even though it's non-trivial so that the function calls to the
 | 
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 * callback will hopefully get optimized away.
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 */
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static inline void __sbitmap_for_each_set(struct sbitmap *sb,
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					  unsigned int start,
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					  sb_for_each_fn fn, void *data)
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{
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	unsigned int index;
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	unsigned int nr;
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	unsigned int scanned = 0;
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	if (start >= sb->depth)
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		start = 0;
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	index = SB_NR_TO_INDEX(sb, start);
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	nr = SB_NR_TO_BIT(sb, start);
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	while (scanned < sb->depth) {
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		unsigned long word;
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		unsigned int depth = min_t(unsigned int,
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					   sb->map[index].depth - nr,
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					   sb->depth - scanned);
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		scanned += depth;
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		word = sb->map[index].word & ~sb->map[index].cleared;
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		if (!word)
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			goto next;
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		/*
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		 * On the first iteration of the outer loop, we need to add the
 | 
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		 * bit offset back to the size of the word for find_next_bit().
 | 
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		 * On all other iterations, nr is zero, so this is a noop.
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		 */
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		depth += nr;
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		while (1) {
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			nr = find_next_bit(&word, depth, nr);
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			if (nr >= depth)
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				break;
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			if (!fn(sb, (index << sb->shift) + nr, data))
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				return;
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			nr++;
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		}
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next:
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		nr = 0;
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		if (++index >= sb->map_nr)
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			index = 0;
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	}
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}
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/**
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 * sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
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 * @sb: Bitmap to iterate over.
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 * @fn: Callback. Should return true to continue or false to break early.
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 * @data: Pointer to pass to callback.
 | 
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 */
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static inline void sbitmap_for_each_set(struct sbitmap *sb, sb_for_each_fn fn,
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					void *data)
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{
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	__sbitmap_for_each_set(sb, 0, fn, data);
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}
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static inline unsigned long *__sbitmap_word(struct sbitmap *sb,
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					    unsigned int bitnr)
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{
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	return &sb->map[SB_NR_TO_INDEX(sb, bitnr)].word;
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}
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/* Helpers equivalent to the operations in asm/bitops.h and linux/bitmap.h */
 | 
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static inline void sbitmap_set_bit(struct sbitmap *sb, unsigned int bitnr)
 | 
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{
 | 
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	set_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
 | 
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}
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static inline void sbitmap_clear_bit(struct sbitmap *sb, unsigned int bitnr)
 | 
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{
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	clear_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
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}
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 | 
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/*
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 * This one is special, since it doesn't actually clear the bit, rather it
 | 
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 * sets the corresponding bit in the ->cleared mask instead. Paired with
 | 
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 * the caller doing sbitmap_deferred_clear() if a given index is full, which
 | 
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 * will clear the previously freed entries in the corresponding ->word.
 | 
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 */
 | 
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static inline void sbitmap_deferred_clear_bit(struct sbitmap *sb, unsigned int bitnr)
 | 
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{
 | 
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	unsigned long *addr = &sb->map[SB_NR_TO_INDEX(sb, bitnr)].cleared;
 | 
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	set_bit(SB_NR_TO_BIT(sb, bitnr), addr);
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}
 | 
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 | 
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static inline void sbitmap_clear_bit_unlock(struct sbitmap *sb,
 | 
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					    unsigned int bitnr)
 | 
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{
 | 
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	clear_bit_unlock(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
 | 
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}
 | 
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 | 
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static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr)
 | 
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{
 | 
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	return test_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
 | 
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}
 | 
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 | 
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/**
 | 
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 * sbitmap_show() - Dump &struct sbitmap information to a &struct seq_file.
 | 
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 * @sb: Bitmap to show.
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 * @m: struct seq_file to write to.
 | 
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 *
 | 
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 * This is intended for debugging. The format may change at any time.
 | 
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 */
 | 
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void sbitmap_show(struct sbitmap *sb, struct seq_file *m);
 | 
						|
 | 
						|
/**
 | 
						|
 * sbitmap_bitmap_show() - Write a hex dump of a &struct sbitmap to a &struct
 | 
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 * seq_file.
 | 
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 * @sb: Bitmap to show.
 | 
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 * @m: struct seq_file to write to.
 | 
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 *
 | 
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 * This is intended for debugging. The output isn't guaranteed to be internally
 | 
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 * consistent.
 | 
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 */
 | 
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void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m);
 | 
						|
 | 
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/**
 | 
						|
 * sbitmap_queue_init_node() - Initialize a &struct sbitmap_queue on a specific
 | 
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 * memory node.
 | 
						|
 * @sbq: Bitmap queue to initialize.
 | 
						|
 * @depth: See sbitmap_init_node().
 | 
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 * @shift: See sbitmap_init_node().
 | 
						|
 * @round_robin: See sbitmap_get().
 | 
						|
 * @flags: Allocation flags.
 | 
						|
 * @node: Memory node to allocate on.
 | 
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 *
 | 
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 * Return: Zero on success or negative errno on failure.
 | 
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 */
 | 
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int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
 | 
						|
			    int shift, bool round_robin, gfp_t flags, int node);
 | 
						|
 | 
						|
/**
 | 
						|
 * sbitmap_queue_free() - Free memory used by a &struct sbitmap_queue.
 | 
						|
 *
 | 
						|
 * @sbq: Bitmap queue to free.
 | 
						|
 */
 | 
						|
static inline void sbitmap_queue_free(struct sbitmap_queue *sbq)
 | 
						|
{
 | 
						|
	kfree(sbq->ws);
 | 
						|
	free_percpu(sbq->alloc_hint);
 | 
						|
	sbitmap_free(&sbq->sb);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * sbitmap_queue_resize() - Resize a &struct sbitmap_queue.
 | 
						|
 * @sbq: Bitmap queue to resize.
 | 
						|
 * @depth: New number of bits to resize to.
 | 
						|
 *
 | 
						|
 * Like sbitmap_resize(), this doesn't reallocate anything. It has to do
 | 
						|
 * some extra work on the &struct sbitmap_queue, so it's not safe to just
 | 
						|
 * resize the underlying &struct sbitmap.
 | 
						|
 */
 | 
						|
void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth);
 | 
						|
 | 
						|
/**
 | 
						|
 * __sbitmap_queue_get() - Try to allocate a free bit from a &struct
 | 
						|
 * sbitmap_queue with preemption already disabled.
 | 
						|
 * @sbq: Bitmap queue to allocate from.
 | 
						|
 *
 | 
						|
 * Return: Non-negative allocated bit number if successful, -1 otherwise.
 | 
						|
 */
 | 
						|
int __sbitmap_queue_get(struct sbitmap_queue *sbq);
 | 
						|
 | 
						|
/**
 | 
						|
 * __sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
 | 
						|
 * sbitmap_queue, limiting the depth used from each word, with preemption
 | 
						|
 * already disabled.
 | 
						|
 * @sbq: Bitmap queue to allocate from.
 | 
						|
 * @shallow_depth: The maximum number of bits to allocate from a single word.
 | 
						|
 * See sbitmap_get_shallow().
 | 
						|
 *
 | 
						|
 * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after
 | 
						|
 * initializing @sbq.
 | 
						|
 *
 | 
						|
 * Return: Non-negative allocated bit number if successful, -1 otherwise.
 | 
						|
 */
 | 
						|
int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
 | 
						|
				unsigned int shallow_depth);
 | 
						|
 | 
						|
/**
 | 
						|
 * sbitmap_queue_get() - Try to allocate a free bit from a &struct
 | 
						|
 * sbitmap_queue.
 | 
						|
 * @sbq: Bitmap queue to allocate from.
 | 
						|
 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
 | 
						|
 *       sbitmap_queue_clear()).
 | 
						|
 *
 | 
						|
 * Return: Non-negative allocated bit number if successful, -1 otherwise.
 | 
						|
 */
 | 
						|
static inline int sbitmap_queue_get(struct sbitmap_queue *sbq,
 | 
						|
				    unsigned int *cpu)
 | 
						|
{
 | 
						|
	int nr;
 | 
						|
 | 
						|
	*cpu = get_cpu();
 | 
						|
	nr = __sbitmap_queue_get(sbq);
 | 
						|
	put_cpu();
 | 
						|
	return nr;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
 | 
						|
 * sbitmap_queue, limiting the depth used from each word.
 | 
						|
 * @sbq: Bitmap queue to allocate from.
 | 
						|
 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
 | 
						|
 *       sbitmap_queue_clear()).
 | 
						|
 * @shallow_depth: The maximum number of bits to allocate from a single word.
 | 
						|
 * See sbitmap_get_shallow().
 | 
						|
 *
 | 
						|
 * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after
 | 
						|
 * initializing @sbq.
 | 
						|
 *
 | 
						|
 * Return: Non-negative allocated bit number if successful, -1 otherwise.
 | 
						|
 */
 | 
						|
static inline int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
 | 
						|
					    unsigned int *cpu,
 | 
						|
					    unsigned int shallow_depth)
 | 
						|
{
 | 
						|
	int nr;
 | 
						|
 | 
						|
	*cpu = get_cpu();
 | 
						|
	nr = __sbitmap_queue_get_shallow(sbq, shallow_depth);
 | 
						|
	put_cpu();
 | 
						|
	return nr;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * sbitmap_queue_min_shallow_depth() - Inform a &struct sbitmap_queue of the
 | 
						|
 * minimum shallow depth that will be used.
 | 
						|
 * @sbq: Bitmap queue in question.
 | 
						|
 * @min_shallow_depth: The minimum shallow depth that will be passed to
 | 
						|
 * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow().
 | 
						|
 *
 | 
						|
 * sbitmap_queue_clear() batches wakeups as an optimization. The batch size
 | 
						|
 * depends on the depth of the bitmap. Since the shallow allocation functions
 | 
						|
 * effectively operate with a different depth, the shallow depth must be taken
 | 
						|
 * into account when calculating the batch size. This function must be called
 | 
						|
 * with the minimum shallow depth that will be used. Failure to do so can result
 | 
						|
 * in missed wakeups.
 | 
						|
 */
 | 
						|
void sbitmap_queue_min_shallow_depth(struct sbitmap_queue *sbq,
 | 
						|
				     unsigned int min_shallow_depth);
 | 
						|
 | 
						|
/**
 | 
						|
 * sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a
 | 
						|
 * &struct sbitmap_queue.
 | 
						|
 * @sbq: Bitmap to free from.
 | 
						|
 * @nr: Bit number to free.
 | 
						|
 * @cpu: CPU the bit was allocated on.
 | 
						|
 */
 | 
						|
void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr,
 | 
						|
			 unsigned int cpu);
 | 
						|
 | 
						|
static inline int sbq_index_inc(int index)
 | 
						|
{
 | 
						|
	return (index + 1) & (SBQ_WAIT_QUEUES - 1);
 | 
						|
}
 | 
						|
 | 
						|
static inline void sbq_index_atomic_inc(atomic_t *index)
 | 
						|
{
 | 
						|
	int old = atomic_read(index);
 | 
						|
	int new = sbq_index_inc(old);
 | 
						|
	atomic_cmpxchg(index, old, new);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * sbq_wait_ptr() - Get the next wait queue to use for a &struct
 | 
						|
 * sbitmap_queue.
 | 
						|
 * @sbq: Bitmap queue to wait on.
 | 
						|
 * @wait_index: A counter per "user" of @sbq.
 | 
						|
 */
 | 
						|
static inline struct sbq_wait_state *sbq_wait_ptr(struct sbitmap_queue *sbq,
 | 
						|
						  atomic_t *wait_index)
 | 
						|
{
 | 
						|
	struct sbq_wait_state *ws;
 | 
						|
 | 
						|
	ws = &sbq->ws[atomic_read(wait_index)];
 | 
						|
	sbq_index_atomic_inc(wait_index);
 | 
						|
	return ws;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * sbitmap_queue_wake_all() - Wake up everything waiting on a &struct
 | 
						|
 * sbitmap_queue.
 | 
						|
 * @sbq: Bitmap queue to wake up.
 | 
						|
 */
 | 
						|
void sbitmap_queue_wake_all(struct sbitmap_queue *sbq);
 | 
						|
 | 
						|
/**
 | 
						|
 * sbitmap_queue_wake_up() - Wake up some of waiters in one waitqueue
 | 
						|
 * on a &struct sbitmap_queue.
 | 
						|
 * @sbq: Bitmap queue to wake up.
 | 
						|
 */
 | 
						|
void sbitmap_queue_wake_up(struct sbitmap_queue *sbq);
 | 
						|
 | 
						|
/**
 | 
						|
 * sbitmap_queue_show() - Dump &struct sbitmap_queue information to a &struct
 | 
						|
 * seq_file.
 | 
						|
 * @sbq: Bitmap queue to show.
 | 
						|
 * @m: struct seq_file to write to.
 | 
						|
 *
 | 
						|
 * This is intended for debugging. The format may change at any time.
 | 
						|
 */
 | 
						|
void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m);
 | 
						|
 | 
						|
struct sbq_wait {
 | 
						|
	struct sbitmap_queue *sbq;	/* if set, sbq_wait is accounted */
 | 
						|
	struct wait_queue_entry wait;
 | 
						|
};
 | 
						|
 | 
						|
#define DEFINE_SBQ_WAIT(name)							\
 | 
						|
	struct sbq_wait name = {						\
 | 
						|
		.sbq = NULL,							\
 | 
						|
		.wait = {							\
 | 
						|
			.private	= current,				\
 | 
						|
			.func		= autoremove_wake_function,		\
 | 
						|
			.entry		= LIST_HEAD_INIT((name).wait.entry),	\
 | 
						|
		}								\
 | 
						|
	}
 | 
						|
 | 
						|
/*
 | 
						|
 * Wrapper around prepare_to_wait_exclusive(), which maintains some extra
 | 
						|
 * internal state.
 | 
						|
 */
 | 
						|
void sbitmap_prepare_to_wait(struct sbitmap_queue *sbq,
 | 
						|
				struct sbq_wait_state *ws,
 | 
						|
				struct sbq_wait *sbq_wait, int state);
 | 
						|
 | 
						|
/*
 | 
						|
 * Must be paired with sbitmap_prepare_to_wait().
 | 
						|
 */
 | 
						|
void sbitmap_finish_wait(struct sbitmap_queue *sbq, struct sbq_wait_state *ws,
 | 
						|
				struct sbq_wait *sbq_wait);
 | 
						|
 | 
						|
/*
 | 
						|
 * Wrapper around add_wait_queue(), which maintains some extra internal state
 | 
						|
 */
 | 
						|
void sbitmap_add_wait_queue(struct sbitmap_queue *sbq,
 | 
						|
			    struct sbq_wait_state *ws,
 | 
						|
			    struct sbq_wait *sbq_wait);
 | 
						|
 | 
						|
/*
 | 
						|
 * Must be paired with sbitmap_add_wait_queue()
 | 
						|
 */
 | 
						|
void sbitmap_del_wait_queue(struct sbq_wait *sbq_wait);
 | 
						|
 | 
						|
#endif /* __LINUX_SCALE_BITMAP_H */
 |