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	 ce0725f78a
			
		
	
	
		ce0725f78a
		
	
	
	
	
		
			
			Number of online NUMA nodes can't be negative as well. This doesn't save space as the variable is used only in 32-bit context, but do it anyway for consistency. Link: http://lkml.kernel.org/r/20190201223151.GB15820@avx2 Signed-off-by: Alexey Dobriyan <adobriyan@gmail.com> Reviewed-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
		
			
				
	
	
		
			542 lines
		
	
	
	
		
			17 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			542 lines
		
	
	
	
		
			17 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* SPDX-License-Identifier: GPL-2.0 */
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| #ifndef __LINUX_NODEMASK_H
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| #define __LINUX_NODEMASK_H
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| 
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| /*
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|  * Nodemasks provide a bitmap suitable for representing the
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|  * set of Node's in a system, one bit position per Node number.
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|  *
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|  * See detailed comments in the file linux/bitmap.h describing the
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|  * data type on which these nodemasks are based.
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|  *
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|  * For details of nodemask_parse_user(), see bitmap_parse_user() in
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|  * lib/bitmap.c.  For details of nodelist_parse(), see bitmap_parselist(),
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|  * also in bitmap.c.  For details of node_remap(), see bitmap_bitremap in
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|  * lib/bitmap.c.  For details of nodes_remap(), see bitmap_remap in
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|  * lib/bitmap.c.  For details of nodes_onto(), see bitmap_onto in
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|  * lib/bitmap.c.  For details of nodes_fold(), see bitmap_fold in
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|  * lib/bitmap.c.
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|  *
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|  * The available nodemask operations are:
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|  *
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|  * void node_set(node, mask)		turn on bit 'node' in mask
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|  * void node_clear(node, mask)		turn off bit 'node' in mask
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|  * void nodes_setall(mask)		set all bits
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|  * void nodes_clear(mask)		clear all bits
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|  * int node_isset(node, mask)		true iff bit 'node' set in mask
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|  * int node_test_and_set(node, mask)	test and set bit 'node' in mask
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|  *
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|  * void nodes_and(dst, src1, src2)	dst = src1 & src2  [intersection]
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|  * void nodes_or(dst, src1, src2)	dst = src1 | src2  [union]
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|  * void nodes_xor(dst, src1, src2)	dst = src1 ^ src2
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|  * void nodes_andnot(dst, src1, src2)	dst = src1 & ~src2
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|  * void nodes_complement(dst, src)	dst = ~src
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|  *
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|  * int nodes_equal(mask1, mask2)	Does mask1 == mask2?
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|  * int nodes_intersects(mask1, mask2)	Do mask1 and mask2 intersect?
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|  * int nodes_subset(mask1, mask2)	Is mask1 a subset of mask2?
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|  * int nodes_empty(mask)		Is mask empty (no bits sets)?
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|  * int nodes_full(mask)			Is mask full (all bits sets)?
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|  * int nodes_weight(mask)		Hamming weight - number of set bits
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|  *
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|  * void nodes_shift_right(dst, src, n)	Shift right
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|  * void nodes_shift_left(dst, src, n)	Shift left
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|  *
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|  * int first_node(mask)			Number lowest set bit, or MAX_NUMNODES
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|  * int next_node(node, mask)		Next node past 'node', or MAX_NUMNODES
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|  * int next_node_in(node, mask)		Next node past 'node', or wrap to first,
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|  *					or MAX_NUMNODES
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|  * int first_unset_node(mask)		First node not set in mask, or 
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|  *					MAX_NUMNODES
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|  *
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|  * nodemask_t nodemask_of_node(node)	Return nodemask with bit 'node' set
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|  * NODE_MASK_ALL			Initializer - all bits set
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|  * NODE_MASK_NONE			Initializer - no bits set
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|  * unsigned long *nodes_addr(mask)	Array of unsigned long's in mask
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|  *
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|  * int nodemask_parse_user(ubuf, ulen, mask)	Parse ascii string as nodemask
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|  * int nodelist_parse(buf, map)		Parse ascii string as nodelist
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|  * int node_remap(oldbit, old, new)	newbit = map(old, new)(oldbit)
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|  * void nodes_remap(dst, src, old, new)	*dst = map(old, new)(src)
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|  * void nodes_onto(dst, orig, relmap)	*dst = orig relative to relmap
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|  * void nodes_fold(dst, orig, sz)	dst bits = orig bits mod sz
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|  *
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|  * for_each_node_mask(node, mask)	for-loop node over mask
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|  *
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|  * int num_online_nodes()		Number of online Nodes
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|  * int num_possible_nodes()		Number of all possible Nodes
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|  *
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|  * int node_random(mask)		Random node with set bit in mask
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|  *
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|  * int node_online(node)		Is some node online?
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|  * int node_possible(node)		Is some node possible?
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|  *
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|  * node_set_online(node)		set bit 'node' in node_online_map
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|  * node_set_offline(node)		clear bit 'node' in node_online_map
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|  *
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|  * for_each_node(node)			for-loop node over node_possible_map
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|  * for_each_online_node(node)		for-loop node over node_online_map
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|  *
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|  * Subtlety:
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|  * 1) The 'type-checked' form of node_isset() causes gcc (3.3.2, anyway)
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|  *    to generate slightly worse code.  So use a simple one-line #define
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|  *    for node_isset(), instead of wrapping an inline inside a macro, the
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|  *    way we do the other calls.
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|  *
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|  * NODEMASK_SCRATCH
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|  * When doing above logical AND, OR, XOR, Remap operations the callers tend to
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|  * need temporary nodemask_t's on the stack. But if NODES_SHIFT is large,
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|  * nodemask_t's consume too much stack space.  NODEMASK_SCRATCH is a helper
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|  * for such situations. See below and CPUMASK_ALLOC also.
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|  */
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| 
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| #include <linux/kernel.h>
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| #include <linux/threads.h>
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| #include <linux/bitmap.h>
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| #include <linux/numa.h>
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| 
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| typedef struct { DECLARE_BITMAP(bits, MAX_NUMNODES); } nodemask_t;
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| extern nodemask_t _unused_nodemask_arg_;
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| 
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| /**
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|  * nodemask_pr_args - printf args to output a nodemask
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|  * @maskp: nodemask to be printed
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|  *
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|  * Can be used to provide arguments for '%*pb[l]' when printing a nodemask.
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|  */
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| #define nodemask_pr_args(maskp)	__nodemask_pr_numnodes(maskp), \
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| 				__nodemask_pr_bits(maskp)
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| static inline unsigned int __nodemask_pr_numnodes(const nodemask_t *m)
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| {
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| 	return m ? MAX_NUMNODES : 0;
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| }
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| static inline const unsigned long *__nodemask_pr_bits(const nodemask_t *m)
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| {
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| 	return m ? m->bits : NULL;
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| }
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| 
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| /*
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|  * The inline keyword gives the compiler room to decide to inline, or
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|  * not inline a function as it sees best.  However, as these functions
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|  * are called in both __init and non-__init functions, if they are not
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|  * inlined we will end up with a section mis-match error (of the type of
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|  * freeable items not being freed).  So we must use __always_inline here
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|  * to fix the problem.  If other functions in the future also end up in
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|  * this situation they will also need to be annotated as __always_inline
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|  */
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| #define node_set(node, dst) __node_set((node), &(dst))
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| static __always_inline void __node_set(int node, volatile nodemask_t *dstp)
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| {
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| 	set_bit(node, dstp->bits);
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| }
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| 
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| #define node_clear(node, dst) __node_clear((node), &(dst))
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| static inline void __node_clear(int node, volatile nodemask_t *dstp)
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| {
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| 	clear_bit(node, dstp->bits);
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| }
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| 
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| #define nodes_setall(dst) __nodes_setall(&(dst), MAX_NUMNODES)
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| static inline void __nodes_setall(nodemask_t *dstp, unsigned int nbits)
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| {
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| 	bitmap_fill(dstp->bits, nbits);
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| }
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| 
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| #define nodes_clear(dst) __nodes_clear(&(dst), MAX_NUMNODES)
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| static inline void __nodes_clear(nodemask_t *dstp, unsigned int nbits)
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| {
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| 	bitmap_zero(dstp->bits, nbits);
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| }
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| 
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| /* No static inline type checking - see Subtlety (1) above. */
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| #define node_isset(node, nodemask) test_bit((node), (nodemask).bits)
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| 
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| #define node_test_and_set(node, nodemask) \
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| 			__node_test_and_set((node), &(nodemask))
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| static inline int __node_test_and_set(int node, nodemask_t *addr)
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| {
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| 	return test_and_set_bit(node, addr->bits);
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| }
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| 
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| #define nodes_and(dst, src1, src2) \
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| 			__nodes_and(&(dst), &(src1), &(src2), MAX_NUMNODES)
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| static inline void __nodes_and(nodemask_t *dstp, const nodemask_t *src1p,
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| 					const nodemask_t *src2p, unsigned int nbits)
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| {
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| 	bitmap_and(dstp->bits, src1p->bits, src2p->bits, nbits);
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| }
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| 
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| #define nodes_or(dst, src1, src2) \
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| 			__nodes_or(&(dst), &(src1), &(src2), MAX_NUMNODES)
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| static inline void __nodes_or(nodemask_t *dstp, const nodemask_t *src1p,
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| 					const nodemask_t *src2p, unsigned int nbits)
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| {
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| 	bitmap_or(dstp->bits, src1p->bits, src2p->bits, nbits);
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| }
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| 
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| #define nodes_xor(dst, src1, src2) \
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| 			__nodes_xor(&(dst), &(src1), &(src2), MAX_NUMNODES)
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| static inline void __nodes_xor(nodemask_t *dstp, const nodemask_t *src1p,
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| 					const nodemask_t *src2p, unsigned int nbits)
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| {
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| 	bitmap_xor(dstp->bits, src1p->bits, src2p->bits, nbits);
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| }
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| 
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| #define nodes_andnot(dst, src1, src2) \
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| 			__nodes_andnot(&(dst), &(src1), &(src2), MAX_NUMNODES)
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| static inline void __nodes_andnot(nodemask_t *dstp, const nodemask_t *src1p,
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| 					const nodemask_t *src2p, unsigned int nbits)
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| {
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| 	bitmap_andnot(dstp->bits, src1p->bits, src2p->bits, nbits);
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| }
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| 
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| #define nodes_complement(dst, src) \
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| 			__nodes_complement(&(dst), &(src), MAX_NUMNODES)
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| static inline void __nodes_complement(nodemask_t *dstp,
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| 					const nodemask_t *srcp, unsigned int nbits)
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| {
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| 	bitmap_complement(dstp->bits, srcp->bits, nbits);
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| }
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| 
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| #define nodes_equal(src1, src2) \
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| 			__nodes_equal(&(src1), &(src2), MAX_NUMNODES)
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| static inline int __nodes_equal(const nodemask_t *src1p,
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| 					const nodemask_t *src2p, unsigned int nbits)
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| {
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| 	return bitmap_equal(src1p->bits, src2p->bits, nbits);
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| }
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| 
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| #define nodes_intersects(src1, src2) \
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| 			__nodes_intersects(&(src1), &(src2), MAX_NUMNODES)
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| static inline int __nodes_intersects(const nodemask_t *src1p,
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| 					const nodemask_t *src2p, unsigned int nbits)
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| {
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| 	return bitmap_intersects(src1p->bits, src2p->bits, nbits);
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| }
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| 
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| #define nodes_subset(src1, src2) \
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| 			__nodes_subset(&(src1), &(src2), MAX_NUMNODES)
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| static inline int __nodes_subset(const nodemask_t *src1p,
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| 					const nodemask_t *src2p, unsigned int nbits)
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| {
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| 	return bitmap_subset(src1p->bits, src2p->bits, nbits);
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| }
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| 
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| #define nodes_empty(src) __nodes_empty(&(src), MAX_NUMNODES)
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| static inline int __nodes_empty(const nodemask_t *srcp, unsigned int nbits)
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| {
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| 	return bitmap_empty(srcp->bits, nbits);
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| }
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| 
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| #define nodes_full(nodemask) __nodes_full(&(nodemask), MAX_NUMNODES)
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| static inline int __nodes_full(const nodemask_t *srcp, unsigned int nbits)
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| {
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| 	return bitmap_full(srcp->bits, nbits);
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| }
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| 
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| #define nodes_weight(nodemask) __nodes_weight(&(nodemask), MAX_NUMNODES)
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| static inline int __nodes_weight(const nodemask_t *srcp, unsigned int nbits)
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| {
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| 	return bitmap_weight(srcp->bits, nbits);
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| }
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| 
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| #define nodes_shift_right(dst, src, n) \
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| 			__nodes_shift_right(&(dst), &(src), (n), MAX_NUMNODES)
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| static inline void __nodes_shift_right(nodemask_t *dstp,
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| 					const nodemask_t *srcp, int n, int nbits)
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| {
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| 	bitmap_shift_right(dstp->bits, srcp->bits, n, nbits);
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| }
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| 
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| #define nodes_shift_left(dst, src, n) \
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| 			__nodes_shift_left(&(dst), &(src), (n), MAX_NUMNODES)
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| static inline void __nodes_shift_left(nodemask_t *dstp,
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| 					const nodemask_t *srcp, int n, int nbits)
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| {
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| 	bitmap_shift_left(dstp->bits, srcp->bits, n, nbits);
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| }
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| 
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| /* FIXME: better would be to fix all architectures to never return
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|           > MAX_NUMNODES, then the silly min_ts could be dropped. */
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| 
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| #define first_node(src) __first_node(&(src))
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| static inline int __first_node(const nodemask_t *srcp)
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| {
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| 	return min_t(int, MAX_NUMNODES, find_first_bit(srcp->bits, MAX_NUMNODES));
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| }
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| 
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| #define next_node(n, src) __next_node((n), &(src))
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| static inline int __next_node(int n, const nodemask_t *srcp)
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| {
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| 	return min_t(int,MAX_NUMNODES,find_next_bit(srcp->bits, MAX_NUMNODES, n+1));
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| }
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| 
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| /*
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|  * Find the next present node in src, starting after node n, wrapping around to
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|  * the first node in src if needed.  Returns MAX_NUMNODES if src is empty.
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|  */
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| #define next_node_in(n, src) __next_node_in((n), &(src))
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| int __next_node_in(int node, const nodemask_t *srcp);
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| 
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| static inline void init_nodemask_of_node(nodemask_t *mask, int node)
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| {
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| 	nodes_clear(*mask);
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| 	node_set(node, *mask);
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| }
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| 
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| #define nodemask_of_node(node)						\
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| ({									\
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| 	typeof(_unused_nodemask_arg_) m;				\
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| 	if (sizeof(m) == sizeof(unsigned long)) {			\
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| 		m.bits[0] = 1UL << (node);				\
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| 	} else {							\
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| 		init_nodemask_of_node(&m, (node));			\
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| 	}								\
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| 	m;								\
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| })
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| 
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| #define first_unset_node(mask) __first_unset_node(&(mask))
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| static inline int __first_unset_node(const nodemask_t *maskp)
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| {
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| 	return min_t(int,MAX_NUMNODES,
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| 			find_first_zero_bit(maskp->bits, MAX_NUMNODES));
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| }
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| 
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| #define NODE_MASK_LAST_WORD BITMAP_LAST_WORD_MASK(MAX_NUMNODES)
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| 
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| #if MAX_NUMNODES <= BITS_PER_LONG
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| 
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| #define NODE_MASK_ALL							\
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| ((nodemask_t) { {							\
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| 	[BITS_TO_LONGS(MAX_NUMNODES)-1] = NODE_MASK_LAST_WORD		\
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| } })
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| 
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| #else
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| 
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| #define NODE_MASK_ALL							\
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| ((nodemask_t) { {							\
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| 	[0 ... BITS_TO_LONGS(MAX_NUMNODES)-2] = ~0UL,			\
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| 	[BITS_TO_LONGS(MAX_NUMNODES)-1] = NODE_MASK_LAST_WORD		\
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| } })
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| 
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| #endif
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| 
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| #define NODE_MASK_NONE							\
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| ((nodemask_t) { {							\
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| 	[0 ... BITS_TO_LONGS(MAX_NUMNODES)-1] =  0UL			\
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| } })
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| 
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| #define nodes_addr(src) ((src).bits)
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| 
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| #define nodemask_parse_user(ubuf, ulen, dst) \
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| 		__nodemask_parse_user((ubuf), (ulen), &(dst), MAX_NUMNODES)
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| static inline int __nodemask_parse_user(const char __user *buf, int len,
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| 					nodemask_t *dstp, int nbits)
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| {
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| 	return bitmap_parse_user(buf, len, dstp->bits, nbits);
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| }
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| 
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| #define nodelist_parse(buf, dst) __nodelist_parse((buf), &(dst), MAX_NUMNODES)
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| static inline int __nodelist_parse(const char *buf, nodemask_t *dstp, int nbits)
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| {
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| 	return bitmap_parselist(buf, dstp->bits, nbits);
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| }
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| 
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| #define node_remap(oldbit, old, new) \
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| 		__node_remap((oldbit), &(old), &(new), MAX_NUMNODES)
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| static inline int __node_remap(int oldbit,
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| 		const nodemask_t *oldp, const nodemask_t *newp, int nbits)
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| {
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| 	return bitmap_bitremap(oldbit, oldp->bits, newp->bits, nbits);
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| }
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| 
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| #define nodes_remap(dst, src, old, new) \
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| 		__nodes_remap(&(dst), &(src), &(old), &(new), MAX_NUMNODES)
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| static inline void __nodes_remap(nodemask_t *dstp, const nodemask_t *srcp,
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| 		const nodemask_t *oldp, const nodemask_t *newp, int nbits)
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| {
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| 	bitmap_remap(dstp->bits, srcp->bits, oldp->bits, newp->bits, nbits);
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| }
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| 
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| #define nodes_onto(dst, orig, relmap) \
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| 		__nodes_onto(&(dst), &(orig), &(relmap), MAX_NUMNODES)
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| static inline void __nodes_onto(nodemask_t *dstp, const nodemask_t *origp,
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| 		const nodemask_t *relmapp, int nbits)
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| {
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| 	bitmap_onto(dstp->bits, origp->bits, relmapp->bits, nbits);
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| }
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| 
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| #define nodes_fold(dst, orig, sz) \
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| 		__nodes_fold(&(dst), &(orig), sz, MAX_NUMNODES)
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| static inline void __nodes_fold(nodemask_t *dstp, const nodemask_t *origp,
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| 		int sz, int nbits)
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| {
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| 	bitmap_fold(dstp->bits, origp->bits, sz, nbits);
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| }
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| 
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| #if MAX_NUMNODES > 1
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| #define for_each_node_mask(node, mask)			\
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| 	for ((node) = first_node(mask);			\
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| 		(node) < MAX_NUMNODES;			\
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| 		(node) = next_node((node), (mask)))
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| #else /* MAX_NUMNODES == 1 */
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| #define for_each_node_mask(node, mask)			\
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| 	if (!nodes_empty(mask))				\
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| 		for ((node) = 0; (node) < 1; (node)++)
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| #endif /* MAX_NUMNODES */
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| 
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| /*
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|  * Bitmasks that are kept for all the nodes.
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|  */
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| enum node_states {
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| 	N_POSSIBLE,		/* The node could become online at some point */
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| 	N_ONLINE,		/* The node is online */
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| 	N_NORMAL_MEMORY,	/* The node has regular memory */
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| #ifdef CONFIG_HIGHMEM
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| 	N_HIGH_MEMORY,		/* The node has regular or high memory */
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| #else
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| 	N_HIGH_MEMORY = N_NORMAL_MEMORY,
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| #endif
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| 	N_MEMORY,		/* The node has memory(regular, high, movable) */
 | |
| 	N_CPU,		/* The node has one or more cpus */
 | |
| 	NR_NODE_STATES
 | |
| };
 | |
| 
 | |
| /*
 | |
|  * The following particular system nodemasks and operations
 | |
|  * on them manage all possible and online nodes.
 | |
|  */
 | |
| 
 | |
| extern nodemask_t node_states[NR_NODE_STATES];
 | |
| 
 | |
| #if MAX_NUMNODES > 1
 | |
| static inline int node_state(int node, enum node_states state)
 | |
| {
 | |
| 	return node_isset(node, node_states[state]);
 | |
| }
 | |
| 
 | |
| static inline void node_set_state(int node, enum node_states state)
 | |
| {
 | |
| 	__node_set(node, &node_states[state]);
 | |
| }
 | |
| 
 | |
| static inline void node_clear_state(int node, enum node_states state)
 | |
| {
 | |
| 	__node_clear(node, &node_states[state]);
 | |
| }
 | |
| 
 | |
| static inline int num_node_state(enum node_states state)
 | |
| {
 | |
| 	return nodes_weight(node_states[state]);
 | |
| }
 | |
| 
 | |
| #define for_each_node_state(__node, __state) \
 | |
| 	for_each_node_mask((__node), node_states[__state])
 | |
| 
 | |
| #define first_online_node	first_node(node_states[N_ONLINE])
 | |
| #define first_memory_node	first_node(node_states[N_MEMORY])
 | |
| static inline int next_online_node(int nid)
 | |
| {
 | |
| 	return next_node(nid, node_states[N_ONLINE]);
 | |
| }
 | |
| static inline int next_memory_node(int nid)
 | |
| {
 | |
| 	return next_node(nid, node_states[N_MEMORY]);
 | |
| }
 | |
| 
 | |
| extern unsigned int nr_node_ids;
 | |
| extern unsigned int nr_online_nodes;
 | |
| 
 | |
| static inline void node_set_online(int nid)
 | |
| {
 | |
| 	node_set_state(nid, N_ONLINE);
 | |
| 	nr_online_nodes = num_node_state(N_ONLINE);
 | |
| }
 | |
| 
 | |
| static inline void node_set_offline(int nid)
 | |
| {
 | |
| 	node_clear_state(nid, N_ONLINE);
 | |
| 	nr_online_nodes = num_node_state(N_ONLINE);
 | |
| }
 | |
| 
 | |
| #else
 | |
| 
 | |
| static inline int node_state(int node, enum node_states state)
 | |
| {
 | |
| 	return node == 0;
 | |
| }
 | |
| 
 | |
| static inline void node_set_state(int node, enum node_states state)
 | |
| {
 | |
| }
 | |
| 
 | |
| static inline void node_clear_state(int node, enum node_states state)
 | |
| {
 | |
| }
 | |
| 
 | |
| static inline int num_node_state(enum node_states state)
 | |
| {
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| #define for_each_node_state(node, __state) \
 | |
| 	for ( (node) = 0; (node) == 0; (node) = 1)
 | |
| 
 | |
| #define first_online_node	0
 | |
| #define first_memory_node	0
 | |
| #define next_online_node(nid)	(MAX_NUMNODES)
 | |
| #define nr_node_ids		1U
 | |
| #define nr_online_nodes		1U
 | |
| 
 | |
| #define node_set_online(node)	   node_set_state((node), N_ONLINE)
 | |
| #define node_set_offline(node)	   node_clear_state((node), N_ONLINE)
 | |
| 
 | |
| #endif
 | |
| 
 | |
| #if defined(CONFIG_NUMA) && (MAX_NUMNODES > 1)
 | |
| extern int node_random(const nodemask_t *maskp);
 | |
| #else
 | |
| static inline int node_random(const nodemask_t *mask)
 | |
| {
 | |
| 	return 0;
 | |
| }
 | |
| #endif
 | |
| 
 | |
| #define node_online_map 	node_states[N_ONLINE]
 | |
| #define node_possible_map 	node_states[N_POSSIBLE]
 | |
| 
 | |
| #define num_online_nodes()	num_node_state(N_ONLINE)
 | |
| #define num_possible_nodes()	num_node_state(N_POSSIBLE)
 | |
| #define node_online(node)	node_state((node), N_ONLINE)
 | |
| #define node_possible(node)	node_state((node), N_POSSIBLE)
 | |
| 
 | |
| #define for_each_node(node)	   for_each_node_state(node, N_POSSIBLE)
 | |
| #define for_each_online_node(node) for_each_node_state(node, N_ONLINE)
 | |
| 
 | |
| /*
 | |
|  * For nodemask scrach area.
 | |
|  * NODEMASK_ALLOC(type, name) allocates an object with a specified type and
 | |
|  * name.
 | |
|  */
 | |
| #if NODES_SHIFT > 8 /* nodemask_t > 32 bytes */
 | |
| #define NODEMASK_ALLOC(type, name, gfp_flags)	\
 | |
| 			type *name = kmalloc(sizeof(*name), gfp_flags)
 | |
| #define NODEMASK_FREE(m)			kfree(m)
 | |
| #else
 | |
| #define NODEMASK_ALLOC(type, name, gfp_flags)	type _##name, *name = &_##name
 | |
| #define NODEMASK_FREE(m)			do {} while (0)
 | |
| #endif
 | |
| 
 | |
| /* A example struture for using NODEMASK_ALLOC, used in mempolicy. */
 | |
| struct nodemask_scratch {
 | |
| 	nodemask_t	mask1;
 | |
| 	nodemask_t	mask2;
 | |
| };
 | |
| 
 | |
| #define NODEMASK_SCRATCH(x)						\
 | |
| 			NODEMASK_ALLOC(struct nodemask_scratch, x,	\
 | |
| 					GFP_KERNEL | __GFP_NORETRY)
 | |
| #define NODEMASK_SCRATCH_FREE(x)	NODEMASK_FREE(x)
 | |
| 
 | |
| 
 | |
| #endif /* __LINUX_NODEMASK_H */
 |