forked from mirrors/linux
		
	 78d0b16127
			
		
	
	
		78d0b16127
		
	
	
	
	
		
			
			Profiling shows that calling nr_possible_cpus() in objpool_pop() takes a noticeable amount of CPU (when profiled on 80-core machine), as we need to recalculate number of set bits in a CPU bit mask. This number can't change, so there is no point in paying the price for recalculating it. As such, cache this value in struct objpool_head and use it in objpool_pop(). On the other hand, cached pool->nr_cpus isn't necessary, as it's not used in hot path and is also a pretty trivial value to retrieve. So drop pool->nr_cpus in favor of using nr_cpu_ids everywhere. This way the size of struct objpool_head remains the same, which is a nice bonus. Same BPF selftests benchmarks were used to evaluate the effect. Using changes in previous patch (inlining of objpool_pop/objpool_push) as baseline, here are the differences: BASELINE ======== kretprobe : 9.937 ± 0.174M/s kretprobe-multi: 10.440 ± 0.108M/s AFTER ===== kretprobe : 10.106 ± 0.120M/s (+1.7%) kretprobe-multi: 10.515 ± 0.180M/s (+0.7%) Link: https://lore.kernel.org/all/20240424215214.3956041-3-andrii@kernel.org/ Cc: Matt (Qiang) Wu <wuqiang.matt@bytedance.com> Signed-off-by: Andrii Nakryiko <andrii@kernel.org> Signed-off-by: Masami Hiramatsu (Google) <mhiramat@kernel.org>
		
			
				
	
	
		
			278 lines
		
	
	
	
		
			9.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			278 lines
		
	
	
	
		
			9.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* SPDX-License-Identifier: GPL-2.0 */
 | |
| 
 | |
| #ifndef _LINUX_OBJPOOL_H
 | |
| #define _LINUX_OBJPOOL_H
 | |
| 
 | |
| #include <linux/types.h>
 | |
| #include <linux/refcount.h>
 | |
| #include <linux/atomic.h>
 | |
| #include <linux/cpumask.h>
 | |
| #include <linux/irqflags.h>
 | |
| #include <linux/smp.h>
 | |
| 
 | |
| /*
 | |
|  * objpool: ring-array based lockless MPMC queue
 | |
|  *
 | |
|  * Copyright: wuqiang.matt@bytedance.com,mhiramat@kernel.org
 | |
|  *
 | |
|  * objpool is a scalable implementation of high performance queue for
 | |
|  * object allocation and reclamation, such as kretprobe instances.
 | |
|  *
 | |
|  * With leveraging percpu ring-array to mitigate hot spots of memory
 | |
|  * contention, it delivers near-linear scalability for high parallel
 | |
|  * scenarios. The objpool is best suited for the following cases:
 | |
|  * 1) Memory allocation or reclamation are prohibited or too expensive
 | |
|  * 2) Consumers are of different priorities, such as irqs and threads
 | |
|  *
 | |
|  * Limitations:
 | |
|  * 1) Maximum objects (capacity) is fixed after objpool creation
 | |
|  * 2) All pre-allocated objects are managed in percpu ring array,
 | |
|  *    which consumes more memory than linked lists
 | |
|  */
 | |
| 
 | |
| /**
 | |
|  * struct objpool_slot - percpu ring array of objpool
 | |
|  * @head: head sequence of the local ring array (to retrieve at)
 | |
|  * @tail: tail sequence of the local ring array (to append at)
 | |
|  * @last: the last sequence number marked as ready for retrieve
 | |
|  * @mask: bits mask for modulo capacity to compute array indexes
 | |
|  * @entries: object entries on this slot
 | |
|  *
 | |
|  * Represents a cpu-local array-based ring buffer, its size is specialized
 | |
|  * during initialization of object pool. The percpu objpool node is to be
 | |
|  * allocated from local memory for NUMA system, and to be kept compact in
 | |
|  * continuous memory: CPU assigned number of objects are stored just after
 | |
|  * the body of objpool_node.
 | |
|  *
 | |
|  * Real size of the ring array is far too smaller than the value range of
 | |
|  * head and tail, typed as uint32_t: [0, 2^32), so only lower bits (mask)
 | |
|  * of head and tail are used as the actual position in the ring array. In
 | |
|  * general the ring array is acting like a small sliding window, which is
 | |
|  * always moving forward in the loop of [0, 2^32).
 | |
|  */
 | |
| struct objpool_slot {
 | |
| 	uint32_t            head;
 | |
| 	uint32_t            tail;
 | |
| 	uint32_t            last;
 | |
| 	uint32_t            mask;
 | |
| 	void               *entries[];
 | |
| } __packed;
 | |
| 
 | |
| struct objpool_head;
 | |
| 
 | |
| /*
 | |
|  * caller-specified callback for object initial setup, it's only called
 | |
|  * once for each object (just after the memory allocation of the object)
 | |
|  */
 | |
| typedef int (*objpool_init_obj_cb)(void *obj, void *context);
 | |
| 
 | |
| /* caller-specified cleanup callback for objpool destruction */
 | |
| typedef int (*objpool_fini_cb)(struct objpool_head *head, void *context);
 | |
| 
 | |
| /**
 | |
|  * struct objpool_head - object pooling metadata
 | |
|  * @obj_size:   object size, aligned to sizeof(void *)
 | |
|  * @nr_objs:    total objs (to be pre-allocated with objpool)
 | |
|  * @nr_possible_cpus: cached value of num_possible_cpus()
 | |
|  * @capacity:   max objs can be managed by one objpool_slot
 | |
|  * @gfp:        gfp flags for kmalloc & vmalloc
 | |
|  * @ref:        refcount of objpool
 | |
|  * @flags:      flags for objpool management
 | |
|  * @cpu_slots:  pointer to the array of objpool_slot
 | |
|  * @release:    resource cleanup callback
 | |
|  * @context:    caller-provided context
 | |
|  */
 | |
| struct objpool_head {
 | |
| 	int                     obj_size;
 | |
| 	int                     nr_objs;
 | |
| 	int                     nr_possible_cpus;
 | |
| 	int                     capacity;
 | |
| 	gfp_t                   gfp;
 | |
| 	refcount_t              ref;
 | |
| 	unsigned long           flags;
 | |
| 	struct objpool_slot   **cpu_slots;
 | |
| 	objpool_fini_cb         release;
 | |
| 	void                   *context;
 | |
| };
 | |
| 
 | |
| #define OBJPOOL_NR_OBJECT_MAX	(1UL << 24) /* maximum numbers of total objects */
 | |
| #define OBJPOOL_OBJECT_SIZE_MAX	(1UL << 16) /* maximum size of an object */
 | |
| 
 | |
| /**
 | |
|  * objpool_init() - initialize objpool and pre-allocated objects
 | |
|  * @pool:    the object pool to be initialized, declared by caller
 | |
|  * @nr_objs: total objects to be pre-allocated by this object pool
 | |
|  * @object_size: size of an object (should be > 0)
 | |
|  * @gfp:     flags for memory allocation (via kmalloc or vmalloc)
 | |
|  * @context: user context for object initialization callback
 | |
|  * @objinit: object initialization callback for extra setup
 | |
|  * @release: cleanup callback for extra cleanup task
 | |
|  *
 | |
|  * return value: 0 for success, otherwise error code
 | |
|  *
 | |
|  * All pre-allocated objects are to be zeroed after memory allocation.
 | |
|  * Caller could do extra initialization in objinit callback. objinit()
 | |
|  * will be called just after slot allocation and called only once for
 | |
|  * each object. After that the objpool won't touch any content of the
 | |
|  * objects. It's caller's duty to perform reinitialization after each
 | |
|  * pop (object allocation) or do clearance before each push (object
 | |
|  * reclamation).
 | |
|  */
 | |
| int objpool_init(struct objpool_head *pool, int nr_objs, int object_size,
 | |
| 		 gfp_t gfp, void *context, objpool_init_obj_cb objinit,
 | |
| 		 objpool_fini_cb release);
 | |
| 
 | |
| /* try to retrieve object from slot */
 | |
| static inline void *__objpool_try_get_slot(struct objpool_head *pool, int cpu)
 | |
| {
 | |
| 	struct objpool_slot *slot = pool->cpu_slots[cpu];
 | |
| 	/* load head snapshot, other cpus may change it */
 | |
| 	uint32_t head = smp_load_acquire(&slot->head);
 | |
| 
 | |
| 	while (head != READ_ONCE(slot->last)) {
 | |
| 		void *obj;
 | |
| 
 | |
| 		/*
 | |
| 		 * data visibility of 'last' and 'head' could be out of
 | |
| 		 * order since memory updating of 'last' and 'head' are
 | |
| 		 * performed in push() and pop() independently
 | |
| 		 *
 | |
| 		 * before any retrieving attempts, pop() must guarantee
 | |
| 		 * 'last' is behind 'head', that is to say, there must
 | |
| 		 * be available objects in slot, which could be ensured
 | |
| 		 * by condition 'last != head && last - head <= nr_objs'
 | |
| 		 * that is equivalent to 'last - head - 1 < nr_objs' as
 | |
| 		 * 'last' and 'head' are both unsigned int32
 | |
| 		 */
 | |
| 		if (READ_ONCE(slot->last) - head - 1 >= pool->nr_objs) {
 | |
| 			head = READ_ONCE(slot->head);
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		/* obj must be retrieved before moving forward head */
 | |
| 		obj = READ_ONCE(slot->entries[head & slot->mask]);
 | |
| 
 | |
| 		/* move head forward to mark it's consumption */
 | |
| 		if (try_cmpxchg_release(&slot->head, &head, head + 1))
 | |
| 			return obj;
 | |
| 	}
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * objpool_pop() - allocate an object from objpool
 | |
|  * @pool: object pool
 | |
|  *
 | |
|  * return value: object ptr or NULL if failed
 | |
|  */
 | |
| static inline void *objpool_pop(struct objpool_head *pool)
 | |
| {
 | |
| 	void *obj = NULL;
 | |
| 	unsigned long flags;
 | |
| 	int i, cpu;
 | |
| 
 | |
| 	/* disable local irq to avoid preemption & interruption */
 | |
| 	raw_local_irq_save(flags);
 | |
| 
 | |
| 	cpu = raw_smp_processor_id();
 | |
| 	for (i = 0; i < pool->nr_possible_cpus; i++) {
 | |
| 		obj = __objpool_try_get_slot(pool, cpu);
 | |
| 		if (obj)
 | |
| 			break;
 | |
| 		cpu = cpumask_next_wrap(cpu, cpu_possible_mask, -1, 1);
 | |
| 	}
 | |
| 	raw_local_irq_restore(flags);
 | |
| 
 | |
| 	return obj;
 | |
| }
 | |
| 
 | |
| /* adding object to slot, abort if the slot was already full */
 | |
| static inline int
 | |
| __objpool_try_add_slot(void *obj, struct objpool_head *pool, int cpu)
 | |
| {
 | |
| 	struct objpool_slot *slot = pool->cpu_slots[cpu];
 | |
| 	uint32_t head, tail;
 | |
| 
 | |
| 	/* loading tail and head as a local snapshot, tail first */
 | |
| 	tail = READ_ONCE(slot->tail);
 | |
| 
 | |
| 	do {
 | |
| 		head = READ_ONCE(slot->head);
 | |
| 		/* fault caught: something must be wrong */
 | |
| 		WARN_ON_ONCE(tail - head > pool->nr_objs);
 | |
| 	} while (!try_cmpxchg_acquire(&slot->tail, &tail, tail + 1));
 | |
| 
 | |
| 	/* now the tail position is reserved for the given obj */
 | |
| 	WRITE_ONCE(slot->entries[tail & slot->mask], obj);
 | |
| 	/* update sequence to make this obj available for pop() */
 | |
| 	smp_store_release(&slot->last, tail + 1);
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * objpool_push() - reclaim the object and return back to objpool
 | |
|  * @obj:  object ptr to be pushed to objpool
 | |
|  * @pool: object pool
 | |
|  *
 | |
|  * return: 0 or error code (it fails only when user tries to push
 | |
|  * the same object multiple times or wrong "objects" into objpool)
 | |
|  */
 | |
| static inline int objpool_push(void *obj, struct objpool_head *pool)
 | |
| {
 | |
| 	unsigned long flags;
 | |
| 	int rc;
 | |
| 
 | |
| 	/* disable local irq to avoid preemption & interruption */
 | |
| 	raw_local_irq_save(flags);
 | |
| 	rc = __objpool_try_add_slot(obj, pool, raw_smp_processor_id());
 | |
| 	raw_local_irq_restore(flags);
 | |
| 
 | |
| 	return rc;
 | |
| }
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * objpool_drop() - discard the object and deref objpool
 | |
|  * @obj:  object ptr to be discarded
 | |
|  * @pool: object pool
 | |
|  *
 | |
|  * return: 0 if objpool was released; -EAGAIN if there are still
 | |
|  *         outstanding objects
 | |
|  *
 | |
|  * objpool_drop is normally for the release of outstanding objects
 | |
|  * after objpool cleanup (objpool_fini). Thinking of this example:
 | |
|  * kretprobe is unregistered and objpool_fini() is called to release
 | |
|  * all remained objects, but there are still objects being used by
 | |
|  * unfinished kretprobes (like blockable function: sys_accept). So
 | |
|  * only when the last outstanding object is dropped could the whole
 | |
|  * objpool be released along with the call of objpool_drop()
 | |
|  */
 | |
| int objpool_drop(void *obj, struct objpool_head *pool);
 | |
| 
 | |
| /**
 | |
|  * objpool_free() - release objpool forcely (all objects to be freed)
 | |
|  * @pool: object pool to be released
 | |
|  */
 | |
| void objpool_free(struct objpool_head *pool);
 | |
| 
 | |
| /**
 | |
|  * objpool_fini() - deref object pool (also releasing unused objects)
 | |
|  * @pool: object pool to be dereferenced
 | |
|  *
 | |
|  * objpool_fini() will try to release all remained free objects and
 | |
|  * then drop an extra reference of the objpool. If all objects are
 | |
|  * already returned to objpool (so called synchronous use cases),
 | |
|  * the objpool itself will be freed together. But if there are still
 | |
|  * outstanding objects (so called asynchronous use cases, such like
 | |
|  * blockable kretprobe), the objpool won't be released until all
 | |
|  * the outstanding objects are dropped, but the caller must assure
 | |
|  * there are no concurrent objpool_push() on the fly. Normally RCU
 | |
|  * is being required to make sure all ongoing objpool_push() must
 | |
|  * be finished before calling objpool_fini(), so does test_objpool,
 | |
|  * kretprobe or rethook
 | |
|  */
 | |
| void objpool_fini(struct objpool_head *pool);
 | |
| 
 | |
| #endif /* _LINUX_OBJPOOL_H */
 |