Commit graph

337 commits

Author SHA1 Message Date
Brian Birtles
d65e0109bc Bug 1188251 part 6 - Unify FlushAnimations and FlushTransitions; r=dholbert
The implementations of FlushAnimations and FlushTransitions should now be all
but equivalent so this patch combines them into a single implementation on
CommonAnimationManager.

Regarding some of the minor differences between the two methods:

* The combined implementation drops the check for an empty list of collections
  found only in FlushTransitions. This seems like a very minor optimization
  that could possibly cause us to fail to unregister from the refresh driver
  if we forgot to do so when removing the last collection.

* The combined implementation uses the loop implementation from FlushAnimations
  since it is more compact.

This patch also removes the extra nested scope since it doesn't seem necessary.
2015-08-17 13:59:44 +09:00
Brian Birtles
7c39c22a6b Bug 1188251 part 4 - Move throttling checks to AnimationCollection::RequestRestyle; r=dholbert
This patch moves the additional checks (beyond those of Animation::CanThrottle)
from FlushAnimations/FlushTransitions to AnimationCollection::RequestRestyle.
These checks are on a per-collection basis hence it makes sense for the
collection to perform them. This also moves logic out of the managers which is
needed if we want to support script-based animations without introducing another
manager.
2015-08-17 13:59:44 +09:00
Brian Birtles
0cf13fbef2 Bug 1188251 part 3 - Add AnimationCollection::RequestRestyle; r=dholbert
Ultimately we want to move throttling logic to AnimationCollection and
Animation::Tick (and later to KeyframeEffect::SetParentTime). This is so that
we can support script-generated animations without having to introduce yet
another manager.

To that end this patch introduces a method on AnimationCollection that can be
called from Animation::Tick to perform the necessary notifications needed to
update style.

Later in this patch series we will extend RequestRestyle to incorporate more of
the throttling logic and further extend it to cover some of the other
notifications such as updating layers.

This patch tracks whether or not we have already posted a restyle for animation
to avoid making redundant calls. Calls to nsIDocument::SetNeedStyleFlush are
cheap and more difficult to detect when they have completed so we don't filter
redundant calls in the Restyle::Throttled case.

If mHasPendingAnimationRestyle is set and AnimationCommon::EnsureStyleRuleFor
is *never* called then we could arrive at situation where we fail to make post
further restyles for animation.

I have verified that if we fail to reset mHasPendingAnimationRestyle at the
appropriate point (e.g. resetting it at the end of EnsureStyleRuleFor *after*
the early-returns) then a number of existing tests fail.

Furthermore, I have observed that it is reset by the beginning of each tick
in almost every case except for a few instances of browser mochitests such as
browser/components/customizableui/test/browser_1007336_lwthemes_in_customize_mode.js.
In this case, during the async cleanup of the test, we have an opacity
transition on a vbox element that becomes display:none and appears to be skipped
during restyling. However, even in this case, EnsureStyleRuleFor is called
within one or at most two ticks and mHasPendingAnimationRestyle flag is cleared
(i.e. it does not get stuck).
2015-08-17 13:59:44 +09:00
Brian Birtles
b71ee27f2f Bug 1188251 part 2 - Check if a tick can be throttled in FlushAnimations using Animation::CanThrottle; r=dholbert
In FlushTransitions and FlushAnimations we use different mechanisms to see if a
transition/animation can be throttled on the current tick.

FlushTransitions calls Animation::CanThrottle whilst FlushAnimations calls
EnsureStyleRuleFor and checks if the rule has changed or not. These are not as
completely different as they might seem at first since, internally,
EnsureStyleRuleFor calls Animation::CanThrottle.

We would like to unify this behavior and simply use Animation::CanThrottle in
FlushAnimations as we do in FlushTransitions.

First, however, we have to account for the differences in these approaches:

1. Using the result of EnsureStyleRuleFor means we may *not* call
   PostRestyleForAnimation if an animation collection's mNeedsRefreshes member
   is false.

   This member is false when all animations have finished (or there are no
   animations in the collection). In this case EnsureStyleRuleFor will not
   update the style rule and we will end up assuming the tick can be throttled.
   *However*, in the case that all animations are finished
   Animation::CanThrottle will *also* return true (technically it will return
   false until we compose style for the first time after becoming finished but
   beyond that one moment it will return true) so skipping this check by using
   Animation::CanThrottle instead of EnsureStyleRuleFor should not
   make a significant difference.

2. Using the result of EnsureStyleRuleFor will mean that if we have already
   updated the style rule within a given tick we will avoid calling
   PostRestyleForAnimation (and call SetNeedStyleFlush instead). This can
   happen the first time we call FlushAnimations from
   PresShell::FlushPendingNotifications. (When we call FlushAnimations from
   nsAnimationManager::WillRefresh mStyleRuleRefreshTime will be stale and we
   won't apply this optimization. Furthermore after the first call to
   PresShell::FlushPendingNotifications we will typically skip calling
   FlushAnimations since PresShell::StyleUpdateForAllAnimationsIsUpToDate will
   typically return true).

   This seems like a possibly useful optimization although it is surprising we
   don't do the same for transitions. Note that this optimization applies
   regardless of whether we are performing a throttleable flush or not. That is,
   even if we pass CommonAnimationManager::Cannot_Throttle we will still end up
   throttling the tick in this case. Furthermore, we will mark the document as
   needing a style flush even though this does not appear to be necessary.

   This patch copies this optimization (checking if mStyleRuleRefreshTime) to
   FlushAnimations so we can maintain this behavior when calling
   Animation::CanThrottle instead of EnsureStyleRuleFor. It also applies the
   same behavior to FlushTransitions for consistency (and so we can later
   combine FlushAnimations and FlushTransitions).

   Note that we apply this optimization *before* calling Tick since it should
   only apply once we have already Tick'ed the animations in the collection.
   We will first hit FlushAnimations as a result of the refresh driver calling
   nsAnimationManager/nsTransitionManager::WillRefresh at which point
   mStyleRuleRefreshTime should be stale. Using this order not only saves
   redundant work but also makes moving the restyle code to Animation later on
   more straightforward.

   (In future we will divorce WillRefresh and FlushAnimations and only call
   Tick in WillRefresh and only perform this optimization FlushAnimations.)

3. Using the result of EnsureStyleRuleFor means that while checking if we can
   throttle or not we also update the style rule in FlushAnimations. That seems
   like an odd side-effect particularly since FlushTransitions doesn't do the
   same thing.
2015-08-17 13:59:44 +09:00
Brian Birtles
a229140582 Bug 1180125 part 4 - Move PseudoTypeAsString to AnimationCollection and reuse; r=dbaron
Prior to this patch, CSSAnimation defined a method for converting an
nsCSSPseudoElements::Type to a nsString (but only for the set of
pseudo-elements that can have animations). We would like to re-use this
when setting up transition events so this patch moves it to
AnimationCollection. Re-using this method more widely means we can make
a few further simplifications to the code.
2015-07-29 10:57:40 +09:00
Brian Birtles
cd380ce4a3 Bug 1180125 part 3 - Extract DelayedEventDispatcher; r=dbaron
This patch extracts a utility class for queueing up a series of EventInfo
objects (of templated type) and then dispatching them. This covers the event
queuing behavior in nsAnimationManager so that we can reuse it in
nsTransitionManager.
2015-07-29 10:57:39 +09:00
Brian Birtles
774abfc8fe Bug 1180125 part 2 - Move AnimationCommon classes out of CSS namespace; r=dbaron
The long-term plan is to drop the mozilla::css namespace altogether. Before we
go to much further with refactoring code in AnimationCommon, we should drop
usage of the mozilla::css namespace. Specifically, this patch moves the
CommonAnimationManager and AnimValuesStyleRule classes to the mozilla namespace.
2015-07-29 10:57:39 +09:00
Brian Birtles
c2a72bf2cd Bug 1180125 part 1b - Hook nsAnimationManager's list of events up to the cycle collector; r=dbaron 2015-07-29 10:57:39 +09:00
Brian Birtles
0d79f0c537 Bug 1180125 part 1 - Queue and dispatch CSS animation events as a separate step; r=dbaron
This patch prepares the way for script-generated events by making
event dispatch a separate process that happens after sampling animations.
This will allow us to sample animations from their associated timeline
(removing the need for a further manager to tracker script-generated
animations).

Furthermore, once we sample animations from timelines the order in which they
are sampled is likely to be more or less random so by making event dispatch at
separate step, we have an opportunity to sort the events and dispatch in
a consistent and sensible order. It also ensures that event callbacks will
not be run until all animations (including transitions) have been updated
ensuring they see a consistent view of timing properties.

This patch only affects event handling for CSS animations. Transitions will
be dealt with in a subsequent patch.
2015-07-29 10:57:39 +09:00
Carsten "Tomcat" Book
61664e5c9a Backed out changeset 79bcd4f744c0 (bug 1180125) 2015-07-29 17:32:24 +02:00
Carsten "Tomcat" Book
df8e4f8d18 Backed out changeset 41d45871d805 (bug 1180125) 2015-07-29 17:32:21 +02:00
Carsten "Tomcat" Book
c86b8ab1b4 Backed out changeset a4fb4e4b1c8b (bug 1180125) 2015-07-29 17:32:19 +02:00
Carsten "Tomcat" Book
132cd4706c Backed out changeset 5996d0e410a7 (bug 1180125) 2015-07-29 17:32:17 +02:00
Carsten "Tomcat" Book
d986598600 Backed out changeset 587b33b52ee0 (bug 1180125) 2015-07-29 17:32:15 +02:00
Brian Birtles
321316dbee Bug 1180125 part 4 - Move PseudoTypeAsString to AnimationCollection and reuse; r=dbaron
Prior to this patch, CSSAnimation defined a method for converting an
nsCSSPseudoElements::Type to a nsString (but only for the set of
pseudo-elements that can have animations). We would like to re-use this
when setting up transition events so this patch moves it to
AnimationCollection. Re-using this method more widely means we can make
a few further simplifications to the code.
2015-07-29 10:57:40 +09:00
Brian Birtles
6f36a11791 Bug 1180125 part 3 - Extract DelayedEventDispatcher; r=dbaron
This patch extracts a utility class for queueing up a series of EventInfo
objects (of templated type) and then dispatching them. This covers the event
queuing behavior in nsAnimationManager so that we can reuse it in
nsTransitionManager.
2015-07-29 10:57:39 +09:00
Brian Birtles
9b391b0177 Bug 1180125 part 2 - Move AnimationCommon classes out of CSS namespace; r=dbaron
The long-term plan is to drop the mozilla::css namespace altogether. Before we
go to much further with refactoring code in AnimationCommon, we should drop
usage of the mozilla::css namespace. Specifically, this patch moves the
CommonAnimationManager and AnimValuesStyleRule classes to the mozilla namespace.
2015-07-29 10:57:39 +09:00
Brian Birtles
d0c83dbfa2 Bug 1180125 part 1b - Hook nsAnimationManager's list of events up to the cycle collector; r=dbaron 2015-07-29 10:57:39 +09:00
Brian Birtles
880fd89013 Bug 1180125 part 1 - Queue and dispatch CSS animation events as a separate step; r=dbaron
This patch prepares the way for script-generated events by making
event dispatch a separate process that happens after sampling animations.
This will allow us to sample animations from their associated timeline
(removing the need for a further manager to tracker script-generated
animations).

Furthermore, once we sample animations from timelines the order in which they
are sampled is likely to be more or less random so by making event dispatch at
separate step, we have an opportunity to sort the events and dispatch in
a consistent and sensible order. It also ensures that event callbacks will
not be run until all animations (including transitions) have been updated
ensuring they see a consistent view of timing properties.

This patch only affects event handling for CSS animations. Transitions will
be dealt with in a subsequent patch.
2015-07-29 10:57:39 +09:00
Brian Birtles
5550db670f Bug 1150810 part 7 - Add Animation::SetTimeline; r=jwatt
--HG--
extra : commitid : 3QENfb2DzCC
extra : rebase_source : 4928061558e689ae40d0976b9dd13e480279c2d1
2015-04-28 17:21:58 +09:00
Brian Birtles
6d3dd1a595 Bug 1150810 part 4 - Store global on Animation; r=smaug, jwatt
The connection between an Animation and an AnimationTimeline is optional. That
is, it is possible to have an Animation without an AnimationTimeline. Until now
we have often just assumed the timeline will be set but eventually we need to
support the possibility of the timeline being null. Indeed, later in this patch
series we will set the timeline out-of-band (i.e. not in the constructor) using
SetTimeline which opens up the possibility that timeline will be null for
a period of time.

This patch paves the way for having an optional timeline by storing the global
used for, e.g. creating promises, on the Animation object itself.

--HG--
extra : commitid : Ew9Zp4t36lV
extra : rebase_source : 16c9de9525a3562ff10e41fdf1602384a4e366e3
2015-04-28 15:48:35 +09:00
Brian Birtles
cd770f1b4b Bug 1150810 part 2 - Replace references to DocumentTimeline with AnimationTimeline; r=jwatt
This is needed not only for supporting other kinds of timelines, but also for
when we come to implement SetTimeline(AnimationTimeline* aTimeline).

--HG--
extra : commitid : B836jCSbgNL
extra : rebase_source : 2592e66b2a9009f85ec0189ebecf5dba3c9bf8e0
2015-04-28 11:29:13 +09:00
Brian Birtles
5fd77720f9 Bug 1171817 part 15 - Factor out common code for comparing owning elements into a separate class; r=dbaron
--HG--
extra : commitid : 2j2k4UORffU
extra : rebase_source : ab639c3c163670bc3a291f20d657bf2aef015d95
2015-06-09 11:13:54 +09:00
Brian Birtles
4ac9e57a4f Bug 1171817 part 9 - Add override of HasLowerCompositeOrderThan for CSS animations; r=dbaron
This patch also extends the tests for Element.getAnimations(). It doesn't
actually exercise the code added (it's not actually called yet since it doesn't
need to be for Element.getAnimations) but simply provides a useful regression
and interop test.

--HG--
extra : commitid : KWpAsc2Aj54
extra : rebase_source : abe26dc3d79a50239c62dd156dc0a0aa29c11d52
2015-06-09 11:13:54 +09:00
Brian Birtles
855752164f Bug 1171817 part 8 - Override sequence numbers for CSS animations; r=dbaron
This patch re-uses Animation::mSequenceNum to store the index of CSS animations
within their corresponding animation-name property. When the animation is
removed from an animation-name property it reverts to using the default
animation composite order.

This patch also updates Animation::DoCancel to call UpdateTiming instead of
UpdateEffect. This is because UpdateTiming is responsible for updating the
sequence number (when custom composite order is not in effect). When we remove
an animation from animation-name it will be cancelled and at that point we
expect its sequence number to be cleared which will only happen if
UpdateTiming gets called.

--HG--
extra : commitid : 2KrTezItH3q
extra : rebase_source : 50de87465deef85558ca50de5e6286f7b5603051
2015-06-09 11:13:54 +09:00
Brian Birtles
916a2b1a0e Bug 1171817 part 2 - Add CSSAnimation::GetOwningElement; r=dbaron
In order to sort CSS animation objects correctly, we need to know which
element's animation-name property they appear in, if any. Normally that's
simply the target element of the animation's keyframe effect but it can differ
in the following cases:

1) When script modifies a CSSAnimation's effect to target a different element
   (or simply removes the effect altogether). In this case we use the
   *owning* element to determine the priority of the animation, not the target
   element.

   This scenario does not yet occur (bug 1049975).

2) When script creates a CSSAnimation object using the CSSAnimation constructor.
   In this case, the owning element should be empty (null) and we should
   determine the priority of the animation in the same way as any other
   Animation object.

   Again, this is not yet supported (or even specced) but will be eventually.

3) When script holds a reference to a CSSAnimation object but then updates the
   animation-name property such that the animation object is cancelled. In this
   case the owning element should be cleared (null) so we know to not to try and
   sort this with regard to any animation-name property.

   This is possible using code such as the following:

     elem.style.animation = 'a 5s';
     var a = elem.getAnimations()[0];
     elem.style.animation = 'b 5s';
     a.play(); // Bring a back to life
     document.timeline.getAnimations();
     // ^ At this point we need to know how to sort 'a' and 'b' which depends
     // on recognizing that a is no longer part of an animation-name list.

Until we implement bug 1049975, we could support sorting animations without
adding the reference to the owning element by setting a flag on the CSSAnimation
object but (having tried this) it turns out to be cleaner to just introduce this
reference now, particularly since we know we will need it later.

Note that we will also need this information in future to dispatch events to the
correct element in circumstances such as (1) once we separate updating timing
information (including events) from applying animation values.

--HG--
extra : commitid : 8o9bf6l7kj7
extra : rebase_source : 391a4e8769cc96584ebd625d4b1d0e873373fd41
2015-06-09 11:13:53 +09:00
Brian Birtles
3c2d6db2da Bug 1179111 part 5 - Remove Name() methods; r=jwatt
--HG--
extra : source : 22cafa2fd162a3cbe9af7fd13a92fd82cd3a2315
2015-07-01 15:19:04 +09:00
Brian Birtles
cc59f02cc9 Bug 1178186 part 1 - Add CSSAnimation and CSSTransition interfaces; r=smaug
--HG--
extra : source : 1e1ccffd51b824fb6b229def4ddb7cb1d8889bb6
2015-06-30 10:00:39 +09:00
Carsten "Tomcat" Book
0a19d00b4f Backed out changeset 1e1ccffd51b8 (bug 1178186) for suspicion of causing bc2 test failures on OSX browser_bug427559.js 2015-07-07 14:22:33 +02:00
Carsten "Tomcat" Book
297c2b6a58 Backed out changeset 22cafa2fd162 (bug 1179111) 2015-07-07 14:21:33 +02:00
Brian Birtles
cd06229252 Bug 1179111 part 5 - Remove Name() methods; r=jwatt
--HG--
extra : commitid : JT0oaGODGja
extra : rebase_source : e0ff11f1f482599e5e2b7b0eac6cfbb71fd0e34b
2015-07-01 15:19:04 +09:00
Brian Birtles
e298fe6b44 Bug 1178186 part 1 - Add CSSAnimation and CSSTransition interfaces; r=smaug
--HG--
extra : commitid : K0U17zTMtAz
extra : rebase_source : e3b2dc3c503144763efe41ef71b9dc3793b3172f
2015-06-30 10:00:39 +09:00
Brian Birtles
85627bb281 Bug 1164813 - Make nsAnimationManager update cached in-effect status even when there is no frame; r=dbaron 2015-05-22 13:46:26 +09:00
Brian Birtles
480b79049d Bug 1166164 part 7 - Call pause directly when creating an initially-paused animation; r=jwatt
Now that calling pause from the idle state resolves the current time, we don't
need to worry about calling play first when creating a CSS Animation.

--HG--
extra : rebase_source : d139f32cc655936e197414641d9769e2619d7ade
extra : histedit_source : 8094a211a264cb2b1dcaf6a760e1d6fb9fea4b2b
2015-05-19 15:07:59 +09:00
Brian Birtles
e293c228f5 Bug 1166164 part 6 - Make pausing from idle set the current time; r=jwatt, r=smaug
As proposed:

  https://lists.w3.org/Archives/Public/public-fx/2015AprJun/0013.html (item g)

And agreed upon here:

  https://lists.w3.org/Archives/Public/public-fx/2015AprJun/0031.html

--HG--
extra : rebase_source : baca2fa6b9ba94afb1bb3e072e33729774a34f19
extra : histedit_source : 8348f3e8029017dbe380e30dbfc2f66b201beaf0
2015-05-19 14:55:26 +09:00
Brian Birtles
f73f30be29 Bug 1166164 part 5 - Make play() throw when it should seek to the end of an infinite effect; r=jwatt, r=smaug
--HG--
extra : rebase_source : dade110e0d071727ed5bfdb694415ae7980f4467
extra : histedit_source : 1d87ee7db7fd0ec9670fff546e4654fa07bf4f31
2015-05-19 14:00:48 +09:00
Brian Birtles
a606228cd8 Bug 1159082 - Rename *Readonly animation interfaces to *ReadOnly. r=smaug 2015-04-30 09:06:43 -04:00
Carsten "Tomcat" Book
b05d97c166 Backed out changeset 1b5fc672f0d4 (bug 1159082) for B2G ICS Emulator opt R6 test failures on a CLOSED TREE
--HG--
rename : dom/animation/AnimationEffectReadOnly.cpp => dom/animation/AnimationEffectReadonly.cpp
rename : dom/animation/AnimationEffectReadOnly.h => dom/animation/AnimationEffectReadonly.h
rename : dom/webidl/AnimationEffectReadOnly.webidl => dom/webidl/AnimationEffectReadonly.webidl
2015-04-30 13:15:04 +02:00
Brian Birtles
4fb166f6b2 Bug 1159082 - Rename *Readonly animation interfaces to *ReadOnly; r=smaug
--HG--
rename : dom/animation/AnimationEffectReadonly.cpp => dom/animation/AnimationEffectReadOnly.cpp
rename : dom/animation/AnimationEffectReadonly.h => dom/animation/AnimationEffectReadOnly.h
rename : dom/webidl/AnimationEffectReadonly.webidl => dom/webidl/AnimationEffectReadOnly.webidl
extra : rebase_source : 5fb31684bf494a57e208d0cfbbc76f65b502fc0e
2015-04-28 10:16:45 +09:00
Brian Birtles
7382c76c89 Bug 1150807 part 4 - Don't play/pause an idle animation when animation-play-state changes; r=jwatt
This isn't spec'ed anywhere (since the whole Web Animations API <-> CSS
interaction isn't spec'ed yet) but it seems that changing animation-play-state
should not restart an idle animation.

If an author calls Cancel() on an animation then that animation should continue
to be idle until they call Play()/Pause() from the API. Cancelling an animation
and hanging on to it is a purely API-only feature and hence it's reasonable that
restoring it from this state is also an API-only feature.

One can imagine use-cases such as polyfilling where script wants to remove any
CSS Animations/Transitions run by the browser and replace them with something
else entirely. In that case, the script can call Cancel() on the animation and
be sure that the animation is going to stay out of the way even if something
else tweaks the animation-play-state.
2015-04-27 08:53:19 +09:00
Brian Birtles
012ebba32c Bug 1150807 part 3 - Call PostUpdate from Cancel; r=jwatt
This patch makes Cancel() call PostUpdate which clobbers certain state in style
so that animated style is correctly flushed when an animation is cancelled.

The main difficulty with this is that we *don't* want to call this when we're
cancelling an animation as a result of a style update or else we'll trigger
needless work. The pattern elsewhere has been to define a *FromStyle() method
for this case (e.g. CSSAnimation::PlayFromStyle, PauseFromStyle). This isn't
ideal because there's always the danger we will forget to call the appropriate
*FromStyle method. It is, however, consistent. Hopefully in bug 1151731 we'll
find a better way of expressing this.
2015-04-27 08:53:19 +09:00
Brian Birtles
2cfdd7ac06 Bug 1154615 part 7 - Rename CSSAnimationPlayer and CSSTransitionPlayer; r=jwatt 2015-04-21 10:22:10 +09:00
Brian Birtles
13834006d7 Bug 1154615 part 6 - Rename references to players within layout/; r=jwatt
We will rename CSSAnimationPlayer/CSSTransitionPlayer in a separate patch
2015-04-21 10:22:10 +09:00
Brian Birtles
8f5fbac8a9 Bug 1154615 part 5 - Rename AnimationPlayerCollection to AnimationCollection; r=jwatt 2015-04-21 10:22:10 +09:00
Brian Birtles
5c7929fd2a Bug 1154615 part 1 - Rename AnimationPlayer to Animation in WebIDL; r=smaug
This patch is a fairly minimal rename of the AnimationPlayer interface. It
leaves a bunch of local variables and helper classes still using the word
"player". These will be addressed in subsequent patches that don't require DOM
peer review.

--HG--
rename : dom/animation/AnimationPlayer.cpp => dom/animation/Animation.cpp
rename : dom/animation/AnimationPlayer.h => dom/animation/Animation.h
rename : dom/webidl/AnimationPlayer.webidl => dom/webidl/Animation.webidl
2015-04-21 10:22:09 +09:00
Cameron McCormack
84ff03514a Bug 1154149 - Remove nsPresContext arguments from a bunch of nsStyleSet methods. r=dbaron 2015-04-17 11:09:59 +10:00
Brian Birtles
6120d1a6c4 Bug 1153734 part 4 - Rename other uses of 'source' and 'source content'; r=jwatt
This patch also tightens up a one or two references to 'target effect' replacing
them with just 'effect'. This is because 'target effect' is longer and easily
confused with 'target element'. 'effect' should be sufficient. 'target element'
is a term from the Web Animations specification and in that context, simply
referring to the 'effect' would sound a little odd.
2015-04-15 08:48:21 +09:00
Brian Birtles
2d26fd38cb Bug 1153734 part 3 - Rename AnimationPlayer.source to AnimationPlayer.effect; r=smaug
There are still some other references to "source" in AnimationPlayer such as
HasInPlayerSource and UpdateSourceContent. These are renamed in a subsequent
patch (that doesn't require DOM peer review).
2015-04-15 08:48:21 +09:00
Brian Birtles
63e2382338 Bug 1153734 part 2 - Rename Animation to KeyframeEffectReadonly; r=smaug
We define KeyframeEffectReadonly in KeyframeEffect.cpp since Web Animations also
defines KeyframeEffect and when we come to implement that I expect we'll define
it in the same class, maybe even using the same object.

This patch also adds a few missing includes in places where
KeyframeEffectReadonly is used so that we're not just cargo-culting it in.

--HG--
rename : dom/animation/Animation.cpp => dom/animation/KeyframeEffect.cpp
rename : dom/animation/Animation.h => dom/animation/KeyframeEffect.h
rename : dom/animation/test/css-animations/test_animation-name.html => dom/animation/test/css-animations/test_effect-name.html
rename : dom/animation/test/css-animations/test_animation-target.html => dom/animation/test/css-animations/test_effect-target.html
rename : dom/animation/test/css-transitions/test_animation-name.html => dom/animation/test/css-transitions/test_effect-name.html
rename : dom/animation/test/css-transitions/test_animation-target.html => dom/animation/test/css-transitions/test_effect-target.html
rename : dom/webidl/Animation.webidl => dom/webidl/KeyframeEffect.webidl
2015-04-15 08:48:21 +09:00
Brian Birtles
6b5fcefb36 Bug 1152171 part 2 - Rename AnimationTimeline to DocumentTimeline; r=smaug
And then re-add AnimationTimeline as an abstract super-interface of
DocumentTimeline.

--HG--
rename : dom/animation/AnimationTimeline.cpp => dom/animation/DocumentTimeline.cpp
rename : dom/animation/AnimationTimeline.h => dom/animation/DocumentTimeline.h
rename : dom/animation/test/animation-timeline/test_animation-timeline.html => dom/animation/test/document-timeline/test_document-timeline.html
rename : dom/animation/test/animation-timeline/test_request_animation_frame.html => dom/animation/test/document-timeline/test_request_animation_frame.html
2015-04-10 10:34:22 +09:00
Brian Birtles
564d5464c7 Bug 1117603 part 2 - Don't unregister from the refresh driver unless we are also queueing events; r=dbaron 2015-03-24 09:06:06 +09:00
L. David Baron
7a006d4d0a Bug 847287 patch 8 - Only update transition manager's cascade results when an animation starts or stops being in effect. r=birtles
This avoids some extra work that was added in bug 1125455 now that we
have a mechanism for detecting when animations start and stop being in
effect (introduced in patch 7).

This is also needed to prevent infinite recursion in patch 9.
2015-03-31 15:05:54 -07:00
L. David Baron
df063f161f Bug 847287 patch 7 - Dynamically update cascade results when animations start or stop being in effect. r=birtles
This is an additional part of the main work in this bug; it keeps
mWinsInCascade updated in cases where we need to update it.
2015-03-31 15:05:54 -07:00
L. David Baron
a7bdf3d859 Bug 847287 patch 6 - Set mWinsInCascade for CSS Animations. r=birtles
This is the main patch for the bug; it makes us use the mechanism added
in bug 1125455 to avoid sending animations that aren't currently
applying to the compositor.

Patch 7 is needed to make this code rerun in all the cases where we need
to rerun it, though.
2015-03-31 15:05:54 -07:00
Jonathan Watt
2b22106122 Bug 1145246, part 3 - Update layout code for the rename of Animatable.getAnimationPlayers() to Animatable.getAnimations(). r=birtles 2015-03-20 18:20:49 +00:00
Jonathan Watt
d9bad51ee9 Bug 1074630, part 1 - Implement Web Animations finishing behavior. r=birtles, r=smaug 2015-03-18 13:22:11 +00:00
Brian Birtles
c66558469d Bug 1109390 part 12 - Update IsPaused to handle pause-pending players as well; r=jwatt
IsPaused is used in nsAnimationManager to detect if a newly created animation
should be paused. It is also used inside AnimationPlayer::IsRunning which is
used to determine what animations to send to the compositor (we don't send
paused animations to the compositor). In all these cases we want to treat paused
animations and pause-pending animations alike.

This patch updates IsPaused to include also pause-pending animations. At the
same time it renames IsPaused to IsPausedOrPausing to reflect the change in
behavior.

This patch also adjusts a few nearby one-line functions to put the opening brace
on a new line since apparently this is what the coding style says to do.
2015-03-27 15:56:45 +09:00
L. David Baron
f93a10293b Bug 1125455 patch 2 - Set mWinsInCascade for transitions based on whether there are animations. r=birtles 2015-03-19 21:10:00 -07:00
L. David Baron
43ffda7be5 Bug 1125455 patch 1 - Add boolean for whether an animation of a property wins in the CSS cascade. r=birtles 2015-03-19 21:10:00 -07:00
Carsten "Tomcat" Book
47fe95d629 Backed out 7 changesets (bug 1125455) for test failures in m1 test_animation-player-ready.html on a CLOSED TREE
Backed out changeset 8a316064caff (bug 1125455)
Backed out changeset ad326dbcbd03 (bug 1125455)
Backed out changeset 83dab9578e23 (bug 1125455)
Backed out changeset 5bd86c20cd02 (bug 1125455)
Backed out changeset 751177025dcb (bug 1125455)
Backed out changeset f60c5b4adf84 (bug 1125455)
Backed out changeset 326ef9a86c85 (bug 1125455)
2015-03-18 16:32:54 +01:00
L. David Baron
3be5178484 Bug 1125455 patch 2 - Set mWinsInCascade for transitions based on whether there are animations. r=birtles 2015-03-18 07:35:30 -07:00
L. David Baron
065aeaa603 Bug 1125455 patch 1 - Add boolean for whether an animation of a property wins in the CSS cascade. r=birtles 2015-03-18 07:35:29 -07:00
Kartikaya Gupta
f64fcefe30 Bug 962594 - Don't build CSS animations for elements that are in a display:none subtree. r=heycam 2015-03-15 20:28:49 -04:00
Cameron McCormack
9d635d78ad Bug 1123523 - Part 9: Dispatch an nsIAnimationObserver notification when an animation is changed. r=birtles 2015-03-14 16:34:40 +11:00
Cameron McCormack
d648fe467f Bug 1123523 - Part 8: Dispatch nsIAnimationObserver notifications when an animation is added or removed. r=birtles 2015-03-14 16:34:40 +11:00
Cameron McCormack
7edb0d374f Bug 1123523 - Part 3: Store a flag on AnimationPlayer for whether it is exposed by Element.getAnimationPlayers(). r=birtles 2015-03-14 16:34:40 +11:00
Jonathan Watt
9d8a4a932c Bug 1073379, part 4 - Rework the CSS animations event dispatch code to handle startTime shifting the animations back in time. r=dholbert 2015-02-13 15:58:33 +00:00
L. David Baron
8c28244fab Bug 960465 patch 21 - Replace one use of nsRestyleHint_ChangeAnimationPhase with nsRestyleHint_AllHintsWithAnimations so that we can remove the rest. r=birtles 2015-02-17 11:15:06 +13:00
L. David Baron
bc26f211f6 Bug 960465 patch 17 - Remove separate animation and non-animation phases of restyling. r=birtles
Note that this means that when we start transitions, we post restyles
that are processed during the current restyling operation, rather than
in a later phase.  This depends on patch 11, which makes the transition
manager skip style changes that it posts while starting transitions, to
ensure that this doesn't lead to an infinite loop.  This also depends on
patch 16, which only consumes restyle data for the primary frame, to
ensure that the animation restyles posted are processed properly.  It
also depends on patch 14, which makes us retain data on finished
transitions, to avoid triggering extra transitions on descendants when
both an ancestor and a descendant transition an inherited property, and
the descendant does so faster.

This fixes a known failure in layout/style/test/test_animations.html and
test_animations_omta.html (as visible in the patch).  I believe this is
because this patch changes us to compute keyframe values for animations
on top of a style context *with* animation data rather than one without,
which means what we're computing them on top of changes each time.  (The
purpose of patch 3 was to avoid this in the case where avoiding it
matters, i.e., implicit 0% and 100% keyframes.)
2015-02-17 11:15:05 +13:00
L. David Baron
ccbaeaf9e9 Bug 960465 patch 3 - Use style without animation for base values for CSS animations (refixes bug 686656 in the new architecture). r=birtles
This is needed to make the tests for bug 686656 in test_animations.html
pass.

Note that once the rest of bug 960465 happens this will start producing
slightly different results in edge cases, since we will only be skipping
animation styles for the element itself and not for ancestors.  However,
both old and new behaviors are incorrect, since per spec we should be
updating the base values dynamically (bug 1064915).
2015-02-17 11:15:01 +13:00
Nicholas Nethercote
242708cf72 Bug 1127201 (attempt 2, part 1) - Replace most NS_ABORT_IF_FALSE calls with MOZ_ASSERT. r=Waldo.
--HG--
extra : rebase_source : 488e401ff87e31a2074c4108c4df0572d9536667
2015-02-09 14:34:50 -08:00
Andrew McCreight
d3826daa16 Back out Bug 1127201 (part 2) for various problems. 2015-02-06 15:04:32 -08:00
Nicholas Nethercote
d34f0301b8 Bug 1127201 (part 2) - Convert all NS_ABORT_IF_FALSE calls to MOZ_ASSERT. r=Waldo.
--HG--
extra : rebase_source : 99182e70335d2b5ff95f8c528ae992d37294be3a
2015-02-04 20:05:36 -08:00
Brian Birtles
9fdafb68a4 Bug 927349 part 5 - Cancel players that are no longer used; r=jwatt
This patch adds a means of terminating an animation so that is has no effect.
The procedure is defined by Web Animations:

  http://w3c.github.io/web-animations/#cancelling-a-player-section

We don't implement all of this, however, since we don't currently support the
finished promise or custom effects.

In a later bug we will expose this as the cancel() method on AnimationPlayer.

We call this method for terminated animations in nsAnimationManager and
nsTransitionManager to ensure they get removed from the pending player tracker
and so that, for example, the ready promise of CSS Animation player objects is
rejected when the corresponding item is removed from animation-name.
2014-12-18 08:42:41 +09:00
Brian Birtles
11e4d27c81 Bug 1104435 part 9 - Make getting AnimationPlayer.ready flush for CSS Animation players; r=heycam 2014-12-18 08:42:41 +09:00
Brian Birtles
ba8d2e5233 Bug 1104427 part 2 - Encapsulate AnimationPlayer::mStartTime; r=dholbert
Now that there is a public accessor for mStartTime, we can make it a protected
member of AnimationPlayer. The only time mStartTime is ever set is when playing
the animation so we can replace external modifications to mStartTime with calls
to Play(). This simplifies implementing deferred starting of animations
in bug 927349 by isolating the deferred playback logic to AnimationPlayer.

Note that even when we call PauseFromStyle immediately afterwards we still need
to call PlayFromStyle (or Play) first in order to resolve the time at which the
player should be paused. A newly created player doesn't have a current time so
if we were simply to call pause it wouldn't pause at the start of the animation
as we might expect. The call to Play(FromStyle) will cause the current time to
become zero and then we pause at that time.
2014-12-04 08:28:38 -08:00
David Zbarsky
8498454656 Bug 1085769: Merge RulesMatching, GetAnimationPlayers, and GetAnimationRule r=birtles 2014-11-19 21:48:41 -05:00
Brian Birtles
aa575c832b Bug 1081007 - Fix relationship between Play/PlayFromJS/PlayFromStyle etc.; r=dholbert
The existing relationship between the particular versions of
AnimationPlayer::Play* (particularly in the CSSAnimationPlayer) subclass are
confusing because, for example, CSSAnimationPlayer::PlayFromStyle needs to be
careful to *not* call Play on CSSAnimationPlayer, but only on the parent
object (since otherwise we reset the sticky pause behavior).

This patch reworks this relationship by adding a protected DoPlay method that
performs the common pausing behavior. Play/PlayFromJS/PlayFromStyle then add
flushing, sticky pausing etc. as necessary.

This patch also removes the UpdateFlags enum and parameters previously used to
control whether we forced an update to style. This is no longer necessary since
we no longer call 'Play' from style. Instead we make Play always post restyles.

If we come across a case where we want to call Play and *not* post restyles, we
can re-add the flags then.

Roughly the same arrangement is true for Pause except that we don't currently
flush styles for CSS animations in PauseFromJS since it currently won't make any
observable difference.
2014-11-17 13:46:01 +09:00
Brian Birtles
bb9a6c6bf6 Bug 1073336 part 10 - Add AnimationPlayer::GetAnimationManager(); r=dbaron
This patch introduces an abstract method to AnimationPlayer to fetch the manager
object associated with the player. This method is implemented separate by
CSSAnimationPlayer and CSSTransitionPlayer to return the nsAnimationManager or
nsTransitionManager accordingly.
2014-11-17 13:45:58 +09:00
Brian Birtles
9efcdfde21 Bug 1073336 part 7 - Move style flushing to CSSAnimationPlayer and CSSTransitionPlayer; r=dbaron
Previously AnimationPlayer::Play() and AnimationPlayer::PlayState() would flush
styles as part of their operation. This, however, is only needed when the player
corresponds to a CSS Animation or CSS Transition. Now that we have concrete
subclasses for each of these cases we can move style flushing to the subclasses
and remove it from the base class (which is expected to be shared with
animations that are not dependent on style).
2014-11-17 13:45:58 +09:00
Brian Birtles
3ba1306512 Bug 1073336 part 2 - Call CheckNeedsRefresh from within EnsureStyleRuleFor; r=dbaron
Now that CheckNeedsRefresh is a member of the base class,
CommonAnimationManager, we no longer need to rely on callers of
AnimationPlayerCollection::EnsureStyleRuleFor to remember to call this method
but can do it automatically.
2014-11-17 13:45:56 +09:00
Brian Birtles
6435d45744 Bug 1073336 part 1 - Move CheckNeedsRefreshes to CommonAnimationManager; r=dbaron
In order to add AnimationPlayerCollection::NotifyPlayerUpdated, collections
need a way of updating their managers to inform them that their mNeedsRefreshes
flag has changed and hence the manager may need to resume observing the refresh
driver.

Currently, only nsAnimationManager makes use of mNeedsRefreshes and provides
a CheckNeedsRefresh method. In order to allow AnimationPlayerCollection to
operate independently of the type of manager it is attached to (and because
there's a lot of similar code here that we eventually want to move to a common
manager anyway), this patch moves CheckNeedsRefreshes and associated
machinery to CommonAnimationManager.
2014-11-17 13:45:56 +09:00
Brian Birtles
e6792d259c Bug 1078122 part 9 - Move queuing of CSS animation events to CSSAnimationPlayer; r=dholbert
This patch moves the code for queuing CSS animation events from
nsAnimationManager to CSSAnimationPlayer. In doing so, it also moves the
mLastNotification member and associated enum values.
2014-10-20 13:55:47 +09:00
Brian Birtles
c1d26b86ba Bug 1078122 part 5 - Move CSSAnimationPlayer to nsAnimationManager; r=dholbert
This patch takes the CSSAnimationPlayer object, currently defined in
dom/animation/AnimationPlayer.{cpp,h}, and moves it to
layout/style/nsAnimationManager.{cpp,h} where the rest of the CSS
Animations-specific code lives.

At the same time it extends the scope of the mozilla namespace block in
nsAnimationManager.h to also include the AnimationEventInfo and EventArray types
since these classes, which don't have an ns* prefix, probably should be in the
mozilla namespace anyway.
2014-10-20 13:55:46 +09:00
Brian Birtles
0decc8d175 Bug 1078122 part 2 - Encapsulate mIsRunningOnCompositor in AnimationPlayer; r=dholbert 2014-10-20 13:55:46 +09:00
Brian Birtles
07c1c4a9cc Bug 1078119 - Rename AnimationTimeline/AnimationPlayer GetCurrentTimeDuration; r=bz
This patch performs the following renaming:

  AnimationPlayer::GetCurrentTime -> GetCurrentTimeAsDouble
  AnimationPlayer::GetCurrentTimeDuration -> GetCurrentTime
  AnimationTimeline::GetCurrentTime -> GetCurrentTimeAsDouble
  AnimationTimeline::GetCurrentTimeDuration -> GetCurrentTime
2014-10-20 13:55:45 +09:00
Brian Birtles
81c9d5cfcb Bug 1070745 part 8 - Use play/pause from nsAnimationManager; r=dholbert
This patch uses the PlayFromStyle/PauseFromStyle methods on CSSAnimationPlayer
to perform play/pause control. (This allows us to encapsulate mHoldTime and
mPaused. We will encapsulate mStartTime etc. in subsequent bugs.

The override behavior of play()/pause() with regard to animation-play-state is:
* pause()/play() override the current animation-play-state
* pause() causes the player to remain paused until play() is called regardless
  of changes to animation-play-state
(* Calling play() will override the animation-play-state but won't "stick". i.e.
   subsequently setting animation-play-state: paused will pause the animation.)

These different permutations are tested in the next patch in this series.

This interaction will probably become more complicated once we introduce
finishing behavior (since we might not want animations to restart when
setting animation-play-state: running).
2014-10-20 13:55:44 +09:00
David Zbarsky
7e543c4444 Bug 1070745 part 3 - Convert AnimationPlayer mPlayState to an mPaused bool; r=birtles
We only need to store if an animation is paused or not, hence a bool is
sufficient. Furthermore, the convenience of using the same type as the specified
style of animation-play-state will disappear once pausing behavior is wrapped up
behind Play() and Pause() methods.
2014-10-20 13:55:43 +09:00
Mihaita Ghiorghe
2521531768 Bug 1081013 - Removed unused parameter in AnimationPlayerCollection constructor. r=dholbert 2014-10-12 00:37:22 -07:00
L. David Baron
988fa3f5c4 Bug 1075137 patch 6 - Convert remaining IsProcessingAnimationStyleChange calls to call the method on the RestyleManager. r=birtles 2014-10-02 21:53:24 -07:00
L. David Baron
9e7caa1603 Bug 1075137 patch 4 - Convert callers from IsProcessingRestyles/IsProcessingAnimationStyleChange to SkipAnimationRules/PostAnimationRestyles. r=birtles 2014-10-02 21:53:24 -07:00
David Zbarsky
fd4c921077 Bug 1067701 - Implement Animation.target; r=birtles, r=bz 2014-10-02 15:14:15 +09:00
Brian Birtles
9f07908ee4 Bug 1039924 part 6 - Use StickyTimeDuration for timing calculations; r=dholbert
This patch takes the StickyTimeDuration defined in the previous patch and
uses it within the calculation of animation timing for parameters that are
expected to be +/- Forever.
2014-09-25 14:25:50 +09:00
Brian Birtles
a3f0b04309 Bug 1063992 - Set the animation player hold time to zero when it is initially paused; r=dzbarsky
This patch fixes a regression from bug 1033114, m-c changeset 9db3e43c19c1.

That changeset changed the meaning of mHoldTime (despite the commit message
which erroneously refers to mStartTime) to make it an offset from the start time
rather than a timestamp. However, it failed to update the case when we have an
initially-paused player. In that case the offset should be zero but the existing
code set it to the same value as the start time (which is, itself, an offset
from the beginning of the timeline) and the above changeset failed to update
that.
2014-09-09 08:55:34 +09:00
David Zbarsky
13da8bae55 Bug 1033114 Part 4: Make mStartTime a nullable TimeDuration r=birtles 2014-08-30 02:11:57 -04:00
David Zbarsky
cbd65c781b Bug 1033114 Part 3: Make mStartTime a nullable TimeDuration r=birtles 2014-08-30 02:11:57 -04:00
David Zbarsky
846226f7fd Bug 1033114 Part 2: Rename mPauseStart to mHoldTime to match spec r=birtles 2014-08-30 02:11:56 -04:00
Brian Birtles
058b40127c Bug 1045993 part 2 - Move the animation name from AnimationPlayer to Animation; r=dbaron
This patch stores the animation name on the Animation object rather than its
AnimationPlayer. This is because Animation objects don't have a reference to
their AnimationPlayer but their AnimationEffect needs access to the animation
name.

This patch also adds an accessor for AnimationPlayer to get the name from its
Animation (since players *do* have a reference to their source animation
content).
2014-08-22 13:42:48 +01:00
Brian Birtles
264bff6b41 Bug 1040543 part 10 - Move mIsLastNotification from AnimationPlayer to Animation; r=bz
In this fourth step of dividing functionality between AnimationPlayer and
Animation, we move the mIsLastNotification and related methods/enums from
AnimationPlayer to Animation.

It is somewhat unclear where this belongs. This member is used to determine
which event to send for CSS Animations. The thinking behind moving this to
Animation is that if an animation that has already dispatched its animationstart
event was transferred to a new animation player with a similar current time then
I think it is expected that such an animation would *not* dispatch another
animationstart event. That suggests that event-state is a property of the
Animation not the AnimationPlayer.

Obviously, this needs to be defined somewhere (namely, the CSS Animations <->
Web Animations integration spec likely to become "CSS Animations Level 4"). Once
that behavior is agreed upon, if AnimationPlayer proves to be the more suitable
home for this member then it should be relatively straightforward to move the
member back at that time.
2014-08-10 17:06:51 +10:00
Brian Birtles
2520d366a6 Bug 1040543 part 8 - Move timing parameters from AnimationPlayer to Animation; r=bz
As the second step in dividing functionality between AnimationPlayer and
Animation, this patch moves the AnimationTiming member from AnimationPlayer to
Animation.

Most of this patch is simply moving code around. However, one significant
functional difference is that Animation::GetLocalTime() uses the mParentTime
member which is set when the Animation is updated by the player it is attached
to.

Other less significant differences are:

* AnimationPlayer::GetLocalTime is renamed to GetCurrentTimeDuration
  In Web Animations, animation players have a (writeable) "current time" and
  animations have a (read-only) "local time".
  We would call the method simply "GetCurrentTime" (instead of
  "GetCurrentTimeDuration") but GetCurrentTime is the name of the method used in
  the content-facing API where it returns a double.

* "IsCurrent" is defined on both AnimationPlayer and Animation with the version
  in AnimationPlayer serving mostly as a convenience shortcut to the version on
  Animation.

* Animation::GetComputedTiming (previously on AnimationPlayer) now makes the
  timing parameter optional since most of the time it is not needed.
2014-08-10 17:06:50 +10:00
Brian Birtles
8088c0320d Bug 1040543 part 7 - Move keyframe properties from AnimationPlayer to Animation; r=bz
As the first step in dividing the functionality currently contained in
AnimationPlayer between AnimationPlayer and Animation this patch moves the set
of keyframe properties to the Animation.

These properties are returned from the Animation by a couple of Properties()
methods that provide direct access to the member variable. In future it is
anticipated that the non-const version will be replaced with an appropriate
setter function. This will likely happen when we implement a separate
KeyframeEffect object as defined by the Web Animations API.

With regards to error checking, nsAnimationManager checks the result of
AnimationPlayer::GetSource() and handles the case where it is nullptr.
nsTransitionManager, however, simply asserts that GetSource() is never null much
like it also asserts that there is only one property with one segment in the
animation. Eventually this code should be made more generic which will probably
happen in bug 999927.
2014-08-10 17:06:49 +10:00
Brian Birtles
b57ec6a9c0 Bug 1040543 part 6 - Rename mAnimations to mPlayers and likewise for similar local variables; r=bz
Now that we have both AnimationPlayer and Animation in use we need to clarify
which object we are referring to. This patch renames a number of member and
local variables to better reflect whether they point to an AnimationPlayer or an
Animation.

This patch is mostly renaming only with one exception. Since we are touching
a number of local variables used in loops (for looping over the array of
animation players) we take the opportunity to replace a number of instances of
uint32_t with size_t since that is the preferred type for array indices now.
2014-08-10 17:06:48 +10:00
Brian Birtles
249039905a Bug 1040543 part 5 - Pass down time from AnimationPlayer to Animation; r=bz
This patch makes AnimationPlayers pass their current time down to the Animation
they are playing.

Since all Animations need from their players is their time, this avoids adding
a pointer back to their AnimationPlayer.
2014-08-10 17:06:48 +10:00
Brian Birtles
8f9311bf63 Bug 1040543 part 4 - Create Animation objects and set on AnimationPlayer; r=bz 2014-08-10 17:06:47 +10:00
Brian Birtles
d3002fb8dd Bug 1040543 part 2 - Rename ElementAnimationCollection to AnimationPlayerCollection; r=bz 2014-08-10 17:06:46 +10:00
Brian Birtles
0c90999575 Bug 1040543 part 1 - Move/Rename ElementAnimations to dom::AnimationPlayer; r=bz
This patch renames mozilla::ElementAnimations to mozilla::dom::AnimationPlayer
and moves the code from layout/style/AnimationCommon.cpp to
dom/animation/AnimationPlayer.cpp.

It also moves various helper classes needed by AnimationPlayer to
AnimationPlayer.cpp and moves them from the mozilla::css namespace to the
mozilla namespace.

Beyond that, there are no functional changes contained in this patch.

The renaming of various members and variables that used to refer to
ElementAnimation objects but now refer to AnimationPlayer objects--to give them
a more appropriate name--is performed in a subsequent patch.

--HG--
rename : layout/style/AnimationCommon.cpp => dom/animation/AnimationPlayer.cpp
rename : layout/style/AnimationCommon.h => dom/animation/AnimationPlayer.h
2014-08-10 17:06:44 +10:00
Nicholas Nethercote
a7cf4142b4 Bug 1050009 - Initialize pldhash tables with a length, not a capacity. r=roc.
* * *
imported patch rm-dummy-params

--HG--
extra : rebase_source : c25987eb11bae197218d5fc53b77def19afa36ac
2014-08-06 06:31:21 -07:00
L. David Baron
57a0eac1db Bug 996796 patch 25 - Remove the old (now-unused) miniflush code (preserving one of the header comments). r=heycam 2014-08-06 22:58:44 -07:00
L. David Baron
364d06998b Bug 996796 patch 3 - Move the knowledge of when we last updated main-thread-suppressed animation styles into the restyle manager rather than have two separate but always equal timestamps for animations and transitions. r=birtles 2014-07-24 21:35:34 -07:00
Brian Birtles
b846442afc Bug 1037316 part 2 - When updating animations, match existing animations one-by-one starting from the beginning of each list; r=dbaron
This patch changes the order in which we look for matches when updating existing
animations. Previously we would iterate through new animations in a forwards
direction but match old animations by going through the list of animations
backwards.

This patch makes us iterate through both lists in a backwards direction. That
means that if we have:

  animation: anim 100s

and later we make it

  animation: anim 100s, anim 100s

Then the new animation will be added to the *start* of the list, i.e. prepended,
and the resulting animation will not restart.
2014-07-23 10:51:12 +09:00
Brian Birtles
8e8054d839 Bug 1037316 part 1 - Return the same object when updating animations; r=dbaron
Previously when updating animations we'd generate a new list of animation
objects then try to match up animations from the existing list and copy across
state such as start times and notification flags. However, this means that from
the API we end up returning different objects.

This patch makes us maintain the same object identity when updating an existing
animation. It does this by looking for matching animations in both lists. If it
finds a match it copies the necessary information from the *new* animation to
the *existing* animation (but preserving the start time, last notification
etc.). Then, finally, it puts the *existing* animation in the list of *new*
animations and removes the corresponding *new* animation. The existing
animation is also removed from the list of existing animations so that it only
matches once.

The method used for matching is probably not intuitive but this is addressed in
a subsequent patch in this series.
2014-07-23 10:51:12 +09:00
Brian Birtles
a7a1177af7 Bug 1036287 part 6 - Add a GetComputedTiming shortcut that uses the current animation timeline time; r=dholbert
This patch introduces a method GetComputedTiming that calls GetComputedTimingAt
supplying the current time of the animation's timeline.

We still keep the GetComputedTimingAt static method since it is used for
off-main thread animation. Furthermore, we keep the second argument to
GetComputedTiming--the animation's timing properties--since on some occasions we
want to override those properties (ElementPropertyTransition::ValuePortionFor
does this). We could also add another overload that also supplies the
animation's timing properties but that can happen as a separate step.
2014-07-16 09:02:33 +09:00
Brian Birtles
f7c2a452ed Bug 1036287 part 4 - Make GetLocalTime(At) get the current time automatically from the timeline; r=dholbert
This patch changes ElementAnimation::GetLocalTimeAt so that instead of taking
the current time as input, it uses the animation's mTimeline member to look up
the current time of the associated timeline. As a result of this, it is possible
to remove a few instances of querying the refresh driver for the current time.
Further instances are removed in subsequent patches.

Furthermore, in order to keep the use of time sources consistent, the mStartTime
of new transitions and animations is initialized with the current time from the
animation's timeline rather than with the latest refresh driver tick.
Since this time could, in future, be null, GetLocalTime(At) is updated to check
for a null start time.

GetLocalTimeAt is also renamed to GetLocalTime in the process.
2014-07-16 09:02:32 +09:00
Brian Birtles
8a61f8ccfa Bug 1036287 part 3 - Make GetLocalTimeAt return a nullable time duration; r=dholbert
Once we support arbitrary timelines which can return null current time values,
the local time of an animation can also become null so this patch updates
ElementAnimation::GetLocalTimeAt to return a Nullable<TimeDuration>.
Doing this also allows us to pass the result of GetLocalTimeAt directly to
GetComputedTimingAt.
2014-07-16 09:02:32 +09:00
Brian Birtles
34ac24b42a Bug 1036287 part 1 - Add a null animation phase; r=dholbert
In order to support arbitrary timelines which may provide a "null" current time,
we need a suitable value to return from GetComputedTimingAt for the animation's
phase when the timeline time is null.

This patch introduces a null animation phase for this purpose.
2014-07-16 09:02:32 +09:00
Brian Birtles
9454e09015 Bug 1032573 part 2 - Add a timeline member to ElementAnimations; r=dbaron
When we expose ElementAnimation objects to script they need to have a parent
object so they can be associated with a Window.

This patch adds a pointer from an ElementAnimation to its AnimationTimeline.
2014-07-16 09:02:30 +09:00
Brian Birtles
d8a37d7c4d Bug 1033881 part 1 - Don't generate animations when the animation-name doesn't match; r=dbaron
When animation-name does not match a keyframes rule, we should not dispatch
animation events as per:

  "Any animation for which both a valid keyframe rule and a non-zero duration
  are defined will run and generate events; this includes animations with empty
  keyframe rules."
  http://dev.w3.org/csswg/css-animations/#events

Since bug 1004377, however, we started dispatching events in this case because
we no longer ignore animations whose set of keyframes is empty.

This patch checks for a matching keyframes rule in BuildAnimations and if one is
not found, no corresponding animation is generated.
2014-07-09 09:13:33 +09:00
Brian Birtles
a2d236894b Bug 1031319 part 1 - Don't generate element animations when animation-name is "none"; r=dbaron
This patch causes animations whose corresponding animation-name is "none" to be
dropped from the list of generated ElementAnimation objects. This means we avoid
generating events for these animations.
2014-07-03 09:04:16 +09:00
Brian Birtles
a28f62b5ce Bug 1032014 - Remove extra call to AppendElement when generating animations; r=dbaron 2014-07-03 09:02:48 +09:00
Brian Birtles
25fb32b91e Bug 1010067 part 8 - Rename ElementData methods and members in CommonAnimationManager to ElementCollection; r=dbaron 2014-06-27 08:57:13 +09:00
Brian Birtles
19d210c918 Bug 1010067 part 7 - Rename instances of ElementAnimationCollection; r=dbaron 2014-06-27 08:57:13 +09:00
Brian Birtles
d8a8a8df73 Bug 1010067 part 6 - Rename mozilla::css::CommonElementAnimationData to mozilla::ElementAnimationCollection; r=dbaron 2014-06-27 08:57:12 +09:00
Brian Birtles
45a81560cb Bug 1010067 part 3 - Rename nsAnimation to mozilla::StyleAnimation; r=dbaron 2014-06-27 08:57:11 +09:00
Brian Birtles
c5a2510c5f Bug 1029370 part 1 - Move active duration calculation to GetComputedTimingAt; r=dholbert
This patch makes the active duration a property of the ComputedTiming struct and
returns this as part of calculating GetComputedTimingAt. GetComputedTimingAt was
already calling the method to calculate the ActiveDuration and the only other
callers of ActiveDuration() were also calling GetComputedTimingAt so this
doesn't make us do any unnecessary calculation.

I've left ActiveDuration as a public method on ElementAnimation for now since
it's a struct and just about everything there is public. At some point in the
future we'll probably make this more class-like to hide some details but that
can happen as a separate step. This patch does, however, move the definition of
ActiveDuration inside the .cpp file.

In tidying up GetComputedTimingAt we also replace all the references to
TimeDuration() and TimeDuration(0) with a single local variable representing
zero duration. This should be easier to read and possibly a little faster.

We don't use a function static variable since this method is called from
different threads and the initialization of function statics is not guaranteed
to be thread-safe until C++0x.
2014-06-25 09:42:19 +09:00
Brian Birtles
4798898a62 Bug 1026315 - Remove PercentageHashKey; r=dbaron 2014-06-24 15:29:54 +09:00
Brian Birtles
6bc9caf270 Bug 1010067 part 2 - Rename nsStyleAnimation.{h,cpp} to StyleAnimationValue.{h,cpp}; r=dbaron
--HG--
rename : layout/style/nsStyleAnimation.cpp => layout/style/StyleAnimationValue.cpp
rename : layout/style/nsStyleAnimation.h => layout/style/StyleAnimationValue.h
2014-06-24 15:29:54 +09:00
Brian Birtles
65c7f861cb Bug 1010067 part 1 - Rename nsStyleAnimation::Value to mozilla::StyleAnimationValue; r=dbaron
This patch also moves the static methods defined on nsStyleAnimation so that
they are part of StyleAnimationValue class.

Renaming nsStyleAnimation.h to StyleAnimationValue.h is performed in a separate
patch to simplify the diff (since some tools may not handle file renames
elegantly).
2014-06-24 15:29:54 +09:00
Brian Birtles
e7abcde95d Bug 1026302 part 5 - Make a common property dtor for CommonElementAnimationData; r=dbaron
This patch takes the two static methods ElementAnimationsPropertyDtor and
ElementTransitionsPropertyDtor and replaces them with a class static on
CommonElementAnimationData.
2014-06-24 15:29:53 +09:00
Brian Birtles
d30c6f0f93 Bug 1026302 part 4 - Remove ElementAnimations; r=dbaron
This patch removes ElementAnimations and replaces all references to
ElementAnimations with references to CommonElementAnimationData.

We don't bother to rename variables like 'ea' or methods like
GetElementAnimations to correspond with the data type
(CommonElementAnimationData) since CommonElementAnimationData will soon be
renamed in bug 1010067 and we'll rename these things then.

The ElementAnimationsPropertyDtor function is renamed and merged in a subsequent
patch in this series.
2014-06-24 15:29:53 +09:00
Brian Birtles
4f5c10b649 Bug 1026302 part 3 - Move GetEventsAt to nsAnimationManager; r=dbaron
In order to unify ElementAnimations with CommonElementAnimationData we need to
find another home for GetEventsAt which is specific to queueing CSS Animation
events. For now nsAnimationManager seems an appropriate place and corresponds
more closely to the arrangement for transitions (where nsTransitionManager is
responsible for queueing the events by iterating over the list of animations).

In future we may reintroduce a subclass of animation specific to CSS Animations
that does this event queueing but for now nsAnimationManager seems to be a
suitable place.

This patch simply moves the code and replaces references to "mAnimation" with
"eEA->mAnimation". There are no functional changes.
2014-06-24 15:29:53 +09:00
Brian Birtles
67a80bcb08 Bug 1025709 part 8 - Move CanPerformOnCompositorThread from ElementAnimations/ElementTransitions to the base class; r=heycam 2014-06-20 12:39:25 +09:00
Brian Birtles
f4c56d0897 Bug 1025709 part 7 - Move HasAnimationOfProperty from ElementAnimations/ElementTransitions to base class; r=heycam
This patch moves HasAnimationOfProperty to CommonElementAnimationData. It also
takes the chance to start removing some redundancy from nsLayoutUtils
/ ActiveLayerTracker. Some of this should never have been added in the first
place and some could have been removed earlier on but while we're fixing up
HasAnimationOfProperty it seems like an appropriate time to fix up its call
sites too.

Also, since HasAnimationOrTransition actually returns an object, not a bool, we
this patch renames it to GetAnimationsOrTransitions.
2014-06-20 12:39:25 +09:00
Brian Birtles
e8729cc7fd Bug 1025709 part 6 - Reuse nsAnimationManager::EnsureStyleRuleFor; r=heycam
In a number of places in nsAnimationManager we have the following sequence of
calls:

  CommonElementAnimationData::EnsureStyleRuleFor
  ElementAnimations::GetEventsAt
  nsAnimationManager::CheckNeedsRefresh

nsAnimationManager::EnsureStyleRuleFor already does exactly that so we should
just reuse it.

At the same time we rename EnsureStyleRuleFor to UpdateStyleAndEvents since
that's a bit more accurate. It's also confusing to have two methods of the same
name (but on different objects) that don't exactly correspond in terms of
the scope of what they do.
2014-06-20 12:39:25 +09:00
Brian Birtles
95c414f550 Bug 1025709 part 5 - Replace aIsThrottled bool value with an enum; r=heycam 2014-06-20 12:39:25 +09:00
Brian Birtles
0833cb3100 Bug 1025709 part 4 - Move EnsureStyleRuleFor from ElementTransitions and ElementAnimations to CommonElementAnimationData; r=heycam
Both ElementAnimations and ElementTransitions have an EnsureStyleRuleFor method.
The ElementAnimations version is a more general of the ElementTransitions one
with the exception that the ElementTransitions version checks for finished
transitions. This patch moves the code from ElementAnimations to
CommonElementAnimationData with one minor change: adding the checks for finished
transitions. The ElementTransitions version is removed.

Since the ElementAnimations version contains a second parameter, aIsThrottled,
callers of ElementTransitions must include this extra parameter. In
a subsequent patch we add an enum for this parameter to make call sites easier
to read.

The ElementAnimations version also sets the mNeedsRefreshes member so at the
same time we move mNeedsRefreshes to CommonElementAnimationData. Furthermore,
since the ElementAnimations version which we have adopted returns early if
mNeedsRefreshes is false, this patch ensures that when we call
EnsureStyleRuleFor from ElementTransitions::WalkTransitionRule, we set
mNeedsRefreshes to true first.

Another difference to account for is that the ElementTransitions version of
EnsureStyleRuleFor *always* sets mStyleRule (even if it doesn't add anything to
it) where as the ElementAnimations version only creates the rule when necessary
so we need to add a check to ElementTransitions::WalkTransitionRule that
mStyleRule is actually set before using it.
2014-06-20 12:39:24 +09:00
Brian Birtles
55944f4c7c Bug 1025709 part 3 - Move delay calculation to GetComputedTimingAt; r=heycam
Now that an animation's delay is part of AnimationTiming--the struct we pass to
GetComputedTimingAt--it makes sense to act on it in GetComputedTimingAt.

This also happens to bring the procedures here closer to the algorithm
definitions in Web Animations.

As part of this refactoring, this patch converts ElementAnimation::IsRunningAt
to use GetComputedTiming since the previous approach no longer works now that
GetLocalTimeAt (nee ElapsedDurationAt) no longer handles delays. This also
removes duplicated logic.

Also, previously ElapsedDurationAt would assert if called on a finished
transition since TimeDuration's - operator wouldn't like the null mStartTime.
This patch adds an assertion for this case to GetLocalTimeAt to ease debugging.
2014-06-20 12:39:24 +09:00
Brian Birtles
5bb2caab0a Bug 1025709 part 1 - Move mDelay to AnimationTiming; r=heycam
This patch is the first part in preparing the way to merge ElementTransitions
with CommonElementAnimationData (which we'll eventually rename to something
nicer).

Here we move mTiming from CommonElementAnimationData to the AnimationTiming
struct. While this is not strictly necessary in order to do the later
refactoring it makes it simpler since it:

- Divides time calculation into calculation based on dynamic play state (the
  responsibility of animation players in Web Animations terms) and static
  author-specified timing parameters (a property of animations in Web Animations
  terms).
- In future we will probably put animations on the compositor during their
  delay phase so we will want the delay to be present in the AnimationTiming
  struct then.
- Makes AnimationTiming line up with the dictionary of the same name in Web
  Animations.
2014-06-20 12:39:23 +09:00
Brian Birtles
72cf77230c Bug 1004377 - Dispatch events for CSS Animations with empty keyframes rules; r=dholbert
This patch removes the check that skipped queueing events for animations
without keyframes since the spec indicates such animations should dispatch
events.

There is a further correctness fix here for the case where a keyframes rule
is modified using the CSSOM so that it becomes empty. Previously when we
came to create the new animation rules we would end up setting
ElementAnimations::mNeedRefreshes to false since we check if the keyframes
rule is empty and if it is we would skip all further processing (including
setting mNeedsRefreshes).

That means that:
(a) We may end up unregistering from the refresh observer so we would never
    dispatch the end event for such an animation.
(b) If the animation was running on the compositor we may never remove it from
    the compositor or may not do it in a timely fashion.

To fix both these problems, this patch removes the check for an empty keyframes
rule so that mNeedsRefreshes is set in this case.
2014-06-12 13:18:14 +09:00
Brian Birtles
693e219c99 Bug 1004365 part 4 - Make nsAnimationManager.cpp no longer skip zero-duration animations; r=dholbert 2014-06-11 14:19:08 +09:00
Brian Birtles
3b4d311452 Bug 1004365 part 1 - Make active duration calculation handle zero-duration animations; r=dholbert
This patch also makes ElementAnimation::ActiveDuration a static method that
takes timing parameters as an argument. This is so that this method can be
used within ElementAnimations::GetComputedTimingAt (a static method) in a
future patch.

We could also make ActiveDuration() a method of AnimationTiming. I suspect
this logic belongs together in ElementAnimation however.

In a future patch we could also add the active duration to the ComputedTiming
struct which would simplify the only other place this is currently used
which is ElementAnimations::GetEventsAt.
2014-06-11 14:19:07 +09:00
Brian Birtles
05f227606f Bug 1007513 - Make AnimationEvent.elapsedTime report the actual time the animation has been running; r=dholbert
This patch implements the behavior proposed in:

  http://lists.w3.org/Archives/Public/www-style/2014May/0356.html
2014-05-30 09:45:39 +09:00
Brian Birtles
6db9329b19 Bug 1004361 - Dispatch animationstart events as well when skipping entire animation intervals; r=dholbert 2014-05-28 16:51:50 +09:00
Brian Birtles
7b6c6a2ca1 Bug 1004871 part 11 - Move ElementAnimation members closer together for readability and packing; r=dholbert
Also shuffle the initialization of members in
nsAnimationManager::BuildAnimations to roughly match the order in which they
are declared (with the exception that mPlayState needs to be set before calling
IsPaused() which is used to set mPauseStart).
2014-05-28 16:51:50 +09:00
Brian Birtles
c2572e5d7b Bug 1004871 part 10 - Stop passing a fill mode of "both" to GetComputedTimingAt for throttled samples; r=dholbert
This was only needed when we were inspecting the returned time fraction but now
that we inspect the phase it's not necessary to force the fill mode to "both".
2014-05-28 16:51:50 +09:00
Brian Birtles
7265fd639b Bug 1004871 part 9 - Move ElementAnimations::GetPositionInIteration to ElementAnimation::GetComputedTimingAt; r=dholbert
This patch simply moves the code from ElementAnimations to ElementAnimation so
that it can later be used in transitions code and so we can later move
EnsureStyleRuleFor to ElementAnimation.
2014-05-28 16:51:50 +09:00
Brian Birtles
cb967789c5 Bug 1004871 part 8 - Simplify ElementAnimations::GetEventsAt; r=dholbert
This patch shuffles the code in ElementAnimations::GetEventsAt to make it easier
to follow.

It also removes a check for whether or not the animation is paused.
Previously we would not dispatch events if the animation was paused and in its
active phase (but we would if the animation had finished). There doesn't seem to
be any reason for this. If the animation was paused between the last sample and
the current sample and the boundary of an iteration also occurred in that time
then I expect we should dispatch that event. Removing this check for the pause
state does not cause any tests fail.

Separating out the event logic here makes it clear that we do not dispatch start
events in the situation where one sample falls before the active interval and
one sample falls after it (filed as bug 1004361). This patch adds a comment to
this effect.
2014-05-28 16:51:49 +09:00
Brian Birtles
3ce242ee48 Bug 1004871 part 7 - Remove event queueing from GetPositionInIteration and do it in GetEventsAt; r=dholbert
This patch simply shifts the event-related code from GetPositionInIteration to
GetEventsAt. Although there are simplifications that could be done to
GetEventsAt, they are deferred to a subsequent patch so as not to obscure the
translation of code from one function to another.

As a result of moving event-related handling from GetPositionInIteration it no
longer needs to support different main-thread vs compositor modes.
2014-05-28 16:51:49 +09:00
Brian Birtles
efbd693128 Bug 1004871 part 6 - Make GetPositionInIteration return a ComputedTiming object; r=dholbert
This patch makes ElementAnimations::GetPositionInIteration return
a ComputedTiming object instead of just a time portion (time fraction).

Since the ComputedTiming object includes phase information, we can fix those
parts of EnsureStyleRule and GetEventsAt that were temporarily using the time
portion to guess if the animation might have finished or not.
2014-05-28 16:51:49 +09:00
Brian Birtles
39ab9bf043 Bug 1004871 part 4 - Move FillsForwards/FillsBackwards to AnimationTiming; r=dholbert
This patch moves the FillsForwards/FillsBackwards methods previously defined on
ElementAnimations to the structure contain the fill mode: AnimationTiming. It
also changes GetPositionInIteration to use these methods.
2014-05-28 16:51:49 +09:00
Brian Birtles
25641302e6 Bug 1004871 part 3 - Replace parameters to GetPositionInIteration with an AnimationTiming object; r=dholbert
This patch makes use of the AnimationTiming struct introduced in the previous
patch to simplify calls to ElementAnimations::GetPositionInIteration.
2014-05-28 16:51:49 +09:00