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41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GPU_RenderBundle_H_
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#define GPU_RenderBundle_H_
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#include "nsWrapperCache.h"
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#include "CanvasContext.h"
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#include "ObjectModel.h"
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namespace mozilla::webgpu {
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class Device;
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class RenderBundle final : public ObjectBase, public ChildOf<Device> {
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public:
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GPU_DECL_CYCLE_COLLECTION(RenderBundle)
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GPU_DECL_JS_WRAP(RenderBundle)
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RenderBundle(Device* const aParent, RawId aId,
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CanvasContextArray&& aCanvasContexts);
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const RawId mId;
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mozilla::Span<const WeakPtr<CanvasContext>> GetCanvasContexts() const {
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return mUsedCanvasContexts;
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}
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private:
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virtual ~RenderBundle();
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void Cleanup();
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// The canvas contexts of any canvas textures used in this render bundle.
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CanvasContextArray mUsedCanvasContexts;
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};
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} // namespace mozilla::webgpu
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#endif // GPU_RenderBundle_H_
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