Commit graph

182 commits

Author SHA1 Message Date
Andi-Bogdan Postelnicu
b2d4c86823 Bug 1453795 - GFX - Initialize member fields in classes/ structures. r=nical
--HG--
extra : rebase_source : 56f2cc017632bf27115490ae05254019108c6179
extra : amend_source : 98ea6c3c02a9f7650d2cf65deaf5085cf9a2efa4
2018-06-16 17:42:33 +03:00
Doug Thayer
cd54f8c184 Bug 1265824 - Wait on texture handles with IPC r=jld,mattwoodrow
There's a lot going on here, but it all fits under the idea of
being able to communicate about texture locking statuses
without spinning on IsReadLocked. This is a bit of a trade -
we could just always allocate/grab a texture from the pool,
which would put a smaller cap on the amount of time we can
possibly spend when a texture is locked. However, this eats
up more CPU and memory than waiting on the textures to unlock,
and could take longer, especially if there were a large number
of textures which we just need to wait for for a short amount
of time. In any case, we very rarely hit the case where we
actually need to wait on the sync IPC to the compositor - most
of the time the textures are already unlocked.

There is also an async IPC call in here, which we make before
flushing async paints. This just causes the compositor to
check whether the GPU is done with its textures or not and
unlock them if it is. This helps us avoid the case where we
take a long time painting asynchronously, turn IPC back on at
the end of that, and then have to wait for the compositor
to to get into TiledLayerBufferComposite::UseTiles before
getting a response. Specifically this eliminates several talos
regressions which use ASAP mode.

Lastly, there seem to be no other cases of static Monitors
being used. This seems like it falls under similar use cases
as StaticMutexes, so I added it in. I can move it into its own
file if we think it might be generally useful in the future.

MozReview-Commit-ID: IYQLwUqMxg2

--HG--
extra : rebase_source : 4f05832f51dae6db98773dcad03cb008a80eca6c
2018-05-05 15:46:26 -07:00
Doug Thayer
f1353d2962 Bug 1265824 - Add a new texture source type "DirectMapTextureSource" r=mattwoodrow
The DirectMapTextureSource could let the compositor to read the buffer directly.
That could get rid of some memory copy operations during texture uploading.

MozReview-Commit-ID: CHhoR96P7VG

--HG--
extra : rebase_source : 65c167644096a1b72fe5dfbb55837842f41377bb
2018-05-02 18:20:10 -07:00
Doug Thayer
ad1ca0fa4e Bug 1265824 - Remove the unsed member in GLTextureSource r=mattwoodrow
The "mExternallyOwned" is used for gralloc buffer. We don't use the gralloc buffer now.

MozReview-Commit-ID: 7Gurpa3kdp0

--HG--
extra : rebase_source : 5c0bf4facba5ed2cc8772df78bb702965e77a4ab
2018-05-02 18:19:54 -07:00
Cosmin Sabou
fea686b1f6 Backed out 10 changesets (bug 1265824) for causing reftests failures on global-composite-operation.html. CLOSED TREE
Backed out changeset 391c8e7897df (bug 1265824)
Backed out changeset 27c7daabd1a3 (bug 1265824)
Backed out changeset 7c90215a2eca (bug 1265824)
Backed out changeset c141fb67cf9a (bug 1265824)
Backed out changeset 239ab9f9ef52 (bug 1265824)
Backed out changeset 39ae151b3d8c (bug 1265824)
Backed out changeset 71b23fbe1fec (bug 1265824)
Backed out changeset 295dd1a6a09f (bug 1265824)
Backed out changeset 6aecd088e02c (bug 1265824)
Backed out changeset bf9d73b214fc (bug 1265824)
2018-07-23 19:36:37 +03:00
Doug Thayer
ac1648320e Bug 1265824 - Wait on texture handles with IPC r=jld,mattwoodrow
There's a lot going on here, but it all fits under the idea of
being able to communicate about texture locking statuses
without spinning on IsReadLocked. This is a bit of a trade -
we could just always allocate/grab a texture from the pool,
which would put a smaller cap on the amount of time we can
possibly spend when a texture is locked. However, this eats
up more CPU and memory than waiting on the textures to unlock,
and could take longer, especially if there were a large number
of textures which we just need to wait for for a short amount
of time. In any case, we very rarely hit the case where we
actually need to wait on the sync IPC to the compositor - most
of the time the textures are already unlocked.

There is also an async IPC call in here, which we make before
flushing async paints. This just causes the compositor to
check whether the GPU is done with its textures or not and
unlock them if it is. This helps us avoid the case where we
take a long time painting asynchronously, turn IPC back on at
the end of that, and then have to wait for the compositor
to to get into TiledLayerBufferComposite::UseTiles before
getting a response. Specifically this eliminates several talos
regressions which use ASAP mode.

Lastly, there seem to be no other cases of static Monitors
being used. This seems like it falls under similar use cases
as StaticMutexes, so I added it in. I can move it into its own
file if we think it might be generally useful in the future.

MozReview-Commit-ID: IYQLwUqMxg2

--HG--
extra : rebase_source : 67f6fee8b89933561a48e6f7f531b6969893a574
2018-05-05 15:46:26 -07:00
Doug Thayer
40c168f2fd Bug 1265824 - Add a new texture source type "DirectMapTextureSource" r=mattwoodrow
The DirectMapTextureSource could let the compositor to read the buffer directly.
That could get rid of some memory copy operations during texture uploading.

MozReview-Commit-ID: CHhoR96P7VG

--HG--
extra : rebase_source : 65c167644096a1b72fe5dfbb55837842f41377bb
2018-05-02 18:20:10 -07:00
Doug Thayer
14d6b57804 Bug 1265824 - Remove the unsed member in GLTextureSource r=mattwoodrow
The "mExternallyOwned" is used for gralloc buffer. We don't use the gralloc buffer now.

MozReview-Commit-ID: 7Gurpa3kdp0

--HG--
extra : rebase_source : 5c0bf4facba5ed2cc8772df78bb702965e77a4ab
2018-05-02 18:19:54 -07:00
Margareta Eliza Balazs
b1e7992b82 Backed out 8 changesets (bug 1265824) for bustage in /builds/worker/workspace/build/src/gfx/layers/opengl/CompositorOGL.cpp on a CLOSED TREE
Backed out changeset 1099d6f15f9f (bug 1265824)
Backed out changeset b5ba15b1a70f (bug 1265824)
Backed out changeset 51795de4adaf (bug 1265824)
Backed out changeset be68741ff4ce (bug 1265824)
Backed out changeset 4731dc56702d (bug 1265824)
Backed out changeset 984133e9614b (bug 1265824)
Backed out changeset efce316a4425 (bug 1265824)
Backed out changeset 367abce30668 (bug 1265824)
2018-07-19 09:33:28 +03:00
Doug Thayer
eeeab69c1c Bug 1265824 - Wait on texture handles with IPC r=jld,mattwoodrow
There's a lot going on here, but it all fits under the idea of
being able to communicate about texture locking statuses
without spinning on IsReadLocked. This is a bit of a trade -
we could just always allocate/grab a texture from the pool,
which would put a smaller cap on the amount of time we can
possibly spend when a texture is locked. However, this eats
up more CPU and memory than waiting on the textures to unlock,
and could take longer, especially if there were a large number
of textures which we just need to wait for for a short amount
of time. In any case, we very rarely hit the case where we
actually need to wait on the sync IPC to the compositor - most
of the time the textures are already unlocked.

There is also an async IPC call in here, which we make before
flushing async paints. This just causes the compositor to
check whether the GPU is done with its textures or not and
unlock them if it is. This helps us avoid the case where we
take a long time painting asynchronously, turn IPC back on at
the end of that, and then have to wait for the compositor
to to get into TiledLayerBufferComposite::UseTiles before
getting a response. Specifically this eliminates several talos
regressions which use ASAP mode.

Lastly, there seem to be no other cases of static Monitors
being used. This seems like it falls under similar use cases
as StaticMutexes, so I added it in. I can move it into its own
file if we think it might be generally useful in the future.

MozReview-Commit-ID: IYQLwUqMxg2

--HG--
extra : rebase_source : 3624ad04aa01dac1cd38efb47764dc3a8fbd5fbd
2018-05-05 15:46:26 -07:00
Doug Thayer
a1e4ac3550 Bug 1265824 - Add a new texture source type "DirectMapTextureSource" r=mattwoodrow
The DirectMapTextureSource could let the compositor to read the buffer directly.
That could get rid of some memory copy operations during texture uploading.

MozReview-Commit-ID: CHhoR96P7VG

--HG--
extra : rebase_source : fbca3bd3b8af29939626e697909cc67e9a5b34cc
2018-05-02 18:20:10 -07:00
Doug Thayer
8915d0bb01 Bug 1265824 - Remove the unsed member in GLTextureSource r=mattwoodrow
The "mExternallyOwned" is used for gralloc buffer. We don't use the gralloc buffer now.

MozReview-Commit-ID: 7Gurpa3kdp0

--HG--
extra : rebase_source : 00d74c0bc8e8e164571e05942768cf18d9cbce4d
2018-05-02 18:19:54 -07:00
Sebastian Hengst
0819f35e51 Backed out 4 changesets (bug 525063) on request from Andi. a=backout
Backed out changeset 516c4fb1e4b8 (bug 525063)
Backed out changeset 6ff8aaef2866 (bug 525063)
Backed out changeset bf13e4103150 (bug 525063)
Backed out changeset d7d2f08e051c (bug 525063)
2018-04-13 16:01:28 +03:00
Tristan Bourvon
a3a77c0312 Bug 525063 - Initialize uninitialized class attributes in m-c. r=ehsan 2018-04-10 21:11:02 +02:00
James Willcox
bc001da86a Bug 1413230 - Ensure we are attached to the GL context in SurfaceTextureHostOGL::PrepareTextureSource() r=jnicol,nical
MozReview-Commit-ID: BxDng9OG3RF
2017-11-06 09:30:13 -06:00
Jamie Nicol
21b5b6db95 Bug 1092294 - Use SurfaceTextures for painted content on android (preffed off). r=nical,snorp
Add a new TextureClientData type, AndroidNativeWindowTextureData,
backed by a SurfaceTexture in single-buffer mode. It uses the
NativeWindow API, which provides producer-side access to the buffer.
This provides a DrawTarget which can be used to paint directly in to
the SurfaceTexture, which can then be composited using a SurfaceTextureHost.

Due to API restrictions it is not possible to read from a NativeWindow
while the corresponding SurfaceTexture has ownership of the
buffer. TiledContentClient now handles that by painting the additional
region that it cannot copy from the front buffer, if required.

MozReview-Commit-ID: 1NZq6MQqwFq

--HG--
extra : rebase_source : 9d1db721d4892f3df033d43127489a85421e8863
2017-10-28 11:59:58 +01:00
Daniel Holbert
126bd9e1a4 Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: 77D61xpSmIl

--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
2017-10-27 16:10:06 -07:00
James Willcox
cf48e4bebd Bug 1322650 - Support a 'continuous' mode for SurfaceTexture r=jgilbert
This is needed to support Flash on Android

MozReview-Commit-ID: 5yNIoZHonla
2017-05-15 09:37:50 -05:00
James Willcox
395ab599a1 Bug 1322650 - Use SurfaceTexture for WebGL on Android in E10S r=jgilbert
The main advantage here is that it works cross-process.

MozReview-Commit-ID: 7YUTVB4Bydg
2017-05-15 09:37:44 -05:00
Iris Hsiao
e22349b74b Backed out 11 changesets (bug 1322650) for media test failures on android. a=backout
Backed out changeset 31bd912fba54 (bug 1322650)
Backed out changeset 4d486c7469eb (bug 1322650)
Backed out changeset 4cf8f4d5064c (bug 1322650)
Backed out changeset 3cb108f7492f (bug 1322650)
Backed out changeset bd53533c108e (bug 1322650)
Backed out changeset 3522917d8f10 (bug 1322650)
Backed out changeset 2c2c1e33eccc (bug 1322650)
Backed out changeset 2f19977cd6ab (bug 1322650)
Backed out changeset 4519296a323e (bug 1322650)
Backed out changeset e56e5e1c8786 (bug 1322650)
Backed out changeset 96fe52231b57 (bug 1322650)

--HG--
extra : amend_source : b11d2181d8f545f4ed1074f09986eddab0b637c8
2017-05-12 10:21:14 +08:00
James Willcox
40d0e705e9 Bug 1322650 - Support a 'continuous' mode for SurfaceTexture r=jgilbert
This is needed to support Flash on Android

MozReview-Commit-ID: 5yNIoZHonla
2017-05-11 15:42:44 -05:00
James Willcox
ad1995d388 Bug 1322650 - Use SurfaceTexture for WebGL on Android in E10S r=jgilbert
The main advantage here is that it works cross-process.

MozReview-Commit-ID: 7YUTVB4Bydg
2017-05-11 15:42:42 -05:00
Sebastian Hengst
087bd41f0f Backed out changeset 9badb2705567 (bug 1322650) 2017-05-05 18:54:09 +02:00
Sebastian Hengst
8eeeb93b94 Backed out changeset 0c01bf8a1bd9 (bug 1322650) 2017-05-05 18:53:45 +02:00
James Willcox
f8f0fe9303 Bug 1322650 - Support a 'continuous' mode for SurfaceTexture r=jgilbert
This is needed to support Flash on Android

MozReview-Commit-ID: 5yNIoZHonla
2017-05-05 08:56:35 -05:00
James Willcox
a7f7a7b630 Bug 1322650 - Use SurfaceTexture for WebGL on Android in E10S r=jgilbert
The main advantage here is that it works cross-process.

MozReview-Commit-ID: 7YUTVB4Bydg
2017-05-05 08:56:28 -05:00
David Anderson
ca86baecf0 Material changes for TextureHost TextureSourceProvider support. (bug 1343814 part 3.2, r=mattwoodrow) 2017-03-21 20:32:54 -07:00
David Anderson
019d548845 Change TextureSource::SetCompositor to use TextureSourceProvider. (bug 1343814 part 2, r=mattwoodrow) 2017-03-21 20:32:53 -07:00
Jonathan Watt
b15368cfcb Bug 1279451 - Remove a lot of unnecessary includes of nsAutoPtr.h. rs=sparky 2016-06-07 21:10:18 +01:00
Jonathan Watt
03036022ec Bug 1277862, part 2 - Rename Moz2D's Filter to SamplingFilter in the rest of gfx/. r=Bas 2016-05-25 17:01:18 +01:00
Nathan Froyd
bee4b4445b Bug 1277649 - add override declarations for Android-specific codepaths; r=snorp
Adding these makes the compiler much happier.
2016-06-03 18:31:05 -04:00
Nicolas Silva
1d7c8451c8 Bug 1272600 - Part 3 - Move the ReadUnlock logic from compositable to texture. r=sotaro 2016-06-02 11:00:21 +02:00
Nicolas Silva
fbb16ba823 Bug 1258768 - Check compositor backends before casting. r=dvander 2016-04-14 12:38:38 +02:00
Nicolas Silva
9294c61389 Bug 1245813 - Make TextureHost bullet-proof against changing its compositor. r=dvander 2016-03-22 15:28:27 +01:00
Carsten "Tomcat" Book
a946199796 Backed out changeset 38aa13f30b92 (bug 1245813) for bc7 crashes on a CLOSED TREE 2016-03-22 17:11:21 +01:00
Nicolas Silva
2b867d9c85 Bug 1245813 - Make TextureHost bullet-proof against changing its compositor. r=dvander 2016-03-22 15:28:27 +01:00
peter chang
bb4e7deeb8 Bug 1251163 - Clear android surface texture before widget shutdown, r=nical
MozReview-Commit-ID: B68vVjR41OF

--HG--
extra : rebase_source : 8d57f3bd941e813e02cd38b6fcfa73753e6c94c1
2016-02-25 16:48:55 +08:00
Eugen Sawin
9f4a3136f9 Bug 1116473 - [3.2] Use RefPtr for AndroidSurfaceTexture references. r=snorp 2016-02-23 21:04:25 +01:00
Milan Sreckovic
e5d1fffa48 Bug 1187464 - Part 2. RTTI for TextureSource debug purposes. Carry r=botond 2016-02-08 11:57:00 +01:00
Carsten "Tomcat" Book
2d8c4c26f5 Backed out changeset 0cee3cdcce99 (bug 1187464)
--HG--
extra : rebase_source : 977a8167488bc1dbf71c6205a2eb4b77c1c3a0ca
2016-02-03 15:04:21 +01:00
Milan Sreckovic
91bbfbdf90 Bug 1187464 - Part 2. RTTI for TextureSource debug purposes. r=botond 2016-02-02 11:06:00 +01:00
Botond Ballo
5bf85e9f9d Bug 1220923 - Make nsIntRegion a typedef for IntRegionTyped<UnknownUnits>. r=nical
--HG--
extra : source : 1f371f014048ed4c3c25095233fea927311a7e23
2015-11-04 11:49:49 -05:00
James Willcox
faa1a44adb Bug 1208513 - Resurrect SharedSurface_GLTexture for use on iOS r=jgilbert 2015-10-28 14:10:25 -05:00
Nathan Froyd
01583602a9 Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat
The bulk of this commit was generated with a script, executed at the top
level of a typical source code checkout.  The only non-machine-generated
part was modifying MFBT's moz.build to reflect the new naming.

CLOSED TREE makes big refactorings like this a piece of cake.

 # The main substitution.
find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \
    xargs perl -p -i -e '
 s/nsRefPtr\.h/RefPtr\.h/g; # handle includes
 s/nsRefPtr ?</RefPtr</g;   # handle declarations and variables
'

 # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h.
perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h

 # Handle nsRefPtr.h itself, a couple places that define constructors
 # from nsRefPtr, and code generators specially.  We do this here, rather
 # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename
 # things like nsRefPtrHashtable.
perl -p -i -e 's/nsRefPtr/RefPtr/g' \
     mfbt/nsRefPtr.h \
     xpcom/glue/nsCOMPtr.h \
     xpcom/base/OwningNonNull.h \
     ipc/ipdl/ipdl/lower.py \
     ipc/ipdl/ipdl/builtin.py \
     dom/bindings/Codegen.py \
     python/lldbutils/lldbutils/utils.py

 # In our indiscriminate substitution above, we renamed
 # nsRefPtrGetterAddRefs, the class behind getter_AddRefs.  Fix that up.
find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \
    xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g'

if [ -d .git ]; then
    git mv mfbt/nsRefPtr.h mfbt/RefPtr.h
else
    hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h
fi

--HG--
rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 01:24:48 -04:00
Nathan Froyd
583afa0965 Bug 1207245 - part 3 - switch all uses of mozilla::RefPtr<T> to nsRefPtr<T>; r=ehsan
This commit was generated using the following script, executed at the
top level of a typical source code checkout.

 # Don't modify select files in mfbt/ because it's not worth trying to
 # tease out the dependencies currently.
 #
 # Don't modify anything in media/gmp-clearkey/0.1/ because those files
 # use their own RefPtr, defined in their own RefCounted.h.
find . -name '*.cpp' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \
    grep -v 'mfbt/RefPtr.h' | \
    grep -v 'mfbt/nsRefPtr.h' | \
    grep -v 'mfbt/RefCounted.h' | \
    grep -v 'media/gmp-clearkey/0.1/' | \
    xargs perl -p -i -e '
 s/mozilla::RefPtr/nsRefPtr/g; # handle declarations in headers
 s/\bRefPtr</nsRefPtr</g; # handle local variables in functions
 s#mozilla/RefPtr.h#mozilla/nsRefPtr.h#; # handle #includes
 s#mfbt/RefPtr.h#mfbt/nsRefPtr.h#;       # handle strange #includes
'

 # |using mozilla::RefPtr;| is OK; |using nsRefPtr;| is invalid syntax.
find . -name '*.cpp' -o -name '*.mm' | xargs sed -i -e '/using nsRefPtr/d'

 # RefPtr.h used |byRef| for dealing with COM-style outparams.
 # nsRefPtr.h uses |getter_AddRefs|.
 # Fixup that mismatch.
find . -name '*.cpp' -o -name '*.h'| \
    xargs perl -p -i -e 's/byRef/getter_AddRefs/g'
2015-10-18 00:40:10 -04:00
Birunthan Mohanathas
a8939590de Bug 1182996 - Fix and add missing namespace comments. rs=ehsan
The bulk of this commit was generated by running:

  run-clang-tidy.py \
    -checks='-*,llvm-namespace-comment' \
    -header-filter=^/.../mozilla-central/.* \
    -fix
2015-07-13 08:25:42 -07:00
Nathan Froyd
974d8120f2 Bug 1161627 - part 2 - machine-convert TemporaryRef<T> to already_AddRefed<T>; r=ehsan
This conversion was done with the script:

  find . -name '*.cpp' -o -name '*.h' -o -name '*.mm' -o -name '*.idl' | \
    egrep -v 'cairo-win32-refptr.h|RefPtr.h|TestRefPtr.cpp' | \
    xargs sed -i -e 's/mozilla::TemporaryRef</already_AddRefed</g' \
                 -e 's/TemporaryRef</already_AddRefed</g'

Manual fixups were performed in the following instances:

- We handled mfbt/RefPtr.h manually so as to not convert TemporaryRef itself
  into already_AddRefed.

- The following files had explicit Move() calls added to make up for the lack
  of a copy constructor on already_AddRefed:

  dom/base/ImageEncoder.cpp
  dom/media/MediaTaskQueue.{h,cpp}
  dom/media/webaudio/PannerNode.cpp

- A redundant overload for MediaTaskQueue::Dispatch was deleted.

- A few manual fixups were required in mfbt/tests/TestRefPtr.cpp.

- Comments, using declarations, and forward declarations relating to
  TemporaryRef in dom/canvas/ and gfx/layers/ were changed to refer to
  already_AddRefed.
2015-06-17 10:00:52 -04:00
Jeff Gilbert
ee12c03986 Bug 1144906 - Add accel E10S backend for WebGL compositing. - r=jrmuizel,mattwoodrow,nical,sotaro 2015-06-04 17:15:38 -07:00
Wes Kocher
77bc735a23 Backed out changeset c4d1692d88ee (bug 1144906) for OSX m(gl) permaorange 2015-06-04 16:50:59 -07:00
Jeff Gilbert
891a5c7f86 Bug 1144906 - Add accel E10S backend for WebGL compositing. - r=jrmuizel,mattwoodrow,nical,sotaro 2015-06-04 14:21:32 -07:00