fune/gfx/layers/DMABUFSurfaceImage.cpp

114 lines
3.9 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "DMABUFSurfaceImage.h"
#include "mozilla/widget/DMABufSurface.h"
#include "mozilla/layers/CompositableClient.h"
#include "mozilla/layers/CompositableForwarder.h"
#include "mozilla/layers/DMABUFTextureClientOGL.h"
#include "mozilla/layers/TextureForwarder.h"
#include "mozilla/ScopeExit.h"
#include "mozilla/StaticMutex.h"
#include "GLContext.h"
#include "GLContextProvider.h"
#include "GLBlitHelper.h"
#include "GLReadTexImageHelper.h"
#include "GLContextTypes.h" // for GLContext, etc
#include "GLContextEGL.h"
#include "GLContextProvider.h"
#include "ScopedGLHelpers.h"
using namespace mozilla;
using namespace mozilla::layers;
using namespace mozilla::gfx;
using namespace mozilla::gl;
DMABUFSurfaceImage::DMABUFSurfaceImage(DMABufSurface* aSurface)
: Image(nullptr, ImageFormat::DMABUF), mSurface(aSurface) {
mSurface->GlobalRefAdd();
}
DMABUFSurfaceImage::~DMABUFSurfaceImage() { mSurface->GlobalRefRelease(); }
StaticRefPtr<GLContext> sSnapshotContext;
static StaticMutex sSnapshotContextMutex;
already_AddRefed<gfx::SourceSurface> DMABUFSurfaceImage::GetAsSourceSurface() {
if (!sSnapshotContext) {
nsCString discardFailureId;
sSnapshotContext = GLContextProvider::CreateHeadless({}, &discardFailureId);
if (!sSnapshotContext) {
gfxCriticalError() << "Failed to create snapshot GLContext.";
return nullptr;
}
}
StaticMutexAutoLock lock(sSnapshotContextMutex);
sSnapshotContext->MakeCurrent();
auto releaseTextures =
mozilla::MakeScopeExit([&] { mSurface->ReleaseTextures(); });
for (int i = 0; i < mSurface->GetTextureCount(); i++) {
if (!mSurface->GetTexture(i) &&
!mSurface->CreateTexture(sSnapshotContext, i)) {
gfxCriticalError()
<< "GetAsSourceSurface: Failed to create DMABuf textures.";
return nullptr;
}
}
ScopedTexture scopedTex(sSnapshotContext);
ScopedBindTexture boundTex(sSnapshotContext, scopedTex.Texture());
gfx::IntSize size = GetSize();
sSnapshotContext->fTexImage2D(LOCAL_GL_TEXTURE_2D, 0, LOCAL_GL_RGBA,
size.width, size.height, 0, LOCAL_GL_RGBA,
LOCAL_GL_UNSIGNED_BYTE, nullptr);
ScopedFramebufferForTexture autoFBForTex(sSnapshotContext,
scopedTex.Texture());
if (!autoFBForTex.IsComplete()) {
gfxCriticalError()
<< "GetAsSourceSurface: ScopedFramebufferForTexture failed.";
return nullptr;
}
const gl::OriginPos destOrigin = gl::OriginPos::BottomLeft;
{
const ScopedBindFramebuffer bindFB(sSnapshotContext, autoFBForTex.FB());
if (!sSnapshotContext->BlitHelper()->BlitImageToFramebuffer(this, size,
destOrigin)) {
return nullptr;
}
}
RefPtr<gfx::DataSourceSurface> source =
gfx::Factory::CreateDataSourceSurface(size, gfx::SurfaceFormat::B8G8R8A8);
if (NS_WARN_IF(!source)) {
return nullptr;
}
ScopedBindFramebuffer bind(sSnapshotContext, autoFBForTex.FB());
ReadPixelsIntoDataSurface(sSnapshotContext, source);
return source.forget();
}
TextureClient* DMABUFSurfaceImage::GetTextureClient(
KnowsCompositor* aKnowsCompositor) {
if (!mTextureClient) {
BackendType backend = BackendType::NONE;
mTextureClient = TextureClient::CreateWithData(
DMABUFTextureData::Create(mSurface, backend), TextureFlags::DEFAULT,
aKnowsCompositor->GetTextureForwarder());
}
return mTextureClient;
}
gfx::IntSize DMABUFSurfaceImage::GetSize() const {
return gfx::IntSize::Truncate(mSurface->GetWidth(), mSurface->GetHeight());
}