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				| mlgshaders | Add helpers for debugging Advanced Layers with RenderDoc. (bug 1381666 part 1, r=mattwoodrow) | 2017-07-31 12:28:26 -07:00 | 
		
			
			
			
			
				| BlendingHelpers.hlslh |  |  | 
		
			
			
			
			
				| BlendShaderConstants.h | Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel | 2017-10-27 16:10:06 -07:00 | 
		
			
			
			
			
				| CompositorD3D11.cpp | Bug 1444169 Fix capitalization for a few Windows files r=aklotz | 2018-03-08 14:49:59 -06:00 | 
		
			
			
			
			
				| CompositorD3D11.h | Bug 1436263 - Part 3: Remove virtualfrom final virtual function declarations. r=froydnj | 2018-02-08 21:22:43 -08:00 | 
		
			
			
			
			
				| CompositorD3D11.hlsl |  |  | 
		
			
			
			
			
				| DeviceAttachmentsD3D11.cpp | Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel | 2017-10-27 16:10:06 -07:00 | 
		
			
			
			
			
				| DeviceAttachmentsD3D11.h | Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel | 2017-10-27 16:10:06 -07:00 | 
		
			
			
			
			
				| DiagnosticsD3D11.cpp | Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel | 2017-10-27 16:10:06 -07:00 | 
		
			
			
			
			
				| DiagnosticsD3D11.h | Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel | 2017-10-27 16:10:06 -07:00 | 
		
			
			
			
			
				| genshaders.py | Bug 1468273 - Fix flake8/pep8 issues by hand in gfx/ r=ted | 2018-06-10 14:15:18 +02:00 | 
		
			
			
			
			
				| HelpersD3D11.h | Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel | 2017-10-27 16:10:06 -07:00 | 
		
			
			
			
			
				| MLGDeviceD3D11.cpp | Bug 1423570: Use BaseRect access methods instead of member variables in gfx/ r=bas.schouten | 2017-12-19 15:48:39 -05:00 | 
		
			
			
			
			
				| MLGDeviceD3D11.h | Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel | 2017-10-27 16:10:06 -07:00 | 
		
			
			
			
			
				| ReadbackManagerD3D11.cpp | Bug 1412048 - Replace NS_RUNTIMEABORT("...") with MOZ_CRASH("..."). r=froydnj | 2017-10-24 23:30:31 -07:00 | 
		
			
			
			
			
				| ReadbackManagerD3D11.h | Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel | 2017-10-27 16:10:06 -07:00 | 
		
			
			
			
			
				| ShaderDefinitionsD3D11.h | Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel | 2017-10-27 16:10:06 -07:00 | 
		
			
			
			
			
				| shaders.manifest |  |  | 
		
			
			
			
			
				| TextureD3D11.cpp | Bug 1465585: Switch from mozilla::Move to std::move. r=froydnj | 2018-06-01 10:45:27 +02:00 | 
		
			
			
			
			
				| TextureD3D11.h | Bug 1477608 - Reuse same ExternalImageId for different video frames if possible r=jrmuizel | 2018-07-25 23:30:08 +09:00 |