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	 126bd9e1a4
			
		
	
	
		126bd9e1a4
		
	
	
	
	
		
			
			This patch was generated automatically by the "modeline.py" script, available here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py For every file that is modified in this patch, the changes are as follows: (1) The patch changes the file to use the exact C++ mode lines from the Mozilla coding style guide, available here: https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line (2) The patch deletes any blank lines between the mode line & the MPL boilerplate comment. (3) If the file previously had the mode lines and MPL boilerplate in a single contiguous C++ comment, then the patch splits them into separate C++ comments, to match the boilerplate in the coding style. MozReview-Commit-ID: 77D61xpSmIl --HG-- extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
		
			
				
	
	
		
			97 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* vim: set ts=8 sts=2 et sw=2 tw=80: */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #include "DiagnosticsD3D11.h"
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| #include "mozilla/layers/Diagnostics.h"
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| #include "mozilla/layers/HelpersD3D11.h"
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| 
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| namespace mozilla {
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| namespace layers {
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| 
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| DiagnosticsD3D11::DiagnosticsD3D11(ID3D11Device* aDevice, ID3D11DeviceContext* aContext)
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|  : mDevice(aDevice),
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|    mContext(aContext)
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| {
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| }
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| 
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| void
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| DiagnosticsD3D11::Start(uint32_t aPixelsPerFrame)
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| {
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|   mPrevFrame = mCurrentFrame;
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|   mCurrentFrame = FrameQueries();
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| 
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|   CD3D11_QUERY_DESC desc(D3D11_QUERY_PIPELINE_STATISTICS);
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|   mDevice->CreateQuery(&desc, getter_AddRefs(mCurrentFrame.stats));
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|   if (mCurrentFrame.stats) {
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|     mContext->Begin(mCurrentFrame.stats);
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|   }
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|   mCurrentFrame.pixelsPerFrame = aPixelsPerFrame;
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| 
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|   desc = CD3D11_QUERY_DESC(D3D11_QUERY_TIMESTAMP_DISJOINT);
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|   mDevice->CreateQuery(&desc, getter_AddRefs(mCurrentFrame.timing));
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|   if (mCurrentFrame.timing) {
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|     mContext->Begin(mCurrentFrame.timing);
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|   }
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| 
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|   desc = CD3D11_QUERY_DESC(D3D11_QUERY_TIMESTAMP);
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|   mDevice->CreateQuery(&desc, getter_AddRefs(mCurrentFrame.frameBegin));
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|   if (mCurrentFrame.frameBegin) {
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|     mContext->End(mCurrentFrame.frameBegin);
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|   }
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| }
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| 
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| void
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| DiagnosticsD3D11::End()
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| {
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|   if (mCurrentFrame.stats) {
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|     mContext->End(mCurrentFrame.stats);
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|   }
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|   if (mCurrentFrame.frameBegin) {
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|     CD3D11_QUERY_DESC desc(D3D11_QUERY_TIMESTAMP);
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|     mDevice->CreateQuery(&desc, getter_AddRefs(mCurrentFrame.frameEnd));
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|     if (mCurrentFrame.frameEnd) {
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|       mContext->End(mCurrentFrame.frameEnd);
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|     }
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|   }
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|   if (mCurrentFrame.timing) {
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|     mContext->End(mCurrentFrame.timing);
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|   }
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| }
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| 
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| void
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| DiagnosticsD3D11::Cancel()
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| {
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|   mCurrentFrame = FrameQueries();
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| }
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| 
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| void
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| DiagnosticsD3D11::Query(GPUStats* aStats)
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| {
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|   // Collect pixel shader stats.
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|   if (mPrevFrame.stats) {
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|     D3D11_QUERY_DATA_PIPELINE_STATISTICS stats;
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|     if (WaitForGPUQuery(mDevice, mContext, mPrevFrame.stats, &stats)) {
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|       aStats->mInvalidPixels = mPrevFrame.pixelsPerFrame;
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|       aStats->mPixelsFilled = uint32_t(stats.PSInvocations);
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|     }
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|   }
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|   if (mPrevFrame.timing) {
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|     UINT64 begin, end;
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|     D3D11_QUERY_DATA_TIMESTAMP_DISJOINT timing;
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|     if (WaitForGPUQuery(mDevice, mContext, mPrevFrame.timing, &timing) &&
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|         !timing.Disjoint &&
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|         WaitForGPUQuery(mDevice, mContext, mPrevFrame.frameBegin, &begin) &&
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|         WaitForGPUQuery(mDevice, mContext, mPrevFrame.frameEnd, &end))
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|     {
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|       float timeMs = float(end - begin) / float(timing.Frequency) * 1000.0f;
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|       aStats->mDrawTime = Some(timeMs);
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|     }
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|   }
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| }
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| 
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| } // namespace layers
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| } // namespace mozilla
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| 
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